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Aezeal

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Posts posted by Aezeal

  1. 41 minutes ago, Ailuro81 said:

    Ordinarily Aezeal I would agree. I just wanted to do something a little different. It was a toss up between winter blue and autumn red so I went blue. I am going to do a few Sylvaneth allies in the same scheme. Once complete I may do an Autumn army as well

    Ow god thankfully not autumn red... my racist eyes can't bear another autumn themed wood elf :D, I sometimes feel there are more people being "original" with autumn wanderers than people with green armies. Anyway.. great painting skills.

     

    41 minutes ago, awcamawn said:

    I'm not sure it can be said enough what a great model the Prince is and it's always great to see everyone's take on him. Nice work, very wintery. The red gems really pop against the grey-blue.

    It's a great model and personally it's one of the best painted models I personally have (within my limited skills).. sadly his bird is completely gone... was not attached and somehow it wasn't in the container where he was either.

    • Like 1
  2. Hey a question.. I guess someone must have made spite reventants from dryads bodies and left over arms and heads (after building tree revenants)... Does it work? Could you show? (I think the revenant kids are kinda too expensive so I'm considering doing this to get 10 revenant models and 11 dryads out of a box of each.

  3. Played against gorepilgrims yesterday... it was terrible. (He got a double turn an 6 xd6 wounds on Alarielle killed her in his 2nd turn before I could heal or before I'd summoned the TL). Got hardly any spells off. I was surprised the remnants of my army ended up doing relatively well the later turns.. but it was a lost game from turn 2. 

     

  4. 13 minutes ago, Gwill_of_the_Woods said:

    Hey @adreal

    I loved the Orion trilogy, but what other Wanderers lierature is there?

    I didn't know that they released anything mentioning Wanderers, except for the core rules book, Order book, and possibly Sylvaneth book?

    There is something about a nomad prince in AoS/shadespire I think.

    • Thanks 1
  5. 3 minutes ago, Bohemond said:

    Quick question: Since Ghb 18, how are Wanderers units as allies in a Sylvaneth list? I think SotT can still be good, but what about everything else?

    

    With the nerf of magic shield SotT got quite a hit too.. and didn't loose points. I'm not quite sure I'd try them atm.  I don't think the rest of the army provides much we don't have in some form or another. The dispel of the spellweaver is a utility thingie that can be useful I suppose... but one dispel in a game isn't enough to take her over our own mages. If you insist on being shooty maybe the snipers or GG/SotW might be something but I'm not going to try that. If you REALLY want to kill a monster rangers might be better than our hunters... but hunters are way more multipurpose and survivable and combo with all our spells. I don't really see much use for wanderers. The fact tons of abilities are triggered on keywords makes allies a less choice unless you have a really good reason to take them (which is sad in a way but I THINK it's better for the game to prevent all kinds of soup armies ). 

  6. 15 hours ago, Justinbot said:

    So what's the general prognosis with regards to starting a Wanderers army from scratch these days? Do people expect that they'll continue to be supported beyond GH2018? If I play Wanderers at 1000 points can I expect to be tabled 90% of the time, regardless of experience? Metal hero models notwithstanding, I really like the models that are still supported. I don't care much about playing a top tier army but I don't want to dump money into a faction that gets phased out after a year or so.

    I doubt it would be wise atm. Yes... GW might do someting more with our wanderers in the future... but Personally I'd wait untill they do before starting them as a new army. There are plenty of armies which are better supported and presumably are nice to have too.

    If aesthetic, complete squatting and winning at least 10 % of games are your only concerns you should just be save though.

  7. 3 minutes ago, adreal said:

    Oh for sure i understand the issue with the heavier weapons, ideally i would have liked to use wyche weapons but i dont have any sprues of wyches

    That model is  my least favorite of the bunch.. everything (I think) you used to make him a champion is not as good looking  as in the other models. I don't really like the helmeted look from the  wild rider either. Those other 4 models are just great though.. the legs are ideal for this sort of stuff (I guess harlequin legs might be useable too?) and those hellion heads just look awesome. Could you show them once you have painted them?

  8. 27 minutes ago, adreal said:

    Hellion legs and heads, wild rider torso and capes, assorted arms (wildwood ranger, harlequin, wild rider, glade guard)

    Ah hellion legs and heads... was mostly wondering about them.

    PM I like small weapon wardancers best.. the heavy weapon wardancers never really look right to me (Gw's older ones had this and I see the same in your champion) it's hard to imagine gracefull moves with such a weapon.

  9. 2 hours ago, Matt Large said:

    Unrelated question, can treesong set off Roused my magic twice? One from within the spell itself setting it off, then again following normal Roused by Magic from the nearby wood? Im getting conflicting opinion as some think as it automatically triggers Roused by magic, then it doesnt go off as it would normally when a spell is cast near a wood. My interpretation is that even though the spell immediatly sets is off, that doesnt prevent rolling the 5+ to set it off as it would otherwise. 

    I'd say both.. I see no rule where it's said you can't roll for the 5+

    • Thanks 1
  10. 56 minutes ago, adreal said:

    See i dont see this, i dont think we are top tier competitive, but i dont see us as a auto loose faction.

    Auto loose... not in a game with dice... if me and my opponents would rolls the same as my last game I can probably win with wanderers even with a severe points disadvantage.

    I'm just thinking that the disadvantage is very severe. With average dice I think most opponents with "aos armies"(meaning not other legacy armies and barely supported ones but ones with actually books etc) will have to make very big mistakes for us to win even if we play flawless.

    • Like 2
  11. 8 hours ago, Gwill_of_the_Woods said:

    @Seadee- Caravan of the Golden Stag is an awesome name for a Wanderers army! :)

    I've called mine "Hunter's Moon".

    I think that the War/Shadow Dancers could have been a really amazing combat unit for us.

    My Wanderers are taking solace back at the forest for a while, except for maybe some use as allies. I genuinely can't use them well enough to actually win a match. I was having some luck with the GHB2017 realm-wanderers set-up, but now in GHB2018/V2 I don't stand a chance. I feel like I'm just playing to see how little I lose by, or how long I can last.

    I'm starting to build up a Deepkin army, so a Waywatcher will be welcome.

    I can see this.. I'm honestly not even gonna try till I'm getting bored with sylvaneth.. and considering the limited time I have to play that won't be soon.

  12. 46 minutes ago, Dallaen said:

    honestly the person that answered that wrong without getting clarification should not be allowed to answer questions any more.   Still i'm glad they stayed consistent and didn't make it super complicated for different woods on a table.  One nice general rule is best.

    They should add the rule to the wildwood warscroll if they want a wildwood to have it, anything else is stupid

  13. On 7/18/2018 at 6:30 PM, awcamawn said:

    I like the conversion idea! But Wanderers are not a dead army as far as AoS is concerned. There are black library stories, lore in the core book, and allegiance abilities for Wanderers. How much do they need to have to not be 'dead' in AoS?

    A competative army, new units, old units which we all have in our attic getting matched play rules and points, a buff in stead of a nerd in the GHB2018: in general some love from GW?

    • Like 3
  14. Played my gnarlroot list which I posted above (gnarlroot, alarielle, 3 hunters and 30 dryads and gemenids, pendulum and balewind) against stormcast: a mix of shooty (with that new artillery thing 5 judicators and 3 of the new shooty guys )and the new mage on gryphthing and 2x 5 retributors and also 5 liberators, castellant and relictor.

    It was an easy gameprimarily due to me rolling above average and him rolling FAR below average so it's not easy to draw conclusions from it but I'll try. We also played the first battleplan which is about causing wounds and no location based objectives which would make a pretty big difference too I guess.

    - I think in general this list was a very favorable match up for sylvaneth: he had some shooters doing damage first turn - which I healed he also has an army which - like us has high saves (and pays for that of course) so with less damage output than say bloodbound. But since I had the ability to deal quite some damage with spell ignoring his armor and he couldnt'do that the other way around I had a clear advantage. And while both armies are about as tough the amount of healing gnarlroot + alarielle has really meant that I could heal about every wound he put in anything non battleline in the first turns and even resurrect a few revenants (he kill 3 of 5 in 2 turns which I healed back right away). My experience is that bloodbound dies faster but does more damage too and they kill units before I can heal them and his damage was quite a bit short of doing that (especially with these bad dice he had but I think in an average game it would be about the same).

    - Alarielle is as strong as she was and her rend 2 is golden against these guys (while it would be way less needed against say those blood bound). The summon of the treelord is strong (well I actually didn't use him at all due to my opponents terrible dice rolls... but he'd have certainly helped if that wasn't the case. When I played Alarielle last year I alsway though she wasn't THAT bad but maybe slightly overpriced... now with 240 extra points she is just very good. She was the MVP by far... with my ace rolls she could have done about 40 damage in combat in 2 combat phases (but more than half of it was overkill). In addition to that her spell was a great start in sniping characters (doing 3-5 MW means 1-2 other spells finish characters).

    - The branchwraith is ofc also an autoinclude in every army. It's nice that her summon is a spell so you can't abuse it, no use in spamming your wraiths which means it's just one of those things which slightly increase the competetiveness of our army (which was subpar last year) but not too much. 

    - Especially in a gnarlroot list I look favorably at the endless spells. As I mentioned before start 2017 I played gnarlroot where I could cast 7 spells and OFTEN ended up not even casting 4.. now I have 9 possible casts and used 6-7 nearly every turn due to the option of casting these spells too. Also they punish an enemy for bunching up troops: He got his reserves on one of my flanks (first rode the wind with his mage on gryphbeast towards my line and teleported the 2x5 retributors and the relictor at 9"of my lines all together). while the somewhat limited movement and space didnt'allow me to hit 3 units but spells could easily be aimed at a character and an adjecent unit I often ended up saying the geminids would make a small U-turn over the front of the base of his units and then end up right in front of them. Using these spells for character sniping worked well - cover = I don't care / look out sir = I don't care.. ofcourse range is a bit limited so backline buffers might still be a problem but on the other hand Alarielle or a gnarled warrior oaken armor TLA should in general (depending on enemy units) not be that afraid to get closer to enemy lines. The fact he only had one caster which he lost in turn 2 helped my magic game ofcourse.. but not all armies are magic heavy so I think it's not really a rare matchup to face only 1.

     

    • Like 1
  15. 1 hour ago, Ching Wing said:

    I have same experience as @IndigoGirls, people are much more concerned with your big hitters than your bwraith. I’ve played against 6 different armies and they were much more worried about alarielle charging in than a chance a unit of 10 dryads coming on.

    furthermore, since you are not playing battalions I would consider dropping both of those endless spells and pick a new one that is 30 points, this will put you at 1950 and give you an extra command point, so valuable in the aos2 since you can spend them as the game progresses like if alarielle misses a 5” charge (which has happened to me) or you want to inspire your dryads so they don’t run off. Much more valuable imo than a endless spell. 

    I'm going to try and snipe characters with endress spells now kurnoth are less good at it. 

  16. 1 hour ago, Twh30 said:

    Any thoughts and opiiins on this list cheers. 

    Any thoughts on this list ? More of a fluff list idea thinking that the stormcasts while cleaning stumbled across allerialle who takes them under her control, to use them to rid her of her enemies.

    IMG_0948.PNG

     

    Haven't played stormcast and haven't even played against the ballista or lord ordinator or knight incantor yet so hard to command on this list

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