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Aezeal

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Everything posted by Aezeal

  1. BTW when I see that old hunting cat (next to the lore master on the rock) which was old even when I started 20 years ago (got it 2nd hand then) I REALLY think that now we lost the tree spirit part of the army we SHOULD get our connection with the beasts back. Nomads with beasts... a unit and a hero would be nice and give the army a bit more character. I'd not mind if it where AoS beasts... gryph/draco beasts would be nice too.. or beetles.
  2. Ow god thankfully not autumn red... my racist eyes can't bear another autumn themed wood elf , I sometimes feel there are more people being "original" with autumn wanderers than people with green armies. Anyway.. great painting skills. It's a great model and personally it's one of the best painted models I personally have (within my limited skills).. sadly his bird is completely gone... was not attached and somehow it wasn't in the container where he was either.
  3. He looks good, nice painting.. but to me wanderers should be GREEN and BROWN (yes I'm a clothing color racist).
  4. How effective is the alpha strike these days assuming 2 strats. The redeployed @ 6" unit will likely be in combat. But how often do the 3 units you can move reach it?
  5. Hey a question.. I guess someone must have made spite reventants from dryads bodies and left over arms and heads (after building tree revenants)... Does it work? Could you show? (I think the revenant kids are kinda too expensive so I'm considering doing this to get 10 revenant models and 11 dryads out of a box of each.
  6. Played against gorepilgrims yesterday... it was terrible. (He got a double turn an 6 xd6 wounds on Alarielle killed her in his 2nd turn before I could heal or before I'd summoned the TL). Got hardly any spells off. I was surprised the remnants of my army ended up doing relatively well the later turns.. but it was a lost game from turn 2.
  7. There is something about a nomad prince in AoS/shadespire I think.
  8. Maybe I'm mistaken.. haven't payed close attention to them.. I thought a lot was decreased but not them
  9. With the nerf of magic shield SotT got quite a hit too.. and didn't loose points. I'm not quite sure I'd try them atm. I don't think the rest of the army provides much we don't have in some form or another. The dispel of the spellweaver is a utility thingie that can be useful I suppose... but one dispel in a game isn't enough to take her over our own mages. If you insist on being shooty maybe the snipers or GG/SotW might be something but I'm not going to try that. If you REALLY want to kill a monster rangers might be better than our hunters... but hunters are way more multipurpose and survivable and combo with all our spells. I don't really see much use for wanderers. The fact tons of abilities are triggered on keywords makes allies a less choice unless you have a really good reason to take them (which is sad in a way but I THINK it's better for the game to prevent all kinds of soup armies ).
  10. I doubt it would be wise atm. Yes... GW might do someting more with our wanderers in the future... but Personally I'd wait untill they do before starting them as a new army. There are plenty of armies which are better supported and presumably are nice to have too. If aesthetic, complete squatting and winning at least 10 % of games are your only concerns you should just be save though.
  11. Dual spears from the sister's of the thorn or wild rider spears?
  12. That model is my least favorite of the bunch.. everything (I think) you used to make him a champion is not as good looking as in the other models. I don't really like the helmeted look from the wild rider either. Those other 4 models are just great though.. the legs are ideal for this sort of stuff (I guess harlequin legs might be useable too?) and those hellion heads just look awesome. Could you show them once you have painted them?
  13. Ah hellion legs and heads... was mostly wondering about them. PM I like small weapon wardancers best.. the heavy weapon wardancers never really look right to me (Gw's older ones had this and I see the same in your champion) it's hard to imagine gracefull moves with such a weapon.
  14. These look surprisingly good. Which parts have you used?
  15. I'd say both.. I see no rule where it's said you can't roll for the 5+
  16. Auto loose... not in a game with dice... if me and my opponents would rolls the same as my last game I can probably win with wanderers even with a severe points disadvantage. I'm just thinking that the disadvantage is very severe. With average dice I think most opponents with "aos armies"(meaning not other legacy armies and barely supported ones but ones with actually books etc) will have to make very big mistakes for us to win even if we play flawless.
  17. I can see this.. I'm honestly not even gonna try till I'm getting bored with sylvaneth.. and considering the limited time I have to play that won't be soon.
  18. The whole reason I picked harlequins as my team for shadowwar was because they are obviously wardancers… Fantasy should have it's wardancers back!
  19. They should add the rule to the wildwood warscroll if they want a wildwood to have it, anything else is stupid
  20. Ow that silver tower aelf... it was from ulgu right... originally I expected the deepkin to have that aesthetic.
  21. A competative army, new units, old units which we all have in our attic getting matched play rules and points, a buff in stead of a nerd in the GHB2018: in general some love from GW?
  22. Played my gnarlroot list which I posted above (gnarlroot, alarielle, 3 hunters and 30 dryads and gemenids, pendulum and balewind) against stormcast: a mix of shooty (with that new artillery thing 5 judicators and 3 of the new shooty guys )and the new mage on gryphthing and 2x 5 retributors and also 5 liberators, castellant and relictor. It was an easy gameprimarily due to me rolling above average and him rolling FAR below average so it's not easy to draw conclusions from it but I'll try. We also played the first battleplan which is about causing wounds and no location based objectives which would make a pretty big difference too I guess. - I think in general this list was a very favorable match up for sylvaneth: he had some shooters doing damage first turn - which I healed he also has an army which - like us has high saves (and pays for that of course) so with less damage output than say bloodbound. But since I had the ability to deal quite some damage with spell ignoring his armor and he couldnt'do that the other way around I had a clear advantage. And while both armies are about as tough the amount of healing gnarlroot + alarielle has really meant that I could heal about every wound he put in anything non battleline in the first turns and even resurrect a few revenants (he kill 3 of 5 in 2 turns which I healed back right away). My experience is that bloodbound dies faster but does more damage too and they kill units before I can heal them and his damage was quite a bit short of doing that (especially with these bad dice he had but I think in an average game it would be about the same). - Alarielle is as strong as she was and her rend 2 is golden against these guys (while it would be way less needed against say those blood bound). The summon of the treelord is strong (well I actually didn't use him at all due to my opponents terrible dice rolls... but he'd have certainly helped if that wasn't the case. When I played Alarielle last year I alsway though she wasn't THAT bad but maybe slightly overpriced... now with 240 extra points she is just very good. She was the MVP by far... with my ace rolls she could have done about 40 damage in combat in 2 combat phases (but more than half of it was overkill). In addition to that her spell was a great start in sniping characters (doing 3-5 MW means 1-2 other spells finish characters). - The branchwraith is ofc also an autoinclude in every army. It's nice that her summon is a spell so you can't abuse it, no use in spamming your wraiths which means it's just one of those things which slightly increase the competetiveness of our army (which was subpar last year) but not too much. - Especially in a gnarlroot list I look favorably at the endless spells. As I mentioned before start 2017 I played gnarlroot where I could cast 7 spells and OFTEN ended up not even casting 4.. now I have 9 possible casts and used 6-7 nearly every turn due to the option of casting these spells too. Also they punish an enemy for bunching up troops: He got his reserves on one of my flanks (first rode the wind with his mage on gryphbeast towards my line and teleported the 2x5 retributors and the relictor at 9"of my lines all together). while the somewhat limited movement and space didnt'allow me to hit 3 units but spells could easily be aimed at a character and an adjecent unit I often ended up saying the geminids would make a small U-turn over the front of the base of his units and then end up right in front of them. Using these spells for character sniping worked well - cover = I don't care / look out sir = I don't care.. ofcourse range is a bit limited so backline buffers might still be a problem but on the other hand Alarielle or a gnarled warrior oaken armor TLA should in general (depending on enemy units) not be that afraid to get closer to enemy lines. The fact he only had one caster which he lost in turn 2 helped my magic game ofcourse.. but not all armies are magic heavy so I think it's not really a rare matchup to face only 1.
  23. I'm going to try and snipe characters with endress spells now kurnoth are less good at it.
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