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sal4m4nd3r

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Posts posted by sal4m4nd3r

  1. 2 hours ago, wayniac said:

    I watched a Youtube video mathing out the Plague Cyst vs. Blight Cyst, and it was showing that the Plague Cyst maths out to being better, at the cost of the fact your Lord of Plagues needs to be alive and near the Blightkinsg to benefit, while the Blight Cyst is across the board regardless.  Has anyone given PLague Cyst a shot?  I'm thinking of what to finish building out to really get my Maggotkin started.  I currently have:

    10 Blightkings
    Lord of Plagues (technically two of them)
    Lord of Blights
    30 Plaguebearers
    Poxbringer
    Spoilpox Scrivener
    Horticulos Slimux
    Morbidex Twiceborn
    1 Feculent Gnarlmaw
    6 Nurglings
    3 Plague Drones

    I'm thinking of running something like:

    Allegiance: Nurgle
    Horticulous Slimux (220)
    Great Unclean One (340)
    Lord of Plagues (140)
    30 x Plaguebearers (320)
    10 x Putrid Blightkings (320)
    5 x Putrid Blightkings (160)
    5 x Putrid Blightkings (160)
    Plague Cyst (200)

    Total: 1860 / 2000
    Allies: 0 / 400
    Wounds: 141

    This leaves me 140 points.  Thinking a Lord of Blights so I have the option to put Plague Flies on the Plaguebearers when they reach combat; a -2 to hit in combat seems like it would make them an amazing tarpit.

    Any suggestions?  Also about how many Gnarlmaws should I have?  3?

    I tried plague cyst and was underwhelmed. I think 10 chaos knights would be a better investment then 30 plaguebearers. They are super fast in a Nurgle army and hit like a truck on the charge. Chaos lord on demonic mount has an amazing command ability as well. 

    Link to video..?

  2. So I am going to NOVA Open again this year. Last year I was 8th overall and Runner Up best painted army! Hoping to have similar success this year. They are sold out and wait listing with about 160 players I believe. Last year was 67 lol

    This list I have been playing with lately. Not feeling to confident with it at the moment. But I like it..haha. I converted my own chaos lord on demonic mount so I REALLY want to bring him to nova. Sort of a beast to rot fly metamorphosis gone wrong (right?) with a Cell (Dragonball Z) style life/body draining appendage! 

    nWbdK9H.jpg?1DvjNf9f.jpg?1 

    I also am just so immensly proud of my work on the glotkin I cant bring myself to remove him... 

    This is the list..please be brutally honest. 

    Allegiance: Nurgle 
    Mortal Realm: Ghyran 


    The Glottkin (420) 
    - Lore of Malignance: Blades of Putrefaction 

    Gutrot Spume (140) 

    Festus The Leechlord (140) 
    - Lore of Foulness: Plague Squall 

    Chaos Lord On Daemonic Mount (140) 
    - General 
    - Trait: Hideous Visage 
    - Artefact: The Carrion Dirge 
    - Mark of Chaos: Nurgle 


    40 x Chaos Marauders (200) 
    - Axes & Shields 
    - Mark of Chaos: Nurgle 

    Units 
    10 x Putrid Blightkings (320) 
    5 x Putrid Blightkings (160) 
    5 x Putrid Blightkings (160) 

    10 x Chaos Knights (320) 
    - Chaos Glaives 
    - Mark of Chaos: Nurgle 

    Total: 2000 / 2000 
    Wounds: 188 

    Strategy: 
    -Gutrot takes ten kings with him. Ambushes an objective, backfield unit, sows chaos, spilts enemy forces. A solid fighting group. 

    -Chaos Lord on Demonic Mount (CLoDM) and the knights roll together. At -5 bravery combined, they can do some serious damage on the charge and in battleshock. CLoDM command ability is superb and makes them a great target for blades (+1 and rr charges). Another solid independent fighting group. My thoughts were to have them charge in, retreat, have one of the 5 man units step up and plug the holes, hold then enemy in place while the knights prepare for another charge. 

    -Glotkin and the marauders run together. He can double their attacks, wounds, cast blades on them...really whatever I need. They can be a tarpit or a mortal wound bomb. The second unit of blightkings runs behind them as backup. 

    Please let know your thoughts. Dont hold back on criticism. Maybe I should ditch the bravery bomb and select different artifact and command trait?? Something I get for 200 points thats better than 40 marauders? Take out Glotty??? 

    • Like 2
  3. 14 minutes ago, Avvien said:

    Yes, you can! - You just need to grab any artefacts or traits that Tamurkhan's requires you to use.

    Just to clarify....the command trait MUST be the Tamurkhans but only the FIRST artefact you choose must be the Tamurkhans. Recently it was pointed out to me that the allegiance ability (-1 to enemy run and charge rolls) is VERY usefull for denying summoned charges as they would need a 10 on 2d6 without any buffs to their own rolls. Rolling a ten on 2d6 is 17% versus a nine on 2d6 which is a 28% chance. 

    @Tasman I am assuming he means a monster mash army with multiple large models. 

  4. 18 hours ago, Tuskan said:

    Played in a tournament yesterday.  Could have went 3-0 but the second game vs flesh eater courts we ran outta time so it was 9-5 my loss.

    My list was the following.

    Harbinger (Witherstave, Hideous Visage)

    Chaos Sorcerer (Plague Squall)

    Chaos Sorcerer Lord on Manticore (Carrion Dirge, Plague Squall)

    Lord of Plagues (Lens of Refraction)

    4x5  Blight Kings

    1x2 Pusgoyle Blight Lords

    1x20 Mauraders

    Plague Cyst

    Blessed Sons

    Chromatic Cogs

    Balewind Vortex

     

    Played very well.  Second round that I list, none of my spells went off and it cost me heavily.

    I didn't have another unit of 5 blightkings, and if I did, they would have done a lot more work than the lords.

    Try stacking hideous visage and the dirge on the same hero next time for a bravery bomb! Also instead of doubling up on plague squall which does you NO good, magnificent buboes is an amazing spell and can’t belive it’s not used more. 

  5. 2 hours ago, Darkfine said:

    Well if we assume he is effectively 140 points and compare him to our other options at that range he is far and away better stat for stat.  His eight wounds and three up/five up make him extremely tanky and he kind of hits like a truck to boot.

    Now, he isn’t bringing much to the table after his tree and stats but I’ve found it more than enough.  

    Also is should be considered that his tree comes down after deployment and you don’t need to be wholly within 7 to use its run and charge ability.  Which means with a conga line you can have a lot more flexibility with your free tree drop.

    Also, I will drop his tree so just a tiny bit is within 3” and place it length wise to really get the most of it. 

    Dont forget he BASICALLY auto heals a wound a turn with “in death there is life” only a single model has to die anywhere on the battlefield. Or can heal nearby demon units, including harbinger, pusgoyles, chaos lords on demonic mounts etc. 

    he is great. I will always run him if I can fit him in. I recently started rolling with 10 knights and usually a chaos lord on demonic mount for that SWEEEET command ability. So I had to bump him. But he is awesome especially when run with a horse-ish unit like maruaders or plaguebearers as Target saturation that hits hard and provides rend!

    • Like 1
  6. 5 hours ago, Lord_Skrolk said:

    Haven't seen much discussion of blended Nurgle/Pestilens lists in this thread yet. Because the Verminlord Corruptor has the NURGLE and DAEMON keywords, I'm really intrigued by the thought of using him as the general in a mixed Nurgle/Pestilens force with Maggotkin allegiance. Might not be top tier competitive, but there are some nice synergies. I have a lot of experience with Pestilens (username possibly gives that away), but am newer to Nurgle so curious to hear what people with more Nurgle experience think. 

    Plague Monks have by far the most base damage output per point of anything in a Nurgle army, let's find ways to use them more! 

     Potential list: 

    General: Verminlord Corruptor (220) 

    Plague Priest: 80

    Plague Priest: 80

    Poxbringer: 120

    Lord of Blights: 140

    30 Plaguebearers: 320

    10 Plaguebearers: 120 (just to serve as a screen for the Monks)

    5 Blightkings: 160

    40 Plague Monks: 240

    40 Plague Monks: 240

    Plague Furnace: 180

    Total Points: 1900, so +2 command points

    Total Wounds: 187

    (Or if we want to be really risky we could bring a Purple Sun and have the Verminlord drop it into the enemy line while he is protected by a sea of Plaguebearers...) 

    Lord of Blights using his command ability to debuff enemy to hit on a Monks unit because Pestilens biggest weakness is Monks getting cut down before arriving at the enemy. Plaguebearers and Blightkings to hold enemies in place and hold objectives. And the Monks carrying the furnace in between as an absolute nuke to smash into the enemy wherever we need. We get a nice mix of tankiness and killing power here, curious what people think. 

    Remove poxbringer and add a rotbringer sorcerer. How can you have 80 monks and no blades of putrefaction???

  7. 3 hours ago, Luke1705 said:

    Giving up the spells is really what kills me.  Blades of putrefaction is so important on the all-popular marauder bomb.  Giving them an additional +1 to hit sounds dandy until you remember that it doesn't matter if they hit on 6+ if they don't have blades on them.

    Definitely something I'm going to try going back and forth with, as being a 1 drop (and -1 to hit in combat) is still pretty bonkers, and the realm-specific artifacts do give back some of the power lost from the carrion dirge/witherstave.  

    Tbh I'm just hoping that GW totally reinstate the ability to have your allegiance be any keyword common to all units in a battalion.

     

    Oh and also the command traits are from the 2017 GHB for GA Chaos right? I don't see them re-printed in a newer publication.

    Well its certainly a shift. You can use the plague priest to have enemy units do mortals back on 5s. I would also take a harbinger automatically with plaguetouched because taking saves does not reduce the damage reflected.. so that becomes the schtik. mystic shield and oracular visions from CSL. I also think Warriors would be a better fit than marauders because of leaps and bound more durable they are. The only reason to take marauders was the mortal wound bomb. Knights on the flank would be dope as well.  

    GA: chaos traits and artifacts are in core book. Also note you give up the tamurkhans abilities with PTWB as well. 

  8. 43 minutes ago, Tasman said:

    You can still take GA Chaos command traits and artifacts, yes?

    Yup! You can use all the abilities and rules for nurgle unit's warscrolls. You cannot use any of the allegiance abilities. So thi includes the feculant gnarlmaw BEFORE THE GAME STARTS (pro tip: horticulous still allows you to drop one tree..nice little work around here), summoning,  nurgle artifacts, lores and command traits. 

    GA Chaos command traits, artifacts and allegiance ability (+1 hit on units near general.. GREAt for kings!) are your options.

  9. 19 hours ago, Aaron Schmidt said:

    I dig this list a lot. Its similar to some things I've been experimenting with. Are you worried that Glottkin having blades (instead of Festus) is a lot of eggs in one basket? I suppose you may want both those spells in play in the same turn. Knights + CLoDM with Carrion Dirge sounds epic. I'm building models for a similar combo now.

    So I was Really excited to try this list. My friend wanted to go home ..wasnt feeling well. Got a pick up game with another in my group.. he runs gore pilgrims womp womp so the bravery bomb was nullified by the blood douche's portal. I tried to ambush him with gutrot and ten kings. But he parked them in  mystical woods so the secretor had 2+/6++ and took 2 turns to kill. By the time he was dead, so was the CLoDM.  Got through about 2.5 turns against a nighthaunt player before the store closed. chain rasps (40) charged knights. killed one. knights and CLoDM killed a  bunch of rasps. Bravery -5 made the rest of them battleshock. I think it was 12 left. They just evaporated. Lady Olynder came by and smoked the CLoDM though. But it was fun. The knights are SICK on the charge. 

    Gotta find a way to charge in then back off, so I can charge into another unit. Combine them with a tanky unit. Let tank stay while I back out reposition for another charge maybe? Dunno. More testing needed. CLoDM isnt as tanky as I thought and I put him into danger both games and paid the price. 

    15 hours ago, peasant said:

    Great bravery bomb! Have you think of add some demons? maybe an unit of plague drones their musician make reroll 1s on morale check ( or the 4 in the corruption wheel of nurgle), that will counter the ability of demons to resurrect dead bodies in particular tzeentch

    Drones for me are great in a dedicated drone bomb list. But I plan on summoning demons and running mortals. Even considereing running a plaguetouched warband with GA: Chaos and forgoing the cycle, summoning, trees, artifacts, lores and command traits. Its THAT GOOD. 

    • Like 1
  10. I’ll be running this list today against an unknown opponent army. He didn’t tell me which army he would be bringing. Would love to leave 50-100 points for the extra command points. But nothing to remove except festus. And that leaves a random 40 points. Not sure 2 command points and a triumph is worth he 140. Overall I’m disappointed with this list like a father who’s kid forgot to take out the trash. Not major disappointment but definitely not pleased. We will see how it performs. 

    I am excited to try a big unit of knights with the lord on demonic mount. With both hideous visage and carrion dirge and the knights natural bravery debuff..units are -5 bravery. And with the ability to double tap CLoDM command ability for +1 to hit each they are a tremendous recipient of blades. 10” move run and charge with trees I can be really aggressive with them.

    Allegiance: Nurgle
    Mortal Realm: Ghyran

    Leaders
    Chaos Lord On Daemonic Mount (140)
    - General
    - Trait: Hideous Visage  
    - Artefact: The Carrion Dirge  
    - Mark of Chaos: Nurgle
    The Glottkin (420)
    - Lore of Malignance: Blades of Putrefaction
    Gutrot Spume (140)
    Festus The Leechlord (140)

    Battleline
    40 x Chaos Marauders (200)
    - Axes & Shields
    - Mark of Chaos: Nurgle
    10 x Putrid Blightkings (320)
    5 x Putrid Blightkings (160)
    5 x Putrid Blightkings (160)

    Units
    10 x Chaos Knights (320)
    - Chaos Glaives
    - Mark of Chaos: Nurgle

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 188
     

    • Like 1
  11. 38 minutes ago, Fluxlord said:

    Hi all,

    I wanna get me some blight,ings for my nurgle rotbringer army.  In general, is it good to equip them with standard and/or toscin? Was wondering what you guys think.

     

    greetz

    Both options are always free upgrades so always model as many bells and banners as you can. Unit can only be affected by one banner bonus (don’t stack) but always good to have multiples!

  12. 13 hours ago, NurglesFirstChosen said:

    I’ve glued mine as rotigus. I attempted to magnetise (never done it before) and ruined one of the guo faces. I gave up at that point haha. 

    Oh well I have a eguo. Just gonna stick the bell n dagger to the base ??

    I thought about modeling a nurglings dragging (or trying) the bell on the base. Or just acting cheeky around it

    • Like 1
  13. 7 minutes ago, Euphanism said:

    Thank you! Looks like I might have to buy that second GUO after all...

    Very easy to magnetize! So you could have a nice model to represent rotigus and all the different GUO loadouts. 

     

    I have always wondered.. If I summon in a GUO or poxbringer.. do I get to immediately choose a spell they know? Where is this stated anywhere? And in the case of GUO.. I assume I just get to pick whatever weapon combinations I want at the time...?

    • Like 1
  14. 1 hour ago, Euphanism said:

    Can you summon in Rottigus for 28 contagion points, or does it have to be the standard GUO? I would have thought the standard one, but for the Thricefold Befoulment requirements (3 GUO) they show Rottigus in the picture for the battalion. I know Rotty and the GUO are the same point cost, but I didn't know if summoning a named person was somehow different.

    It has to be a Standard GUO. If it was in keyword bold font and all caps (GREAT UNCLEAN ONE) then it could be anything with that keyword. As it is not in all caps and keyword bold.. it refers to the specific name of the warscroll. 

    • Like 1
  15. I’m disliking the plague cyst more and more I try it. First off the bad fees when I realize the battalion only really gives you reroll 2s because LoP already lets you reroll 1s. If everyone (including him and harbinger) got to reroll hits that would match its point cost. I just found an extra 17% chance at close proximity for D3 Mortal Wounds wasn’t worth 200 points..or 340 because LoP is not *normally* taken in a competetive list. If I’m going to go with a big battalion like that.. I will try blight cyst. I have a feeling battalion-less is the way for me. 

     

     

     

    • Like 2
  16. 13 hours ago, fredster4050 said:

    Well after being a Chaos Marauder doubter, I'm fully converted after 1 game!!

    Archaon 660

    The Glottkin 420

    Lord of Blights 140

    Harbinger of Decay 160

    40 Chaos Marauders 200

    10 Chaos Warrios 180

    5 Putrid Blightkings 160

    Pallisade 30

    Total 1950

    Versus 2k of Nighthaunts, although it was his first game using the new army so he missed stuffed despite having unlimited take-backs.

    The Marauders (Axes + Shield) buffed by the Command Abilities of the  Lord of Blights, Harbinger, Glottkin plus Mystic Shield and Fleshy Abundance were off the scale mental!

    +5 Armour save re-rolling 1's/+1 A/-2 -1 to hit/ +5 Disgusting Resilience/+1 W plus all the other marauder buffs.

    They held up 4 of his units for 3 turns, amazing!

    nurgle marauders are amazing. They can tarpit (fleshy abundance and harbinger), they can even be one of the most deadly units in the game.. with blades and easy way to get +1 to hit. 80 attacks doing mortals on 5s is INSANE. When plaguetouched warband was alive, they were -1 to hit naturally and kickbacked mortal wounds when your opponent wounded them on a 6. 

  17. 15 minutes ago, Zplash said:

    No LOS required for plague squall... thats so great about the spell and why i included a sorcerer in my list, to snipe some support heros etc...

    At least thats how my group was playing it... dont ruin my day please

    You need line of sight for plague squall. No range though. So on a balewin he will be able to see almost the entire map, +1 save for balewind and the extra spell. Not worth it for me.. but hey im glad it works for some people. I would rather have 5 more kings for the 160. 

  18. @Zplash Awesome! Sorry for thge mix up .. I thought BWV was 60 points.. not 40. I get the idea now and that works great! Crazy that for 20 points more cogs is just so much better!! Yes All actions are ok just remmeber.. that charges, pile in's and retreats count as moves as well. so you can basically shoot and fight but thats all in terms of not undoing favoured poxes. Good luck and let us know your findings!

  19. 16 minutes ago, Zplash said:

    Glottkins spell is powerfull to buff the 30x Plaguebearers (= 60 wounds) + command ability in the right Situation can win a match.

    He can dish out some nice dmg by its own + healing from  e.g. GUO he can outlive some dmg.

    Dont forget about his ability-1 hit if you Hit it for units within 6".

    So all the stuff i want for my "defensive" army idea.

    Plus he will distract enemies too. Its not too bad he dies ~3. round.

    Thrice befoulment... I thought about it. But with onöy beeing able to try to cast the wind spell once per herophase i dont see the Power in it.

    Maybe the 2. Artefact would be the best thing in this batallion.

    Or do i miss something?

    (Besides that NOT OK price of the GUO -.- )

    3d3 mortal wounds to several enemy units is VERY strong. Along side deluge, rampant disease and other spells..its quite good. Also the sunderblade artifact from gyran would be dope in a thricefold list! Just use Gltokin as the third GUO. 

     

    About YOUR list though. I dont like favoured poxes on a GUO because if you get it on a juicy target.. you gimp yourself TWO casts. and Cant move. I usually stick FP on a poxbringer with witherstave so even if he immobile he can debuff the enemy in a 12"  bubble. And is balewind for the extra LOS for plague squall? The 6" range boost is useless for squall and I think cogs would be better choice for flexibility. 

  20. 2 hours ago, Avvien said:

    Now I think you're confusing me for someone else...

    Are you talking about GreenFly's list? It was 1880 (120 undercosted) with a Blight Cyst, so he was right about those 3 bonus points.

    And what makes you say most people here think the plague cyst isn't good? - As far as I can tell, the only criticism you've had regards your choice of unit sizes and lack of spellcasters. Nothing at all about the plague cyst...?

    I run plague cyst myself. My current 2k list:

     

    Chaos Sorcerer Lord on Manticore - 200

    Poxbringer, Herald of Nurgle - 120

    Harbinger of Decay - 160

    Lord of Plagues - 140

    Sorcerer - 120

    5x Putrid Blightkings - 160

    5x Putrid Blightkings - 160

    5x Putrid Blightkings - 160

    5x Putrid Blightkings - 160

    5x Putrid Blightkings - 160

    Plague Cyst - 200

    The Blessed Sons - 200

    1940/2000

     

    Enough room for some endless spells, if I don't feel like saving that extra command point!

    I guess I don’t understand when you can’t have multiple discharge or horribly contagious rolls. Wouldn’t you want a bigger unit for csl buffs? Also a list without gutrot is simply not as competetive as it could be with him in it. Just my opinion. 

  21. 16 minutes ago, Avvien said:

    There's been a misunderstanding :)

    While you don't get a command point for each 50 points spent on a battalion,  you -do- still get 1 extra command point per battalion you've paid for!

    That was never in question. But the list you posted had 3 extra commands but was like 1980 or something. 

    Well seems most people here think the plague cyst list is ******. Guess I will try it out anyway.

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