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JerekKruger

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Posts posted by JerekKruger

  1. Yep. I'm not going to post scalper prices for these cards because I don't want them enough, buy if I did I'd be much less likely to if I know I could get them eventually at retail price. I don't need them now, I just weeks life to own them for completions sake.

  2. Sigh. I set up email reminders for the magic items and lores of magic cards ages ago, and yesterday I got the email saying the were back in stock. I rushed to the computer to order them, but they weren't on the website. Phoned GW and was told that they'd probably appear in due course and to mash F5.

    Today, they finally appear, and I manage to bad the magic items. Lores of magic are already sold out. Why can't GW do these things as made to order.

    • Sad 1
  3. 8 hours ago, Sception said:

    That Old World Charm podcast reveiwed the Vampire Counts pdf this week:

    https://oldworldcharm.podbean.com/e/that-old-world-charm-episode-15-vampire-counts-are-busted/

    They rate the army very highly.  I'm not sure I agree with all of their takes (still listening through it myself), but some solid discussion to consider.

    ....

    One thing they heavily emphasize is stacking auras from the mortis engine & such.  In general these sorts of rules do not stack with themselves in Games Workshop games, and while the rules as written do seem to have these effects stacking right now, I expect that will be fixed sooner rather then later, and would recommend that you take that into account before rushing out to buy your second (or third!) Mortis Engine.  They rate vamp count spellcasting power much higher than I do seemingly entirely based on stacking mortis engine auras, and I just don't think you can build around that and expect it to stay that way.

    Just listened to it myself. I think the truly broken way to run the army is not one that appeals to me, or works with my theme (double Mortis Engine).

    Resurrecting Blood Knights does make them much more appealing than Chaos and Grail Knights though (the two other super elite normal cavalry) as it goes a fair way to mitigating their main weakness (ultimately they are only one wound, and you can lose a lot of points and combat effectiveness to bad luck).

  4. 9 hours ago, Sception said:

    Undeadified Brettonian armies were one of the more common themed Vampire Counts armies back in the old Warhammer Fantasy days, and they always look great.  In particular, you'll have an easier and probably cheaper time converting Black Knights out of Brettonian Knights + skeleton parts than you'd have trying to find the official models, they've been out of stock from GW and going for double or more MSRP from scalpers for years now.

    Which is annoying, as I kinda like Black Knights horses for non-Blood Knight can in this army.

    9 hours ago, Sception said:

    I think this should work out fairly well for you.  On the larger end, converting a suitably brettonian rider for a zombie dragon may present a bit more difficulty, and might converting a mortis engine if you want one of those and aren't content to just put a damsel on the regular model.

    So the easiest choice is zombifying Ionus Cryptborn's dragon (I've seen it done a couple of times and it looks good).

    More thematically, perhaps trying to make a zombified Hippogryph from Karl Franz's mini plus a suitable horse rear end might be cool. Obviously Hippogryphs don't have breath attacks, but who says zombified ones can't 😄

    9 hours ago, Sception said:

    The two main disappointments of Brettonian Vamp Counts are 1: no good archer equivalent, and a brettonian themed army feels like it's missing something without them, and 2: no lance formation for your knights.  Brettonian knights still look good in normal ranks, but they lose a lot of their brettonian feel.

    Yeah, the loss of archers is a shame. I guess you can argue that undead archers lose their ability to use bows (but somehow Tomb Kings retain it though).

    Having Bretonnian Blood Knights in lance formation would look amazing, but it's not the end of the world that they can't.

    9 hours ago, Sception said:

    All in all I say go for it!  It's a good hobby project with a strong tradition, and between Merovech of Mousillon and the Red Duke you've got plenty of in game lore to draw on.

    Yup, my thinking is a Blood Dragon who sets himself up in Mousillon and declares himself Duke. Obviously this gives good lore reasons to fight Bretonnians, but he's also a Blood Dragon so he'll likely want to go on expeditions to fight suitable foes as well.

    Not the most original idea, but it works well in the lore.

    The one thing I'm debating is how to handle heraldry for the Blood Knights. The non-Blood Knights will be painted in standard Bret style heraldry, but faded and worn due to being dead, but I wonder whether the Blood Knights should have a unified heraldry with their lord, or if they should retain individual heraldry. My concern is if I do retain individual heraldry they end up looking too much like Bretonnians and not be obviously undead enough.

    • Like 1
  5. So I've resurrected (rather in theme given the faction) an idea for an army I had in 6th edition*, namely Bretonnian Vampire Counts (i.e. covered from Bretonnian minis). My thinking at the moment is as follows: 

    Characters will become Vampire Characters (Blood Dragon themed)

    Damsels Will become Necromancers (fallen Damsels?)

    Grail Knights will become Blood Knights (red grail).

    Knights of the Realm will become Black Knights. 

    Knights of the Realm on Foot will become Grave Guard (this is the big one for me, as this was the area 6th edition Brets were lacking).

    Peasants will become Skeletons. 

    Zombies included as they are (AoS minis).

    Various creatures like Dire Wolves, Bats etc. included as they are. 

    I think, will enough use of the Warhammer Skulls pack, bus and pieces of existing undead minis and some suitable paint work, this can be made to look good. Thoughts? Suggestions?

    *I don't claim this idea was even vaguely original.

    • Like 2
  6. 2 hours ago, Jator said:

    To die...in combat! I think some save against ranged attacks won't be that out of place. Just Grimnir lending them a hand to find a proper death instead of an ignominious one.

    Also combat against a worthy for, so a save of some sort against weak enemies (maybe anything with a strength less than or equal to the Slayer's toughness) wouldn't go amiss. It would be a huge shame for Slayers to die to goblins when there are Trolls, Giants, Dragons or Daemons waiting just round the corner eh.

    • Like 1
  7. Things I'd like the see with Slayers in their Arcane Journal:

    • Some sort of Talismatic Tattoo style rule. Perhaps something like the Blessing of the Lady, where it gives a better Ward vs. higher strength attacks, or maybe monsters.
    • Swiftstride access for Slayers somehow.
    • Ideally Daemon and Dragon Slayers should get the Monster Slaying rule which, to be honest, they always should have had.
    • Youngrim should be brilliant!
    • LOVE IT! 2
  8. I would hope the answer is yes, because otherwise the rule is kinda meh. That said, I could see an interpretation where "the model" isn't making that To Wound roll, since the Deathblow role doesn't say "the model makes a Strength 3 hit with AP -1 that automatically hits".

    As an aside, I really wish this rule scaled. For basic Troll Slayers it's okay, but why aren't Giant Slayers hitting at Strength 4, and why don't Dragon and Daemon Slayers hit more than once. I'd have preferred a Fight on Death rule.

  9. 41 minutes ago, Ejecutor said:

    Elisse also took a long time to be released. Maybe we even see the dawis before seeing him.

    I suspect there might be an element of spacing out the fancier new releases so as to ensure there's some exciting stuff being released semi-regularly. Keep up momentum and all that. 

    You don't want to end up like Legions Imperialis, where people keep forgetting you exist because you only get a release every couple of months or so.

    • Like 2
  10. So two things to consider: (i) generally bigger bases are a disadvantage over smaller ones and (ii) it'll make the most difference fur things which expect to need to manoeuvre and fight in combat. Given that I really don't thing it'll make much difference to the game if your bombard is on a larger base, and what difference it does make will likely be too your (minor) disadvantage. So if day go for it.

    Obviously this might be an issue in tournaments, but in casual play I'd hope no one would object.

    • Thanks 1
  11. 1 hour ago, Tonhel said:

    One of the major benefits for me is that 3D printing allows sculptors to release mini's that otherwise wouldn't be doable / profitable (casting/production cost, stock and etc.)

    Yeah, just to be clear I think there are huge benefits to 3D printing, I'm glad it exists and I'm very happy for people who are able to make use of it. I just sometimes get the feeling people who are 3D printing converts can be a bit dismissive of the barriers (to be clear, I haven't seen that in this thread: people have been very reasonable).

  12. Even test prints aren't that reliable. I ordered the same mini twice at different scales from the same person in Etsy (to get an idea of which scale I preferred) and it came in two different resins. Nether were particularly good prints, but there was a noticeable difference between them to. So my test concluded that I could rely on said printer to be consistent. 

    Honestly it's live to have the room to have my own 3d printing setup. But if it ever happens it'll be a long time in the future.

    • Like 1
    • Sad 1
  13. 3 hours ago, Sarouan said:

    There's an interesting debate to have on that topic, to be honest some already did (I suggest people to listen to Guerilla Miniature Games' videos made on that matter). Suffice to say here that no matter what 3D printer fans say about it, it's still a privilege to own and use a 3D printer "at home" - and 3D printing services can vary greatly in quality depending of the resin used, the scale made "right", the way miniatures are cured / prepared, and so on. It's still not replacing miniatures sold in retail for a lot of reasons other than "GW bad grrr".

    Having printed a whole army of Highland Miniature dwarves with my own, sure, I can say it "looks" easy. But to get where I am now, I did have to learn a lot of things in 2 years before having a quality I can say is "close" to professionnal production in terms of quality and durability. Still not beating the pleasure to build GW plastic models, though...but yeah, I love conversions and now that I know how to use 3D software, I can convert models directly with the files before printing and it adds a whole new universe of possibilities (I even sculpt my own models from time to time). Again, that's not something you can do when you receive your first 3D printer you just purchase with bottles of cheap resin...and not everyone enjoys to do that either.

    Well said. I think some 3D printing fans are to quick to ignore the difficulties of getting set up with 3D printing, and getting to a stage where you end product is good. I would love to be able to do it at home, but it's just not an option for me in my current situation, and because of my particular psychology I don't think it would be unless I could have a dedicated room for it (so, realistically, it never will be).

    I've also been disappointed by the couple of 3D prints I bought from Etsy. I don't think this is a sign that 3D printing itself is bad: just that it's too easy for someone to set themselves up seeking on Etsy as a side income without necessarily producing great quality products.

    • Like 1
  14. 6 hours ago, Vomikron said:

    This is great to hear. I’m glad AoS exists but it just doesn’t scratch my war gaming itch. 40K too for that matter. I’m glad GW is in a position of popularity that they’re able to devote resources to games that are  a little crunchier and niche. Necromunda and TOW are my main focuses at the moment.

    I find myself in a similar place to you. I haven't quite given up on AoS yet, but it's definitely a distant second in my focus. I completely understand the appeal of a crunchy game. There's just someone I love about a big complex ruleset with lots of options to sink my teeth into.

    • Like 2
  15. I think Irondrakes stand out as a very good unit, generally taken in 5s with a Champion with a Trollhammer Torpedo. Cannons are much finished from older editions of WHFB, but a BS 5 mini cannon for 36 points is pretty good (and it's not like his four mates with Drakeguns are bad).

    Irondrakes are also nasty enough in combat that a lot of skirmishers, fast cav and other traditional weak target hunters might not be able to reliable near them. Cinderblast Bombs on the Champ help here, since they can be used to Stand and Shoot and D6+1 Strength 5 AP -1 attacks (plus the 4 Drakeguns Attacks) will likely put a fair dent of Combat Res into the event before the fighting Even really begins).

    Gyrocopters seem almost necessary as the only fast thing Dwarfs get. Don't be afraid to charge line wizards with them D3 Impact Hits, 2 Strength 4 attacks and Toughness 5 with a 4+ Save makes you pretty likely to win combat against most mages (be careful of Chaos Sorcerers, Bray Shamans etc., who are no joke on combat). At the very least you'll tie up their ability to cast and dispel to some extent.

    • Like 2
  16. Just now, Ejecutor said:

    I don't think they are overlapping. We can have Dawis before AoS 4. Then AoS 4 first week of July, according to rumour mongers, and Empire from August - Sept without a problem.

    Yeah, I wouldn't expect AoS 4th to monopolise releases for more than a month. It'll dominate for Summer, but GW will still fit in other games.

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