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Nacnudllah

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Posts posted by Nacnudllah

  1. 16 hours ago, Aegisgrimm said:

    That fantasy map editor is freaking awesome.  It's almost overwhelming the things you can do, it's incredible.  The only part I don't like is how nearly any map ends up as islands or an oceanbound continent.  So etimes I like my maps to have "uncharted territory" along one or two edges to show they are part of a greater continent.

    In Options, you can change the heightmap template from High Island to Peninsula to get land at the borders.

  2. I've combined Azgaar's Fantasy Map Generator with some additional finishing in powerpoint to make a new regional map for my campaign setting.  Eucebium is the region in turmoil that all of my previous Game Day events have taken place in, but I'm growing the map to add some new regions and to get a bigger view of the area they inhabit.

    Kytos: This region is peopled largely by barbarian cultures.  During the Age of Chaos, they fell to worship of Khorne.  While some still follow the Blood God, some follow other more positive and life affirming Blood Gods, and others have rediscovered the nature-loving nomadic lifestyles of their past.  Army allegiances aside, the people of Kytos are brash and aggressive.

    Vivax: During the Age of Chaos, Vivax was a bastion of Nurgle... and it still pretty much is.  Vivax is very much still recovering from Nurgle's influences on the land and the people.  It is also home to the Bleeding Gate that connects it to Ghur.

    Lamellia: Historically Lamellia has been a Seraphon kingdom.  However, during the Age of Chaos, it provided safe harbour to the people of Order and fought to stem the encroachment of Vivax's corruption.  Lamellia is also home to the ruins of an ancient Duardin kingdom now known as Karak Uzgul, the Mountains of the Dead.  There is actually a lot more of Lamellia to the north and east that is not shown on this map.

    Trolgotha: To the south of Eucebium is the wild region of Trolgotha.  Trolgotha has no seat of power and is defined only by its uncontrollable borders.  It is populated primarily by Greenskinz, but also by those that would prefer to avoid the prying eyes of civilization.

    The Soulless Vortex: The bay to the south of Eucebium is actually home to a thriving population of Idoneth Deepkin.  It is a great churning region blighted by mystic storms that prevent ships from traversing the bay safely (contributing to Trolgotha's seclusion from the rest of civilization).

    610860587_GhyranMap.png.8455ded613ce6808319ac6fe0794e072.png

    • Like 2
  3. I discovered a pretty cool map-making tool.  https://azgaar.github.io/Fantasy-Map-Generator/

    It's a procedural map-maker that has cultures, countries, automatically generates cities and town names, and then lets you edit all that after the fact if you want.  Here are some examples that I've been working on.  The first one is zoomed out, this is the sort of thing it generates.

    fantasy_map_1537399259056.png.deb45c701c42c31522fcd65d8399e5d1.png

    The second one is zoomed in.  I haven't done any real editing here, I just zoomed in and set it to a topographic view (it also does cultural and political maps).

    fantasy_map_1537399400247.png.1e7847d2f4297199e69ff01dfa54d9b5.png

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    • Thanks 2
  4. @Gecktron I really like your map of the Smouldering Peninsula!  What did you use to make it?

    @Melcavuk I've seen some of your blog posts here, is the battletome available for download anywhere?  Or is it still a WIP?

    @Gorks Pokin' Finger Thanks, I've been using a free webapp called Inkarnate (with a little work in GIMP after the fact).  It's a little limited, but does nice work.  With regard to Waaaghtown!, I have a habit of naming things and finding out what they are after the fact.  Thus far, it's kind of the rough and tumble part of the city where boyz can be boyz.  Reaper is a very welcoming city, but some need a little extra room.  After our most recent skirmish campaign, it gained a soup kitchen run by Ogor Butcher Slogg Sexipants (I have a very imaginative group of players).

    • Thanks 1
  5. One of my favorite bits of fluff is maps.  But more than just official GW maps, I also really like seeing other people's home-made maps and hearing about their kingdoms and whatnot.  So this is a thread to share you maps and tell us a bit about the setting for your campaigns.

    I'll start.  This is the Vale of Efengie (named for the store Fun-n-Games), in Ghyran.  It's part of a larger region called Eucebium.  The Gates of Eucebium are a collection of unstable  and/or ruined Realmgates.  Bludor is the main bastion of Order in the vale while Chaos currently controls land trade routes from Fort S'nak, a massive fortress erected by titans during the Age of Myth.

    Slide4.JPG.8d71175aa87a2cb785022064761b2559.JPG

    One of the important features of Eucebium is The Azyrspire.  If you walk along it for long enough, they say it leads to Azyr.  Settlers used it to populate the area before the Age of Chaos, but it has been closed for a long time.  During the Age of Myth, Hammerstadt was a thriving metropolis, but during the Age of Chaos, Nurgle demolished it with a trio of plagued meteors and the survivors resettled in the Vale of Efengie.

    Slide3.JPG.c42c58195bd753bad4b6438bd8e84bb4.JPG

    The Free City of Reaper is a city of mercenaries near the foot of Mt. Koula.  It is ruled by the Reaper King, a monarch as ancient as he is mysterious.  All are welcome in the city, which often results in skirmishes and sometimes outright war, but the Reaper King's rule must be respected... or else.

    Slide6.JPG.223fad4324fe292552d71ef083dc322a.JPG

    • Like 16
  6. I’m not sure I’m playing wisely, but I’ve had good success playing short board and deploying objectives and models aggressively.  Turn 1, I inspire 2-3 of my warband.  Then, depending on the board state, I try to get another 1 or 2 inspired while the first 2 beat face.

    Fjul usually bites it because I use him as a brazen beat stick, but I’ve been winning so far.

    Also, I usually pick the board with the most impassable terrain and make a 3-hex choke point if I have my say.

  7. 8 hours ago, Kaleb Daark said:

    where did the helmets come from for the two outside dudes @Nacnudllah ?

    They're greenstuff, as are the big hat and the "skull" helm on Tefk.  I carved off the tall Fyreslayer hats and just blended some greenstuff into a pointy helmet shape, then poked 3 holes in it with a pin for the eyes.

    • Like 1
  8. I'm working on re-basing my old Vampire Counts stuff on rounds so that I'm not tempted to buy new Flesh-Eaters models.  While I'm at it, I'm adding some new highlights since my painting skills have improved since painting my Grave Guard several years ago.  I've been bringing up the metal, and I'm going to highlight the shadow grey on the robes and shields next.

    DSC03842.JPG

    DSC03840.JPG

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