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Voltek

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Everything posted by Voltek

  1. I dont like reading negative stuff all the time either, but I definitely think people should be able to post their feelings on the subjects at hand. I think or hope that people whom at this point loathe GW and or AOS should really ask themselves why they bother to post on GW AOS sites etc and maybe try to think of ways to productivity add or maybe move on to a new hobby or game if they don't like this one.
  2. The Magmic Drill would be a dual kit the other option being a cannon. Twas my original intention actually lol.
  3. Another fun unit that would help the army is Magmic Tunneler Wounds: 12 Move: 6" Save * Bravery 7 Drill: Attacks * Range 1" Rend -3 Damage: 3 HITS 4+ WOUNDS 2+ Heat: Attacks 3D6 Range 3" Rend - Damage 1 HITS 4+ WOUNDS 4+ (6 to Hit does 1 Mortal Wound) Wounds suffered 0-4 Save 2+ / Drill 8 5-8 Save 3+ / Drill 6 9+ Save 4+ / Drill 4 Tunneling Behemoth: At the start of the Movement Phase this model may instead of making a normal move or retreat remove this model from the Battlefield and place it anywhere more than 9" from enemy units. Place a Tunnel Token within 1" of this model before removing it. Tunnel Token:Once per turn a Fyreslayer Unit wholly within 6" of a Tunnel Token and not engaged at the start of the movement phase may go through the Tunnel instead of normal move or retreat may remove themselves from Battlefield and be placed wholly within 6" of the Magmic Tunneler and more than 7" away from enemy units.
  4. We need a dual kit of these Battle Valkyrie 260 points -Flying atop their Ash Born Pegasai the proud Dwarven women inspire the Lodge- Move: 12" Bravery: 8 Save: 4+ Wounds: 8 Fly Unit Size: 2 Base Size: Same as Blight Lords Throwing Axes 8" 4+ / 4+ Rend - DMG: 1 Flame Spear Attacks: 5 Reach: 2" 3+ / 3+ Rend -2 DMG 1 Fiery Hooves Attacks: 4 Reach 1" 4+ / 2+ Rend -1 DMG 2 Flame Spear: On the charge increase Damage to 3. Battle Song: During the start of your Charge Phase choose 1 song to perform Blaze the Trail: All friendly Fyreslayers units wholly within 9" have +1 to Charge until the end of this phase. Rally in Flame: Immediately perform the Rally Command Ability without having to spend a Command point on a unit wholly within 9" even if within 3" of enemy models. Saga of Champions: All Fyreslayer Heroes not atop a Magmadroth wholly within 9" recieve +2 Attacks to their Melee Weapon Profiles until the end of their next Fight phase. ‐------------------------- Shield Valkyrie 275 points - Flying atop their Ash Born Pegasai the proud Dwarven women inspire the Lodge- Move: 12" Bravery: 8 Save: 4+ Wounds: 8 Fly Unit Size: 2 Base Size: Same as Blight Lords Throwing Axes 8" 4+ / 4+ Rend - DMG: 1 Fiery Hooves Attacks: 4 Reach 1" 4+ / 2+ Rend -1 DMG 2 Ashen Bow 18" Attacks: 3 3+ / 3+ Rend -2 DMG D3 Shield Maiden: when Hero suffers a wound within 3" on a 4+ this unit suffers instead (with whatever bodyguard wording Auric have now) Defenders Song: During the start of your Shooting Phase choose 1 song to perform Light the Way: Choose a friendly Fyreslayers unit wholly within 9" not within 3" of an enemy unit, that unit may take the Redeploy Command ability as if it was just issued to them. Hymn of Respite: Choose a friendly Fyreslayers unit wholly within 9" and Heal it D3 any 1 Auric Flamekeeper may add to his Die the amount Healed. Saga of the Flame Wall: All Fyreslayer Heroes not atop a Magmadroth wholly within 9" recieve a 4+ Ward until the end of their next Fight phase.
  5. Do we have any info on the new Troggoths yet?
  6. I had a Hag before swapping the Mangler and second Trog boss for a Hag and Stabbas However she only has one spell and no bonus so she didn't feel all that strong. Se is tanky yes but didn't feel like she made back her points if that makes sense. I have the model though. Do you think she is a must have
  7. AOE 3 list idea Allegiance: Gloomspite Gitz Leaders Dankhold Troggboss (250) - General - Command Trait: Loonskin - Artefact: Glowy Howzit 4+ Ward but if rolls a 1 loses it all Ward. Dankhold Troggboss (250) Fungoid Cave-Shaman (95) - Lore of the Moonclans: The Hand of Gork (Teleport Spell) Loonboss on Mangler Squigs (310) - Artefact: Amulet of Destiny for 5+ Ward OR Clammy Cowl for -1 to hit and give general the 5+ ward. Battleline 6 x Rockgut Troggoths (290) 6 x Rockgut Troggoths (290) 6 x Fellwater Troggoths (310) 3 x Fellwater Troggoths (155) Total: 1945 / 2000 Allies: 0 / 400 Wounds: 124 I dont know how to spend the remaining points? I could guarantee get the Triumph by having less points but idk. I could drop the second Rockgut squad for 40 Stabbas but Stabbas feel overcosted now. I definitely feel like I may not have enough bodies. I know this army is not the best, but I would like to build as solid a list as I can since I'm going to be in 2 large tournaments in the next few months. I would like to at least be able to try and do well or put up a fight at least. Any advice is appreciated
  8. Wow that sounds Iike a good change. I like the big heal potential.
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