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LeonBox

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Everything posted by LeonBox

  1. I agree, extremely disappointed that our lore and factions barely got touched. I've just finished working on the command traits: Command Traits – Solipsism Supreme If SIGVALD THE MAGNIFICENT is your general, he may take one of the following command traits. This is an exception to the rule that unique characters cannot take command traits. 1 Eternal Sycophancy To fight in the shadow of Sigvald or his lieutenants is an honour indeed, and every warrior in a Host Resplendent will redouble their efforts to earn a place at the Geldprince’s banquet table… You may re-roll wound rolls of 1 for all Host Resplendent units wholly within 12” of this general. 2 Upon the Altar of the Dark Prince The warriors of the Host Resplendent live to cut their foes down in a dervish of gore and arterial spray, and the more of the enemy lies broken and bleeding behind them, the more power their general draws from the carnival of death. At the end of the combat phase, if any enemy units were destroyed during that phase and this general is on the battlefield, you receive 1 command point. 3 Barbed Tongue This general is renowned for the sharpness of their tongue as much as their blade, and they goad their opponent into an unreasoning frenzy before delivering the killing stroke. At the start of the combat phase, you may pick one enemy HERO within 6” of this general. Add 1 to hit rolls made by that HERO that target this general, but subtract 1 from save rolls made by friendly units that target that HERO. 4 Arrogance Beyond Compare This general is so assured of their superiority that they are convinced they can stay the blows of even the mightiest opponents. Their innate superiority confirmed, their foe is slain with nary a second thought. In the combat phase, you may re-roll hit and wound rolls for this general provided that they target an enemy HERO that has already fought in this phase and who targeted this general with at least one attack. 5 Hubristic might This general is thoroughly convinced of their martial superiority, and each enemy champion lain low merely confirms that belief. Each time this general slays an enemy HERO, add 1 to the Attacks characteristic of each of their melee weapons. 6 Useless to Resist This general’s reputation precedes them to such an extent that even hardened champions fear to raise their weapon, already resigned to the lingering death that Slaanesh’s champion will inflict upon them Subtract 1 from the hit rolls of melee weapons that target this general.
  2. Hey guys, I made a post about this in the main thread but we all know the old subfactions of Pretenders, Godseekers and Invaders don't really make much sense anymore from a thematic or metaplot standpoint. With that in mind, I've been messing around with faction ideas to while away the time. I present the vainglorious ranks who follow in the Geldprince's wake: the Host Resplendent... The Host Resplendent Showboating gladiators, arrogant dilettantes, sadistic mercenaries – all find a place in the ranks of Sigvald’s Host Resplendent. For the elite of the Host Resplendent, glory to Slaanesh is given in the arterial spray of an opened throat, the cut and thrust of an elegant melee, the agonising screams of a dying foe. Death is a gift to be given but slowly, that Slaanesh and his willing servants might savour the agony of their quarry as the cat savours the torment of the mouse. There are no finer swordsmen and –women in all of the Mortal Realms than those who of the Host Resplendent, for Sigvald the Magnificent suffers no lesser warrior to join his ranks. Those who earn the right to follow in his wake (for no one draws blood before the Geldprince or his chosen seconds) constantly strive to outdo one another in their gory ballet, striking the flashiest blow or the most impressive kill. Only the most skilled of the Host Resplendent will earn a place at the Geldprince’s table, toasting their bloody conquests and earning the fickle affections of a gaggle of Daemonette handmaidens. Those who fail to impress Sigvald will instead find out just how changeable the Daemonettes’ affections are… Battle traits – Magnificence Supreme Champion of the Dark Prince The general of a Host Resplendent fancies themselves a swordsperson beyond compare, and should they seize the initiative few can stand before the balletic grace of their assault… If a Host Resplendent General has charged this turn, they fight at the start of the combat phase. They cannot fight again in that phase unless an ability or spell allows it. If the Host Resplendent General is Sigvald the Magnificent, add 1 to wound rolls and -1 to the rend characteristic of Shardslash for the rest of the phase. The Cruellest Cut The duellists of a Host Resplendent delight in tormenting their opponents, dancing around them gracefully and waiting for the perfect opening before slipping a well-placed blade past their defences. If the unmodified wound roll for a Host Resplendent unit is 6, increase the rend characteristic of that attack by -1. Maidens of Excess Daemonettes have always been particularly drawn to the battlefields of the Geldprince and his lieutenants, for the Host Resplendent leaves behind no shortage of mutilated victims upon whom they visit their depraved ministrations... When summoning a SLAANESH DAEMON unit using depravity points, lower the depravity point requirement by 1 for any SLAANESH DAEMON with the DAEMONETTE keyword.
  3. I think we could do with a more synergistic battle tome but not anything so overtuned as LRL; they're over-designed to the point where they don't really have any appreciable weaknesses anymore (except to massed mortal wounds, and even then they're one of the armies most able to deal with it given their easy access to 5++ bubbles). We could definitely do with an overhaul of our factions, perhaps split along the lines of Slaanesh's 3(4) biggest faces right now: Sigvald, Glutos and the Twins. Just spitballing, but for instance: The Vainglorious Host (Sigvald) Preening narcissistic footsoldiers who prize swordplay above all. Emphasis on Twinsouls, Painbringers and their Daemonette groupies. The more they hurt the enemy, the more powerful they get. Sadistic strikes: Vainglorious Host units gain an extra -1 rend on 6s to wound. Sigvald buffs Vainglorious Host units -- perhaps Sigvald generates a +1 to-hit bubble as his sycophants strain to impress him. The Debauched Host (Glutos) Emphasis on the more debauched aspects of Slaanesh worship: Shardspeakers, Slaangors, Fiends etc. This host is all about hurting themselves or their allies in order to empower themselves. Can inflict mortal wounds on themselves in exchange for bonuses, e.g. Slaangors take D3 mortal wounds to increase charge range, Shardspeakers use their or their ally's pain to feed their spells for casting bonuses, etc. etc. The Prodigal Host (Twins) Emphasis on Daemons and summoning. Initially small in number and fragile, but can overwhelm the army with summons if not denied. Glass cannony with an emphasis on finesse strikes using Keepers, Twins, Seekers and chariots. Bonuses to charge and lots of retreat and charge, but fragile. Summoning is most potent in this host (maybe the only host with access to summoning?) with their getting a Stormcast-esque super deepstrike, with daemons manifesting at 7" but taking a negative to hit if they do so. Can be either more casty or more fighty depending on which Twin is taken/worshipped as Slaanesh's most important child. This is just off the top of my head, but I think it's representative of the sort of fluffy, interesting mechanics we could actually have if our last book wasn't just a half-baked rehash of the previous one, left by Jervis on his way out the door.
  4. All great points. I don't mind admitting that I despise LRL for all their OTT special rules, abilities, exceptions etc. High Elves always have been and continue to be GW's pet faction, and they are my regular opponent's favourite army so I run into them constantly. If I was in a bigger meta and I faced a bigger variety of opponents, the Eshin command trait would absolutely be worth it. However, knowing I am facing LRL 3/4 games, it's largely pointless for me. That said, your Eshin-heavy list sounds interesting and they've historically been my favourite clan, so I'd be eager to try out an Eshin mono-clan list. Deceivers also seem fantastic, second only to Warpseers in terms of utility.
  5. With any warscroll ability or command trait I always ask myself: "can LRL just straight-up ignore this?" and since they usually have one unit or another than can, that ability/trait's value immediately plummets for me
  6. With the Deceiver's -2 to hit: is that still a thing? In 3.0 you can't modify a to-hit roll by more than 1, but I don't see an errata for the Deceiver in Skaven's latest FAQ.
  7. May I ask why you don't give these Clanrats spears instead of blades? Surely in such large units, volume of attacks is more important than quality? (correct me if I'm wrong, but the first 3 ranks should be able to attack with 2" range?) I saw an Honest Wargamer video recently where one of Oz's top Skaven players was running a Clan Eshin list and doing pretty well with it. It was entirely Gutter/Night Runners, a Warpseer, a Deceiver, and a Deathmaster.
  8. That is absolutely amazing work! I wouldn't even know where to begin with green stuff honestly. I have a pot that I use to amateurishly fill in cracks here and there. Man, and I thought my dice were cursed. I would have been tilted enough to give up after all those awful prayer/spell rolls.
  9. Have you got a pic of your Brood Horror Clawlord? That sounds amazing.
  10. Just got done with my Warpseer: The base is really bad and I need to highlight the silver, but other than he's about done. Very time-intensive project but worth it!
  11. I'd say whips are better by far, purely because you get double the attacks from them. Spears are damage 2, but only on the charge IIRC.
  12. I had definitely considered warpfire throwers for those glorious glorious MWs to charging LRL scum, but I couldn't find the points for them unfortunately.
  13. Absolutely, its range is on the short side. An overcharged cannon on Teclis would also be pretty tasty if it went off before he got his ward save spell off. It might be a good switch for the warpspark generator, which I feel is a bit wasted on the Warlock. It would go better on the Arch-Warlock but I want him protected with the 5++ (Massed Sentinel fire is scary, especially with the Power of Hysh up). Oh I only started painting a week ago and I've got a long way to go yet! So far I've painted a Gnawhole and a Warlock and am working on 3 Jezzails:
  14. I'll die on this hill -- shooting needs to go back to how it was in Oldhammer. No shooting into melees containing your own units (unless you're Skaven). Units already in melee cannot shoot at all. Shooting is far too powerful and needs to be brought in line. Also save-stacking needs to go because as a -1 rend army pretty much across the board we are even less effective than we used to be. A 4+ save easily goes to 3+/ignore 1 rend, so we pretty much cannot cut through even moderate defences.
  15. This was an absolutely sterling effort by the way @Enoby and I hope some good comes of it. The further we get past 3.0 release the more obvious it seems that we were done dirty -- we are severely underrepresented on the competitive scene and we don't place well when we do turn up. I hope we don't languish in the Beast of Chaos/Gloomspite Gitz bottom bracket for too long.
  16. I'm currently painting up my Skaven models and wanted kind of a roadmap, so I built this list with killing Teclis turn one in mind (my opponent takes Teclis a lot): Allegiance: Skaventide - Grand Strategy: Hold the Line - Triumphs: Inspired LEADERS Arch-Warlock (175)* - General - Command Trait: Overseer of Destruction - Artefact: Amulet of Destiny - Lore of Warpvolt Galvanism: More-more-more Warp Power! Warlock Bombardier (125)* - Artefact: Esoteric Warp Resonator - Lore of Warpvolt Galvanism: More-more-more Warp Power! Grey Seer on Screaming Bell (265)* - Lore of Ruin: Skitterleap UNITS 40 x Clanrats (260)** - Rusty Spear - 2 x Standard Bearers - 2 x Standard Bell Ringers 40 x Clanrats (260)** - Rusty Spear - 2 x Standard Bearers - 2 x Standard Bell Ringers 20 x Clanrats (130)** - Rusty Spear - 1 x Standard Bearers - 1 x Standard Bell Ringers 1 x Ratling Gun (65) 1 x Ratling Gun (65) 1 x Ratling Gun (65) 1 x Warp-Grinder (75) 6 x Giant Rats (40) ARTILLERY 6 Warplock Jezzails (290) Warp Lightning Cannon (185) CORE BATTALIONS *Command Entourage - Magnificent **Hunters of the Heartlands ADDITIONAL ENHANCEMENTS Artefact TOTAL: 2000/2000 WOUNDS: 162 LEADERS: 3/6 BATTLELINES: 3 (3+) BEHEMOTHS: 1/4 ARTILLERY: 2/4 The idea is to Gnawhole the Jezzails (if necessary), Warpgrinder the Clanrats with Ratlings, Skitterleap the Arch-Warlock and go to town with 6 Jezzail shots and 3 x Ratlings with MMMWP (if Teclis doesn't stop it, which he likely will) and a Warpspark for 2 damage each. The only concern is if my opponent sees it coming and screens Teclis out, but he's never faced Skaven before so I figure I've got a chance.
  17. I haven't played against KO or Seraphons so I can't comment I'm afraid, but I can definitely see both being huge challenges as we're weak to both shooting and magic.
  18. Fair, I've previously only been peripherally aware of them. Obviously I play a lot of Slaanesh (almost exclusively; I have a Tzeentch army but prefer Slaanesh's playstyle) and I don't particularly feel like we're super weak, even when playing against T1 armies like LRL.
  19. According to Goonhammer, our army is trash tier. I didn't think things were quite so bad, but then again I'm not a tournament player.
  20. Absolutely. My WeChat Age of Sigmar group are currently furiously debating this errata and what it means. I personally think it's a very silly move that undermines a lot of what AoS is about. They just overhauled the whole system, one of those overhauls being capping a lot of things at +/- 1 to simplify things, and now they've created 2 situational ward saves which require careful reading of each and every warscroll that features a ward save to figure out which one it is.
  21. This one I really don't understand. I was under the impression, too, that we were supposed to be reducing book-keeping, but then we have this surprise FAQ to a bunch of stuff, including a complete rewrite of Pink Horrors (but not Slaangors). How very bizarre.
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