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yukishiro1

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Everything posted by yukishiro1

  1. Pretty much every shooting/magic list will win 75% or more of its games if it gets the T1/T2 double. You rather inexplicably left off Fangs of Sotek and Tzeentch from your list of shooty armies, both of which can also delete the majority of an opponent's army over a double turn. It's easier to turn your list around and say: what lists right now are top-tier that *aren't* primarly ranged? Despite the vast majority of units in the game being melee-focused, the solid majority of strong lists at the moment are ranged. The melee lists that do well are either hard counters to shooting (e.g. Idoneth) or so fast and deadly that they can delete enough of a shooty army to make the shooty army go first, or the majority of it if they go second and get the double turn. The whole competitive meta right now seems to revolve around shooty lists, whether taking them or countering them.
  2. My memories of WHFB is that you'd spend a lot more time arguing with the other player about how to play according to the rules than AOS. There may have been theoretical answers, but the reality of the game was super slow and clunky.
  3. I think the big thing with AoS is how many of the armies have tiny collections. In 40k, the only army with a tiny collection is Harlequins - and even there, they can easily ally in two other large collections in a way that AOS armies can't (yes, you can take allies, but not getting allegiances changes things fundamentally). Meanwhile, AoS is full of armies that don't really feel full yet. So it is easy to feel as an AOS player like the game isn't being supported. But that's more a problem of releases being spread too thin over too many books than there being not enough releases period.
  4. I really like the idea of turning off the double for the T1 to T2 transition, I think that goes a long way to make the interaction with shooting armies less abusive. If the first opportunity for a double turn is after the other player has had a minimum of two turns to play the game, it drastically reduces the amount of stuff available to shoot/cast twice before you can respond. The big problem right now is that a low-drop ranged army can give you first turn, take very little casualties, and then have 90% of more of their own army to delete your entire army off the board in the double turn from T1 to T2. If that can't happen and the earliest opportunity for a double turn is the end of T2 going to T3, the opponent has enough time to make a dent in and get engaged with the ranged army before it can do its double-turn delete trick. I may be wrong, but I also don't get the impression that even fans of the double turn actually like when it happens on the T1/T2 transition. I can't imagine having half to 75% of your army deleted by a ranged opponent after having had only a single turn to move up into range is really fun for anybody.
  5. It seems pretty clear Corona messed up their timeline significantly, and they chose to prioritize 40k, both because it's their cash cow and because they had a new edition already scheduled that they couldn't or wouldn't back down from. I think it would have been better from a "game" point of view to put 40k on ice for a year and focus on AOS instead - 40k was in a better place to do that than AoS - but it was never going to happen because of business reasons.
  6. I don't understand why fly lets people ignore LOS like that in a game where every flying unit can be charged by any unit on the ground. If the game is willing to abstract things for game purposes to the degree that that dragon isn't allowed to stay high enough to avoid the attacks of 1-foot-tall nurglings, why does it insist on allowing the dragon to see over overgrown terrain as if it's above it? I think all you really need to do to fix AoS terrain is to put overgrown on most terrain by default and remove the FLY exception. Ideally you'd also port over 40k's rule that lets infantry move through most terrain without paying movement for it too. The rest is not a problem with the rules but a problem with the terrain pieces being used themselves - too many roundish objects, not enough long skinny wall type things.
  7. As a new AoS player, I have to be honest: the biggest problem with the game is the lack of terrain rules, not the double turn. To my surprise, I've found the double turn is only really problematic with magic and shooting, and those in turn are really problematic only because terrain is utterly useless in this game. It probably worked fine back before shooting and magic were big sources of damage, but now that they are, it feels like playing 40k on planet bowling ball, but even worse, because if a shooting army gets the double turn they can literally delete an entire opposing army before it gets to do anything. I don't see any way the double turn can survive in such a shooting-and-magic-heavy environment, unless they bring terrain rules into the game and actually allow LOS-blocking in a meaningful way. I also don't think it's a coincidence that the most powerful armies mostly take advantage of the lack of terrain rules by going heavy into shooting and magic. So far, my games between predominantly melee armies have been a lot of fun and feel tactical, whereas the ones with shooting armies feel like mostly just rolling dice to see who wins.
  8. Seems like you could accomplish something similar by just allowing for more negative modification of the wound roll. For example, monsters (or behemoths, or whatever keyword you wanted to key off) could either reduce wound rolls against them by 1 against non-monsters/behemoths/etc or they could, for example, never be wounded on better than a 4+, or something along those lines. Or they could have some rule that all positive to-wound modifiers are ignored, so no more goblins that wound dragons on a 2+. I guess my point is there are simpler ways to get the same benefit going back to S/T would bring.
  9. Pretty much what the title says. New AoS player, trying to figure out how allies work. The Idoneth battletome doesn't list Lumineth as allies, but that's obvious because it came out years ago. Lumineth can take Idoneth as allies. Does this work the other way, too - so Idoneth can take Lumineth? Or do allies not go both ways, and for some reason Lumineth can take Idoneth but not vice versa? Thanks for your help!
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