Saturday gifted me game against Sons of Behemat.
My list was:
Against me were 3 different Megas and 3 Mancrushers.
Mission was 5 objectives 12" between
He won deployment and forced me to go first.
First turn:
Second turn:
Third turn:
My thoughts:
1) Rasps under all buffs and debuffs are the core of staying power here. They can take so much damage and still stay were you need them.
2) BGs are still great damage dealers, but hexwraiths for me were better - they faster, they are battleline, they have much smaller footprint
3) Hosts are autoinclude now if you have more then two heroes
4) GoS, Torment, Cruciator are staples. Only after this three buddies you can begin roster construction
5) Olinder and Kurdoss now are really killy haunts
Or, I forgot the main;
Multiple WoTs and Discorporate are SOOOO OP.
Nighthaunts are much higher tier now.