Jump to content

Dressedspring1

Members
  • Posts

    26
  • Joined

  • Last visited

Posts posted by Dressedspring1

  1. On 12/8/2021 at 4:00 PM, Roland said:

     

    One part Lord Of The Rings Orcs.

    One part Labyrinth goblins.

    A distinct choice for sure.
    Yet was it the best choice for Warhammer?

     

    As for all this talk of plastic.
    It would be beneficial if GW added internal padding as it makes more elaborate & more detailed & thus more fragile miniatures.

    Whether it's Nighthaunt or Kruleboyz.

    Seems all too easy to find stressed or warped sprues these days.
    Especially when thin & fragile unit sprues are placed right along side heavy terrain sprues. As is the case with new Kill Team box sets & such.

    As someone who played nighthaunt as his first AoS army and dealt with snapped guardian of soul arms or other random bits breaking, I’d actually prefer they stopped designing models that were that fragile. Padding between sprues for transport doesn’t help the issue of things breaking when you actually play games with them

    • Like 5
  2. 2 hours ago, Golub87 said:

    Aside from point cost nerfs, my model collection is literally unplayable in my chosen allegiance. My battlelines are no longer legal.

    This is where I’m at too. It’s not like I’m so mad I’m quitting AoS but my Khorne army with heavy S2D elements is no longer a legal army and given that all my stuff has been nerfed I’m just not really excited to go buy more stuff to make my army which is now comparatively worse into a playable list again.  
     

    I’m probably waiting for a new slaves or Khorne Battletome before really thinking about playing AoS in all likelihood and that’s likely a ways away still

    • Like 1
  3. 21 minutes ago, BrotherTalarian said:

    See my previous (3 min ago) post about coherency. Sure the distance if different, but what about it do you not like? The principle is the same

    If I try and pile into combat with me melee unit on 32mm bases I literally cannot get all of them into combat while maintaining coherency

    • Like 1
  4. Yep, and as someone who really loves the chaos lord on crackerjack, he’s at his best with the gorecleaver and hew the foe. 
     

    I think if you’re really set on Slaves allegiance you can get some of the benefits of Khorne by allying in a lot of the buff units (bloodsecrator, stoker) but given that most of your slaves stuff can port into Khorne there isn’t a really strong case to stay within the slaves allegiance. And hey, if you’re like me and love chaos warriors, they actually become quite respectable when for 270 points you’re putting out 45 attacks with rerollable hits, let alone if you start throwing on bloodstoker buffs as well. I think even if you’re staying in allegiance you really need to consider what units from your chosen mark god faction you should ally in

  5. On 11/7/2020 at 4:10 PM, JackStreicher said:

    Same, Slaanesh and Tzeentch here 👋🏻

    In running them in Khorne. A block of warriors with a bloodsecrator behind them actually puts out a lot of damage and also keeps your buff heros safe behind their wall of rerollable saves 

    • Like 2
  6. 17 hours ago, LordRhulak said:

    Ok, thanks. Bit of a shame to see it doesn’t let you re-roll twice but its good it still has some use. 

    On another note, does anyone think the Broken Realms Slaves to Darkness content will have anything for Khorne? 

    I doubt it. Slaves to Darkness are getting a single battalion so there’s no room to throw in some Khorne stuff unless GW is just not promoting it at all. 
     

    That said I do believe GWs intention is to give stuff to every faction with this round of releases, so Khorne will get something in one of the later books would be my guess

  7. My initial impression was that the AoS armies were WAY stronger than the warcry warbands because I was using the warcry bands out of the box, but when I built an untamed beasts band using one of the double boxes and adding in a mercenary I found that the warcry bands become significantly better to the point I’d say they’re comparable to most of the AoS armies. The problem with the out of the box warcry bands are that a significant amount of points are usually put into units that are really inefficient and bad points values and once you can drop those the strength of your warband goes way up. 
     

     

    I still believe that shooting stormcast are way overpowered because of their damage projection though, but in general the AoS bands are in line with what you could get building a warcry band from scratch and using a mercenary 

  8. On 8/4/2020 at 7:15 PM, Khendall said:

    Hi fellow Chosens, what do you think of this list ?

     

    Damned Legion - Host of the Everchosen - Third Circle

    Archaon The Everchosen - Whispers of Chaos - Mark of Nurgle : 800 pts

    Harbinger of Decay - ally : 160 pts

    Varanguard x3 - Deamonforged Blades - Mark of Nurgle: 280 pts

    Varanguard x3 - Deamonforged Blades - Mark of Nurgle: 280 pts

    Chaos Warriors x5 - Hand Weapon & Shield - Mark of Nurgle: 90 pts

    Chaos Spawn - Mark of Nurgle: 50 pts

    Chaos Spawn - Mark of Nurgle: 50 pts

    Chaos Spawn - Mark of Nurgle: 50 pts

    Chaos Spawn - Mark of Nurgle: 50 pts

    Plaguetouched Warband : 180 pts

     87  LP -  1990 / 2000 pts

     

    => 2 drops, -1 hit (-2 on Varanguards) for missiles, 7'' not wholly within 5+ FnP Aura with the Haringer of Decay, the +1 dmg on 6s to wound + the 6s melee hits returning mortal damages with the battalion

    If you’re taking varanguard you really want to take sixth circle, otherwise they struggle to be worth the points. 
     

     

    other than that I think the spawns are not great. You can justify a single spawn to make a battalion work, but 4 spawns + the cost of the battalion means you’re paying 380 points for plaguetouched warband which just 100% is not worth it. 

  9. @JackStreicher sure do! As you can see I’m not a super technical painter but I’ve come up with a style that kind of works more based on visual impact than skill I suppose, I’m really happy with it at any rate :) 

    thanks @RedMax! It’s a pretty ugly model but the pose is cool and menacing at least. It also helps a lot to take the included 40K head that looks like a mutated space marine helmet and then shave off the top vent so it looks more natural, it’s definitely a much nicer head model than the other two options IMO

    B58C9A0B-48FB-40BC-84FE-AEFA255E13F3.jpeg

    BA45BAE2-3229-422F-B25E-9F6193B4CC4F.jpeg

    • Like 2
    • LOVE IT! 2
  10. FAQ with points adjustments are out, we did pretty good

     

    chaos lord on crackerjack down 20 to 230

     

    warriors down 10 to 90

    knights down 20 to 160

    And the nerfs are marauders up to 160 and marauder horsemen inexplicably up to 110

    gaunt summoner got hit hard with the nerf bat and only summons 5 horrors now

    overall I think this makes knights a lot more attractive and my list with karkadrak and knights just opened up a bunch more points. 

  11. 1 hour ago, Sinfullyvannila said:
    5 hours ago, MitGas said:

     

    The BT lifted the literal worst army in the game squarely into the fat middle.


    and really, this is a pretty good place to be. People at my shop play beasts of chaos, mawtribes, Stormcast, FEC, Sylvaneth, fireslayers, tzeentch, DoK and OBR, I tend to have good games with all of them. My friend who plays tzeentch showed up with flamers and horrors you couldn’t retreat from when the tome was new and changed his army before coming back to the shop A second time because literally nobody had a good time or was interested in playing with him again. I’ve shown up with ravagers, cabalists and despoilers and had fun games trying new stuff out, winning around 50% of the games I’m playing, which is an excellent place to be when you’re playing pick-up games or friendly leagues. 
     

     

    We have a LOT of good units to experiment with in the book. Marauders are ridiculously good, marauder horsemen are excellent screens, Khorne demon prince CA is fantastic, Chaos Lord on Karkadrak is a decent blender, Sorceror on Manticore gives us a ton of value on a flying mount that can do damage in combat, gaunt summoners can drop a tarpit of horrors and provide spell casting in a very efficient points cost, Be’lakor ability is one of the most disruptive abilities in the game, Chosen provide good combat damage output, warshrine is an awesome model with powerful but inconsistent buffs, there is a TON of stuff to experiment with in the book and even varanguard and Archaon builds were doing well pre COVID. 
     

    Chaos warriors are below average to average for a battleline choice. Whatever 🤷‍♂️ 

    • Like 2
  12. Honestly the book has some design decisions that are questionable but I really don’t think things are as dire as it would seem given the never ending negativity of some of the regulars in this thread. If you want to win tournaments this is probably not going to be the book you do it with, but honestly the “armies that you can win a tournament with” list is exceptionally small and if that’s all you’re after you should just buy the tzeentch tome and get over it. The never ending stream of complaints and negativity whenever someone tries to discuss this army is not helpful or even interesting at this point. Yes, you are unhappy with this book, no we are not your support group that is here to listen to you rehash your feelings on this Battletome every time someone says something positive. 

    • Like 2
  13. 3 hours ago, Maserdom said:

    A) unfortunately, he doesn't. He's extremely fond of Chaos Warriors and Knights, that he plays as Cabalists to fuel his wizard's spells

    Definitely don’t sacrifice your warriors and knights to fuel cabalist  spells, if you’re trying to make cabalists work one of the warcry warbands is a really good source of cheap sac fodder. For me I liked iron golems because they also doubled as a fairly durable speed bump you could use for screening, however the snake guys are also a good choice since the snake can regenerate and provide repeatable sacrifice fodder

    • Like 1
  14. 17 minutes ago, Saturmorn Carvilli said:

    Beyond first turn, I think the only thing Double turn gets you is better table positioning for the most part.  After Round 2, most of my hammer-ish (Knights/Varanguard/Heroes) units have locked themselves in fights and very likely by the end of the Round are either looking to clear that fight or have been cleared themselves.  If the objectives are static double turn movement isn't that much of a boon usually. 


    I think you are vastly undervaluing the importance of the hero phase for some armies. Being able to heal 3 x D3 wounds + resurrect a slain unit two hero phases in a row when playing for instance legion of grief is a hugely different scenario than being beat on by your opponent for two combat phases in a row without access to your healing or summoning. 

    • Like 3
  15. Love it, personally. I wish there was more quality fiction in the setting to supplement the tabletop experience (compared to 40K it’s pretty sparse) and there’s certainly some rules that maybe need to be revisited such as how easily some newer factions can just shoot your heros off the board, but in general AoS is a great play experience with interesting tactical decisions, great models and solid rules. 

  16. Doesn’t appear to be a slaughterhost issue as if I choose “none” it still won’t let me assign an artifact and if I chose another mortal specifically from the Khorne Battletome (for instance a mighty lord of Khorne) it will let me chose correct artifacts without first choosing a slaughterhost. I think at a guess it appears that azyr doesn’t apply the Khorne keyword even though the warscroll says to do so when assigning it the mark of Khorne, so for rules check purposes azyr won’t let you assign an artifact that requires a Khorne keyword. 
     

     

    Which isn’t a huge deal, I just wanted to ensure I wasn’t missing something rules wise that made my army invalid

  17. Being able to fly is one reason, but generally the chaos lord on karkadrak is more appealing. The sorceror lord on manticore is something I’ve found performs well though, you want to take at least one sorceror lord in most lists anyway so the extra points to give it the mobility of the manticore and some combat capability is very worthwhile. You’re not going to send it into your opponents most dangerous units, but it can fly over things and hit back line support characters very well and is quite good at clearing cheap screening units. The unique spell is also excellent 

  18. Quick question since I believe this should work however Azyr isn’t letting me do it; if I take a Chaos Lord on Karkadrak in my Khorne army it will have both the Khorne and Mortal keyword and should be able to take artifacts from the Khorne Mortal table, yeah? I understand it won’t get the bloodbound keyword, but azyr isn’t letting me take any artifacts at all except for the slaughter host artifacts and I think I should be able to give him the gorecleaver 

  19. Just double checked because I thought I might have been mistaken. The demon prince fights at the start of the combat phase which is a separate part of the phase than when other units fight, and so things that happen at the start of the combat phase happen, then regular turn order fighting happens once all the start of combat phase is done.

     

    https://www.warhammer-community.com/2019/03/21/who-fights-first/

     

    so unless there are other units that also fight at the start of the combat phase, you would get to fight with your demon prince and then chose another model to fight with afterwards 

     

    • Like 1
×
×
  • Create New...