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Roark

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Posts posted by Roark

  1. 1 hour ago, Gutpile said:

    Can someone point to a definitive rule that says named characters who are generals, heroes, or wizards (and, thus have the Chaos Ascendant keyword) can or cannot take the command traits, artefacts, and spells from the Wrath of the Everchosen campaign book? I know you can't in Warscroll Builder.

    Page 17 of the AoS Core Rules.

  2. 2 hours ago, drkrash said:

    And if you don't watch your positioning when determining pile in and attack order, they may die before ever attacking.

    @Fireymonkeyboy

    Personally I've come to the conclusion that a Sphiranx ally is almost essential if you want to run Dark Feast and have Bloodreavers actually do any important killing throughout the game.

    • Like 1
  3. @Salyx nice work mate. It's good to see the guts and comparison of the various calcs like that. One last thing I'll mention about Chosen is that I'll often reroll ANY hits that aren't 6s, due to their high likelihood of hitting again. I don't imagine this is built into any website calcs, but it can produce a VERY nice harvest of MWs.

  4. On 6/18/2020 at 2:53 PM, Agent of Chaos said:

    Thinking of ways to get the most out of the Lord on Manticore so that I might actually use the model. So far I came up with following;

    1. General in Goretide for +1DMG to his sword and lance
    2. Make the lance Gorecleaver so its rend -1 base and -3 on the charge, 4 DMG (6's to wound = 8DMG!)
    3. Killing Frenzy and Whipped to Fury so the lance hits on 2+, wounds 3+ rerolling, not to mention benefits to the sword and manticore
    4. Warshrine khorne prayer for reroll hits and charges, if that fails use a CP to reroll 1's
    5. Bronzed Flesh because its annoying; and
    6. Ideally he will be in range of the bloodsecrator (gore pilgrims helps)

    Anything I'm missing?

    That's precisely my favourite build/strat. He hits like a tonne of bricks. Annoyingly bad command though...

    • LOVE IT! 1
  5. On 6/17/2020 at 4:40 PM, Salyx said:

    I am using Mathhammer to compare units. 

    According to Mathhammer, Marauders outperform Chosen damage-wise. Comparing 20 Marauders to 5 Chosen with the same undivided Shrine buff, the Marauders Do 2 more damage at a 2+ save, on a 4+ save, they do almost double damage and on a 5+ or 6+ save, they do more than double the damage. 

    Skullreapers outperform them as well, though nor that much. 5 of them completely unbuffed ( no built in re-rolls.) vs. 5 Chosen outperform them because they do 0.8 more mortal wounds. If you compare Chosen with full re-rolls to Skullreapers with only hit-Re-roll, the Chosen are better. However, to compare the buffs correctly, you have to whip the Skullreapers and with wound-re-roll they Come out at the top again. And they got 3 wounds each... 

     

    When charging, Bestigor are better than Chosen as well (10 Bestigor on 4+ 3+ 3 A vs 5 Chosen unbuffed). 

    Even Wrathmongers outperform Chosen at a 4+ save or less and you mostly take them for buffs. 

     

    Maybe I am wrong, but the numbers seem devastating for Chosen. 

    Hmm, yeah it sounds like there are differences between the calculations of the respective apps/websites (eg: does Mathhammer definitely apply MWs in addition to normal damage?). The following are from AoS Statshammer:

    First picture is no buffs for the Chosen at all and minor native buffs for a couple of comparable units you mentioned.

    Second picture is my usual experience of Chosen in Khorne with some comparable buffed Khorne units in a combat situation (so, considering base size a bit). I'm being a little generous to the Marauders too, which are harder to buff as a big swarm. Noting also that Skullreapers are much more expensive than Chosen.

     

    Screenshot_20200618-202835.png

    Screenshot_20200618-212045.png

    • Thanks 1
  6. 2 hours ago, Salyx said:

    I would love to play them because they are beautiful models, but their rules just suck so much. Whenever I calculate their damage output and compare it to other units of their points scale, they are always the worst Option. Their damage output is really mediocre and they are Not tanky at All. The only way they get a little bit bettet is with re-rolls to Hit and wound.. like any other unit... 

    They outperform Marauders damage-wise. I always give them an Undivided Shrine reroll, because that's exactly what it's for (fishing for more 6s and MWs). I use them in Khorne and they are easily the best damage-dealers in the Mortals roster - better than Skullreapers.

    Do you use AoS Statshammer to calculate damage, or something else? What similarly-priced units are you comparing them to for damage?

  7. 4 hours ago, Maddpainting said:

    I'm teaching a new player this as well, but for the life of me I can not find the rule to show him, what section is it in for the core book/Gamers book?

    It's on page 17 of the AoS core rules, which are free to download. Dunno about the others you mentioned, sorry.

  8. 5 hours ago, Fatpixel said:

    As I understand it, if I run Blades of Khorne  with Khorne marked knights, or warriors  the latter are not taken as Allies.

    Correct. If they have the mark of Khorne, they have the Khorne keyword. Anything with the Khorne keyword is part of Khorne allegiance.

     

    5 hours ago, Fatpixel said:

    However if I take a Slaves to Darkness army, even if they are all Khorne marked, a Bloodsecrator  or Flesh Hounds I’d like to take  from the BOK would be allies for not more than 20% of list.

    Correct again. Your allegiance is Slaves to Darkness, so any BOK battletome guys you bring in have to be allies because they don't have the Slaves to Darkness keyword.

  9. On 5/31/2020 at 11:19 AM, Grimrock said:

    One of the things I love about the Khorne book is pretty much everything can be built around in one way or another and there are a lot of little buffs everywhere that can take a mediocre unit and make it a star.

    This. For example, I was super depressed about Bloodreavers just being wound/Tithe tokens that take a long time to paint. Then I started using Dark Feast, double Totems, Sphiranx ally and multiple Wrathmonger units and they actually kill stuff (in addition to board control, screening and Tithe generation). They're no longer just a Battleline filler for me.

    5 hours ago, Lord Krungharr said:

    Also not convinced on Slaughter Priests.  I think I'd rather have an extra Bloodsecrator or two to spread more attacks all over the table.

    For me, Slaughterpriests are possibly the best value unit in our entire roster. They can do 3 different things every Hero phase that the enemy can't do a damn thing to stop.

    • Like 4
  10. Lore-wise, Hashut has always been solely dedicated to the Duardin of Zorn Uzkul who were exposed to the ancient storm of chaos, and they to him. It was a very intimate symbiotic-survival thing. So I don't think you'll ever see other races sworn to Hashut.

    Army-wise, Forgeworld would have to take more than a passing interest in the rules and lore in order to turn them into a full-fledged army. It's almost guaranteed that we'll never see hobgoblins re-incoporated into the army, as they are discontinued models and would be Destruction allegiance.

    It's quite weird that we have this very localised force from the Old World (literally from a single fortress) marching around in the Mortal Realms. A very odd fit. Still, there have been a couple of references in AoS lore to evil, fire-working Duardin so hope is certainly not lost.

    EDIT to add: as others have said, the very existence of the FW models means that it's extremely unlikely that a plastic Citadel range would be developed anytime in the foreseeable future.

  11. 9 hours ago, BestestOne said:

    I guess with that being said is it worth it to take Bloodthirsters in a mortal focused army?

    One of my favourite lists right now is a Mortals army with a single RageThirster. Oh, and the Slaughterhost is Reapers of Vengeance. So the Thirster is the only model in the entire army who really benefits from the Host. That might seem wasteful to some, but it works really well for me. Mortal units can buff themselves and each other fine without a Host, but Thirsters are at their apex when they get to consistently attack twice.

    • Like 1
  12. 1 hour ago, Charlo said:

    Do you think it's worth ignoring the reroll buff to Belakor and instead focus on units of multi wound models for his CA instead?

    Yes. Be'lakor is an OK fighter, but the conditions are so restrictive. And that command is the best reason to take Crushers IMO. After their charge they do very little, but then they just keep regenerating.

    • Thanks 1
  13. 6 hours ago, BestestOne said:

    Hi all, I'm new to AoS and have started with a mortal focused Khorne army. I was wondering if anyone has had success with using allies. I was specfically looking at Gutrot Spume and a unit of Putrid Blightkings to give the army a little more trickiness during deployment. 

    Since I haven't played a game yet I realize I could be way off here especially with how synergy based the army seems to be.

    I tend to use allies very sparingly or not at all because of the very reason you mentioned. Sometimes there are units that can do something important that Khorne units can't. For example, Centigors are amazingly fast, cheap and work well as screens or interference for Bloodthirsters. Also non-Khorne Slaves to Darkness allies still benefit from a Khorne Warshrine.

    I'm hesitant to pump a lot of points into other allies just because, as you suggested, they won't benefit from the multiple buff networks that are usually humming along.

  14. 2 minutes ago, Beer & Pretzels Gamer said:

    So in comparison to say a Slaughterpriest (who I’m not just plunking down in the Skull Alter buff zone) where I’ve only got a 50% chance of getting the benefit I am trying for?  Or an Aspiring Deathbringer where I’m having to spend a CP for their buff.

    Exactly. There's no chance of failure and no need to invest any resources in him other than thinking carefully about where he needs to be next turn and the turn after that etc.

    He is an autotake in Goretide where you catapult Blood Warriors/Reavers up the field using the command.

    • Like 1
  15. 24 minutes ago, Beer & Pretzels Gamer said:

    Based on your gaming experiences is it the rerolling Wounds I’m underestimating?  the extra charge? the combination?

    It's both, but it's the fact that he is so reliable. His ability just happens. My only complaint with him is that the range for Whipped to Fury is very tight, but most of us lust for Blood Tithe and play MSU anyway.

    A nice little afterthought is his double weapon profile. Any aura bonuses to attacks translate to +2 for him.

    • Like 2
  16. Gonna try this on for size with a proxy cat:

    Allegiance: Khorne
    Chaos Lord (110)
    - General
    - Reaperblade & Daemonbound Steel
    - Command Trait: Hew the Foe
    - Artefact: Thermalrider Cloak
    Bloodsecrator (120)
    - Artefact: Thronebreaker's Torc
    Bloodstoker (80)
    Slaughterpriest (100)
    - Blood Blessing: Blood Sacrifice
    Skarr Bloodwrath (100)
    40 x Chaos Marauders (300)
    - Axes & Shields
    10 x Bloodreavers (70)
    - Meatripper Axes
    10 x Bloodreavers (70)
    - Meatripper Axes
    10 x Bloodreavers (70)
    - Meatripper Axes
    10 x Chaos Chosen (280)
    5 x Wrathmongers (140)
    5 x Wrathmongers (140)
    1 x Mindstealer Sphiranx (100)
    - Allies
    Chaos Warshrine (170)
    - Blood Blessing: Killing Frenzy
    Dark Feast (110)
    Hexgorger Skulls (40)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 100 / 400
    Wounds: 169
     

    • Like 3
  17. 1 hour ago, Lord Krungharr said:

    I would also recommend allying a Mindstealer Cat (Pharanx?) as that has a 5/6 chance of making an enemy strike last,

    The pretty cat seems like an awesome ally to Khorne. It's reliable. It can change the Chaos Lord's command into a true attack-twice ability. It also seems extremely useful for lists with MSU Reavers so that they can coordinate with each other rather than just dying in between activations.

    Hilariously, it also has the Mortal keyword and receives protection from Warshrines.

    • Like 1
  18. Hoping to get clarification on some rules interactions:

    It's the combat phase in my turn. I have two CPs. I have a unit of Chosen and Marauders in contact with an enemy unit, which has been Dominated by my Sphiranx. The 3 are the only units in melee contact on the whole board. Both of my units are wholly within range of a Chaos Lord's command ("Spurred by the Gods").

    Can I basically activate, pile-in and fight 4 times (2 x Chosen, 2 x Marauders) before the enemy gets to activate and attack at the end of the combat phase?

    ie: I activate. Enemy has to pass. (x4) and then it's the end of the combat phase and the enemy can attack?

    Is that how it works, or have I missed something? Thanks.

  19. On 5/17/2020 at 9:32 AM, Lord Krungharr said:

    I found the Daemon Prince, while fairly durable, he didn’t do too much damage despite getting in combat turn two

     

    On 5/17/2020 at 9:32 AM, Lord Krungharr said:

    Any pointers or other perspectives?

    What was he equipped with? The best offensive setup for him IMO is as a Goretide general (for Hew the Foe and +1 damage to 2 weapon profiles) and either Dimensional/Runic Blade (for -3 Rend on his Claws as a take-all-comers killer) or the Sword of Judgement (as an assassin of Heroes and gribblies with +2 to hit from charging and Killing Frenzy).

    In terms of his command, there are definitely games where it will come into play more than others. Some people forego offensive capabilities altogether and give him the Crimson Crown just to pop that command all the time. Controlling your opponent's movement like that is awesome. Yes, we do want to be in combat, but on our own terms...

    • Like 2
    • Thanks 1
  20. On 5/13/2020 at 1:20 AM, MaatithoftheBrand said:

    Some cool models there, but a touch "classic big hat" to fit in with the FW Infernal Guard/Duergar aesthetic I think (I like their goblins though)

    The RA characters can be a little bit dorky IMO, but the scale mail of the Harquebus troops meshes surprisingly well with the FW Ironsworn guys.

  21. I keep struggling with the Bloodmarked Warband. My lists always end up with Spawn after Spawn after Spawn creeping in to make up the slots, and not much room for anything punchy apart from Marauders and Chosen.

    On a kinda related note, has anyone actually EVER fielded Chaos Marauder Horsemen? I have 10 on sprue, but no idea what to do with them. I feel like you need a unit of 15 for them to be "optimal". And cost-wise, well that's a Bloodthirster...

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