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Doko

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  1. cities of sigmar was supposed to be a huge release,and said by gw his biggest project ever for aos etc etc and then had only 12 kits(and one of these is warcry). while other regular army updates as goblins had 11 or 13(if we count spells and the moon) kits and even we could tell many more if we add the other releases as wolfs or the first mage etc,or vampires had also 12 new kits(here is hard because we could add the shadespire or cursed city and would be even more) and slanesh if we count his two releases its almost the double of kits than all these and worse even,every one of these cities kit is monobuild doing the number of scrolls small. i really i am very dissapointed with how small have been this city release,i was sure that we would get many more units as:elite foot unit as the swordmans,the gryfon cavalry,the shooting cavalry,the warpriest hero and even maybe a unit of warpriests,one or two more warmachines and some big centerpiece as the big steamtank etc
  2. hnnnn how play around with a unit of 3 charriots? i never played a unit with bases so big,many times even get in a single monster is hard so i really dont know how i could get in combat to these 3 big bases. i would like try it because in paper 3 charriots sounds amazing! but i feel gonna be umplayable with that big base
  3. yes,the valgrulf allways have had a feeling of vampire,i dont know why gw put him in fec and not soulbligth. i would have loved a plastic valgrulf as the fat in totalwar for my vampires
  4. never forget about the dwarfs! they are the most beautifull miniatures of entire warhammer
  5. i would use them if i have them, but they are very expensive in € so i wont buy them and i dont like his miniature(black guards are so much more cool). i dont know how is posible they cost 45€ when usually fantasy units are cheaper than aos units but i have 40 hammerers that are almost so good as executioners and i gonna use them in every list
  6. yes,i dont know when,but i saw yesterday that the anvilgard sc was gone,i ordered one +sorceress and one box of pirates from my trusted online store before dissapear
  7. yes they wont remove elfs and dwarfs never,if that was gw objetive then they would have deleted cities of sigmar with this release and release a new army of only these humans,maybe a very small army but fyreslayers is smaller so it is posible. meanwhile i bougth one start collecting anvilgard seeing as it have been removed from gw store allready,maybe in 2/3 years they gonna replace these dark elfs,or maybe not,but im a collectionist and must have every unit from the book also i cant miss a discount,if i see that a box with disscount is leaving i must get it before loose the disscount haha. now one question,somebody have tried magnetice the hydra and charriot? seems too much work,and i dont know if worth it or only build the hydra because i don like the style of the karibdys
  8. i have a mixed citys army,but it is mostly dwarfs(2,5k from my 4k points of cos are dwarfs). i think me and every dwarf player have the same feeling with this book: DWARFS HAVE BEEN FORGOTTEN BY GW,in the lore we have been forgotten with 0 focus on this book,also in the art,in entire book outside of the warscrolls we have 0 pics or pictures(oniy in the 2 pages speaking about factions we get ONE old picture of belegar,omg they havent even draw a new picture and in entire book we only get a reused phantasy picture). also in rules we have been forgotten,with half or 1/3 options and enhacements than humans and our warscrolls if we ignore hammerers and lomgbeards the others are the worst scrolls of this book we lost 9999999 buffs availables and rigth now we have only two or so and nerfed versions(as the rend of runelord). also our irondrakes went from be great with full buffs and setup to be garbagge umplayable. the gyrocopter lost its trademark weapon that was a flamer and now is only good for collect dust untill old world. only hammerers are good,and even that unit got a errata and is missing captain,standard and musician.lol that answer us the attention that gw have gave to dwarf on this book when they forgot event the stats of one unit. in general the feeling as dwarf is fully neglected,seeing as the humans have multiples combos and buffs to choose and elfs are plain better in everithing than us and also have many combos and buffs meanwhile dwarfs havent combos neither buffs. only a glance to our KING! and that gives us??? the single worst buffer hero in entire aos,only a joke skill for one time per game and even then is useless and worse than a +1 hit. our king must be huge and gives us a +1 atk armywide one time per game,inmune leadership or somethimg big. i have for building and get ready to some dwarfs kits yet but i have lost all the motivation and i have bougth the anvilguard start collecting(before they remove it) a box of pirates and a sorcerer that i gonna build now that i have put in hold the dwarfs. i hope old world gives us justice and dwarfs be good and playables.
  9. hard to know what gonna have the vanguard box,some as vampires had all new models but the seraphon had the trex that was old. also who know if gonna be only humans or a mix,because i dont think we gonna get more than one vanguard as we did with the start collectings. i would love if the box is fussiliers+new canon+steamtank. or karl franz+fussiliers x2 usually the new army get also a battleforce,but being to close in date i dont think we get it this year
  10. then why remove this and not general on gryfon? was so cool and thematic a army with karl franz and many of these gryfons following him.
  11. a shame that they got deleted and not replaced by a new resculpt. were great looking(to me even more beautifull than the new)
  12. not his point level. but for 260 the luminark gives ward 6 allways,can dispell and cast one spell and have mortal wounds damage also. if i must choose betwen those two i think i would choose the luminark even being 110 points expensiver also if she wasnt a named could get the enhacement to reroll prayers that then shen would be good now that isnt so unreliably
  13. she isnt a mage,is a priest that can dyspell with +1 yes thats cool,but old runelord was a priest with +2 to dyspell and a two great prayers with a cost of 90 and never was used out of the irondrakes bomb. zelestra for sure isnt bad,but she is veeeeeeery far of be overpower and broken as everyone think,in fact pretty sure that she wont be used in competitive due to be too much points for a buff only to humans(in competitive is a must have mix humans,elfs and dwarfs) and too much unreliably
  14. 150 points for: have to choose betwen: -66% chance of ward5 only to humans -extra mov to humans -1 mortal to enemy priest or mages(after do numbers with the 3+,2+ and d3 the maths is only 1 mortal median) to me she is even bad and i dont incluse her in any on my theorycal lists. for same cost per example many other armys get a permanent aura pf ward6 that i preffer a 100% chance of get ward 6 before a 66% chance of ward5 because i dont like take chances. per example seraphon astrolith,for same cost give a ward6 AND extra range in spells and more things. i dont think zelestra be good,even to me need cost reduction,she is only a named(cant be upgraded) that only have one skill that is a prayer that isnt game changing and too much unreliably. even i preffer add one of the new mages only giving the +1 save before than zelestra and for half points
  15. i can agree with that,but then it is personal tastes. per example to me the best minis of cities are the dwarfs(in beauty)
  16. yes,i dont know why almost everyone is hyped with humans when they are mediocre at best,while the elfs of the book are the mvp. mages:sorcerer is the best screen:pirates are the best tanks:black guard is the best best unit buffed(deathstar):pirates with ignore save and fleetmaster best monster to use monster habilitys:hydra or quimera due to his low cost best monster: black dragon melle best shooting unit:fusiliers best damage unit in the book: ejecutioners best cavalry to tank,screen or get objetives: elf cavalry best cavalry to attack: in msu the humans,in units of 10 the elfs best mortal wound unit:charriot +cavalry best battleline: longbeards so almost in every aspect the elfs are the best of the book. but people that are doing mono faction lists are doing it wrong,mixed factions list is the way to maximice the orders and battletactics
  17. im sorry but how is better our human cavalry?,chaos knight for 200 points have 15 wounds for the 10 wounds for 180 of humans,so for only 10% extra points have 50% more wounds with same save and ward to mortals. its true the damage is the same for 10% extra points,but chaos knigth have 2" and can attack im two ranks,is posible play with units of 15 chaos knigths and attack the 15 while human cavalry is hard or imposible get more than 7 to attack from 15 or 5 from 10. i dont know if im missing something,because as i see it chaos knigths are 50% better in tankiness and 100% better in damage(if we play with reforced units) or the same in damage as msu. if we compare units cavalry human must cost 180 but chaos knigths 250 due to his 50% extra wounds and ward to mortals and extra range. maybe im missing something because chaos knigths arent even close to be worse,they are better and for a huge margin the luminark i agree with you and i was a bit hard with it,maybe more accurate be 4/10 with mage
  18. thats only my opinion seeing the points paid per each one damage done of the units. seeing the efective health of each unit for their cost. seeing the utility of abilitys etc. the book have almost 60 scrolls,so as happen in stormcast many gonna be bad. but even if the book only have one very good unit is enougth to be competitive even if the internal balance is bad also i only said as useless(0) to 12 scrolls of 60,that is way less than the half : ) while 6 are too much good(9 or 10) the book is competitive in my opinion,maybe have some huge weakness as too much hero depedent and weak against magic and shooting. but vs melle armys gonna be umbatable with means to do all our unit attack first(betwen elfs,supresive fire etc)
  19. only for fun and is 100% personal opinion(after study the mathammer numbers) here is my tier list and tougth about the units. i would like know opinion of others cities buddys edit to clarify: 0=useless,warscroll need be remake or havent any use 1/2=bad unit with bad scroll or heavy overcosted 3/4= ok scroll but overcosted 5/6= balanced 7/8= good scroll and good points 9/10= great scroll and a bit undercosted dwarfs: -dwarfking 2/10 needed to use the dwarf order but have 0 utility and is only a combatstick,it isnt a 0 because is sturdy with the ward4 of hammerers and can be used to do the dwarf tactic of dwarf in combat and not die -enginer 0/10 nothing here,only can give comanda to copters that are horribles -runelord 3/10 nerfed into the oblivion losing the +2 dispell,losing the ward prayer and got nerfed his rend prayer from 2+ to 4+ and not work with ranged. dont worth it spend 100 points for a 50% chance of give 1 rend -gyrocopter 0/10 have got deleted his flamer profile and replaced by a 0 damage attack,this unit cost 90 points and do 2'5 rend 1 damage,his cost for that damage and 5 wounds would be around 40 points,is useless and i never saw in entire aos a worst scroll that this -gyrobomber 5/10 isnt bad,but overcosted,4,4 rend1 damage and situational d3mortal must cost 90 points and not 120 -irondrakes 0/10 continue having the stupid rule that do half damage if moved or in melle BUT now also was nerfed and also cant be setup,so bye bye to bridge or living city doing them useless,also lost every buff posible,lost the +1 wound of longbeards and the +1 rend of runelord, a unit with 4,4 rend 1 at 19"(treathrange) or 8'8 at 15" when similar units as blisbarbs or reaver do 8'8 rend1 without penaltys allways for same cost and at 30"+ treathrange, its beyond me who is the genious that balanced this unit,must cost 100 points for these stats or get deleted the rule that cant move and changed his attacks to base 2 -ironbreakers 3/10 overcosted,10 wounds save 3 and 6'6 no rend damage for 130 when per example saurus warriors for 180 have 20 wounds save 3 with 8'8 rend1 damage and 2 mortals or chaos warriors also 20 wounds save3 and 12 rend1 damage. yes can have ward4 but that is the passive of the army and need the tax of one dwarf hero,is as if we compare to every slave with +1 attack of khorne mark or slanesh entire army with ward5. this scroll must cost 100 and not 130 -longbeards with shield 5/10 with two hands 7/10 they are the ironbreakers but with rend and same cost,or clasical elite unit of 8'8 damage but with rend2. they are great but overshadowed by hammerers -hammerers 8/10 actual scroll but 10/10 when be fixed,note that have one errata and dont have captain,standard neither music(im sensing mails to faq team everyday to try to be fixed with the book faq) is great and very posible undercosted and gonna be nerfed to 180 points in future i think humans: -hurricanum 5/10 without mage and 6/10 with mage,rigth now as it is written is one time each heroic fase even enemy. if it is fixed and it is only in our phase gonna be a 0/10 rigth now being two times each turn(each heroic phase) is a well balanced unit that is useless the turn 1 and 2, then balanced turn 3 and overpower turn 4 and 5 so the first turns that are the importants its a useless waste of points but overpower is lategame,also enemy have 2 turns to kill it before start to be good -luminark 2/10 only bad as allways have been -new chimera 0/10 named that cant be enhanced and very low save and damage output for his cost,also 0 utility, only usefull the rally but after the nerfs that got the rally isnt good nowdays -heroe on gryfon. melle version 0/10 mage version 6/10 the melle have 0 utility and it is only a combatstick with low save and low damage for his cost,cost 280 when have stats of 200 points. the mage have almost the same damage than the melle(even almost double against monsters) while is mage so it is more usefull -the new heroe on palanquin. 7/10 is good due to be a meta of mages and do mortals to entire enemy team each turn,but is named that is allways bad,also the prayer isnt reliably and his use would be babysit a foot elite unit but humans havent,is slow to follow cavalry and a waste of point to use on rangeds -steam tanks 8/10 with heroe and 5/10 without hero,have a good damage if we add shoting and melle and the best is his tank role being a great shield unit -the new marshall. foot version 3/10 and on horse 7/10 the foot version is useless and only one free comand point each turn for 90 points.the horse version is useless his stats but do great the cavalry bomb with his attack first and +2 charge -the gobapalozas. 3/10 similar to gobapalozas but without mages and with useless habilitys,only worth take in count the cancel one comand of rival with 4+ but 180 for this is a huge no,maybe be usefull in future when they get reduced to 100/120 -battlemage 6/10 a +1 cast mage for 100 is good,but he dont have any personal spell -new metal mage 10/10 other +1 cast mage but for 90 and give if needed a aura of +1 save without use dices and have a spell key to do playable the fussiliers -all the witch hunters heroes 0/10 only bad -heroe on ogre, 0/10 cost 180 but his stats and damage is of a unit of 120. also his buffs are useless,fusiliers and artillery have 24" range that is allready enougth and even very easy with the order of can move increase his treathrange to even 30"+ so a d6 extra range is useless,need a change to his skill to something as 6 to hit do 2 hits to be usefull or a reduction of 60 points - artillery 3/10 have similar damage output than lumimeth artillery that cost 120 but ours cost 150. can have one use together the supresive fire order,because it is reliably 3 rend4 damage to give a +3 to the order but dont do overkill to the unit -fusiliers in msu and unbuffed 4/10 but with fullbufs and in block of 30 a 8/10 base have 5 damage rend1 for 150 when similar units have 8,8 for 160/70 as reavers or blisbarbs,so his cost must be 120 but when full buffed his damage is great and with long range -cavalry 7/10 in general is ok,worse than chaos knigths or vampires -steelhems 0/10 horribles,have skinks stats but expensiver, only usefull to do battleline to fusilers -flagelants 3/10 horrible as stellhems but do marginals mortals when die elfs: -assassin 2/10 only bad,maybe use as a elf heroe that cant be killed -sorcerer 10/10 can get easy a +3 cast with setler gain and his skill -black ark fleetmaster 7/10 give +1 hit and attack to pirates that are one of the best units of the book -black dragon, melle version 5/10 and with mage 0/10. the mage have save 5 and not 4 as the gryfon,also no utility low damage and survivality,need cost 200 or get save 4 and ward 5 as the similar units(avatar of idoneths,verminlords,slanesh monsters etc) while the melle got nerfed his breath and save,his stats are overcosted and must cost 220 or so but his reroll carges is very usefull for a list with spam of elfs cavalry and carriots -hydra 5/10 his damage for cost is low and a bit overcosted,but for only 180 we have acess to monsters habilitys and the regen 5 can do it dont die if isnt focused -kharidbiss 6/10 have useless damage for cost,but we have monster habilitys for 160 and a whitin aura of cancel rally and inspiring presence have some use -the dreadspear and bleak swords are a 0/10 but due to his use to buff the sorcerer a 5/10 -darkshards 0/10 now that the ignore save is only for melle they are useless,120 points for 6 no damage rend. must cost 90 -executioners 10/10 the best unit of the book,similar to hammerers but this unit have captain,standar,music.also have one less rend but make mortals that is better,also have access to many buffs where dwarfs havent buffs -black guard 9/10 phoenyx guard but for 30 less points -black ark corsairs 10/10 are great, as screen are cheap,do mortals to enemy when attacked and his damage per cost is great.also is the best unit of the book to get hoarfrost and the ignore save spell -dark riders 5/10 have stats of a unit of 100 points and cost 150. but only for the ignore comand traits of enemy withing 12" is worth it -scourgeruner chariot 0/10 nerfed and lost the mortals,have stats of a 40 points but cost 80 -drakespawn charriot 5/10 without combo with knigths or 8/10 with knigths. this unit would be a 10/10 with a smaller base,for only 90 points and if the unit have knigth in combat do 6 mortals that is great,but have a huge base that make very hard or imposible play with many units at the same time -drakespawn knights 8/10 similar to human cavalry,humans have better damage per points but these for only 140 have 10 wounds save 3 that is as ironbreakers but with double move,so as shields they are great and fast,also have 6,6 rend2 damage + 5 rend 1 damage,again almost 12 damage betwen rend1 and 2 for 140 is great also. and have +1 charge and easy reroll charges with the dragon
  20. after give hours studying the book and doing many mathhammer of every unit and combos i have this list as my core of the best units and combos. faction: settler gain heroes: general: alchemite warforger 90 -warlod trait:master of ballistics -spell:transmutation of lead sorcerer 90 -spell:hoarfrost sorcerer 90 -tenebrael blade runelord 100 -the reroll prayers augment -prayer: rune of oath and steel black ark fleetmaster 90 battleline: steelhelms 100 freeguild fusiliers x3 450 bleak swords 90 elites: hammerers x20 300 black guard 140 black ark corsairs x20 180 points: 1720 this list have 280 points free to bring some dwarf to have 3 units for the tactic,or more pirates or cavalry etc my intent very posible gonna be bring one unit of longbeards and change runelord for dwarfking to have 3 sturdy dwarfs units to complete the dwarf battle tactic. then bring one artillery or other msu unit of fussiliers to do the order of supresive fire(enemy atack last) the combos: 1-the sorcerers with +3 cast doing the ignore saves on pirates or the hoarfrost because one of these gonna be canceled by rival with the primal dice. then the pirates with the buff of the hero pirate and sorcerer can do around 25 mortals wounds to high save enemy units. black guard is the screen of pirates and sorcerer and give ward4 to sorcerers while bleak swords are here only for battleline tax and sacrifice to sorcerers 2-hammerers can delete any regular save unit getting a -1 to be wounded and ward5 if needed play as tank 3-the stellhems are needed to do battleline to fusiliers and the double reinforced fusiliers with the +1hit and wound warlord trait and doing mortals with 6 are brutal doing 26 rend 1 damage + 10 mortals wounds at 24" how is played: -one castle with the 30 fussiliers+artillery+warforge mage getting one of our back objetives while killing deathstar of enemy -the steelhelms as screen of the castle -the combo of elfs to kill high save enemy units -the hammerers killing chaf and regular save units -the dwarfs have attack first(enemy attack last) with the supresive fire of artillery while the elfs have attack first with his elf order and have room to play with the countercharge order due to have 3 heroes. -have 3 sturdy dwarfs units to score the tactic,then many elfs unit to score the elf tactic and can score the human tactic in later turn when enemy units be weakened pretty sure with time i can come with some better,but so far seems the best list to score and in mathammer. i gonna do others list with steamtank that is great,human cavalry is good also and the elf cavalry+dragon+carriots are good also.
  21. why? fantasy models older than old world had 20 years of live,even rigth now we have models in skavens or eldars with 20+ years old. im a very slow builder,i need around 2 years to build a army,if they have 5 years of live per example whats the point then haha
  22. yes 100% my feelings,i was waiting to know what units was going to be removed with the book and what remain to then buy the dark elf start colleting before that they delete it due to the new vanguard box. but now i dont know,i dont want again as happened with my wild ryders and phoenyx temple units,that i buy new models and then they are deleted in short time. if i buy somethimg i hope have 15+ years to use due to his cost in money and time to build
  23. yes really both runelord and wardenking have been nerfed so much that when i do list i only bring them for the orders,because the warscroll of both is mediocre. its 100% dont worth spend 100 points in the runelord to have 50% chance to give 1 rend only oh also other shame: new citys ejecutioners for 170 do 6 mortals wound and 17 rend 1 damage when our hgb for 160 are only 3 mortals and 4,4 no rend damage hahah this comparation HURTS
  24. yes the black dragon have got huge nerfs with this book,also for no reason the gryfon mage got upgraded to save 4 but sorcerer on dragon remain with save 5. this book have some use for the dragon tho,one put him the warlord trait that failled hit against him do one mortal to the enemy that against bad units with hit4 gonna be good, and second use is for the reroll chargues aura for the build of cavalry and carriots dark elfs.
  25. also now that we have cities here is a shame how bad is fyreslayers. im so hyped for play my dispossesed lol the new dwarfking + hammerers is almost 100% the same mechanic that our retinue but better in every aspect. both runefather/son and wardenking ignore with a 4 the wound BUT the runeking is a ward so only ignore it meanwhile fyreslayer get one wound the hgb. and hgb for 160 have 10 wounds with save 5 ward 4 and 8,8 rend1 damage while hammerers have for 150 10 wounds with save 4 ward 5 with the order and 17'6 rend 2 damage. the comparation of our retinue against our mountain brother is so shamefull hahahha wardenking have better bodyguard rule,hammerers have double damage and double rend than hgb and for less points. i think my fyreslayers gonna get dust for a loooooong time untill a new book and i gonna have fun with my dispossesed
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