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begleysm

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Posts posted by begleysm

  1. 16 minutes ago, JackStreicher said:

    You are right. But the heck!? I am rather certain my box did not contain that head o.O

    Can't help you there.  It was on the sprue that I got.

    @JackStreicher@PiotrW if you want to trade I'll send you a "female bare head" for a helmeted head from the Slaves to Darkness Start Collecting Box (except the one with the single central horn: warrior 16.  I already have 2 of those AND the one with the single top-knot and no horns: knight 6.  I already have 2 of those too).

  2. Just now, JackStreicher said:

    Aha. 
    01EA89FF-FA16-4C4E-BB36-BF020583C3A0.jpeg.ba8d6a8bb2a3aaca489b5073faee3f38.jpeg

    In my opinion the dark skinned face you highlighted is one of the "female" heads (but again, I don't think a competitor would instantly recognized that as female).  The other head you highlighted isn't "the other female head" IMO.  That "hair" is fur and is part of the helmeted head too (as shown just to the right).  The "other female head" (maybe) is probably this one

    20200216_085847.jpg

  3. 58 minutes ago, PiotrW said:

    Really? The official description mentions female heads, as do some reviews..?

     

    6 minutes ago, JackStreicher said:

    Wrong. It includes two female heads for the Chaos Warriors.

     

    I went back and looked.  IMO you'd have to be pretty drunk to call those heads female.  To me they just look like males with long hair (and actually only 1 has long hair, the other is cropped pretty short).  But, whatever squeaks your duck.

    I'd say the only reason the reviews say female heads is because the official description says female heads.  But I don't think any "normal person" across from you on the table would look at your 2 bare headed "female" models and assume they were female.

    PS: I was a bit wrong in my count though, I went back and updated my original reply. (1 helmeted head for the Lord, 1 bare male head for the Lord.  6 helmeted heads for the Knights.  10 helmeted heads for the Warriors, 10 bare male heads for the Warriors. )  I guess if you are really desperate you could call 2 of the bare heads female, but I wouldn't.

  4. 3 hours ago, PiotrW said:

    Hey guys, I have a small question related to the new Start Collecting set for StD: it does have female heads, right? How many of these heads are included there, if so?

    Nope.  No female heads.  1 helmeted head for the Lord, 1 bare male head for the Lord.  6 helmeted heads for the Knights.  10 helmeted heads for the Warriors, 10 bare male heads for the Warriors.

    2 heads claim to be female but it is subtle and I don't think an opponent would notice.

    But to answer the question: 2.

    SLIGHT UPDATE ABOVE TO BE MORE ACCURATE.  And to admit I'm sorta kinda wrong lol.

    • Like 1
  5. 1 hour ago, Charleston said:

    My only issue around this is, that it looks like GW simply failed to write the Keywords in the right way and that Gaunt Summoners will be FAQ´d to be "Host of the Everchosen". Otherwise I would get one and start some Cabalists-Sheningans. But I won´t buy models when I have to be afraid that a key-unit like the Gaunt Summoner may loose the Legion-Ability.

    It won't get changed.  It's not supposed to be Host of the Everchosen.

    It's the old army from before StD.  Archaon and Varanguard are also Everchosen.  It's a keyword for some of those battalions, rules, etc.

    https://1d4chan.org/wiki/Age_of_Sigmar/Tactics/Chaos/Everchosen

  6. 14 minutes ago, Midjithero said:

    I’m planning on running a Slaanesh mortal list and include 1 40 man block of Marauders.

    i don’t want to give the Marauders the mark of Slaanesh, because I don’t think it’s more effective than say, Nurgle due to the Warshrine buff, and the ability to auto charge off of teleport and block units.

    the question is, in a roll such as holding units in place and being buffed by both Sorc Lord for RR saves and Warshrine prayer...would it be better to mark the Marauders as Nurgle for +1 save or to Mark them Undivided to do a little more damage on the charge AND be battle shock immune??  
     

    my initial thought is Nurgle, but I’m seeing the benefits of undivided maybe a better option.  My list is:

    Despoilers: be’lakor (General), Slaanesh Sorc Lord, Slaanesh Chaos Lord, Slaanesh Karkadrak -3 rend weapon(battalion), 2x 5 marauder horsemen Slaanesh, 10 knights with lances slaanesh, 40 marauders, Warshrine, demonrift, extra CP, Godswrath Battallion.

     

    Your list is very similar to what I'm putting together.  Now, I'm a total newb so take it with a grain of salt... but  Here's my list

     

    Spoiler

    2000/2000
    122 Wounds
    5 drop
    Despoilers

    Daemon Prince - 210
    General
    Paragon of Ruin
    Hellforged Sword
    Diabolic Mantle (D3 Command Points at start of game)
    Khorne (for Bloodslick Ground)

    Chaos Lord on Karkadrak - 250
    Battalion Hero
    Helm of Many Eyes (attack first)
    Slaanesh

    Be'Lakor - 240
    Undivided (obviously)
    Binding Damnation

    Chaos Sorcerer Lord - 110
    Nurgle
    Mask of Darkness

    5 Chaos Knights - 180
    Travel with Chaos Lord on Karkadrak
    Ensorcelled Weapons
    Slaanesh

    5 Chaos Knights - 180
    Travel with Daemon Prince
    Cursed Lances
    Khorne

    15 Chaos Warriors - 300
    Hand Weapons & Shields
    Nurgle

    10 Marauder Horsemen - 180
    Javelins & Shields
    Undivided

    Chaos Warshrine - 170
    Undivided

    Godsworn Champions of Ruin Battalion - 180
    - Chaos Lord on Karkadrak is the Hero to be able to fight in the Hero phase

     

    You've basically swapped in 40 Marauders for my 15 Warriors (probably smart but I like the Warriors models and don't have any Marauders); swapped in Demonfire Rift, an extra CP, and a Chaos Lord for my Daemon Prince; and gone with the Godswrath instead of Godsworn Batallion.

     

     

     

    Regarding Marks: I plan on keeping the Nurgle Warriors near the Nurgle Sorc Lord and the Undivided Marauder Horse next to Undivided Be'Lakor.  I went with Nurgle on my Warriors because I like the Warshrine buff better and hopefully they will get reroll to hit & wound from Daemonic Power.  For my Marauder Horsemen I went Unmarked because I want to run them near Be'lakor and the Warshrine buff is great.

  7. 37 minutes ago, Neverchosen said:

    So does that mean the rule that I posted does not currently apply to any unit?  I cannot find a single unit that contains a damned legion in its warscroll.

    Sorry for harping on this rule,  I just really want to run a Gaunt Summoner in my Ravager list.

    You can have a Gaunt Summoner.  Ravagers, Cabalists, Despoilers, & Host of the Everchosen are all types of Damned Legions.  However "Everchosen" is not a Damned Legion.

    dl.png

    • Like 1
    • Thanks 1
  8. A nice improvement to the Knights would be to simply let them use the Lance on the charge and the Ensorcelled Weapons afterwards.   That's how Knights would actually operate anyhow: charge in with the Lance, drop it, pull your Ensorcelled Sword and fight on.  Hell, the sculpts are even modeled that way with swords in scabbards and lances in hand.

     

    Maybe if that was too strong you could charge with the Lance once per battle (then it breaks/is dropped)

    • Like 5
    • Thanks 1
  9. Just now, velocitydog said:

    I think it works as follows.  I charge a unit with two demon princes and Lord against a unit that's already engaged with a unit of my knights. The DP's (because they're DP's) and Lord (Helm) go first and then I would get to select my first "normal" unit ( nights) of the combat.  Without DP's and Lord charging I'd just get to go with the knights. 

    Gotcha, I didn't (and still didn't) see anything about knights in your question.

  10. 47 minutes ago, velocitydog said:

    If so that means a list with 2 DP's and a Lord with the Helm [of Many Eyes[ would get to attack with four units before the opponent (assuming anything was left) gets to pick a unit to fight.

    Why is it 4 attacking units and not 3?

  11. 4 minutes ago, Charleston said:

    The remaining 90 pts still bother me a bit. I concider either a bonus CP or to take the Cronomantic Cogs for the bonus movement and charge. 

    Or you could get 5 more horse with some Marauder Horsemen.  They can do a bit of ranged rend dmg, with Javelins, and can act as a screen for your more expensive units.

    • Like 1
  12. Thanks @Kurrilino thanks for your response.

    9 hours ago, Kurrilino said:

    DP and Belakor are useless as it gets.  Especially Belakor with his random roll 1 time per game ability.  We are talking 450 points here.

    For any reason Despoiler are played more efficient without their "core pieces" The only reason to play Despoilers is the Diabolic Mantle.

    Why do you not like the DP & Be'Lakor.  It seems like the theorycrafters in this thread like them and there has been at least 1 Battle Report in this thread talking about how great the DP did.  Particularly the Bloodslick Grounds CA.  I understand that games are often decided in the first couple turns so Be'Lakor's ability seems pretty good.  Be'Lakor also provides 2 dispels.

     

    9 hours ago, Kurrilino said:

    You also invested in Ruinbringer without maximizing the return for the investment.

    I actually have the other Batallion (Godsword Champions of Ruin) that lets the hero (Chaos Lord on Karkadrak) fight twice.  I considered Ruinbringer, but since folks of complained a bit about the knights and fawned over the Chaos Lord on Karkadrak I decided to go that route.

     

    9 hours ago, Kurrilino said:

    As example we could get 10 Knights and a Chaos Lord who has by far the best command ability. Charging  10 Lances Knights with "Knights of Chaos"

    and "Spurred by the Gods" means 40 attacks -2 rend and max 80 wounds plus charging mortal wounds. Now the Sorcerer with reroll hits and wounds says "Hi"

    This combo does seem nice and the Chaos Lord does have a great ability but I'm concerned about a Chaos Lord & Chaos Sorcerer Lord hampering the mobility of Knights.

     

    9 hours ago, Kurrilino said:

    And while we are Nurgle, why not bringing the Harbinger and Lord of Flies to make the warriors really annoying but hey we have command points to spend.

    Harbinger seems nice for sure (but the Warriors already have a 5+ MW FNP from their shields & hopefully a 6+ W/MW FNP from the Warshrine).  I'm not to smart on the various units but I think you mean Lord of Blights with the Plague of Flies Command Ability?  It seems ok too but, since I only have 15 Warriors the effect is only a -1 to hit from shooting (instead of -2 hit from shooting & -1 to hit from melee).  Lord of Blights seems more suitable for a 40 block of Marauders.

     

     

    Again, thanks for your thoughts and I've never played a game of AoS so I'm the ultimate Armchair Quarterback ;)

     

     

  13. 14 hours ago, Gistradagis said:

    Seeing some Despoiler lists but people are running them with only 1 DP? Isn't that a bit of a waste? I was trying to make a list using the new StC as a core, and got something like this

    I'm new to AoS but am building an StD army and this is what I've come up with so far.  It's similar to your list but fits a Warshrine in.  I'd love some feedback.

    2000/2000
    122 Wounds
    5 drop
    Despoilers

    Godsworn Champions of Ruin Battalion - 180
    - Chaos Lord on Karkadrak is the Hero to be able to fight in the Hero phase

    Daemon Prince - 210
    General
    Paragon of Ruin
    Hellforged Sword
    Diabolic Mantle (D3 Command Points at start of game)
    Khorne (for Bloodslick Ground)

    Chaos Lord on Karkadrak - 250
    Battalion Hero
    Helm of Many Eyes (attack first)
    Slaanesh

    Be'Lakor - 240
    Undivided (obviously)
    Whispers of Chaos

    Chaos Sorcerer Lord - 110
    Nurgle
    Mask of Darkness

    5 Chaos Knights - 180
    Travel with Chaos Lord on Karkadrak
    Ensorcelled Weapons
    Slaanesh

    5 Chaos Knights - 180
    Travel with Daemon Prince
    Cursed Lances
    Khorne

    15 Chaos Warriors - 300
    Hand Weapons & Shields
    Nurgle

    10 Marauder Horsemen - 180
    Javelins & Shields
    Undivided

    Chaos Warshrine - 170
    Undivided

    Here's the plan

    SETUP
    - Be'Lakor takes the Marauder Horsemen
    - The Chaos Sorcerer Lord takes the Chaos Warriors
    - The Daemon Prince takes a block of knights
    - The Chaos Lord on Karkadrak takes a block of knights

    MORE OR LESS FIXED BUFFS
    - The Sorcerer Lord buffs the Warriors with Daemonic Power & the Nurgle Aura
    - The DP's Knights get to re-roll 1's on hit and get +1 to wound from the DP's Khorne Aura
    - The Karkadrak's Knights get exploding 6's (and re-roll charge and get +1 to hit from Karkadrak's CA)
    - The Marauder Horsemen & Be'Lakor don't have to worry about Battleshock from Be'Lakor's Undivided Aura
    - Almost everyone hopefully gets the 6+ W/MW FNP Save from the Warshrine

    MOVEMENT CONTROL
    - DP uses Bloodslick Ground every turn
    - Be'Lakor locks down a nasty enemy at a key time with his The Dark Master ability
    - Be'Lakor slows down some horde unit with Whispers of Chaos

    FLEXIBLE BUFFS
    - Chaos Sorcerer lord is free to pass around Oracular Vision if anyone is in range (otherwise he can cast it on himself or use it on the Warriors if they drop below 10 models)
    - Warshrine will typically cast the Undivided Prayer on the Karkadrak, Knights, Warriors, or Marauder Horsemen (depending on who needs a little umph)

    GAMEPLAN
    - The Warriors anchor some central objective
    - Karkadrak, DP, & Be'Lakor (along with their retinues) are 3 fast, mobile, prongs
    - Karkadrak team and DP team should be able to do some damage, especially Karkadrak on the charge
    - Be'Lakor team should be able to harry enemies with Javelins and Feigned Flight rule

    CONCERNS
    - No Endless Spells (could get Darkfire Daemonrift if I pulled 5 Marauder Horsemen)
    - Maybe not enough "good" Command Abilities to warrant the Diabolic Mantle?

     

     

     

  14. What do you guys think about this as a basis for a 2000 pnt army.  Still finalizing spells and marks.

     

    Also considering pulling 5 Marauder Horsemen for Darkfire Daemonrift.

     

    Also could combine knights to reduce drop count.

     

    2000/2000 Despoilers

     

    Godsworn Champions of Ruin Battalion - 180

     

    Daemon Prince - 210

    General

    Diabolic Mantle

    Khorne

     

    Chaos Lord on Karkadrak - 250

    Battalion Hero

    Helm of Many Eyes

     

    Be'Lakor - 240

     

    Chaos Sorcerer Lord - 110

     

    5 Chaos Knights - 180

     

    5 Chaos Knights - 180

     

    15 Chaos Warriors - 300

     

    5 Marauder Horsemen - 90

     

    5 Marauder Horsemen - 90

     

    Chaos Warshrine - 170

     

  15. 5 minutes ago, Atelus said:

    New to the forum and am mainly a Tzeentch player, but finally got a 2k point game in with the Slaves I picked up on release. Just wanted to try it out since it sounded fun. 

    Despoilers
    Daemon Prince
    -Armour of Tormented Souls
    Chaos Lord on Karkadrak 
    -Helm of Many Eyes
    Chaos Lord on Karkadrak
    Chaos Sorcerer Lord 
    -Whispers of Chaos

    Chaos Warriors x 15
    Chaos Warriors x5
    Chaos Knights x5
    Chaos Knights x5

    Chaos Warshrine
    Eightfold Doom-Sigil 

    Godsworn Champions of Ruin battalion

    Think that was the whole thing. Played into Slaanesh with 90 daemonettes, Syll'Esske, The Masque, an Enrapturess, a bunch of Seekers, I think a Viceleader, and some Fiends. Was fun running kind of a lower model count, elite army into such a swarm, got to pick up lots of models. Was curious how tanky an army like this would be; I'm running Tzeentch marked, which I think is the weakest mark for the most part but... I'm a Tzeentch follower through and through, and the rerolling 1s on saves in the places I didn't get full rerolls was nice. The chance to ignore spells actually came up a lot but I failed the roll every single time which was a little unfortunate. The Chaos Lords on Karkadrak are so beastly; they didn't always have amazing turns output wise, although whenever the Sorcerer Lord was able to give one rerolls on hit and wound it was pretty vicious, but man do they just survive and get work done. The one with the Helm that was also leading the battalion killed The Masque and a Contorted Epitome that he summoned, so I got to roll on Eye of the Gods twice which was really fun. He got +1 to attack to his sword and summoned a unit of pink horrors.... wish he'd done that today now that Horrors are actually really effective even outside disciples 😜

    Doom-Sigil was alright, it consistently gave basically every unit I had the additional attacks and the buffer during my opponents turn was nice but didn't feel amazing exactly. Kept kind of wishing it was something else, but this was just my random thoughts after one game. Ended up losing due to a very small positioning error that kind of set all my movements back 1 turn, and the Gifts from the Heavens or whatever it's called scenario was not kind to me with its objective locations. 

    I really like the Daemon Prince but his effectiveness when I've used him seems to swing really wildly from game to game. I've had him just rip apart everything that comes near him in some games ,or do basically nothing. In this one he charged into Syll'Esske, did like 5 wounds really quickly, then spent like two more full rounds just wildly flailing and doing absolutely nothing haha. 

    Just my random thoughts from the game I played, I'm really hyped on both my factions right now and don't have many people to talk to. Huzzah for the internet. I had a super good time with it, I love my Disciples but it was kind of nice to just play a really resilient, hard hitting melee army rather than my usual wacky spell-based shenanigans. 

    Cool thanks for the write-up.  There is a lot of negative chatter about the Warriors going around.  Can you comment on their effectiveness (and on the Knights as well).  I'm basically got the SC Box and am getting started.  Happy to hear the Lord on Karkadrak is working out.

  16. On 1/10/2020 at 11:04 AM, whiskeytango said:

    guys, i'm having a hell of a time coming up with a 1000pt list for StD. Can you help me out here? 

    Assume i have access to anything, and am open to any composition.

    Ya, I thought I had a bit of a list around the SC Box but the following list is 1010 points...

    Chaos Lord on Karkadrak

    Chaos Sorcerer Lord

    5 Chaos Knights

    15 Chaos Warriors

    Chaos Warshrine

     

     

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