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Marcvs

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Posts posted by Marcvs

  1. 8 minutes ago, Sarouan said:

    Mordheim is the living proof that a game doesn't need to be balanced or have "good rules" to be played and loved.

    Last year we ran a Mordheim campaign at my club. The problem we had was not about balance (we policed ourselves a lot) but about the incentives structure about the game: consequences are brutal so you don't want to risk your leaders (I *could* charge jumping down a building but why would I??) + "winning" a scenario is not that beneficial compared to just surviving it, so basically our games were just a little scrap among our henchmen until one side had the option to withdraw and inevitably took it.

    The parts before and after the games were the best part of our experience, so ultimately most people lost interest in actually playing.

    • Like 1
  2. 12 minutes ago, KarrWolves said:

    when you choose to take a double turn, you give up your opportunity to pick a battle tactic for the turn"

    I would wait to see the actual rules before applying any textual interpretation

    • Like 2
  3. 1 hour ago, Chikout said:

    There's a weird problem in Warhammer. People largely treat the rules as sacronscant, but will happily carve expensive models into pieces. I've always found this weird.

    1) I can carve my expensive models into pieces alone at my hobby desk, whereas I need another person to play a game.

    2) this requires an agreement on which version of the game to play

    3) in my anecdotal experience, it's much easier to find a game playing what is (right or wrong) considered the standard way to play

    • Like 5
  4. 16 minutes ago, Sigmarusvult said:

    to be able to score them. Imo fighting for objectives is enough, we don’t need extra challenges.

    they mentioned a "modular" rules system so maybe we're (finally) getting a "casual version" without battle tactics and other stuff, and a "tournament" one with the added seccondaries. After all, the lack of a "casual battlepack" was a common critique to 3.0

    • Like 2
  5. 1 minute ago, Skreech Verminking said:

    I kinda find it quit funny how people are currently considering armies that get supported in old world to also be armies that get the axe.

    can’t wait till all those just announced darkoath unit get axed a month later😂.

    (you guys get how stupid this sounds right?)

    yeah, that sounds stupid. it's also the first time I read this argument.

    it's minis, not armies: the new Darkoath stay in AoS, the old ones go to ToW. Therefore (right or wrong, at least, legitimately) seeing current AoS dwarves in ToW is taken as a sign that they are going.

     

    • Like 1
  6. 2 minutes ago, The Lost Sigmarite said:

    I’m happy because double turn is taking a big warranted nerf.

    yes, but again using the "pity victory points" approach that they used for balance in 3rd ed (like, giving new easy battle tactics to struggling factions). So you might still get crushed by a double turn*, but hey you'll win on points.

    *my problem with the double turn is only that it makes me sit without doing much for 1 hour+ not about the actual impact on the game

    • Like 3
  7. 2 minutes ago, Snarff said:

    I still think Battle Tactics are not necessarily a bad thing. It's the same thing with the 2nd edition Warscroll Battalions, with the faction-specific ones are completely out of whack between factions.

    apart from the balancing problems (fully agree) my issue is also with out they break the flow of the game (the "start of hero phase" phase is the worst moment in the game for me) and impact how you build and think about your army -that is, as a tool to score 5/5 battle tactics first, and only second about fighting a battle.

    • Like 5
    • Thanks 4
  8. the trailer has nice moments (not the janky stormcast movements) but I feel very disappointed in terms of story progression. This could have been a trailer for 2nd ed.

    I am kind of relieved that "new" stormcast so far look very similar to the old ones. ALthough that's boring, it means I can just kitbash them with my already vast collection -then again, I'll surely pick up the stormcast half of the box cause there's like a queue of clubmates who want the skaven part.

    Weridly, the choice of not showing any actual mini for 4th ed has put all the emphasis on rules, which is generally not what makes people excited. I am curious to see what they do. Everything I want is for the game to be more fluid and play faster. The second point could be achieved by actively supporting smaller points games, but Spearhead (i.e. combat patrols) is a very different beast: it's good if you only play rarely or play multiple armies, but if you play semi-often and only play one army, it gets stale super quickly.

  9. 1 hour ago, SG Warhound said:

    Singapore Warhound

     

    SCE?

    Who asked?

    They are too dangerous.NotSafeForLeak.

    They are tremendous!(Just seems like WHFB?)

    They’ll be the best in GW history.

    So……

    The wings are coming!

    4E56D246-20FE-4EE0-90CF-4F8490318D27.jpeg

    Thunderstrike Prosecutors (the wing topper seems very similar) or knight azyros/venator I'd say

    • Like 3
    • Thanks 1
    • LOVE IT! 1
  10. 19 minutes ago, Kronos said:

    What do people Think we’ll see next week if indeed the Dwarfs are next. I’ve heard Rumours of a King/Lord on Shield Bearers and a Lot of Murmurs about the Tank that was never released. I’d like to see the White Dwarf return with a table top worthy miniature (my biggest pet hate that he was always in fancy dress). Can’t wait to see the Dawi return. 
     

     

    Mostly, I would like to see a roadmap for the Core Factions just to have an idea of the pacing that they are planning for TOW

    • Like 2
  11. On 3/13/2024 at 4:14 PM, Vakarian said:

    How are you planning to play the grandest army in the Old World? 

    After fleshing out my Wood Elves army I am starting an Empire project because the army seems rather weak :D (so my clubmates will stop complaining about my Wood Elves)

    I always like to tackle new army with some sort of hobby-theme (not just lore theme) and here I am trying to use mostly kits from hisotricals or alternative very posable/intercompatible ranges (Frostgrave/Oathmark/Forgotten World). The units I like most are pistoliers, flagellants, mortars, and the War Altar, so I am pretty sure it will be a disaster on the tabletop, but that's the point. Here's a few things I have built so far:

    Spoiler

    Flagellants

    IMG_20240306_185625.jpg.c29c640ef71c30417fe54e505745960a.jpg

    IMG_20240306_185618.jpg.09585fb2c0815df346d6a6bf90308503.jpg

     

    Pistoliers

    IMG_20240308_210544.jpg.b02bf34db883291a0fed435c9061f111.jpg

    Greatswords

     

    IMG_20240311_101502.jpg.f653a4585117b73d47b2367f0361b772.jpg

     

    • Like 2
  12. On 3/13/2024 at 4:14 PM, Vakarian said:

    Hello, fellow Landsknecht aficionados! With thanks to the mod team here for opening up an Old World sub forum, let’s start tossing around some ideas for Empire lists and tactics. Has anyone been able to play a game yet? Just theorycrafting still? 
     

    Me, I’m just excited to put a Grand Master on a Demigryph and see what he can do along with his buddies on demis. It seems like Empire cavalry could be quite good and fun to use in Old World. 
     

    I’m still thinking through how to use state troops, but spears and shields on the main block with halberdier detachments (and maybe some classic archer screens) seem solid. Captains might be a must to keep Panic at bay. 
     

    How are you planning to play the grandest army in the Old World?

  13. 19 minutes ago, TrawlingCleaner said:

    I'm sure they'll make it clearer soon but I do wonder how they'll make the Darkoath supplement work as it is they have:

    Warqueen

    Cheiftain/WH event exclusive Split-eye

    Theddra Underworlds team

    Gnarlspirit Underworlds team

    Darkoath Savagers

    New:

    WH+ unit

    Chieftan on mount

    Horsemen

    Mauraders

    Wilderbeast

     

    That doesn't really seem like much to me? Like outside of the Wilderbeast, I can't see the army doing any heavy lifting.

    I'm guessing they might allow a few specifically undivided StD units to join a Darkoath army, maybe something like:

    Centurion Marshall

    Ogroid Myrmidon

    Ogroids

    Fomoroid

    Mindstealer Sphrinx

    Furies and Raptoryx

    Warshrine

     

    The distinctly Undivided units that also aren't "Core" to the StD army?

     

    Maybe it's me misinterpreting, but I don't think the "Darkoath supplement" will be a separate "army of renown", let alone a "battletome". Instead, I always imagined it would just be similar to the Ironjawz supplement, maybe with some additional stuff or modifying existing warscrolls but nothing more.

    • Like 6
    • Thanks 1
  14. 8 hours ago, Milford said:

    Thanks for the reply @Lord Krungharr. Could you expand on your suggested approach? That each of the four models should have a small flat magnetised base, then (i) (for AoS) all of these attach to the magnetised 90mm round, and (ii) (for TOW) each crew member attaches to a 25mm square and the cannon to a 75x50?

    I did have this in mind, but it will be a pain trying to get the mini flat bases and the proper bases to look seamless together.

    My suggestion would be to magnetise only the cannon (much easier to hide the magnet). Crew members are essentially optional in TOW so you can glue them on the AoS base and in case kitbash two more to glue on the TOW one

    • Like 1
    • Thanks 1
  15. Finally manged to get another game last night (at the low cost of only sleeping 5 hours), 1500pts of my Winter Court Wood Elves vs my mate's Ogors in the Watchtower. We were using 2d terrain as we were at my mate's place.

    Another very enjoyable game, going longer than the previous ones (barely below 3 hours) due to it being very balanced until the end. Main thing I learned: I have to hide my Treeman when a cannon is around :D other than that, 4 Tree Kins were a proper anvil and I was happy to have tweaked my list to give my opponent a more "engaging" experience as opposed to the "pure" Wood Elves guerrilla. On the other hand, my lvl 4 skirmishing wizard was devastating and frustrating: my opponent had no magic and I blocked him from charging 3 or 4 times by summoning a forest in front of his Ironguts+Tyrant+BSB block. In the end I won by 400 points (of which, 200 due to the Watchtower).

    Here's some bad pictures of the game (terrible lighting)

    Spoiler

    IMG_20240306_211240.jpg.648a5769cb2c0f8510374a7303d01b90.jpg

    IMG_20240306_213827.jpg.38b37b6c5c6f76f63e9f8029df29aa93.jpg

    IMG_20240306_233855.jpg.6b407875c50edabb2d4b8ccec4379ad8.jpg

     

     aaand the minis I added to my army in the meantime: the best part of the game, in fact, was that for the first time I was able to field a fully painted army 🥳

    Spoiler

    Some kitbashed crazy deer boys

    IMG_20240220_201737.jpg.d07bdaeea166f8cd43afc1505d1cd94d.jpg

     

    5 Deepwood Scouts (from Kings of War Norther Alliance)IMG_20240306_063058.jpg.65487b8cc424865ae65dcc0fa288aa99.jpg

     

    a kitbashed Spellweaver/Spellsinger on Elven Steed

    IMG_20240301_182033.jpg.a85cf138d0d3cb428abe12e86394a84f.jpg

     

    and 4 recycled "Tree" kins (formerly Free Folk Giants from ASOIAF, fitting perfectly on 50mm and size-wise)

    IMG_20240228_183315.jpg.9cf25be4c1adc678de97968b086ae1a8.jpg

     

     

     

     

    • Like 8
    • LOVE IT! 1
  16. 10 minutes ago, Glutos said:

    This looks pretty good ib my eyes, only one faction in the red!

    and the weirdest thing about this is that, just when the game is at its most balanced*, we're just about to hit the big RESET button

    *according to the targets set by GW itself

  17. 53 minutes ago, Skreech Verminking said:

    and while some models are slightly bigger them tow equivalent, it still works astonishing well 

    also, what's the "baseline" size of TOW? For instance, I am a new player with no pre-existing collection. What's the baseline Wood Elf size since I literally cannot buy an official one? :D

    as an aside, I am also generally not too bothered by different sizes as long as the difference is not huge: in my little personal experience of moving around Europe, my best friend from uni is 1.55m and the guy who stole my spot on the volleyball team was 2.06m (lanky ****** :D ) and they are both human, I think.

  18. 4 minutes ago, Skreech Verminking said:

    chaos warrior.

    a faction that has gotten a full updated range in the last 2-3 years and is just getting its next update for their marauders

    I have zero ideas or guesses as to the relationship between AoS and TOW, but the fact that chaos warriors have an update range, now including marauders, allows TOW to differentiate them by claiming the old ranges

    • Like 1
  19. 16 minutes ago, JackStreicher said:

    image.png.aa2ca96cae71ea38f9e82082b191eb04.png

     

    and I don't have children. Kudos to everyone managing to stay in this hobby while having children :D

    I've got a daughter (2.5 years old) and it's different but doable :)

    taking your comment for way too serious a reflection on our hobby and having children: in the context of having a little one in the house, I am actually incredibly happy of having switched from my previous hobby (videogames) to playing and painting minis. a) we have a "0 screens as long as we can hold" policy, so it's actually easier to engage with my hobby than it would have been if I had stuck with vidogames; b) it's a creative hobby that I can actually share with my daughter already (I have bought and primed some big plastic dinosaurs for her and she's joining me at the painting table quite often these days); c) working in a office job, I've never been a great craftsman, but the stuff I learned through the hobby has made me comfortable in designing and realising a small cardboard spaceship for our little astronaut last carnival :)

    end of the parent section, lol

    • Like 6
  20. 17 minutes ago, CommissarRotke said:

    Stormcast feel like they're going to get another Spearhead that doesn't include a named character,

    maybe the SCE spearhead (as in, the format equivalent of Combat Patrol) is the content of that box minus Yndrasta

  21. 24 minutes ago, GhostShark said:

    Similarly, "not for the foreseeable future" only means that they won't confirm that these armies are coming until they officially announce them. GW doesn't discuss what armies they're releasing in the future.

    Seems that they violated such a rule by saying that Cathay was coming to The Old World then. And, exactly because of this deliberate choice of secrecy/obfuscation I feel people would have been justified in thinking: well, they are saying that these 9 factions are coming to the Old World initially, but they also stated explicitly that Cathay is coming, so it's just that they will announce it later (as you say, when they officially announce them). Now, they are (again) discussing unreleased armies, stating that they are not coming "for the foreseeable future".

    To me, an honest interpretation of what "not for the foreseeable future" means is just that we have no idea. It could mean that they will be announced in a couple of months, or that they will never come.

    • Like 3
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