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Skelebags

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Everything posted by Skelebags

  1. You get 1 for each hero, you also get 1 for each LIEGE(keyword), which is basically just the liege-kavalos, arch-kavalos, and katakros. So the Liege-Kavalos actually generates 2 RD points on his own.
  2. It's the way the rez rules themselves are worded. You either heal a damaged model, or bring back models with a combined wounds characteristic up to what you heal. So the boneshaper either heals a model 3 wounds, or brings back models with a combined wounds characteristic of up to 3. Stalkers have a wounds characteristic of 4 and morghasts have 6, so only the harvester on his d6 heal can bring them back.
  3. Based on what some of the articles have said, it is intentional. Makes mortek really hard to shift.
  4. I'm thinking about skipping them, you get +1 to wound, but you lose out on the exploding 6s, or 5s under the spell.
  5. What are people's thoughts on the Mortal Contracts spell from the lore in the book? It lasts the entire game, and it doesn't say you can't cast it on the same unit more than once, only that you can only put it on each unit once per hero phase. So if you cast it on a unit turn 1 and turn 2, does that mean if that unit does 1 wound to an Ossiarch unit, you roll 2d6 and each 3+ is d3 mortal wounds? If so, that could be really irritating on big monsters and such. 18" range is a bit of a downside, though, but Arkhan can mitigate that somewhat.
  6. If you go deathrider heavy I don't think the harvester is the best recursion, although it does still hit like a truck. To bring back a single 3 wound deathrider, the harvester needs to be next to a 5+ wound model when they die, roll a 4+ into a 5+. Or if it's a 10+ wound model its a 4+ into a 3+, with a 6 giving You 2 dudes back. Dropping the harvester I think gives you room for the batallion, and if you can squeeze a boneshaper in there you can give him the relic that lets him heal a 2nd time on a 4+, giving you potentially 2 dudes back a turn.
  7. This makes me think that at least one squad of deathriders might be a necessary thing.
  8. You may need to go on your appstore and force an update
  9. You can rez stalkers and even morghasts with the harvester, it's just very difficult. It's in the battletome right above the list of lore spells. On the AoS app ^-^
  10. In the GMG review video, you can read this part. Basically it says that you pick a legion keyword for your army, every OSSIARCH BONEREAPER (caps to show keyword) gets the legion keyword unless they already have a keyword. It works out as you can take the named dudes in any legion, they just don't get any of the legion bonuses unless you picked Mortis Praetorian.
  11. I feel like morghasts actually manage to find a niche in Ossiarchs that just isn't as useful in legions. Like people have previously mentioned, they are the only Fly you get outside of "move like fly" on stalkers, nagash, and arkhan, and they give themselves the 6+++ thanks to the hekatos keyword. In petrifex, they can be damn hard to kill and can soup up their output with extra rend if they need it. In stalliarch harbingers become even more of an early game threat thanks to run and 3d6" charge, add in that +3" movement and you've got an average melee threat range around 24"-25". Throw in the battalion with stalkers in and your harbingers get to add an extra 6" to that on turn 1. Ivory host lets them hit more accurately without requiring much in the way of support, but you do sacrifice some survivability for it. So while they didn't get any actual changes to their warscroll, and stalkers and immortis are damn good, I'd say morghasts are more worth their points in this book and are different enough from our four-armed friends to be a viable option.
  12. If you were supposed to be able to buff the attack characteristic of those shots, I would think they'd word it as "this profile can only be used once per battle" and not "you can only make one cauldron of torment and one cursed stele attack per battle". But hey, it's GW.
  13. I'd actually assume that it means both, you can only make one attack with the profile, regardless of it's attack characteristic, and once you do it that one time you can't do it again.
  14. Rereading it I found the part where it says the two special shots can only make one *attack* per battle, so I don't think it works, sadly ;c
  15. Yes, the +1 save part is only mortis praetorian. Honestly the fact that the banner bearer makes supreme lord affect everything wholly within 36" is pretty damn good.
  16. You can put anyone in any legion, but if they already have a legion keyword they don't get the one you pick. Effectively, Katakros, etc. can be in any legion, they just only get the legion bonus if you pick Mortis Praetorian.
  17. I'm with you that massive mortek squads is likely not as great as it sounds. The extra rend the swords have makes them a really tempting choice in petrifex where you can bump them to -2, pretty much every other battleline in the game has at best a 6+ against that unless they can ignore rend. I'm probably going to go with at minimum 2 mortek guard squads, sizes depending on points, and try and squeeze in a harvester whenever possible to amp up that survivability even more. Bubble the harvester with 1 or 2 layers of morteks, and your opponent has to chew through a 3+ rerollable, a 6+++ shrug, and then if they do kill any mortek, on a 4+ the harvester just pops a new one right back into the squad. Arranging them like this does limit the harvester's offensive ability but its a tradeoff. The harvester hits like a truck on its own anyway, as far as I can tell the spike fists are just better, ossiarchs have so many sources of +1 to hit that getting another one against 5 or more models is kinda pointless compared to 6s to hit doing 2 mortal wounds instead of normal damage. I agree that trying to fit all the puzzle piece characters and units into a list that works together is difficult given the points costs.
  18. Unfortunately Arkhan's Command Ability is now once per hero phase. Also, Vokmortian's spell specifically says its range is unmodifiable. Sad for no 1/3 to kill anything from 7" away ;c But I guess that would be a little too much, anyway.
  19. In its defense, the 2 special shots are once per battle.
  20. By looking closer at the crawler, I've answered my own question. Both of the special shots are one attack per battle.
  21. They tank wounds and mortal wounds, so they can save you from MW heavy armies, too I think their usefulness depends very much on matchup. There will be armies they really shine against whereas stalkers are pretty much always good but I think the guard will definitely have their uses. EDIT: Their command ability can also be really clutch for denying your opponent better pile-ins or making sure you can wrap an enemy unit.
  22. Looking at the Crawler, it says don't use the attack sequence for *an* attack made with the two special ammo types. Am I right in interpreting that as meaning if you give the crawler +1 attack with the Endless Duty command ability (it says you can use it in your shooting phase and it doesn't call out melee weapons) you would basically just do the special shot twice?
  23. Also, it says every Ossiarch Bonreaper model (which now include Nagash and Arkhan once you add them to the army) get a legion keyword keyword if you pick a legion, unless they already have a legion keyword. Neither Arkhan nor Nagash have a legion keyword, which means they get the legion bonus of whatever legion you run. Nagash gets a 2+ save in petrifex.
  24. I'm hoping to run Katakros as much as possible because I love his model, so I'll most likely end up using Mortis Praetorians. Whenever I can't fit him in the list or fancy a change, though, Null Myriad or Petrifex sound like fun. Stalliarch lord look like they shake up the playstyle quite a bit, too. That run and charge is army wide and makes those morghast harbingers pretty scary.
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