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Zappgrot

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Posts posted by Zappgrot

  1. 10 hours ago, Strijkijzer said:

    Hi Guys,

    I'm going nuts here. I cannot for the life of me figure out how to connect the Shaman platform to the main platform. The manual is so poor, I cannot make it out. i've tried pictures and youtube, but cant find anything.

    Does anyone have pictures of how it works? anything? Maybe a tip of some sort?

    Thanks a million.

    Theo

    I feel you,  I really do. It just makes no sense.  I have 4 of them and i am prettys sure i never managed to do it correctly even whit help form a video.  It's just a badly designed part of the kit. 

  2. 6 hours ago, swarmofseals said:

    They only get a champion if you take a unit of 3. This change was added in the errata.

    They are good but they aren't even close to OP and certainly not the most OP unit in the game. The kind of ranged damage output that you are quoting can be topped by quite a few other warscrolls in the Cities book alone. 

    Ah thank god.  Cause that was  broken 

  3. 11 hours ago, Maddpainting said:

    For those that dont know, they are 50pts when in units of 3, the have a few shots, here is the warscroll. They can be battleline as well (important part)
    https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_scourgerunnerchariots_eng.pdf

    This is the bases of the list (some extra points for w/e)

    LEADERS
    Black Ark Fleetmaster (60)
    - General
    UNITS
    3 x Scourgerunner Chariots (150)
    3 x Scourgerunner Chariots (150)
    3 x Scourgerunner Chariots (150)
    3 x Scourgerunner Chariots (150)
    3 x Scourgerunner Chariots (150)
    3 x Scourgerunner Chariots (150)
    3 x Scourgerunner Chariots (150)
    3 x Scourgerunner Chariots (150)
    3 x Scourgerunner Chariots (150)
    3 x Scourgerunner Chariots (150)
    3 x Scourgerunner Chariots (150)
    3 x Scourgerunner Chariots (150)

    You could get some cheap 70pt units to screen as well

    12 units of 3.

    Unmod hits of 6 stops the attack and deal D3 MW's for the Harpoon

    Vs 4+ and 5+ without any Re-rolls

    12 High beastmasters chariots

    24 Harpoon: 2+/3+/-1/D3 = 20 hits (4 6's to hit) 16 hits turns into 10.67 wounds, -1rend.
    vs 4+sv: 5 wounds, a total of 9D3 wounds 18 wounds on average
    vs 5+sv: 8.89 unsave wounds (round to 9), total of 13D3, for 26 wounds

    48 Crossbow: 4+/4+/-/1D = 24 hits, 12 wounds
    vs 4+sv: 6 wounds
    vs 5+sv: 8 wounds

    Total: vs 4+ = 24 wounds
    Total: vs 5+ = 34 wounds

    24 chariots Scourgerunner Chariots

    48 Harpoon: 3+/3+/-1/D3 = 32 hits (5 6's to hit) 27 hits,  18 wounds
    vs 4+sv: 12 wounds, total 18D3 wounds for 36 wounds
    vs 5+sv: 15 wounds, total 21D3 wounds for 42 wounds

    96 Crossbow: 5+/4+/-/1D = 32 hits, 16 wounds
    vs 4+sv: 8 wounds
    vs 5+sv: 10.6 wounds

    Total: vs 4+ = 44
    Total: vs 5+ = 52


    Grand Total damage turn 1 shooting

    vs 4+ save:  68 wounds
    vs 5+ save:  86 wounds

    Note this is without vs Death saves, 3+ save, etc.. but you can reliably remove 2-3 units from the game, you can reliably kill 2 KoS turn 1 without trying, should be able to kill 3 (42 wounds in total for 3) just for some perspective.

    What do you think?

    What do i think? What do I think. I am thinking .Why the hell would you take them in uniets of 3. That's what i am thinking 

  4. 3 hours ago, Aryann said:

    How about not take it literally? It's a metaphor. Trying to explain replacing is wrong no matter who is being replaced. Last mention, promise - I'd rather they killed a white male superhero and started a BRAND NEW ONE minority hero than to replace him with 90% same powers but different skin color/sex. That's lazy, unfair and bad taste. Be original. Everything they can come up with is black Spider-man, Spider-Women and Noir Spider-man? Groundschool kid would have performed better if asked to create a new hero... 

    Edit:

    There is one Captain America - Steve Rogers. Doesn't matter who was put in his shoes, white or black. You're done with ideas how to continue his story? Kill him and create sth new you lazy writers. 

    Thing is lately there is a huge and visible shift to replacing whites whith blacks or women/minorities. Captain America, Hulk (Amadeus Cho), Spider-Man, Iron Man (Riri Williams), Thor (Jane Foster), etc...

    Yea but  making a new hero means you missing out on the existing fan base. When the replace a hero they arn't doing it cause they are lazy. They do it cause they are a business in the process of making money.  And good storytelling does not equal profit  Franchise do, And while not changeing the chracter at all might be even more profitable in the long run they don't know that for sure. They are just trying to ride the public trend, they do however know for damm sure that dumping a character costs them money.  Look at AOS, aos repalced fantasy and that pissed a lot of ppl off but they kind of brought some elements back to hook the old fans.  If they hadn't done that  even more ppl would have quite.  And while i loved fantasy. It just wasn't a game whit a profitable system for gw before they went completely online  so from a company lvl it had to go.  Sad but true. 

  5. 6 hours ago, shinros said:

    When I'm talking about sense, I mean the levels female Space Marines. My whole outlook is that companies don't give a flying monkies about representation, that's my stance and why I don't really care. Blizzard the company that cares so much about it seems to be okay with removing the witch doctor for China and banning a guy for campaigning for basic human rights. Wizard of coast are okay with changing a character's sexual orientation to appease china. To get money. 

    Hence why I see it largely as a farce. 

    This is true. Companies don't care about social change they care about money, But if we care  they will change to sell to our tastes. Gw might not care but if we all do they will still make more female models. 

  6. On 11/19/2019 at 10:56 AM, XReN said:

    Bonesplitters Orruk Arrowboys do 2 attacks each with a bow at 18" 5+ 4+ - 1

    They get 3rd attack for unit being 15+ models and they get rend -1 against monsters

    So 2 units of 30 will generate 180 shots, or 2 units of 20 in Kunning Rukk battalion that would allow 1 unit to shoot in the hero phase

    But I think @whispersofblood got modifiers slightly wrong. To achive 3+ 4+ they need to cast a spell on a double and generate 20 waaagh points. First is random, second is unlikely in the first turn. Maybe he is not aware of Kunning Rukk's restriction on unit sizes.

    But they also have a spell that makes unmodified 6s to hit cause 2 hits instead of 1

    The bonuses from the bigwaagh are in the combat phase

  7. On 10/30/2019 at 6:37 PM, heromaster said:

    Hey guys! Im wanting to start a 1000 points gloomspite gitz army for an instore tournament. any help or advice on this list? opponents will be DoT, Skaven and Slannesh!

    Loonboss on Mangler Squig
    Fungoid Cave Shaman
    20x stabbas w/ spear and shield

    20x stabba w/ spear and shield

    10x boingrot bounderz
    5x loonsmasha fanatics

     

    Thanks in advance!

    On a unit of 20 stabba's I would not bother whit spears. The  swords are better. Whit just 20 stabba's you will soon not have a third rank to attack whit.  Better to stick whit the swords  really.

    Thee loonsmasha's might also be a bad investment. Beacause slaanesh will let them strike in normal order. And that pretty much makes them useless. And skaven wil absorb the dammage and then kill them.  You could consider some sneaky snufflers to buff the unit you engae whit and a squigherd to hold a back field objective or be used as a suicide missile whit the buffs from the snufflers and the mangler.   

     

  8. 2 hours ago, Malakithe said:

    Against certain match ups, like Bonesplitterz and their lack of rend, they will be tough. But against armies with lots of rend and high damage I dont see a real issue. I think Ironjawz with the rend and high volume of attacks should do fine against them. Then you have monsters like the Maw-Krusha which will swat them away. A Stonehorn on the charge with all their rules could wipe out a unit of 20 Guard on almost just MW output alone. Cant rez when the unit gets wiped right? 🤔Also magic heavy armies should do okay as well...unless Arkhan is present lol 

    My iron jaws absolutly wrecked bonereapers.  Mostly because the bonereaper player did notkeep his lines clossed.  But the rend sure helps even more so if they are not playing elite´s Bonereapers seem verry tough but they are kind of slow and their buff ranges whit the exception of spells are kind of short

  9. 8 hours ago, Scurvydog said:

    You can reroll 1 time for free. The battalion requires 3 units of Mortek guard. In order for ALL of them to reroll in every combat phase per battle round, that would require 5 + the 1 free use from the battalion per battleround, just to keep that up on all 3 units. To generate that  you for example need a Liege, end another wizard, next to the wizard in the battalion, that is then 4 points and then the 1 more for having a battalion to guarantee all the 3 units of Mortek can reroll their saves, as the ability only lasts that single phase. 

    In that scenario you will not be doing anything else in your army, (unless you get a lot of rolls of 6 when generating points...). This is just for the Mortek alone, then people would assume they also have 7" move, as they can just command point that, and oh also 1 attack because the Liege can command point that, now we are up to 9 points used, oh and they Kavalos next to them can also do mortal wounds and pile in 6" and the OP stalkers can reroll charges... ok now we are at 11 points+ used... 

    See the point? That will not happen. Force the players to mark hard choices with those points. If you got some sneaky tactics, well kill the Liege or support heroes, then they have even less points to spend. Again I stand by it is complete nonsense to consider rerolling saves, or any other of the command abilities as constant. There are even armies around with units who can just pick out the Hekatos who is required to use an ability at all. 

    That is the cool thing about the points, it requires consideration and a plan. The opponent can also use this. If you engage the 3 mortek guard units in the example, well chance are low they will ALL reroll saves, unless they made no extra moves, no extra attacks or anything else in the entire army, in which case you should be doing pretty good against them, and be able to dicate the engagements on your terms. 

    Katakros hits home the theme of the army like a video game boss, namely a Dark Souls boss with all that entails, some people will never beat those games and ragequit, some people enjoy and adore them. 

    You do realise that  the the battalions ability is once per turn right. So you only need 4 points do all 3 units in both turns. And yea an army whit the battalion a liege and a wizard auto generates 4 points. So when ppl assume that they will always be up against re-rolls  they are right.  So engaging all 3 of the units is a stupid plan  thy will all reroll and grind you down. Because you will hurt all of them a little. Its much batter to smash one unit whit brute force trough the re-roles and actually damage one unit enough to  not get it restored in the next hero phase.  But on the other hand you are right no army not even the bonereapers can do all thier command traits it's not 40k So a clever player can overwhelm them still. . 

    Also mortal wound are a thing.  Bone reapers really don't like things that cause mortal wounds.  Spiders make them a bit sad.

     

    • Like 1
  10.  

    1 hour ago, Scurvydog said:

    People basically assume there are infinite discipline points for all units to have all abilities active at any time, all buffs up and all casts succeed and are not dispelled... Well that is a bit of a stretch is it not?

     

    28 minutes ago, Sleboda said:

    This needs to be pointed out over and over. It's not even limited to this discussion. People always gripe about a best case as if it's always in effect.

    But in this case ppl are probebly right.  if you take the gaurd battalion. You will generate  1pt per hero+ 1 point for the battalion so an absolute minimum of 2 and since you can use a re-roll for free.  You can always every game all day every single of your own battle rounds re-roll your saves.  So it might be that in this case it is correct to assume that they will act as if they have a 3+ rerollable save. 

  11. 4 minutes ago, JackStreicher said:

    * that can easily be resurrected

    * that have 3-X commandpoints per turn
    * that devolve into strong beatsticks

    Rerolling a 3+ save equals ~88% dmg mitigation.

    Whit the death save and the harvester you go up to 98% dmg mitigation.  And then stuf gets resurrected. That is insane.  I wonder if gw will ever learn that they should not create armies that can stack dmg mitigation buffs.  Even if it isn't strong because the make the combo hellishly expensive it's just booring 

    • Thanks 3
  12. 3 minutes ago, Overread said:

    I think that Harvesters will get an FAQ/Errata update so that only one can ping its ablity on a fallen warrior at a time. The combo of two or three being able to resurrect from the same dead model at once is somewhat broken and also a mechanic structure that GW doesn't often use. 

    Also form what the mechanic is supposed to represent it makes no sense  

  13. 13 minutes ago, Scurvydog said:

    Someone explain to me why the sky is falling due to 4+ save 1 wound infantry for 13 points, who CAN get reroll saves by using a CP? We already have sequitors for example, who are the same cost per wound and can reroll saves at any point they chose. Mortek guard can go to a 3+ save, but so can many other armies.

    Eels with 3+ unrendable saves to screen the entire army? Witch aelves with 5++ rerollable? Hearthguard berzerkers who can fight twice, get 3+ saves and 4++?  Saurus guards can get 2+ saves and rerolls form a priest. Plenty of "unkillable" infantry going around. Just sounds like a case of bringing the right tool for the job. I

    played against our resident Slaanesh player a few times, and he blended petrifex mortek guard just fine, with mortal wound output and keepers fighting first 2 times wich results in  8 attacks (due to sash)  with rend 2 and 5 damage, possibly 5 mortal wounds, possibly exploding hits. Just see the battle reports in the Reaper sub forum here as well, you will see examples of how the high mortal wound output and also activation wars giving the reapers issues.

    They are super strong as petrifex elite, without that legion their power drastically drops, so I guess they a pidgeon holed and assumed to be petrifex in any competetive context. But even as petrifex they are just a tough force, with a very mediocre at best damage output, which requires layers of buffs to really take of. They will still just fall over to a Lords of the lodge battalion, first hitting Slaanesh forces and all the other "meta" combos out there right now.

    Anyone  actually thinking they will be sweeping all the podium places at tournaments?

    Mostly because they can become 3+ re-roll 6+ death save 4+ havester safe, can have up to 6 models returned every round and  are on 25 mm bases whit  a better attacking statline for the points then the options you mentioned.   So yea petrifex elite basicly.  But that is the problem whit the book IMHO. That one legion clearly out shines the others.  The other problem is that supper tough undying forces are not fun to play against.   Bonereapres are pretty slow and don't hit ultra hard (aka the anti shlaanesh)  and that will verry likely prevent them from takeing tournaments.  But for casual play it's just no fun if nothing dies. 

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  14. 15 hours ago, Overread said:

    That's the key. There's nothing in the rules for the Mortek Crawler to suggest that it can fire without line of sight; thus it must obey the normal rules for ranged models and have line of sight to its target. GW even modelled one of the workers with a spottingglass. Even though it could fire over many terrain features its clear that GW intends it to remain in a visible line of sight to the target. This means its still going to be exposed to the enemy if its going to be of use. 

    Yea i am wondering why ppl think it would not need LOS for a ranged attack.  They require LOS by the basic rules. That beeing said the thing is Huge. So it is going to see everything and be seen by everything on most tables. 

    • Like 1
  15. 4 hours ago, Skabnoze said:

    I was always a bit lukewarm on the Rogue Idol previously.  I love all big stompy things and the Rogue Idol was never a bad monster - but he just fit oddly into any army I previously had for his cost.  That said, I love the concept behind the Idol.

    He changed very little aside from gaining the orruk, ironjaw, and bonesplitterz keywords but those allegiances changed in a number of significant ways and now the Idol is fully a part of every allegiance in the Warclans book.  That has a significant impact on him.  It goes to show you the simple power of keywords in the way that AoS is now designed.

    I don’t think the Idol is the best unit available to Warclans but he is now by far my favorite.  Stand alone units that don’t have much need or ability to get outside boosts or alterations are fine, but I personally enjoy units that can be altered or changed by army construction and outside abilities and the Rogue Idol is the single unit available to Warclans that can both give and receive abilities from all parts of the book and even from allies.

    There is a lot of very interesting and fun stuff to do with him no matter what portion of the Warclans book you are using and so I find myself constantly thinking about including him now - and often in multiples.

    I think the two keyword make him much much more of a thread. Now he benifts form the bigwaaagh . And can be effected by bonsplitter spells and get +1 dammge from the warchanter. That is a serrius ammount of buffs that can be stacked on something big. 

    • Like 1
  16. On 11/10/2019 at 8:08 AM, Sleboda said:

    Hi folks,

    I'm currently participating in a weekend of tournaments (Best Appearance Team yesterday, 2-1 today on day one of five game singles event so far ...) and I've noticed something.

    More people are using phones with the AoS app to look up warscrolls than I've seen before. In two days I've faced six opponents, and I think four, maybe three, of them used the app instead of paper. It really stood out to me.

    I don't know that a poll is needed (but maybe), but I'm interested in a general discussion of hard copy versus app for finding rules.

    Me, personally, as an old, old man with bad eyes and I love of the smell of paper, just can't make the switch to digital. That said, I know lots of people feel differently.

    What are your thoughts? Paper? Digital?

    Key question: Does the setting make a difference? If you are playing basement games as opposed to tournaments, does that impact your choice?

    Just curious.

    paper obviously if i hit my opponent whit the digital version i might break my screen.

    But  sincerely for me there is nothing like the good old feeling of a real book. It weight makes it real for me.

    I know that is just a nostalgic emotional  reason but i just prefer paper because of the feel. 

     

     

    • Haha 2
  17. I just had my first tournament experiance whit the bonesplitters. 

    It was just 750 points and it turned out on the day that it became a doubels tournament because there where to many participants.

    The list I took was

    20 Arrer boyz

    20 Sticka's

    5 Maniaks

    1 Maniak wierdnob (+1 spell +1 to cast)  (brutal beast spirits+breath)

     

    What I was pleasendly supprised by is how good bonesplitters are at takeing and holding objectives.

    The insane amount of wounds makes them hard to shift. And the breath of gorka morka spell allowed me to just fly som boars over to an objective late game.

    I won all my games even if nearly all of the ladz died.  They didn't do all that much damage (except for shooting monsters) but just refused to shift. Allowing me to score so many points in the early game that even in the last few turns (whit almost my entire army dead) my opponents could not catch up. 

     

     

  18. 13 hours ago, Freejack02 said:

    I'm aware; I already covered that in my previous post.

    I didn't make any claims about the correlation of play-rate to win%, only Zappgrot did - I'm simply saying that the numbers don't support his random claim... and as a baseless claim it should be ignored. 

    I am sorry but

    18 hours ago, Freejack02 said:

    Being the highest played faction and only a 45% winrate is pretty bad; as that table doesn't discount mirror matches. If SCE are the most played it's likely that they play more mirrors than anyone else (or at least the majority), which artifically pushes their winrate towards 50%. If they're still that low with (theoretically) the most "correction" to 50%... they need serious help. 

    I'm not saying others aren't in worse spots, because they definitely are - but SCE are not "solid" right now. 

     

    • Like 2
  19. 3 hours ago, Freejack02 said:

    Being the highest played faction and only a 45% winrate is pretty bad; as that table doesn't discount mirror matches. If SCE are the most played it's likely that they play more mirrors than anyone else (or at least the majority), which artifically pushes their winrate towards 50%. If they're still that low with (theoretically) the most "correction" to 50%... they need serious help. 

    I'm not saying others aren't in worse spots, because they definitely are - but SCE are not "solid" right now. 

    The more played a faction is the more likely that the win rate is poor. Not only is the chance higher the the players are new and just useing the faction cause it is populair.  If the faction is played a lot that means every one has experience fighting it. 

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