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SevenXes

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Everything posted by SevenXes

  1. I agree. As Honk already pointed out, when fielding Ghouls in groups of 10 the batallion isn't really worth it. Overall I like the second list better, however I'd think about splitting the Flayers into two groups. 3 and 6. From my experience it can be difficult to get all of your knights into a fight due to the basesize. If you're into Flayers you could also ditch the ghouls, try Blisterskin + Deadwatch.
  2. Since this is like the third or fourth time you asked the same question, I highly recommend you spend more time playing and testing the units instead of theory crafting that will give you a better idea what works and what not. In the past weeks I've been pretty succesfull with the FEC, tableing BoK (double turn with a blob of 30 ghouls + morgaunt, 2 courtiers and a chalice of ushoran is just nasty) and winning against the DoK at the end of round four (thanks to horrors). Next up are the OBR, last time I played them, they tabled me at turn 3. Petrifex Elite is just nasty ... I'm planing on playing a Flayer heavy list due to the sheer amount of mortal wounds and the mobility plus a AGKoRZD instead of the TG since his ranged attack is pretty much useless vs armywide bravery 10. Well see how it goes.
  3. That depends on the unit. - Crypt Ghouls get to re-roll every hit roll that's a one, when they are wholly within 18'' of any Abhorrant (which means both on foot or on ZD/TG) - Horrors get to re-roll every hit roll when they are wholly within 18'' of any Abhorrant (which means both on foot or on ZD/TG)
  4. I've played them before and I'll continue to play them, mainly because I really love their models. Decreasing their price will open up some a couple of small opportunities in bigger games, which is what I'm really looking forward to. Other than that, theres not much to say tbh since the decrease in points isn't that amazing.
  5. Blocks of 20 Ghouls won't make much sense, they die too fast and you don't want to spend your command points on bringing back your ghouls every round. So I recommend to build the list more like this: Allegiance: Flesh Eater Courts- Grand Court: MorgauntLeadersCrypt Ghast Courtier (60)Abhorrant Ghoul King on Royal Zombie Dragon (440)Abhorrant Ghoul King (160)Crypt Ghast Courtier (60)Battleline30 x Crypt Ghouls (300)20 x Crypt Ghouls (200)30 x Crypt Ghouls (300)Units6 x Crypt Horrors (300)BattalionsKing's Ghouls (120)Endless Spells / Terrain / CPsChalice of Ushoran (50)Total: 1990 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 132 With Morgaunt you get the Ghouls attackbonus already at 10 models instead of 20 and with two Courtiers + the Chalice of Ushoran + the Kings Ghouls you'll replenenish your Ghouls faster than they die.
  6. Okay, so first things first: Whether your list is competitive or not is kinda depent on your local meta. Meaning even if you have a tournament list, you might lose to some gimmicky local list. That beeing said there are a couple of really strong lists in the FEC, mainly the Flayer and TG lists. Unfortunately you don't have enough models for either of those. Given your restrictions (modelwise) best I could come up with looks sth like this: Allegiance: Flesh Eater Courts- Grand Court: Court of Delusion - The Feast DayLeadersCrypt Ghast Courtier (60)Abhorrant Ghoul King on Royal Zombie Dragon (440)Abhorrant Ghoul King (160)Crypt Haunter Courtier (120)- GeneralBattleline30 x Crypt Ghouls (300)3 x Crypt Horrors (150)3 x Crypt Horrors (150)BattalionsAttendants at Court (110)Total: 1490 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 84 An AGKoRTG doesn't make much sense to me in your case since you don't have the models to summon more horrors. So I'd probably go with the AGKoRZD to summon the Varghul courtier. The Ghoul King on Foot will help you to reroll failed hits (only 1s) with your ghouls plus he can cast and deny one spell per turn. The Crpyt Haunter Courtier needs to be your general so that the Horrors become battleline. And Attendants at Cour lets you re-roll hits with your Horrors without a GK beeing nearby. Everything else is probably self explanatory. I wouldn't consider this list to be competitive, yet I believe that you'll be able win some games with it. I don't think there are much more options with the models you have right now.
  7. With the models you have, I think this is a solid foundation. However there is, unfortunately, no way to summon more Ghouls. You'd have to take the AGK on foot and the TG seperately but I'd say taking them together will leave you with an overall stronger list at 1000 points. Try to get another box of Flayers/Horrors to make this list even better (not summoning knights is a huge loss, no doubt about it you could however use the ability to revive one unit of flayers). And don't expect your 10 ghouls to do anything gamedeciding. Just let them sit at the objectives or use them to deny deepstrikes. Personally I'd probably switch the Horrors for another unit of flayers since they profit the most from the additional movement. Plus you could build towards an "Airforce" for bigger/future games. Btw. the best thing about Blisterskin is - in my opinion - the additional command point on a 4+, this can get you very, very far! Just make sure your general doesn't die. For the AGKoTH I'd recommend you take the "Gruesome Bite" trait, which lets you re-roll any hits with the "Fanged Maw". Remember, for any 6 (to hit) you roll with this attack you automatically deal 6 mortal wounds, so you might as well just re-roll every dice - even the ones that hit - to fish for those 6es. When it comes to the Lore of Madness I'd recommend you take the Deranged Transformation or the Spectral Host. Both can make your units even faster. What's your goal? What's your style? Which models do you like? I'd be glad to help just put some thought into your list, tell me about your gameplan and you'll get some feedback.
  8. One post above yours I answererd the same question. Your best bet is probably the Flayer/Horror kit. But at this point I'd actually recommend you spend the 30$/€/whatever and just get the model. One thing that new players should be aware of is that building a Crypt Ghast Courtier leaves you with 9 Ghouls. So you either use another miniature as your courtier or you build like 3 or 4 of them at once (beware though, you need a 32mm base for them so you should probably get another SC/Ghoul/Nightfeast-Box or get the bases from somwhere else) and use the remaining ghouls for testing painting schemes. Same goes for Horrors/Flayers, you could however build an Infernal Courtier and a Haunter Courtier from the same Box. So you're only left with one remaining Horror/Flayer.
  9. Welcome to the court and welcome to the feast ;), one of the greatest things about the FEC is that you can basically get anything you want/need from the SC - Boxes. Except for the Archregent which is - unfortunately - exclusive to the Carrion Empire Box which sold out quite fast. But from what I heard, he's beeing released as a single model next year. And the Varghulf Courtier of course, you should get him as well. Except for the Royal Zombie Dragon (without Ghoul King on top) everything in this armys book is viable. You can win wars of attrition with Ghouls (Morgaunt grand Court can be pretty fun), use sledgehammers like the Horrors or the fast moving Flayers (Blisterskin makes them even faster) with their mortal wounds. Oh, and you also have the Terrorgheists, these beasts are just nasty! When you chose Grand Court Gristlegore you can even make them your Battleline. I'd also recommend you pick up the Charnel Throne so that your Kings and (future) Regents can use their summon ability for free and the Endless Spells for the FEC. Mainly for the Chalice of Ushoran. So for a 1000 points list I'd recommend that you take the models you like and form a list around them. Like I said, (almost) everything is viable. Just be warned: the FE units are quite costly and your units stats are usually worse compared to other armies. Reason beeing, you can bring almost everything back to life and/or summon entirely new units. Which makes your heroes especially important. You really need to take good care of them, because when your heroes go down the drain, the rest of your army usually follows. Quick anecdote: Last saturday I played vs. Khorne ~1500 points, I lost somwhere between 50-60 ghouls during that game and by the end of the game every single one of them was brought back to life. TL;DR: Pick a unit you like, build a list around them. FEC have many strong options. Just watch out for your heroes.
  10. Because they enjoy the models, the lore and or the playstyle? That's the reason why I switched from Nagash to FeC. Plus, it's not like you can't win with 'em anymore. Last saturday my AHGKoRTG munched through: 10 Blood Warriors, 1 Bloodthirster, 1 Mighty Lord of Khorne and 1 Bloodsecrator... What? From my experience: At lower-point Games, like 1000 pts, Horrors and Crypt Ghouls can do pretty well. As a FEC I'd recommend to play a war of attrition. Chalice of Ushoran, Crypt Ghast Courtier... just loads and loads of bodies. Worked pretty well for me. However at 2000 pts I'd probably play the way your friend plays. Lots of Flayers and probably ABGKoZD since you won't deal much damage with a TGs ranged attack. At least from my experience. Last time I used him against OB he didn't do anything.
  11. I really like your ideas regarding the Mortek Guard. Shieldwall only if they didn't move or when they get charged. And their double attack on 6s only when they're charging. I think that wouldn't hurt too much.
  12. I (FEC) played against a similar list yesterday. Unfortunately I did not specify that I was going for a more "friendly" list, since this was my first time with the FEC. At the end of the day he wiped 3 squads of Crypt Horrors + Haunter Courtier just with 20 of his MG and Immortis. And had my whole army destroyed by the end of round 4. I made a huge mistake right in the beginning so I gues calling the OB OP would not be fair from my point of view, however as many have already pointed out theres something that doesn't feel right about the Mortek Guard. Albeit having only one wound these guys are hard as nails (PE) and hit like trucks. Plus I don't like the way their buffing/commandpoints work. ... guess I need some time to figure out how to play against them. Probably a more Flayer-heavy list due to the rend and mortal wounds. Right now MW seem to be the PEs only "real" weakness. Even rend -1 isn't that great against them.
  13. Hey there, I'm new to AoS (only played one match so far) and while I think that the Maggotkin got the better models, it's Nagash I feel more comfortable playing with. Simply because I feel like it's easier for me to build a list. That beeing said, there are a few questions I have regarding my list/LoN: 1. Are the Bat Swarms worth taking? I feel like they're kinda like the Nurglings, which can be pretty good/annoying. At least that's what I got from watching Nurgle play. 2. I'm going to play in a beginners tournament in a couple of weeks. And right now it's probably going to be 1000 pts. So here is this list I came up with: LeadersVampire Lord (140)- General- Mount: NightmareNecromancer (130)Battleline40 x Skeleton Warriors (280)- Ancient Spears5 x Dire Wolves (70)5 x Dire Wolves (70)Units2 x Morghast Harbingers (200)- Spirit Halberds1 x Corpse Cart (80)Total: 970 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 88 I'm not sure if the Corpse Cart is worth taking. I thought about switching it for the Bats just to keep my Skellies alive a little longer just in case I'm dealing with lots of shooting. In case the tournament ist going to 1250 pts I thought about adding Black Knights. So what do you think about this list? 3. Are there any cool (alternative) models out there I could use? Because, unfortunately most of the models in the LoN are pretty dated. At least the Vampires and the Knights on Horses.
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