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Sandor

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Everything posted by Sandor

  1. It does not stack. it says: “Subtract 1 from the Bravery characteristic of enemy units while they are within 12" of any friendly MORTIS PRAETORIANS units.” So when you check whether a unit is within the debuff, you verify that it is within any and that unit receives the debuff. If it were to stack it would say “for each”, or rephrase it to each OBR unit giving -1 bravery around them.
  2. Here’s a go on another list with Katakros: Legion: Mortis Praetorians LEADERS Katakros (500) - General Boneshaper (130) Soulmason (140) Arch Kavalos Zandtos (220) BATTLELINE 20 Mortek Guard (260) - Spears 10 Mortek Guard (130) - Swords 10 Mortek Guard (130) - Swords OTHER UNITS 2 Morghast Harbingers (210) - Halberds 2 Morghast Harbingers (210) - Halberds ENDLESS SPELLS Bone-tithe Shrieker (30) Nightmare Predator (40) 2000pts
  3. I know, but i could have assigned them.
  4. Spears on mortek guard. Swords on deathriders. I also didn’t assign command trait and artefact. But i mean, that i need to know the army more to know what will be the best options. but i think there is farily much room for a lot of different models. Of course id you take katakros, you’ve already spent 1/4 your points, but this is not bad, and you could easily swap immortis to stalkers or an extra harvester.
  5. Trying to build some lists with a bit of variety. What do you think of this: Legion: Petrifex Elite LEADERS Boneshaper (130) Liege-Kavalos (200) Soulmason (140) BATTLELINE 20 Mortek Guard (260) 20 Mortek Guard (260) 5 Kavalos Deathriders (180) BEHEMOTH Gothizzar Harvester (200) ARTILLERY Mortek Crawler (200) OTHER UNITS 3 Necropolis Stalkers (200) 3 Immortis Guard (200) ENDLESS SPELLS Bone-tithe Shrieker (30) 2000pts
  6. Updated the Army Sheet with new guesses from the new reference images:
  7. After seeing the Gothizzar Harvester on the newest artwork, he doesn’t seem that big. He seems to be on a 105x70mm base. But compared to the size of stormcast and khorne next to him, he seems more like a Khorgorath size.
  8. I think Ossiarchs are like this: - Morghasts: £36 - Mortek Guard: £25-30 - Stalkers: £30 - Master of Bone-Tithe: £15-20 Total: £106-116 These guesses are based on similar units with similar size and options.
  9. here you go mate https://www.warhammer-community.com/2019/10/20/coming-soon-the-feast-of-bones-begins/
  10. I think we can assume that his statline (not weapons) is the basic ossiarch statline, which mostlikely is the same for most small heroes and mortek guard. 5” move, 4+ save and 10 bravery is just a refreshing change from the old skeleton warriors with 6+ save and 4” move.
  11. I’ll also be getting everything, but love the necropolis stalkers the most followed by the riders and all heroes.
  12. They seem scaled down, because of the detail level. But old skeletons are just so low on details.
  13. Exactly this. They are way more detailed than the counterpart skeleton warriors, which makes these look bigger than they actually are.
  14. Many who has been at the Nova Open and seen them in person and some who has talked with the GW staff and asked to verify. Not saying you’re wrong for not wanting them to be 25mm, since i wished for them to be 32mm, but all the evidence point to 25mm. Also they are exactly half the size of the necropolis stalkers, which are 50mm.
  15. Just wanted to share an image of the entire model range i've stitched together. Base sizes are just my own personal guesses for the most part, so if you dislike my guesses, please ignore them. Hope you enjoy and get a good overview of the entire unit range of the army (of what we know). I know people don't like the mortek guard being on a 25mm base, but this was confirmed at the Nova Open as they were on display.
  16. What if the player who’s opponent got the double turn receives a bonus movement phase before his/her opponent takes their turn. This could help to get into a position where the double turn isn’t as effective, but still good to get. Or maybe just give both players their cmd pts in the beginning of a battle round for inspiring presence or reroll 1s for saves as a defence against the double turn.
  17. I like the idea of giving more reliability by using the D3. It would be even better to also introduce the D2. 3D2 is 3-6 (high dmg with mild randomness) 2D2 is 2-4 (medium dmg with mild randomness) 1D2 is 1-2 (low dmg with mild randomness) 2D3 is 2-6 (high dmg with high randomness) 1D3 is 1-3 (low dmg with high randomness) 1D6 is 1-6 (high dmg with extreme randomness) I believe it’s good to have some units rely on dice rolls and randomness, but the unit should never be a bad in a situation where rolls can handicap every part of that unit. If a model has a weapon with 1 attack, and this is a huge chunk of that model’s damage output, it’s just not a good mechanic to give it 1D6, unless it isn’t supposed to be a damage dealer.
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