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Posts posted by Bayul
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Nighthaunt player here with a question:
I just finished a game against DoT army, which wiped the floor with me. If I recall correctly it looked like this:
Hosts Duplicitous
Kairos
Lord of Change
2x Exalted Flamers
2x 10 Tzaangors
2x 10 Pink Horrors
Burning Sigil of Tzeentch
Battleplan was Power in Numbers.
The whole army was placed in the center of the deployment zone as a bubble. I was told beforehand that Tzaangors will use Ornate Totems with 4 dice each in the hero phase*, because there were four wizards nearby. So I stayed out of 18" range in the first round, but tried to flank the army via Vanishing Phantasms / deepstrike. That worked out, but afterwards 2x 20 nearby Bladegheist Revenants were deleted by mortal wounds. When my Grimghast Reapers arrived in the third turn without general (who was easily killed by Kairos) the two big chickens just picked apart my remaining models. Just my Chainrasp blob stayed intact in my deployment zone.
I don't know how to engage this army next time with all my melee units. Kairos and the Lord of Change are out of reach and the Tzaangors in the flanks get revived and dish out mortal wounds to everybody. I can't retreat either, which shuts down charges for Wave of Terror.
*edit: He did it to every enemy unit within 18" though. -
Thank you for the answers @Rors @RocketPropelledGrenade
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Can anybody explain to a non-S2D player what a Tzeentch / Cabalists army might look like with this battletome? Hero / Sorcerer spam? Do these S2D spells have such an impact on the overall strategy of the army to spell sling them? The spell lore seems so meagre. And what is Warp Reality good for?
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2 hours ago, EntMan said:
There's enough Necro Squats now
There's what now? -
7 minutes ago, Segersgia said:
could we expect The Old World being revealed on its birthday?
Good observation, they'll probably kick off their first marketing cycle during the celebration with a video similiar to HH.
...that's what I would do. -
1 minute ago, novakai said:
And so begin the arm race for anti ward abilities lol
Don't worry, GW will introduce a new ward save, that won't be called a "ward save", but will work like a ward save.
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1 hour ago, MitGas said:
i personally believe they should not be on discs.
This opinion is incorrect.
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Sorcerer Lord of Tzeentch on Disk from Total War: Warhammer 3
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I am not sure if Knight of Shrouds' on Ethereal Steed Lord of Gheists is a command ability I have to spend a command point for. I am confused because it does not explicitly say "You can issue this command ability in the combat phase".
QuoteLord of Gheists: Once per battle round, this unit can issue the All-out Attack command to a friendly NIGHTHAUNT SUMMONABLE unit without a command point being spent.
In the combat phase, when you pick this unit to fight for the first time in that phase, you can pick 1 friendly NIGHTHAUNT SUMMONABLE unit wholly within 12" of this unit and that has not yet fought in that phase. This unit and that NIGHTHAUNT SUMMONABLE unit can fight one after the other in the order of your choice.
He does issue All-out Attack for free - that's clear. Do I have to spend a command point for the second paragraph nevertheless? And can I choose two different units within range for All-out Attack and the fighting order effect?
What if I choose All-out Attack via Lord of Gheists in the shooting phase? Can I at this point already pick a unit to fight after my Knight of Shrouds' on Ethereal Steed in the following combat phase?
Bonus question: If both paragraphs are indeed one command ability, can a Dreadblade Harrow with Curse of Loyalty be picked to activate with an other nearby unit for the fighting order effect or only for All-out Attack?
QuoteCurse of Loyalty: Once per battle round, if your general has the NIGHTHAUNT keyword and issues a command, this unit can issue the same command in the same phase without a command point being spent. If it does so, that command must be received by a friendly NIGHTHAUNT unit.
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Question: The Spirit Torment heals 3 models every combat phase in each players turn, right? So RAW up to 6 per battle round?
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On 8/9/2022 at 3:57 PM, lare2 said:
She's such a funny one. She's an auto-include for me and does wonders. I try writing lists without her but always think I'd miss her and revert. I get the impression she's very much love her or hate her.
I played a couple of games with her and I am not really impressed. My opponent I play against regularly is already ignoring her and tries to shot / reach my small support heroes. I think I replace her with either Kurdoss + Spirit Torment or 2 Spirit Torments + Chain Ghasts:
QuoteAllegiance: Nighthaunt
- Procession: Scarlet Doom
- Grand Strategy: Hold the Line
- Triumphs: Bloodthirsty
Leaders
Knight of Shrouds on Ethereal Steed (155)*
- General
- Command Trait: Spiteful Spirit
- Artefact: Soulfire Ring
Guardian of Souls (150)*
- Artefact: Pendant of the Fell Wind
Spirit Torment (115)*
Spirit Torment (115)**
Battleline
20 x Bladegheist Revenants (350)*
- Reinforced x 1
20 x Bladegheist Revenants (350)**
- Reinforced x 1
20 x Grimghast Reapers (330)**
- Reinforced x 1
30 x Chainrasps (330)*
- Reinforced x 2
Units
2 x Chainghasts (95)**
Core Battalions
*Warlord
**Vanguard
Total: 1990 / 2000
Reinforced Units: 5 / 4
Allies: 0 / 400
Wounds: 115
Drops: 9
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Any first impressions?
Chainrasps still seem too costly, except if movement (and flying) is super important in missions in this edition.
At least one Spirit Host might still be a must-take with Frightful Touch.
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4 hours ago, EnixLHQ said:
This is quickly becoming my favorite style of battle reports. Gold standard, I'd say. Also, the commentary at minute 30 *chef's kiss*.
I'm so jelous of the terrain. I've neven seen such a beautiful table before.
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So the Warscoll Builder is wrong about the points for Grimghast Reapers.
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10 hours ago, Aeryenn said:
10 x Grimghast Reapers (165)
Aren't they 160 Points?
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7 minutes ago, Neck-Romantic said:
I really wish glavewraiths were cheap. We really need a cheap chaff that just fishes for WoT spam, camps objectives, holds enemy units in place while the elites cannonball around.
I know. Chainrasps. But theyve shoehorned them into a strange position if being quite aggro-y in huge numbers... and I just dont like the sculpt either. Or the fact they break the 4+ armor theme.
But that isn't their intended role. They are a small unit of hunters, not chaff. I'd be okay with the price if their weapons would have Range 2" and -2 Rend, so their charges would be even more reliable and rewarding.
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27 minutes ago, Frowny said:
What about the IDEA of the list? It's al theory for me at this point
It was expected that people will spam Bladegheists when the rules for Scarlet Doom were leaked. Your idea is just a simple tactic. You should rather develop a strategy for your army list to win games.
Which of your units are watching the your backline objective for example? -
15 hours ago, Liquidsteel said:
Picked up some reinforcements today. Mainly Spirit Hosts which I never bothered with before, along with 10 more Bladegheists taking me to 40.
Going to run my first list as Scarlet Doom in a 1 drop with Olynder, Krulghast, GoS (or any other hero) and 40 Bladegheists, with some Spirit Hosts, Chainrasps and Emerald Lifeswarm.
Sound similiar to my list conceptually:
Allegiance: Nighthaunt
- Procession: Scartel Doom
- Grand Strategy: Hold the Line
- Triumphs: BloodthirstyWarlord
Lady Olynder (340)
- Spell: Shademist
- Artefact: Lightshard of the Harvest MoonGuardian of Souls (150)
Knight of Shrouds on Ethereal Steed (155)
- General
- Command Trait: Spiteful Spirits
- Artefact: Pendant of the Fell Wind20 x Grimghast Reapers (320)
30 x Chainrasp Horde (330)
20 x Bladegheist Revenants (350)
20 x Bladegheist Revenants (350)
Extra Enhancements
1 Additional Artefact
Total: 1995 / 2000
Grimghast Reapers should probably be replaced by 2 units of Spirit Hosts to protect my small heroes, but Rule of Cool prevails.- 1
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27 minutes ago, Maogrim said:
I guess if Chorfs aren't the chaff grunts (that'd be Hobgrotz) and aren't the soldiers (Horns of Hashut) and also not the monsters (Centaurion) of the Hashut faction they basically have to be the leaders, sorcerers and engineers. Thus living up to the 'dark masters' moniker from the Hobgrotz lore part.
That makes sense, but I can't imagine Horns of Hashut being actual soldiers in the sense of infantry. They seem to be a vanguard unit of armed workers or slaves even, who worship certain aspects of their deity:
QuoteThe Horns of Hashut see the thriving jungles of Ghur and want nothing more than to burn them down to make way for the forges and foundries demanded by their dark father.
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5 hours ago, Nevar said:
Popping in to see what the general opinion was of the new rules. Most of what I read is as expected.
Only question I have... has anything in the leaks made anyone think the Crossboos are worth their points? I mean... battleline with Kurdoss isn't the worst... but even with auto wound on 6's their expected damage even firing every turn is laughable.
I don't think they are. I still can't believe it's 115 points for just 5 models. It would be nice if they were a viable ambush unit, but I don't think we will see them until their points drop.
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6 hours ago, lare2 said:
30 x Bladegheists – 525
Wouldn't two units of 20 models be more efficient? Tomb Greatblades are still Range 1" on a 32" inch bases, so it's difficult to reach the enemy unit. You'd furthermore get more triggers for Wave of Terror.
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This is my first idea for a Scarlet Doom list:
QuoteAllegiance: Nighthaunt
- Procession: Scarlet Doom
- Grand Strategy: Hold the Line
- Triumphs: Bloodthirsty
Battle RegimentKnight of Shrouds on Ethereal Steed (155)
- General
- Command Trait: Ruler of the Spectral Hosts (or Skilled Leader)10 x Grimghast Reapers (160)
10 x Grimghast Reapers (160)
30 x Chainrasp Horde (330)30 x Chainrasp Horde (330)
Vanguard
Guardian of Souls (150)
- Artefact: Midnight Tome20 x Bladegheist Revenants (350)
20 x Bladegheist Revenants (350)
Total: 1985 / 2000
Grimghast Reapers are a flex spot I guess. There is still a MONSTER missing in this army and I hope the Mourngul gets a proper update soon. -
I love how simple our Warscrolls are from now on.
I am already set von Scarlet Doom in a MSU army. Everything is expansive though. I hope a few small support heros will suffice.- 1
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11 hours ago, Fellman said:
A fun referens to the new special character from arena of shades
It screems pirat to me
We already know who Awlrach the Drowner is and that he doesn't look like a pirate:
https://www.warhammer-community.com/2022/03/24/a-terrifying-new-nighthaunt-character-emerges-from-the-briny-deep-at-adepticon/
He is based on Charon, the ferryman from greek mythology. Different business model.- 1
AoS 2 - Slaves to Darkness 2 Discussion
in Chaos
Posted
New FAQ was released by the way: https://www.warhammer-community.com/wp-content/uploads/2022/11/BvKCDxmVrJ2AdcXO.pdf