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Snoogens

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  1. That's super cool actually. A question regarding allied-in battalions, do they still grant a CP and an extra artifact?
  2. Also won a game yesterday! GHoN vs Seraphon (Stegadon spam list + Kroak) Won the objective game T4 because he just couldn't deal with 40x Chainrasps that kept coming back. Nagash survived with 3 HP due to some unlucky dice rolling from my opponent. Almost killed him T1.
  3. In theory it sounds really really fun to run some crazy The Condemned list with maxed out units, throwing in some extra GoSs, Chainghasts, using both Chainrasps as tarpit and damage dealer. No idea if it would work or not, movement phase would be an absolute drag though, haha..
  4. My vote goes for one D3 rolled, each unit takes that damage. This is of course based on my own opinion, but because other rules specify ‘roll a dice for each terrain feature’ (Volcanic) or ’roll a dice for each enemy unit’ (Storm Breath). Other examples would also include Lady Olynder’s Wail of the Damned. This further cements that if ‘roll a dice for each enemy unit’ isn’t mentioned, then there’s only one dice to be rolled.
  5. Thanks mate! It's really just a ton of thinned down hexwraith flame, that's the theme.
  6. Managed to grab another win today! This time it was versus Seraphon, a really wonky magic focused list with Kroak. I gave him the first turn, which after his hero phase felt like a major mistake, however I really didnt want to get double turned. A grand total of 20 MWs went through in his Hero Phase. My general died, several SHs and Black Coach was down to like 2 Wounds. It looked stupid, but that was essentially all his list did. Barely anything in shooting, and nothing in combat. So all deep striking (Lady O, 10 Chainrasps and the 30 Grimghasts) spread out over two objectives - while the SHs sat in the middle and the 40 Rasps + GoS on another one. 6 VP(NH) vs 2 VP (Seraphon) I didnt get the double turn. Thought I was screwed at this point. He made a crazy Lord Arcanum combo with Purple Sun and 8 CP. It moved over 40 Rasps, 6 SHs and 30 Reapers. However it totally flunked and killed a total of like 5 models, none of which were SHs. Reikenor managed a cheeky move + charge and pile-in move which got me a 5th point in the second round. Once it was my turn, I had all objectives. Thats another 8 VP, and the next turn again he just couldnt get me off them as I could the double. 8 VP again. At this point, Round 3, I had like 22 or 24 points, versus his like 6 points or something, so it was pretty much over. We sure suck at fighting compared to most, but out flexible deep strike and fast moving models make us really good at the objective game. easy peasy lemon squeezy!
  7. So whats the verdict? Have Seraphon really lost Sylvaneth as an ally, just like that? Seems strange.
  8. Thoughts about this crazy super battalion list thats now possible? Crazy ranged power.
  9. Indeed I think you've got the right idea of how to use Reikenor actually, I'll give it a try next NH game I play, for sure. I didn't play DG as it is currently "up in the air" if it can be used or not, but if it gets confirmed I will def roll a list with DG too. If only Hexwraiths had Reaped like Corn I would be all over 2x 10 man units. For now I guess 2x 5 man units is the way to go.
  10. Managed to win today vs Ironjawz with the above list! Mawkrusha, Warchanter, Weirdnob, 2x units of 3 Gore Gruntas, 2x units of 15 Ardboyz, 1x unit of 10 Brutes. It was an extremely convicing win after battle round 3. The Spirit Host blob + Spirit Torment is an absolute beast, especially if you got Black Coach in range to help with the refilling in the Hero Phase. This little blob managed to wipe 3x Goregruntas and 15x Ardboyz while holding the objective - 0 wounds lost (after resummoning with ST and BC, and healing with ST). Kurdoss didn't manage to bring a single CP my way, however the "Commanding" terrain feature ended up in my deployment zone, so I scored an extra CP from there. He tried to battle 1v1 versus their general, i.e. the Maw Krusha, but did a measly 3 wounds. However he also didn't die on the swingback, which was cool. Grimghast Reapers didn't do much killing, however they did deep strike in T2 and easily stole the enemy territory objective while also killing his Warchanter and Weirdboy who had fallen behind. I'm sure I could've used these in a better way, but in terms of VP they certainly did their job. Chainrasps got smacked by the majority of the enemy force, 15x Ardboyz, 10x Brutes and 3x Gore Gruntas. They managed to hold all of these in combat for 2 BRs, so I guess they did their job. This is most likely where I should've deep struck the Grimghast + KoSES, however there wasn't enough room for me to deep strike and secure majority on the objective if I had failed the charge, so thats why I ended up in the deep back line instead. I think it was the right choice, as it got me a whole lot more VP in the end. Failing the charge would've left me with 0 VP and most likely a scewed fight. So once my BR3 was done, all he had left was 10 Brutes and the Maw Krusha, so he promptly conceded as my VP lead was huge due to me solely focusing on objectives rather than fighting (which is quite different to how I have usually played my NH, which is a bit dumb, haha..). Super happy that NH can still hold their ground, albeit it was quite a good matchup for me. Was the opponent a shooty or magic focused list, this game would've been a lot different. Thankful that some factions still are very melee focused, hehe.. EDIT: What would I change? Well I think Reikenor did a ****** job. He was really only there to cast Soul Cage, which he did, but it didn't make much of a difference either way had it not gone off. I would replace him. Same goes for Kurdoss. 180 pts, didn't even get me a CP, barely scratched the enemy General. The rest did their job. A batallion would be neat, it kind of sucks to not have any +cast on the GoS.
  11. Managed to win with GHoN last week versus an Arkhan OBR Mortek spam list. Was positively surprised! GHoN definitely still packs a punch. We played Total Conquest I believe it's called, I don't quite recall the name. 4 objectives. +1 VP if you took it from the enemy. +1 VP if you have a leader on it. We played in the realm of Aqshy, so the Fireball (D6 MWs on units of 10+ models) was super tasty versus Mortek Guard. Command Points was obviously an issue, the "Commanding" terrain feature was rolled, but it was on a terrain piece super far away from Nagash.. So I ended up only using CP for Nagash's command ability. Ended up positioning my Gravestones so one Objective had 3 in range of it when I had a big blob of Grimghast there. That combined with the Necro, turned out to be absolutely crazy. He challenged that objective with a unit of 20 Morteks and some mounted Leader. The Grimghast just wouldn't die thanks to 4D3 rolls of regen every turn, plus Nagash's flat 3W regen. Chainrasps proved extremely viable versus the Mortek, absolutely slapping a unit of 20 (with the sneaky help of Nagash's 2" and 3" attack from behind them.. that might have helped a bit, hehe). Dire Wolves tried to do their thing, and I guess they succeeded to some degree - managed to snag me a total of 3 VP during the game. All in all, super happy with the performance of the list.
  12. I think I'd definitely, no hesitation, would go with Harridans when up against armies that don't have 10 Bravery. At that point the -1 hit aura just becomes absolutely insane. Imagine getting both the Harridans and Mourngul into combat. -2 hit.. wow. But indeed, you make great points here. I think it's definitely a strong choice against most armies today.
  13. Monsterous Arcanum (?) has a print date of March 2020, and the GHB20 has a print date of June 2020, so GHB20 overrules the PDF that they uploaded yesterday. Anyways, on a side note I will be giving this list a run on Sunday vs Ironjawz. Could be cool, could be ******, who knows. Might as well give it a go. Next up if this feels like ****** will be Enix list, but I guess replacing the 10x Chainrasps that tag along Olynder with 3x Spirit Hosts perhaps, still haven't really looked into what to do with the extra points.. It's around the same damage provided that all of the Chainrasps can fight, but instead the damage has a chance of becoming Mortals instead of normal Wounds, and Battleshock will never be an issue.
  14. thanks guys, that's all the convincing I needed. This sunday the 40x Chainrasps get to see the light of day!
  15. GHoN, Skeleton Warriors vs Chainrasp Horde. Pros and cons? I'm having a hard time choosing which one to use in my list. I guess Skeletons are more killy but less mobile, while Chainrasp are less killy and more mobile?
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