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Jabbuk

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Posts posted by Jabbuk

  1. 3 hours ago, umpac said:

    Hi, new to Ironjawz and had a few questions. 

     

    1) Normally banners and musicians count as having the same weapon as the rest of the unit, but Ardboyz can have different weapons in the same unit. Do I need to model them with GWs/smashas or do I just declare it? Or do they always have a specific weapon?

    2) I see a lot of people running 1 unit of Ardboyz with greatweapons and 1 unit with two choppas. Wouldn't it make sense to run units with a 50-50 split? That way you just place the best option for your current match up in the front (like GWs vs armor, 2 choppas vs ethereals etc) and always have the best option?

     

    Thanks in advance!

    I researched a lot on this topic so here's what I found.

    Generally, it's considered better to have 1/4 of your unit that carries shield. I put 3 in a 10 man, 5 in a 20man, etc. The banners and drummer guys carry the same thing as the unit, or whatever you want to declare they have. It's easier and simpler when the entire unit has the same weapons. Having different weapon sets in the same unit can be problematic. Here's a problem I ran in last game I played that could happen to you. 

    I had piled in my arboys around the enemy unit and in the line, there were dual weilders and 2handers. I attacked with my 2 handers first and killed a few models. My opponent took out some of them that were in contact with dual weilders (because the enemy chooses where to allocate wounds). When I got to the point to attack with my dual weilders, I actually lost some attacks because some guys didnt have anyone to hit on anymore. I guess this is the downside of mixing up your weapons. It's definitely a problem you wouldn't encouter if all your unit had the same weapons because they would all attack at the same time, therefore, the opponent would take out the units at the end of all the attacks. 

    Hope that helps.

  2. Hi guys,

    I have another noob question and also couldn't find a clear cut answer for it. When do you actually cast the Waaagh!?

    Technically, on the warscroll, it say AT THE START OF THE COMBAT PHASE. However, I have seen some comments here and there and batreps even where the IJ player casts the WAAGH! before teleporting a unit, so in the HERO PHASE.

    In the games I have played, I waited until the combat phase to cast it. This actually makes a big difference because if I can cast it in the hero phase at the start of the game, all my units are within reach from each other and my odds are best while if I do it in a combat phase, later in the game, some units might be away. 

    Could you guys help out with this? Thanks!

  3. Hi guys,

    We're having a disagreement at my casual league with how many Standard Bearers can a unit of Ardboys have. I have searched a lot around in different forums and it seems to be a recurring question with no clear cut answer because of how the rules have been written. I think it is common sense to say that you can only have one Standard Bearer per group of 10. My question is if I have a unit of 20 models, Can I have 2 standard bearers, one with the banner, the other with Icon of Gork?

    Would like to hear your opinion on the matter. I know some topics on here cover the subject but I could never figure out the ''right'' answer for it.


     

  4. 18 hours ago, Jabbuk said:

     Alright, I have revisited my list following @Malakreecomments. 

    Here's 2 new lists for 1k points. My 4 opponents are Sylvaneth (They have the big tree thing too), BoC (Gavespawn, lots of guys), Skaven (havent played them yet) and Idoneth Deepkin (playing fair, not an insane eels build)

     

    List A: The objective would be to buff the 20 ardboys and HoG them to disrupt the enemy lines (Most of them have a pair of smashas for maximum damage output). I have enough bodies to reduce my shaman casting (20+), and I have 2 warchanters to buff everyone. I filled my last points with another unit of gore-gruntas for additional mobility and perhaps a stronger/tankier  front line if needed. I have a group of 10 ardboyz to stay with my 3 heroes when everyone will be far away (equipped with Big Choppas for Rend if a big target). My concern with this list is: how do I handle the big ass monsters in Sylvaneth and BoC. Is this list enough?

    Allegiance: Ironjawz
    Orruk Warchanter (80)
    - General
    - Trait: Prophet of the Waaagh! 
    - Artefact: The Boss Skewer 
    Orruk Warchanter (80)
    Orruk Weirdnob Shaman (120)
    - Spell: Hand of Gork 
    20 x Orruk Ardboys (280)
    - 16x Pair of Choppas or Smashas
    - 4x Choppa or Smasha & Shields
    10 x Orruk Ardboys (140)
    - 3x Choppa or Smasha & Shields
    - 7x Big Choppas
    3 x Orruk Gore Gruntas (140)
    - Pig-iron Choppas
    3 x Orruk Gore Gruntas (140)
    - Pig-iron Choppas

    Total: 980 / 1000
    Extra Command Points: 0
    Allies: 0 / 200
    Wounds: 108

     

    Alternatively, here's...

    List B: The objective would be to buff the 20 ardboys and HoG them to disrupt the enemy lines in the back (Most of them have a pair of smashas for maximum damage output). I have 2 groups of brutes ready to wreak havock once the Waaagh kicks in, at the same time as the ardboyz in the back. Balewind Vortex to fill up points. I will have no problem to handle the big monsters with my brutes. However, do I have enough body on the field? Is it too slow?

    Allegiance: Ironjawz
    Orruk Megaboss (140)
    - General
    - Trait: Prophet of the Waaagh! 
    - Artefact: The Boss Skewer 
    Orruk Weirdnob Shaman (120)
    Orruk Warchanter (80)
    20 x Orruk Ardboys (280)
    5 x Orruk Brutes (170)
    - Pair of Brute Choppas
    - 1x Gore Choppas
    5 x Orruk Brutes (170)
    - Pair of Brute Choppas
    - 1x Gore Choppas
    Balewind Vortex (40)

    Total: 1000 / 1000
    Extra Command Points: 0
    Allies: 0 / 200
    Wounds: 89
     

    What do you say? Which list is better considering my opponents? Thank you guys for the precious feedback.

    If any of you guys would mind giving some feedback on those 1k lists, I would really appreciate it.

    Thanks :)

  5.  Alright, I have revisited my list following @Malakreecomments. 

    Here's 2 new lists for 1k points. My 4 opponents are Sylvaneth (They have the big tree thing too), BoC (Gavespawn, lots of guys), Skaven (havent played them yet) and Idoneth Deepkin (playing fair, not an insane eels build)

     

    List A: The objective would be to buff the 20 ardboys and HoG them to disrupt the enemy lines (Most of them have a pair of smashas for maximum damage output). I have enough bodies to reduce my shaman casting (20+), and I have 2 warchanters to buff everyone. I filled my last points with another unit of gore-gruntas for additional mobility and perhaps a stronger/tankier  front line if needed. I have a group of 10 ardboyz to stay with my 3 heroes when everyone will be far away (equipped with Big Choppas for Rend if a big target). My concern with this list is: how do I handle the big ass monsters in Sylvaneth and BoC. Is this list enough?

    Allegiance: Ironjawz
    Orruk Warchanter (80)
    - General
    - Trait: Prophet of the Waaagh! 
    - Artefact: The Boss Skewer 
    Orruk Warchanter (80)
    Orruk Weirdnob Shaman (120)
    - Spell: Hand of Gork 
    20 x Orruk Ardboys (280)
    - 16x Pair of Choppas or Smashas
    - 4x Choppa or Smasha & Shields
    10 x Orruk Ardboys (140)
    - 3x Choppa or Smasha & Shields
    - 7x Big Choppas
    3 x Orruk Gore Gruntas (140)
    - Pig-iron Choppas
    3 x Orruk Gore Gruntas (140)
    - Pig-iron Choppas

    Total: 980 / 1000
    Extra Command Points: 0
    Allies: 0 / 200
    Wounds: 108

     

    Alternatively, here's...

    List B: The objective would be to buff the 20 ardboys and HoG them to disrupt the enemy lines in the back (Most of them have a pair of smashas for maximum damage output). I have 2 groups of brutes ready to wreak havock once the Waaagh kicks in, at the same time as the ardboyz in the back. Balewind Vortex to fill up points. I will have no problem to handle the big monsters with my brutes. However, do I have enough body on the field? Is it too slow?

    Allegiance: Ironjawz
    Orruk Megaboss (140)
    - General
    - Trait: Prophet of the Waaagh! 
    - Artefact: The Boss Skewer 
    Orruk Weirdnob Shaman (120)
    Orruk Warchanter (80)
    20 x Orruk Ardboys (280)
    5 x Orruk Brutes (170)
    - Pair of Brute Choppas
    - 1x Gore Choppas
    5 x Orruk Brutes (170)
    - Pair of Brute Choppas
    - 1x Gore Choppas
    Balewind Vortex (40)

    Total: 1000 / 1000
    Extra Command Points: 0
    Allies: 0 / 200
    Wounds: 89
     

    What do you say? Which list is better considering my opponents? Thank you guys for the precious feedback.

  6. 54 minutes ago, Malakree said:

    So there are two things which apply.

    1. WYSIWYG - If the model is has 2 weapons then it's duel wielding and uses that profile.
    2. Models which are ambiguous, such as banners etc, have whatever you declare them to have at the start of the game.

    My initial thought is that you're trying to do everything and limiting your ability to do anything well. You don't have the Ardboy block to HoG and tie them down, you don't have the uber Waaagh! bomb and you have no real magic potential.

    Important Note Post FAQ

    With the recent clarification regarding the skitterleap + balewind you can now hand of gork a weirdnob on a balewind vortex and have it stay on the balewind. That makes a Weirdfist with HoG  can now teleport to Greenpuke wherever you want 🤣

    Hey man, thanks for answering. Would you mind taking the time to propose something? I guess I'm fairly new and might not know all the strengths of the IJ. I thought this looked fairly balanced and I saw similar lists going around. 

    If you could just take a minute and develop on each of the three things you suggested, that would be amazing 

    Please enlighten me :)

  7. 40 minutes ago, novakai said:

    If your Boss is kitted out with dual wielding weapons, you would roll for Choppa and Smasha with a +1 to hit

    Choppa or smasha is when your ardboy is equip with a shield so he loses one extra attack for the shield effect

     

    That's great @novakai. That clarifies it.

    Thanks for answering.

  8. 1 hour ago, Jabbuk said:

    What's up guys,

    I'd like to validate a 1000 pts list with you all and get your feedback if you can. We have a casual league at work and I just started started playing with a 500pts list of IJ recently. I'm looking to upgrade to 1000 pts and here's the list I am thinking of.

    I am hesitating for the artefact to give to my Megaboss. I want to give some survivability to my brutes as I know they have low bravery. Was thinking of this item vs MetalKrippa's? Anyway, would like your opinion on this. 

    I also use balewind vortex in the list to get to 1000pts flush and enhance the casting of my shaman. Looking forward to your feedback :) 

    Thanks in advance for the help.

    Allegiance: Ironjawz

    Leaders
    Orruk Megaboss (140)
    - General
    - Trait: Prophet of the Waaagh! 
    - Artefact: The Golden Toof 
    Orruk Warchanter (80)
    Orruk Weirdnob Shaman (120)
    - Spell: Great Big Hand of Gork

    Battleline
    10 x Orruk Ardboys (140)
    - 6x Pair of Choppas or Smashas
    - 2x Choppa or Smasha & Shields
    - 2x Big Choppas
    3 x Orruk Gore Gruntas (140)
    - Pig-iron Choppas
    5 x Orruk Brutes (170)
    - Pair of Brute Choppas
    - 1x Gore Choppas
    5 x Orruk Brutes (170)
    - Pair of Brute Choppas
    - 1x Gore Choppas

    Endless Spells / Terrain
    Balewind Vortex (40)

    Total: 1000 / 1000
    Extra Command Points: 0
    Allies: 0 / 200
    Wounds: 84
     

    I also had a question regarding the weapon profile of the 'arboyz leader. The guy carries a Big Choppa AND a Smasha. What would his attack profile be? It says on the Warscroll to add 1 to all of their hit rolls. Do I roll for both a Big Choppa AND a Smasha and add 1 to his hit rolls for both weapons? Or I just roll for the Big Choppa and add 1 to his hit roll? 

    If you could clarify this as well, that would be amazing. 

    Thanks! 

  9. What's up guys,

    I'd like to validate a 1000 pts list with you all and get your feedback if you can. We have a casual league at work and I just started started playing with a 500pts list of IJ recently. I'm looking to upgrade to 1000 pts and here's the list I am thinking of.

    I am hesitating for the artefact to give to my Megaboss. I want to give some survivability to my brutes as I know they have low bravery. Was thinking of this item vs MetalKrippa's? Anyway, would like your opinion on this. 

    I also use balewind vortex in the list to get to 1000pts flush and enhance the casting of my shaman. Looking forward to your feedback :) 

    Thanks in advance for the help.

    Allegiance: Ironjawz

    Leaders
    Orruk Megaboss (140)
    - General
    - Trait: Prophet of the Waaagh! 
    - Artefact: The Golden Toof 
    Orruk Warchanter (80)
    Orruk Weirdnob Shaman (120)
    - Spell: Great Big Hand of Gork

    Battleline
    10 x Orruk Ardboys (140)
    - 6x Pair of Choppas or Smashas
    - 2x Choppa or Smasha & Shields
    - 2x Big Choppas
    3 x Orruk Gore Gruntas (140)
    - Pig-iron Choppas
    5 x Orruk Brutes (170)
    - Pair of Brute Choppas
    - 1x Gore Choppas
    5 x Orruk Brutes (170)
    - Pair of Brute Choppas
    - 1x Gore Choppas

    Endless Spells / Terrain
    Balewind Vortex (40)

    Total: 1000 / 1000
    Extra Command Points: 0
    Allies: 0 / 200
    Wounds: 84
     

  10. On 6/22/2018 at 4:38 AM, Mortaal said:

    Hello all, 

    Been following this forum for a while and as AoS2 is almost upon us I thought I would share my bloodtoof army!

    4jn9z4.jpg

     

    bff393.jpg

     

    10s86yr.jpg

     

    imtn9f.jpg

     

    2ntlr1k.jpg

     

    w7lyjp.jpg

     

    2mmzuaw.jpg

     

    2jfn50j.jpg

    The current list has 20 points to spare for the Soulsnare Shackles or Malevolent Maelstrom, which one would you guys think will benefit the army better, seeing its all footslog brutes.

    let me know!

    Mark

    Hi everyone, I've been reading this forum for the past month or so as I recently started an Ironjawz army and wanted some guidance. Just thought I'd post and congratulate @Mortaal for his army. I gotta say this is the best looking and best thematic IJ army I've ever seen. It really inspires me to finish painting mine. So far I have close to 500 points. I had a question though as you seemed to have bashed a few units with different getups which I find really cool. I notice that you did a mix between Gordrak and a MBoMK. Do you play him as Gordrak or as a MBoMK? I am wondering because I really like some features on both characters and would like to take "the best" setup but still play him as MBoMK. Anyways, if you could answer me that'd be great and thanks everyone for this excellent content. It's really motivating 

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