Jump to content

htmwc

Members
  • Posts

    10
  • Joined

  • Last visited

htmwc's Achievements

Liberator

Liberator (1/10)

4

Reputation

  1. As someone who has a high elf collection in waiting for hobby-side, I hear ya, you stunties.
  2. High elves almost squatted it seems. Brutal.
  3. I'm not gonna lie, the new cities of sigmar thing makes me tempted to sell my high elf mix. Just seems so chaotic. My beautiful seaborn
  4. Close, I'm not sure. Just give me some new models and a combined high elf book and I'll be happy
  5. I mean, I'd just buy cheaper, possibly better 3rd party ones tbh
  6. New Spells! Celestial Apotheosis (casting 5). wholly within 18" choose a unit and it heals 1 wound, enemy units within 3" have -1 bravery Claws of glory: casting 6: reroll hit rolls of 1 unit wholly within 18" Walk between realms (casting 6): friendly unit wholly within 18", gains fly Meteoric Convocation (casting 7): Pick an enemy within 24" and roll 8 dice, for each 5+ a MW Mystical Unforging (casting 8): Pick an enemy hero within 12", D3 mortal wounds and on a 5+ his weapon gets yeeted outta the game. Stellar Tempest (casting 8): pick enemy unit within 24" and roll a dice for each model, on a 5+ a MW
  7. We keep the teleport but cannot move after the teleport anymore but also can't fail to teleport
  8. Skinks up 10 points. Understandable. EotG up 20 is harsh None of the buffs will make those unis viable, apart from maybe Saurus guard (because I think they can be decent anyway). If the summoning/teleporting goes un-checked we'll be alright, but probably won't win adepticon again
  9. Hey guys. New-ish Seraphon player here. Love the little lizards (and dinos!) How many skinks do people normally run? Do you have big blobs or start small and just summon more in?
  10. Which only makes me think a nerf is coming. We've got a powerful ability, no way they change it and make it better.
×
×
  • Create New...