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Juicy

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Everything posted by Juicy

  1. are they repacking Prosecutors cause i cannot buy any from anywhere but ebay
  2. This 100 procent! I understand we can vexillor gav in but then we spend another 110 points for the combo. The lord castellant buffing just aint going to happen with this senario.
  3. i do like this list. I wonder how hard it is to put the lantern on the unit liberators because you want to get wholly within 18 and that is not going to hapen easy if you teleport al those liberators.
  4. i did play with 15 protectors, they did good but the problem was to many points in 1 unit that is super immobile and hard to place at a flank/or in the back. I hardly place the protectors in the front cause they get wiped pretty easy. With a lot of senario's we have 5 objectives. For me atleast 10 did just as good as 15. And got just as much focus. With Shield of civilisation liberators can drop to an 3+ save and hittig on 3's. there damage is way better now. I feel like if i want to play Celestial sentinals with skyborne slayers i need to look at the strengths of both the battalion and the allegiance ability. As i look at it now it seems both benefic a lot from liberators. battleshock immume is pretty huge. 2x 15 liberators might be better. I try some games with both. I have the luck of playing 2 times a week right now so can testplay a lot. why i like 30 liberators is i can buff staunch, shield of civilisation and lantern on them. for a 1 up reroll 1 save with battleshock immume. Thats 1 though unit to crack and if you dont focus these 2 heroes its insane
  5. Allegiance: Celestial SentinalsLeadersLord-Celestant (100)- Artefact: MirrorshieldLord-Castellant (120)- General- Command Trait: Staunch Defender- Mystic Light (Artefact): Lantern of the TempestLord-Relictor (100)- Prayer: TranslocationKnight-Vexillor (110)- Pennant of the StormbringerBattleline30 x Liberators (480)- Warhammer & Shield- 6x Grandhammers5 x Liberators (90)- Warhammer & Shield- 1x Grandhammers5 x Judicators (140)- Boltstorm Crossbows- 1x Thunderbolt Crossbows5 x Judicators (140)- Boltstorm Crossbows- 1x Thunderbolt CrossbowsUnits10 x Protectors (340)- 4x Starsoul Maces5 x Decimators (170)- 2x Starsoul MacesBattalionsSkyborne Slayers (180)Total: 1970 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 156 Oke guys, small update. Ive played and tryed this list many times before but with the new Celestial Sentinal i feel Shield of Civilisation fits perfect. last game my lord relictor teleported 30 lantern buffed liberators like a net around the enemy. These liberators went down on a 2+ reroll 1 save. Was super anoying to chew trough. My protectors hit a flank and kept decimators+ 5 libs on home field objectives. It felt pretty okay. Any one els trying liberator bombs ? i want to know if people have succes with it. another trick is making the lord celestant the general with staunch. and drop him with the liberators to have them dropping anywhere in the hero fase for a 1+ reroll 1 save.
  6. No thanks Marcvs, i love the conversation we have in this thread. Would be nice if we can somehow get a podium on a 5 game tournament once;) to make us known. 1 drop is nice but on a 5 games tournament you auto lose on 3 places of arcane power so thats 4-1 the best. The other one that is hard is the game where leader models score extra. Things get nasty pretty quick. Then we have total commitment where we cannot start the game in the sky. so that is 3 bad senario's already. Cause of these 3 reasons i skipped the prime and invested more into body's and it payed of my last tournament. in most games against players who dont screen i hit them turn 1 in the face take objectives and position well to survive a double turn. I feel this battallion punish people who leave gabs open. For example if any one leaves a mawcrusha at the frontline. 10 protectors kill it with ease. But playing tournaments people bring nasty stuff.. 1 hero wont do, you want atleast 3 so you become a 3 drop at minimum. its still enough to go first against mid tier army's but the top tier i face a lot are 1 drop tzeentch, 2 drop kharadron or 4 drop armies.. We can handle the 4 drop. and KO we can handle if he has to many boots and doenst screen. If any of these players played a skyborne slayer list before we in for some trouble;) What we can do is start with the liberators/bowjuds on the field and take objectives with them and wait to punch the rest of the battalion in when he leaves a gab. Most games i want to keep scoring in the beginning of the game to start pressure. So you're right about that. When you stay in the sky to long you lose this advantage. But you can also just put the protectors and lord celestant on foot in the sky and put the rest on the table at the beginning of the game. This way you got an alpha strike with a very small front and the opponent need to think about how to avoid getting an important unit destroyed by 10 protectors and the celestant. A trick here is play with a knight vexillor and teleport the 10 protectors back to another part of the board in the next movement fase. hope it helps.
  7. I like that we have better liberators in the stormkeep. Reminder is they need to start on the board to be able to have that 3+ save and +1 to hit. Your list is mobile but you lack punch. The only punch you have is 1x10 protectors. That is not enough. Where protectors are awsome they dont win the game by themselves. With this list you have a shitload of CP what is nice but mayb dont need it. I did tournaments and games where i had 2 from the battalion and + for 50 points so i started on 4. And always only needed like 2. Reroll 1 to hit or reroll saves of 1. Lord celestant +1 to hit feels not needed 90% of the games i play. With the Sword of Judgement gone he is more of an extra tax.. ( i use him to be able to spend CP to keep close to my protectors ) Ways to improve this list are. Going ham on liberators. and put in a lord relictor with translocation prayer. You can teleport liberators in the hero fase and buff them with a lord castellant to have a blob of x amount of liberators on an objective or as a net/screen/kongoline with a 2 up reroll 1 save. Its pretty decent against enemy's that dont spam mortals and you are battleshock immume. xbow crossbows are only worth it if you can use scoins of the storm so with the stormkeep you want 2x5 bows so thats fine. Decimators: my favorite unit but they dont do much in any of the games ive played. I used to play them as a roadblock meat shield and do some damage with the starsoul maces. 1x5 is fine but you could go 1x10 if you like another pair of maces in the front. beware that the axes hardly do any damage because hordes is not the meta and most hordes these days got good enough saves that -1 rend 1 damage doesnt kill a lot. i mean i faces 1x10 into 15 ardboiz and couldnt even wipe the unit with average rolling. most heroes we have a kind of bad on there own in current meta. So the lord celestant on dracoth is super cool but doenst have to punch to provide as another hammer. You need something bigger. Pre 2020 the Prime would fit in perfect but with the new objective game you need some body's and leaders. my advice, drop the battalion and invest in some punch. Like dracoths for speed and punching. You dont need the lord celestant on dracoth and dont need to waste 140 points on extra CP that you hardly use. Keep the vexillor as you can drop them near the skyborne slayers to reroll those 5 inch charges. If you go dracoths go with a knight heraldor. Knight venator with luckstone is hardly worth it these days sadly. With skyborne slayers its nice to decide the first turn but if you cant you can always keep stuff in the sky and go for the next double turn change. I had games where i got outdropped and stayed in the sky for 2 whole turns to drop in the third. Hope you got something
  8. No sadly we cannot do this. Cause it says you cannot use shield of civillisation when you used a set up move. ohw wait you might be on to something here! edit: just checked you are correct. Cause the restriction is "set up during this phase" and you teleport+buff them in the hero fase.. Nice one
  9. yeah i love this stuff. If you're on a good position you can hold out a long time!
  10. agree its nice to have and ey im going to play the hell out of it. But atm competative is another story. With ranged mortal wound spam or rend-2 build every where our defensive list isnt great. But if we somehow manage to get back to some melee meta ow boi we're in for some fun
  11. agree, this stormkeep stuf isnt going to make us top tier but against some matchups i think we have potential. But its a big matter of faith. haha
  12. Allegiance: Stormcast Eternals, stormkeep - Stormhost: Anvils of the Heldenhammer Leaders Lord-Castellant (120) - Artefact: Soulthief Lord-Relictor (100) - Prayer: Translocation Knight-Vexillor (110) - Pennant of the Stormbringer Freeguild General (100) - General - command trait: Staunch defender - Artefact: Mirrorshield Battleline 10 x Liberators (180) - Warhammer & Shield - 2x Grandhammers 10 x Liberators (180) - Warhammer & Shield - 1x Grandhammers 10 x Judicators (280) - Skybolt Bows - 2x Shockbolt Bows Units 10 x Protectors (340) - 4x Starsoul Maces 10 x Retributors (380) - 4x Starsoul Maces Battalion -stormkeep garrison (160) Endless Spells / Terrain / CPs Extra Command Point (50) Total: 2000 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 141 This im going to run this week, going to play a game or 2 and see if it goes better. I let you all know
  13. didnt really feel like i needed punch, i kind of missed ranged attacks or fast movement dudes. Because now everything was kind of moving slow. Knight heraldor might come in handly but then again im not sure the battalion is worth it if i keep on move dudes around.
  14. - Stormhost: Anvils of the Heldenhammer Lord-Celestant (100) - Artefact: Soulthief Lord-Castellant (120) Lord-Relictor (100) - Prayer: Translocation Knight-Vexillor (110) - Pennant of the Stormbringer - Treasured Standard (Artefact): Lichbane standard Freeguild General (100) - General: Commandtrait Staunch defender 10 x Liberators (180) - Warhammer & Shield - 2x Grandhammers 5 x Liberators (90) - Warhammer & Shield - 1x Grandhammers 5 x Judicators (140) - Boltstorm Crossbows - 1x Thunderbolt Crossbows 10 x Protectors (340) - 4x Starsoul Maces 10 x Retributors (380) - 4x Starsoul Maces Battalion: Stormtower garrison: (160)paladins, judicators get shield of civilization + 1 save and hit. Battalion: Wardens (140) on a 5+ gain CP general +3 Total: 1960 / 2000 Extra Command Points: 2 Wounds: 126 This is the list i did try. it was a tournaments with friends so no official stuff. Ive played against a heavy eel idoneth deepkin list, a strong big waagh list and a khorne list with 2 thirsters. We played it like we understood the city's general + staunch rule is possible. my opponents agreed that some units felt useless. Like the crossbow judicators, the lord celestant on foot and the 10 men block liberators where super hard to keep next to the paladins, so they didnt see any good action.
  15. Oke played a three game tournament today. Went 2-1 and almost 3-0. Lost against duel thirster khorne with a thousand mortal wounds. things i found out are. Its hard to keep liberators wholly withing the paladins to activate that +1 save. Its even harder not to move and get it at times u need it. But when u do its incredible. Got staunch, lantern and civilization buffs on 1 unit of 10 protectors. They are unkilleble if you dont poop mortals. it felt like 8th edition detachtment rules because i feel like an unit of 5 libs want to babysit any unit of 10 paladins. Cause without this 3plus save things get bad very quick. i felt the whole army is pretty slow, even with 2 teleports from the vexillor and relictor. I also not 100 sure that the battalion is worth it. I did great but its also because i know my opponents and i play with these units a lot. Did any one els try anything?
  16. yeah we can but then you cannot give them shield of civilisation. Cause it says you cannot do it if you move or made a set up move. sadly;)
  17. as i read it now we lose scions of the storm right? and we get Shield of Civilisation
  18. Allegiance: Stormcast Eternals- Stormhost: Anvils of the HeldenhammerLord-Celestant (100)- General- Artefact: SoulthiefLord-Castellant (120)- Mystic Light (Artefact): Shriving LightLord-Relictor (100)- Prayer: TranslocationKnight-Vexillor (110)- Pennant of the Stormbringer- Treasured Standard (Artefact): Pennant of Sigmaron10 x Liberators (180)- Warhammer & Shield- 2x Grandhammers5 x Liberators (90)- Warhammer & Shield- 1x Grandhammers10 x Judicators (280) (probly swap for bows)- Boltstorm Crossbows- 2x Thunderbolt Crossbows10 x Protectors (340)- 4x Starsoul Maces10 x Retributors (380)- 4x Starsoul Maces Battalion Wardens of the Stormkeep 140 Battalion Stormtower Garrison 160Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 131 This feels pretty decent. Not fine tuned but im going to play test this pretty soon. The 300 points of battalions are pretty steep. It worries me a bit if its worth it. The wardens of the stormkeep might not be worth it. The plan: 2 drop so let your opponent first and drop in your own zone and hold objectives. Let them come close. Then stand fast with enough CP te reroll saves of 1 and a lord castellant to buff your save even more. Then strike back in your hero face with : Heroes from another age: and then strike again on the combat face. Move a bit forward and let them come again. Meanwhile the judicators can pepper them from far with that +1 to hit and cp to strike twice. Or use the xbows and teleport them 9 and nuke something and if you fail you vexillor them back behind the paladins. Not going 5-0 but ive used these tricks a lot with skyborne slayers and it got me 3-0 and 3-2 the last 2 events.
  19. Nice! the weak part of the slayers for me are always the decimators. In the 100 or so games they always underperform. So i be glad to give retributors a try. 30 liberators felt always oke but at time 20 could do the job. Even cause right now we got so many objectives and i would love to contest them all;) 20 protector are godmode they are so nice to play and the maces can do really well. Best thing is the battleshock immume. I ques i need to use pendant of sigmar now for that 2+ to protect stuff from running away. i wonder how many points these battalions are.
  20. oke im super hyped about these new battalions. we can get very well armoured liberators and paladins. And i already got al this stuff painted cause i played skyborne slayers like a lot. both battalions means its a 2 drop army. pretty cool
  21. Would be fun to make a unit of 40 shield guard with a 2up save for objective holders. if the lantern with staunch works on them.
  22. Yeah its good if you build it into this specific battalion. Atm none of the sce units besides mayb raptors are really good. It might change with the new battalions next week so if you wanna run sce you better wait till the new rules of brokenrealms are live:)
  23. SCE is in a very rough spot right now. We got 1 top list that works good. The vanguard triple battalion shooting list. You can find enough info about it on the forums or youtube. They have some palladors but the list is mostly shooting, running and screening with birds/hunters and some redeployment. oldmodels: Skip the warrior chamber dudes For beasties you could do things like starcast with double dragons or combine the might of 1 big dragon with enough dracoths to run the enemy down.
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