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Landohammer

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Everything posted by Landohammer

  1. Thats fair, but the summon really gives her a lot of value. And she has a quite powerful shooting ability. The ward save aura is probably the best spell in our entire book outside of maybe Treesong. Also she can use herself as a woods, which makes her quite effective for the purposes of fight and fade and the normal teleport. The Warsong is definitely the better caster of the two, but in terms of utility the lady just does a bit of everything, and does it quite well.
  2. Thanks. Yea thats definitely damage 2. Oh well back to the shelf lol. Lady of Vines just seems better as the double caster.
  3. So with Branchwraiths going away and Branchwych's being a hefty 130pts now. Skaeths band now becomes our cheapest wizard. Is anyone considering him? Also getting access to the full cities roster means we can take a Sorceress or Battlemage. Both are solid casters for their points. The Battlemage putting +2 to charge on a unit before it teleports seems spicy
  4. The leak am I looking at is pretty blurry but it 100% looks like Damage 3 to me. Do you have a clearer picture?
  5. I was never a Warsong Revenant user prior to this tome. I never even bothered painting mine despite loving the model. The meta was just magic heavy and we are too limited on points. But his new melee profile absolutely slaps. He gets 5 damage 3 attacks and then a few rend 1 sword attacks. He will hit about as hard as a treelord in combat, has a ward and never brackets. Similar to Lady of Vines and Drycha, he is a powerful support tool and can fullfill multiple roles. Wow good catch. I'm not super impressed with the new Treelords profile for their points TBH, but I think oakenbrow definitely pushes them into the realm of possibility. And being able to field them as bounty hounters, combined with their pile-in denial and ASL, they can become absolute infantry shredders. Imagine charging a powerful melee unit like graveguard or fyreslayers, triggering ASL, denying pile in, and then swinging for damage 3 and 4 attacks on them. And then repeat.
  6. When reviewing the old vs new treelord, keep in mind he is +80 pts (+44%). I think TLA is an pretty meh tho. Otherwise tho this book is looking super fun. I am excited to try all of the new groves. Excited my 50+ spite revenants will see some play again.
  7. Heywoah streamed most of the codex live on twitch but it took him 5 hours to get through about 9 pages of the codex. The video just finished and isnt available on demand yet. Havent seen it anywhere else yet 😭
  8. Played a game last night using the leaked/preview Sylvaneth rules and a partially leaked GHB. Lost to Nighthaunt 18-19 but it was very informative. -Battle tactics are hard. I think between us we got dropped 3-4 which was pretty rare in the old GHB. Neither of us got our Grand Strategies (not even close) -Sylvaneth points are so high that board presence becomes a significant issue. I was having to guard objectives with 250pts worth of Kurnoth to keep him from stealing it with a cheap unit. Our points hike really hurt. -Galatian Veterans and the battallions is absolutely huge. Even just a unit of 20 chainrasps becomes an insurmountable problem on an objective. Initially i thought the no-brainer was to take kurnoth/treelords/lancers as battleline. But under these rules it might actually be wiser to bring units of Dryads/Tree Revs or maybe Spites in dreadwood depending on their warscroll changes. -Lady of Vines really does have a huge impact on our army. Being able to generate wyldwood buffs/hit and run from her was invaluable. Between her ward spell, everdusk, the heal, the hit and run, the teleport, and capitalizing on the Hunters Envoy for AOD/AOD means she is essentially providing 6 aura buffs at any given point. I can't see leaving her out of lists in the future.
  9. Unfortunately no. A few extra wounds isn't going to save them except vs the most basic of screens. These guys are taken because they are cheap, occupy battleline, and almost always score VPs. Extra wounds just make them more expensive and less efficient. If their melee profile improves AND they gain the extra wound, then maybe they will be more appealing. But as it stands they will have to compete with our new battleline unlocks in a dwindling pool of points. And the competition is stiff.
  10. That is actually a fantastic catch. The durthu warscroll actually refers to it just as "overgrown terrain feature". It is neither capitalized nor has the "mysterious" description. The writer of that Alarielle warscroll seems to have assumed "overgrown" was a mysterious terrain feature and not just a sylvaneth thing. I am now leaning toward it being a fake as well. Great work.
  11. Man I hope you are right about Alarielle. If that was fake it was extremely convincing. I also assumed Tree Revs are getting 2 wounds for that cost increase. Edit: I honestly think that the Alarielle Warscroll is real. It was one of our first sources of the term "Overgrown" and it got all of the new units names correct. It also references "Burgeoning" which is also a new season and wasn't a word commonly used in Sylvaneth books before. If it was fake, it got extremely lucky.
  12. Hot Take on points so far: Treelords must be getting the extra wounds and impale. But even with that, +44% Point hike seems excessive. Perhaps sweeping blows got better too? Kurnoth - Seem right on target if pricy. Gaining battleline here is huge Spite Revs - I am hoping to God they got two wounds. +50% points and loss of universal battleline is very painful. Maybe dreadwood is going to be an amazing sub? Branchwraith - gone. This confirms my prediction that the old gal was finely being retired Alarielle - absolutely shelf decoration again. Shame because her new profile was pretty spicy. But not for that cost. Spiteriders- These guys are the clear winners for competitive builds in the new book. They are the most reasonable costed wounds, have the most synergy, and get a battleline unlock. Allies - We finally get Wanderers back! Along with the rest of cities and unmitigated access to Fyreslayers. Thats pretty cool. Not sure why Dok get access to us but not vice versa tho. Overall consensus is that we are an extremely elite army now, unlikely to have more than 100 wounds in lists. But note there have been some leaks showing LRL with some hefty point hikes too. So perhaps we are seeing across the board price hikes?
  13. If you are going to maintain that few games I would personally avoid buying the GHB altogether. Its not meant for your play style and thats ok. You would be paying ~$50 for rules you would only use for 4 games. At that point its just a matter of pragmatics. You are not getting your money's worth. In my region most folks plays games weekly, and with tournaments monthly. The GHB's are valuable to us and hotly anticipated. They keep the meta fresh and prevent things from getting stale. So the unlocked battleline is exciting, but these point hikes are absolutely huge. We are seeing 44-50% hikes on some units. And alarielle is +100 despite never being taken currently and only marginally improved. I can only hope the game in general is climbing in points ratio. Otherwise this does not look good for trees
  14. Its pretty situational I agree. But it does seem geared toward small but elite infantry units like Annihilators or maybe Ironguts. In those situations, a multi-charge is universally a bad idea. This at least gives you a shot at taking them down before they wreck you with return attacks.
  15. I'm glad the exploding 6's from winterleaf still remain. It appears Seasons are distinct from subfactions so its possible we will have these in addition to whatever subfactions bring. The ward and casting bonuses are also appealing. But exploding 6's are so beneficial to our army that its gonna be hard to pass on. They make every unit significantly better in combat.
  16. No but we can make some inferences. Based on the bowhunter they will probably remain largely the same, other than gaining a base 3+ save and the change to Envoys of the Everqueen. I initially figured Scythes would go to 2 damage but Lady of Vines has D3 damage attacks so D3 is still on the table. This all looks good but with bowhunters being 255pt, this could put Swordhunters at 265pts which is getting into some really expensive territory and honestly I'm a bit worried about them. But there are a few things that could help them out and they are: -Can they be unlocked as battleline? -Is heed the spirit song still around? -What are the subfaction bonuses? -What kind of support will they get from the Arch Revenant? With the change to Envoys, Heed the Spirit song remaining the same doesn't make sense, because it loses all synergy. Why would I pop Heed when A) it no longer auras from every Kurnoth and B) All out defense has a 50% chance of duplicating off the Kurnoth.
  17. Thats fair. But I think spiteriders bring a lot more to the table than just damage. Bowhunters aren't good at their only job ( artillery style shooting) while spite riders are quite good at a lot of things. (taking objectives, surviving, avoidance). Defense points are a lot more valuable on cavalry than they are on artillery, because my cavalry are intended to be engaged. I'm also hoping that their lances will be damage 2 on the charge (like literally every other unit with lances) but I don't think its mandatory for them to be good.
  18. Yea I guess it comes down to their save. Units like this have wildly different saves. Ranging from 3+ all the way to 5+. This unit feels like a 4+ save unit tho. Their are very few instances of units with shields that are 5+. (like skeletons, skinks, and beastman I think) But the teleport also enables them to have another chance at a charge, and another chance at ASF. So if you can charge/teleport/repeat then you could theoretically maintain ASF for every combat and never get hit. Sylvaneth are looking to be extremely powerful in the hands of a good player. Imagine spiteriders doing hit and run every turn, while Gossamids shoot and flee and Durthu putting you at risk of ASL if you try to charge him. There will be armies who could find us tough to engage. Man I am hyped for this book!
  19. Oddly enough I have actually fielded Vanguard Palladors as allies/coalition in Sylvaneth and Living city a few times. They are quite a good tool box unit. They are fast, they fight ok, shoot ok, are fairly resilient and have that teleport. They fit well in both armies. I think they are actually an absolutely competent unit for their points. The issue is that Stormcast is full of a few over-performing units that overshadow them. Why would anyone bring Palladors if Stormdrakes, Fulminators, and Annihilators are available for the same price or cheaper. Anyway, my point is that its ok for Spiteriders to just be an okay unit. I don't need them to break the game. I want new units to fill roles that Sylvaneth lack. Gossamids did this perfectly. And from the previews the Spiteriders look to be on track as well. 👍
  20. I mean 2+ saves aren't really what I would measure them vs. And we still havent seen their full warscroll or allegiance abilities. Also keep in mind they we will have access to a retreat after attacking as well as a fairly reliable ASL mechanic, so I'm ok with a relatively mild damage output. Imagine charging with a squad of these guys and another unit. Activating both, then retreating these guys into woods before you opponent even activates. We will have a forest and a 5+ Rally to use if they get targeted by shooting. The synergy looks quite strong.
  21. Hype!!! I am actually cool that they are more tanky than hitty, since we will likely still have access to Eels for that role anyway. But at 7 attacks per model its not like they are slap fighting. Curious if the lances will get damage 2 on the charge? Also note the rider and bug are range 2" so units of 6 are feasible. Plaguedrones and Eels are 200 and 195pts respectively. So I'm hoping Spiteriders hang around that cost as well. With Kurnoth getting bumped to 255+ its going to be tricky if they are much more than 200.
  22. Yea the spiterider leak couldn't have been farther off. These guys are more like plaguedrones rather than eels and I love it. Its a good thing because we can already take 6 eels as allies. These guys are going to be spicy! Especially when their ASF synergizes with treelords ASL. Let the activation wars begin anew!
  23. Every codex released this year with an eligible monster has been given the option of monster battleline. So its looking good for us. Though keep in mind that groundshaker being a monstrous rampage now removes the ability to spam it, making duplicate treelords less appealing. But the improved Talon profile is huge, and assuming their points remain reasonable they are definitely appealing a. I'm just tired of taking minimum Spites/Treerevs every game as filler TBH. Any new battleline would make me happy.
  24. Hard to say. Competitive 40k is in a rough place at the moment. Nids and two other factions are absolutely destroying the field. We are talking 65%+ win rates sustained over many weeks. (some approached 85%+ prior to nerfs, but remain high) But if you are playing casual thursday nights vs an actual adult, its an absolutely fine list for space marines. It fills your troop tax nicely, and terminators/dreadnoughts are still their best units. Again tho, the appeal isn't for top tier players. Its the fact that a new player can buy a single box and be ready to go at 2000pts for a reasonable cost.
  25. Took an army with 5 Gossamids and new Durthu to a tourney this weekend. I would have fielded Lady of Vines too but my Echoes boxes arrived a week late so I had to paint and assemble the gossamids the night before Managed to go 2-1. I played Stormcast 3 times in a row lol. Beating two lists with 4+ stormdrakes. My loss was to the guy who took second. He brought Judicators with hurricane bows and a ****** ton of annihilators and just shot/mortal wounded me of the board top of 1. I had like 1200 points left going into my first turn :S. Still had a blast tho. Thoughts on new warscrolls. New Durthu is an absolute power house. He single handedly killed 4 stormdrakes and 2 celestant primes over the course of a weekend. He is a model your opponent has to plan their entire strategy around. I naturally gave him the Frozen Kernel in winterleaf, so its likely we will lose that combo in the new book. But as long as you keep him near a woods (and keep a CP for all out attack) he will do his job. Gossamids as expected, did absolutely fine. No more, no less. They are nowwhere near the boogey man people claim them to be. I really enjoyed fielding them because they offer some diversity to slow tough trees. I plan to bring at least 5 in every list. I tried to keep them in awakened wyldwoods to block LOS. Overall I am really optimistic for our new book. I know the price hike on Kurnoth is going to hurt, but potential battleline unlocks and the spite riders are going to make this army very fun.
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