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MKsmash

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Everything posted by MKsmash

  1. This list...needs a little work. The huskard and Mournfang are only good if you're taking Boulderhead and not useful to you in Underguts. You should take 1-2 more Ironblasters. Try to fit in a slaughtermaster or a butcher. I think the ultimate problem with this list is that it's too random. It has unfulfilled synergies (tyrant/Ironblasters) and an abnormal amount of BCR.
  2. I've tried it out! It performed well, taking out Skarbrand in one hit, but was immediately targeted and died very quickly without the ethereal amulet. The durability is the only reason not to take it.
  3. That looks really nasty, tbh. I'll think I might try it out!
  4. FLoSH Tyrant Slaughtermaster Butcher 12 ogor 8 Ironguts 2 leadbelchers 20 gnoblars Goremand Maybe less Ironguts and no goremand for 2 flosh
  5. Don't use TT's if you were. Try to take slaughtermasters whenever possible. Take lots of Stonehorns. I would suggest not using BCR, as they're not nearly as strong as gutbusters. Consider mostly Guts with a FLoSH or two.
  6. This is wonderful. Made my day. Only thing I would change would to be to fit in a slaughtermaster. Otherwise, it's amazing.
  7. I saw the faction focus for mawtibes with Doom and Darkness and Mick Wendel. It was depressing. They all said more or less that we're underpowered. The only thing that could be good was actually Underguts, and that leadbelchers and ironblasters are therefore invaluable. Bloodgullet was the only other one that was considered not bad.
  8. Though you lol at this, it might be a great combo now that I think about it.
  9. Sadly, Underguts aren't great under most circumstances. You're almost always bringing it for the command ability alone. It's nice when it works, but it's mostly a gimmick. Bloodgullet often hauls more ****** unless you're taking a whole lot of leadbelchers, who are too swingy.
  10. 3+ save would make absolutely no sense with the lore though. That would make Mournfang have a better save than Stonehorns, which is rather ridiculous. Hitting on 3's would be great though.
  11. This is very well-thought out, and everything is fine on paper. But I want to make sure of something first: have you fought the Bonereapers yet? So much can be said about virtually any army just talking about them, so you actually have to play against it to determine if they're broken or not. I'm not doubting that you have, I just want to make sure there's creedence to your statement. While this is true, this is only 5 armies out of 20ish. Slaanesh and DoK are admittedly not fun to play against, but Fyreslayers could be. Who doesn't like smashing a Magmadroth in the face? And if you alpha strike Deepkin before turn 3, you can significantly weaken them before they can attack. In these scenarios, you at least feel some progress, not to mention hope of winning. With OBR, it feels like you're going nowhere. Though technically a difficult to kill unit of Mortek is the same as an easy to kill but reviving unit of Skeletons, I would take Skeletons any day because I would feel progress. OBR strengths ( being tanky, sniping your heroes, etc.) are beatable in terms of being overpowered but just terrible to fight. While Slaanesh may make you outraged and depressed over how broken their own units are, OBR makes you feel that your own units are useless, and that is far worse.
  12. This may be the case. I would suggest dropping the demon prince, getting more bloodthirsters, and having a say scenario-wise. Knife to the heart will never go well for you, but 3 places of power could be great for you. Also, you need to go to a higher point battle. 1000 or even 1500 battles won't be good. You need to do 2000 point, as Seraphon will crush you always at low points with their ridiculous summoning. Make sure you use your Blood Tithe frequently. Kill his wizards quickly. They are very annoying. Seraphon are very racist against Chaos. They get bonuses. Stupid Order. Nothin' you can do there. And as much as I hate to admit it, Khorne is much more powerful right now. Once Seraphon get a new book, which I suspect will be early next year, they'll become more powerful. I wish you luck!
  13. The Honest Wargamer stats do not look good for Mawtribes. 45% win rate isn't great...
  14. Just so ya know theres a couple. One was the BCR group beforehand and renamed itself Mawtribes.
  15. Sir, I was talking to @Sleboda, as he had made this same comment after I lost to Petrifex the first time. Yes, I had played them before this and I was continuing a conversation. Thank you for the criticism, but please don't interfere. And if you must, see the whole conversation beforehand.
  16. yall need more GOBBOS Tyrant 160 Icebrow 120 Sabres 40 Sabres 40 Sabres 40 Fungoid 90 Fungoid 90 60 Grots 270 60 Grots 270 60 Grots 270 60 Grots 270 60 Grots 270
  17. @Sleboda I MIGHT have to change my opinion of OBR being OP. 1500 point game against em. Played as Ironjawz, who I had just got an army for and was my first game as them. Fought a Petrifex list that was meh, and the player fully admitted they forgot a lot, but... I won. My list: Megaboss on Maw-krusha 460 - Heavy 'Un - Ironsunz CT - Ironsunz Artefact Weirdnob Shaman 110 - Great Big Green Hand of Gork - Great Green Visions Warchanter 110 -Fixin' Beat Ardboyz x10 180 - All upgrady things Brutes x5 140 - Brute Choppas Goregruntas x6 320 - Gore-hackas - Ironfist Leader Ironfist 160 His: Leige-Kavalos 200 20 Mortek 260 20 Mortek 260 Mortek Crawler 200 Gothizzar Harvester 200 Gothizzar Harvester 200 Soulmason 140 He went first and one-shotted my Weirdnob with the Crawler, eliminating my strategy of teleporting my Ardboyz to kill the Crawler. Otherwise, he just moved his guys forward. My turn, I use Mighty Destroyers twice to move my Goregruntas forward and they are able to charge into his unit of 20 Mortek screening the Crawler. My Megaboss moves in and charges the Mortek, though I accidentally engage him with a Harvester. 9 mortal wounds are dealt on a charge to the Mortek. My Mawrusha attacks and reduces the Mortek to 1. Stupid. Model. *sigh*. His Harvester piles in and attacks the Mawkrusha, doing 13 wounds. OW. Gore-Gruntas pile in max length, damage buffed by the Warchanter, killing the Harvester. Mission accomplished, care less about winning. Anyhow, he wins initiative. Gothizzars kill the Maw-Krusha and his Leige kills 2 Gore-Gruntas. The Gore-Gruntas kill one of his Harvesters and the remaining Mortek. My turn, I attack dealing 1 wound to his Soulmason and 2 wounds to his other Harvester. Ardboyz get into combat and team up with the Gore-gruntas to kill the Harvester, though not before it kills 2 more Gore-Gruntas. Soul-Mason kills an Ardboy. I lose initiative again and his other Mortek kill 6 of the Ardboyz. Owwie. Leige kills the other two Gore-Gruntas and the Boyz kill 6 Mortek. The Boyz all run from battleshock. I'm up by point by A LOT at this point, and we call it there. Nothing would have changed. SO maybe OBR isnt broken. Slightly.
  18. @Warbossironteef 2 FLoSH 4 SH Beastriders is pretty fun...
  19. No idea what an OBR competitive list would be like, but here's what I got: Allegiance: Ossiarch Bonereapers- Legion: Petrifex EliteLeadersArkhan the Black, Mortarch of Sacrament (360)- GeneralMortisan Boneshaper (130)Mortisan Boneshaper (130)Battleline20 x Mortek Guard (260)- Nadirite Spear and Shield- 3x Soulcleaver Greatblades20 x Mortek Guard (260)- Nadirite Spear and Shield- 2x Soulcleaver GreatbladesUnits3 x Immortis Guard (200)3 x Immortis Guard (200)BehemothsGothizzar Harvester (200)Gothizzar Harvester (200)Endless Spells / Terrain / CPsBone-tithe Shrieker (30)Total: 1970 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 105 Posted without artefacts or command traits because I don't know what's good.
  20. I think the best Big Name is Fateseeker for sure. Once you use his command ability on a unit, people will want to kill him fast, especially if you tell them that he can do D3 mortals on exploding 6s. He'll need it to survive.
  21. BATTLE REPORT Had a great game against a competitive Khorne list yesterday! It was my first BCR usage, and I must say that I am impressed! The amount of damage my Stonehorns were able to do was ridiculous. The lists: FloSH 400 - Ethereal Amulet - Boulderhead CT -Clatterhorn -General HoSH 320 -Svard Brand -Metalcruncher SHBR 300 Slaughtermaster 140 -Molten Entrails Slaughtermaster 140 - Bloodfeast Mournfang Pack 280 Mournfang Pack 280 Eurlbad His list: Wrath of Khorne Bloodthirster 300 Skarbrand 380 Bloodthirster of Insensate Rage 270 Bloodthirster of Insensate Rage 270 Slaughterpriest 100 Slaughterpriest 100 10 Bloodreavers 70 10 Bloodreavers 70 5 Flesh Hounds 100 Council of Tyrants 140 5 Wrathmongers 140 Wrath-Axe 60 Battleplan: Shifting Objectives Round 1: He takes first turn and moves in to collect points, no combat. On my turn, I alpha-strike killing all of his Reavers, Flesh Hounds, and 1 Insensate Bloodthirster thanks to a Buffed HoSH and my 2 mournfang packs. I reduce another 'Thirster to 11 and a Slaughterpriest to one thanks to some lucky shooting. My Stonehorn Beastriders take 9 wounds. Round 2: He wins initiative, which proves to be very good for him. My Beastriders fall to his Insensate Rage, and my Huskard is deleted from existence by Skarbrand. My FLoSH takes some mortals from Blood Boil, and I lose a few Mournfang. He has far more points than me now, as he has controlled the main objective through all turns. My turn happens, and I use the Pot to heal the Frostlord and Mournfang. I'm able to kill Skarbrand with my FLoSH in one shot (aw yeah) and my Mournfang come close to his Slaughterpriests but fail the charge. My other Mournfang are able to take down his other Insensate Rager, but not without losing 2 of them. I am still behind on points. Round 3: I win initiative! This proves to be MASSIVE, as it lets me table his army! The FloSH deletes his general, and the Mournfang clean up the Slaughterpriests and Wrathmongers. However, thanks to the stupid Blood Tithe, he brings back another Bloodthirster. And this point I have control of all the objectives, and we're just playing it out as much as possible. I kill the Bloodthirster( but only after the Bloodthirster kills one of the Mournfang packs). Round 4: Cuz why the heck not, he brings out 5 Bloodletters, who succeed at doing 5 points to a Slaughtermaster. The Slaughtermaster proceeds to get 11 attacks against them with a 2+ because of the meat he pulls from his pot, and kills the unit, ending the game. I must say that I am impressed with everything in the army. The only complaint that I have is that the Stonehorns damage tables are terrible. With 8 wounds on one, they become essentially useless. This means that Boulderhead really is the best faction because of its command ability. I'm very happy with them, and there's certainly nothing worthy of complaints on the Mournfang/ Stonehorn side of things. Now I'll have to try the Thundertusk/Yhetee side...
  22. Gonna be honest: I'm getting into Orruks too, so I may not be the best source. BUT: As far as I know, Ardboyz are rather necessary if you plan on using mostly Ironjawz. I can't help a whole lot with Bonesplitterz, as I know nothing about them, but Kunnin' Rukk is apparently pretty good. So do that!
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