Making a 5 drop list with the new rules, wanted to see what people think:
Winterleaf Grove
Free Spirit Battalion (140)
-Spirit of Durthu (General, My Heart is Ice, Frozen Kernal) (340)
-3x Kurnoth Hunters (Greatswords) (200)
-3x Kurnoth Hunters (Greatswords) (200)
-6x Kurnoth Hunters (Scythes) (400)
Outcasts Battalion
-5x Spite Revenants (60)
-5x Spite Revenants (60)
-20x Spite Revenants (200)
Branchwraith (Spellsong Stave, Throne of Vines) (80)
Branchwraith (The Vesperal Gem, Verderous Harmony) (80)
Arch-Revenant (100)
Vengeful Skullroot (40)
2000/2000
Wounds: 117
Command Points: 2
Thoughts: This is taking advantage of exploding 6s by using them on the units that hit hardest (Kurnoth & Durthu) and those with an incredible output of attacks (Spite Revs). If you can get the 20 man Spites in combat all at once, you deal 61 3+/3+ attacks or 81 w/ Arch Revenant command ability. With Archies bonus, that's 41 wounds on average. You use the Frozen Kernal, that's 82 wounds on average. Absolutely insane for 1 artifact, 1 cp and 200pts.
Running the small groups of Kurnoths with swords, because they're better, and the large group with scythes so they can all hit. Arch-Revenant flies nearby to make the already strong Hunters absolute monsters. They go with Durthu, and the Scythes aim for whatever has the best save.
The Branchwraiths get the artifacts. The artifact on the Wraith with Throne of Vines lets her cast an extra spell. Get Throne up, cast Dryads turn 1. Turn 2, cast endless spell (either Vengeful Skullroot or a Gladewyrm thay travels with your death squad of Free Spirits). The second Wraith auto-casts a spell that can revive a Kurnoth a turn or she can focus on getting more woods down. If the first Wraith goes down, she can switch to Dryad duty.
Comments or criticisms? Just trying to figure out some fun new things with these lists, but I've never actually played more than a 1000pt game haha.