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Gareth πŸ„

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Everything posted by Gareth πŸ„

  1. I wasn't a huge fan of battle tactics before but I at least prefer what they're doing in 4th than what they did in 3rd. I'm happy that the faction specific tactics are gone and can't be used as freebies to 'balance' struggling battletomes, and pleased that they've resisted making buckets of universal ones so I can learn them easily. I think it's good that they're all going to be in the annual General's Handbook and they can shake them up there if needed, and I kinda like that you can't pick a battle tactic if you choose to take the double turn.
  2. From the article today: Battle Tactics Are the Key to Winning in Warhammer Age of Sigmar – Here’s How They Work in #NewAoS - Warhammer Community (warhammer-community.com)
  3. From what I've seen so far I'm now more excited for 4th edition than any previous edition of AoS πŸ˜πŸ‘πŸ»
  4. I didn't say Big Waaagh was always necessarily better than the others at all times, it suffered too before yes. It's probably more difficult to balance what's basically multiple very different Orruk factions in the same tome at the same time, and I hope that if they separate them into their own tomes they'll be able to put more thought and flavour into them individually. Sorry if I'm missing the trees or whatever.
  5. Unfortunate for those guys if turning them into two armies isn't possible, hopefully they'll be able to ally them at the very least. I really want to see Kruleboyz in particular greatly expanded this edition as to me they feel like half an army as it is.
  6. I like that the whole spell lore is available to my wizards with manifestations on top, and while I don't have any priests they sound pretty thematic. Hoping the lack of Orruk Warclans keyword means Ironjawz and Kruleboyz get their own dedicated battletomes in 4th edition and it's not just an index thing. I don't think they did a good job with balancing them and Big Waaagh at the same time.
  7. This and Battleshock were the two things I disliked most about AoS, so I'm pretty happy with these changes.
  8. Looks like the old larger Night Goblins are back.
  9. I think Ogors are 'safe' but probably going to get a big update so I personally wouldn't buy them right now. I reckon the main studio has plans for them in AoS as they're not one of the factions in The Old World receiving ongoing support from the specialist team. I'd say Orruk Warclans are 'very safe' with Bonesplitterz gone. They're among the more popular factions, and I doubt GW will ever entirely remove Orcs from a flagship fantasy game. They're also now fully AoS models and have next to no bloat in the range.
  10. I think a greater mix of weapons in my Brute units looks cool at least. Happy to stick with hackas for my Gore-Gruntas.
  11. With Bonesplitterz going I'm even more in favour of Ironjawz and Kruleboyz getting their own battletomes. I'd make Kruleboyz a proper sneaky ambusher faction now that Beasts of Chaos are being squatted, and expand them with some light cav and Gnashtoof hunting packs for example. I think GW has struggled to balance Ironjawz, Kruleboyz and Big Waaagh in 3rd edition so I'd rather see them try to balance both Orruk factions individually and give them both more flavour without having to worry about the impact on Big Waaagh any more. I still think the model designs clash visually on the tabletop too. I wouldn't be surprised though if GW integrates them further in a new Orruk Warclans battletome.
  12. The new warscroll layout looks like a great improvement IMO, for me the phase colours on the abilities will be really handy for remembering which abilities are available to me in each phase. The new Nagash one is much cleaner than the old wall of text lol.
  13. Yeah that's what I'd guess happened too. Seeing ranges culled or pruned always makes me think twice about starting new armies TBH, and I have sympathy with anyone into those factions feeling upset today. Think I'll just stick with my Ironjawz for the foreseeable future. I've already put working on my Kruleboyz on ice (outside of buying the recent Zagnog release) as they feel a bit half-finished as a faction to me. I will of course return to them if they get another wave with cavalry
  14. The one that genuinely surprises me is the Sacrosanct Chamber going. I know there's been a lot of Stormcast stuff with more on the way, but I can't say I expected a whole Chamber to be cut and so soon after it was released.
  15. RIP BoC and Bonesplitters, seemed like there were signs of this coming for a while. With Savage Orcs not being in the Orcs and Goblins Tribes list (just some optional upgrades to make regular Orcs fill that role) and no word on the miniatures sticking around, I wonder if GW feels they want to step away from that style of Orc mini now.
  16. They're already selling seasons books so this is a cleaner way to do it, makes that stuff more obviously optional too IMO.
  17. The modular system seems like a good idea to me.
  18. I like that rumour about knowing more spells, the current way of choosing spells always felt a bit overly restrictive to me.
  19. Don't really mind the word change from wounds to health, I would explain wounds to newcomers by saying something like "that's how much health they have".
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