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Darkhan

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Posts posted by Darkhan

  1. On 5/24/2020 at 1:42 PM, michu said:

    Skaven were in 40k for a bit. They were named Hrud  and looked like humanoid rats but GW realised that simple transition of WFB races is not good enough and changed them to horrid (in a good way) creatures that generate entropic field. 

    Found this;p

    3b77c8855394ac399a44fc56984188fc.jpg

  2. 10 minutes ago, Coyote said:

    Same reason as no Tyranid or Necrons in AoS.

    As for Deathmaster, that’s just a minor errata without having to make a points change.  I’m all about more usefulness - like a spell, or mortals (the Deathmaster should be * all about * mortals), but they’d raise the points to like 140 or something ridiculous.

    No Necrons?;p Got OBR.

  3. 4 hours ago, Firefrog said:

    It's still the year of the rat, so hope is good!

    But we'll probably get point bumps for all Verminlords and Stormfiends, and they'll lower the cost of something like... warpgrinders.

    On another note, last time I played Skaven was with 2x 40 clanrats and 1x 40 stormvermin against Ironjawz. It wasn't fun, the power creep is so intense, 6 boars ripped through 40 clanrats like they were nothing. I remember the time my opponent was all, "f*ck me, I have to grind through 40 of those?".

    A third boost to verminlords!? If they do that I'm shelfing Skaven. They have already increased them TWICE, and it's not like that did us any good. Same with stormfiends, decreased the unit size from 9 to 6. If they increase them as well......i'm going OBR/DoK full time. /rant

     

    PS: I actually won a game agains orruks with 40 stormvermin😂

  4. 1 hour ago, Skreech Verminking said:

    Yeah, I stopped ordering for now, but am trying to get my Stormvermins up to 200 in numbers, after I’ve painted the rest of my stuff.

    Which is probably the reason why I’m hoping for a points increase for those incredible looking models

    it would be literally amazing to just field a verminus army consisting of  200Stormvermins 

    200 stormvermins, JEEEEZEZ!!!!

    • Like 1
  5. You also just run a clanrat screen forward for a minimum of 9" inches if you a roll a 1, and pop them behind them:)

    My opponents always place heroes well out of jezzails range, yes gnawholes helps and sometimes renders you without a proper screen, but the warpgrinder tactics allows them to even make a easier well solid hit, with a proper screen imo:) 
     

  6. 1 hour ago, Skreech Verminking said:

    Not really no, but I was thinking of putting a unit of 12jezzails underground, with a warp grinder team.

    the risk is high, considering that you could loose 3whole jezzails, but considering how many units tent to outrange our snipers, or just kill them instantly Taking the risk might be a better choice.

     

    This sound epic😄

  7. Anyone thought of running a Verminlord list in Legion of Chaos Ascendant? Sounds really cheeky. It is not pure Skaven at all, but looks interesting if you start digging into it. Verminlord and pinks, who would've thought😂

    I just tossed up a fast list, but it is kind of hilarious:

    1x Verminlord corruptor (Fourfold blade)

    1x Verminlord Deceiver

    1x Vermindlord Warpseer

    1x Gaunt Summoner

    1x Gaunt Summoner on disc

    3x10 Daemonettes

    Endless spells:

    Pendulum.

    WLV.

    Darkfire Daemonrift.

    Vermintide.

    This is probably not optional at all. The two gaunts lets you summon 20 pinks for free. Also the undying legions battletrait:

    Undying Legions: At the end of each movement phase, one Chaos Ascendant Daemon Hero can summon 10 Bloodletters, Daemonettes, Plaguebearers, or Pink Horrors based on the hero's mark, wholly within 12" on 10+ roll on a 3d6, but hero takes 1MW on doubles and D3 on Triples.

     

  8. 2 hours ago, gronnelg said:

    @jaWnAlso keep in mind that when the monks pop up they need a 9" charge, which is about 27% probability I believe. Even with reroll it's around 50%. So if the monks charge is essential in you list (and they are you main hammer unit) setting them up to fail either half the time (with reroll) or 3/4 of the time (without reroll) is going to lose you a lot of games.  You could ditch the warp grinder, and bump a unit of clanrats up to 40. That might make it easier to screen the jezzails.  And making a juicer target for the brood horrors +1 attack, if the clanrats do not get targeted. 

    They have a 1+ to charge;) Details details;p
     

  9. 2 hours ago, jaWn said:

    So tonight I played against KO at 1500 points. I decided to try a non shooty list because I've always been outgunned by KO. 

    Here's what I ran: 

      Hide contents

    LEADERS
    Verminlord Warpseer (320) 
    - Artefact : Suspicious Stone
    Skaven Clawlord on Brood Horror (160) 
    - General
    - Mighty Warlord Command Trait : Verminous Valour
    UNITS 
    20 x Clanrats (120) 
    - Rusty Blade
    - 1 x Standard Bearers
    - 1 x Standard Bell Ringers
    20 x Clanrats (120) 
    - Rusty Blade
    - 1 x Standard Bearers
    - 1 x Standard Bell Ringers
    1 x Warp-Grinder (80) 
    40 x Plague Monks (280) 
    - Woe-stave
    - 4 x Standard Bearers
    - 4 x Plague Harbingers
    ARTILLERY 
    Warplock Jezzails (420) 

    The KO player went first, used fly high and took out my Jezzails and 10 clan rats.

    On my  first turn, my Warpseer took out a Gunhauler. I brought out the Monks and WG near an objective and failed my charge to get onto it. 

    He won the next priority roll and went next. He flew high and then took out 28 Monks with shooting and I lost the remainder to Battleshock. 

    So, I know that the Monks needed some kind of support (a hero would have been nice to pass battleshock), but not sure what would work. A Grey Seer and something to Skitterleap? Swap the Warpseer for a Deceiver and send the Clawlord along? 

    Any other advice for handling KO? I tried to protect my backline (failed with the Jezzails, kept the Deceiver and Clawlord fine), but the range on those ships is brutal. 

    Also, Warscroll Builder says that the Skaven Clawlord on Brood Horror is 160, Azyr says 180. Which is right? I don't see it listed in the Errata. 

    Thanks!

    You had a Warpseer:/ the ultimate BS immunity tool. Should have saved the CP for the monks if you wanted to keep some around. Monks hugging a bell also helps.
    What I would try out tho is the bell endless spell, BS immunity for any unit within 13", not wholly, so 1 pesty rat can be within with the tip of the base, and your immune, costs 40 points.

    • Thanks 1
  10. 1 minute ago, michu said:

    If you mean "why they didn't release those particular sculpts separately" then the answer is all of those miniatures share sprues and they would have to make everything from scratch. Not worth it. That's why newer sets have at least characters on their own little sprues. 

    Lame. They did the bombardier:/ BUT increased the guy by 20 points😂

  11. I do not get GW...just bought a island of blood engineer + warpfire thrower on Ebay. WHY are they not making these models?
    The engineer looks 10 times better than the old metal engineers, same goes for the thrower,  not even to mention the rat ogors.....

    And stopped selling the clawlord on brood horror.

    I'm frustrated:(

  12. Will not be able to fit 2 engineers in a gnawbomb with 2x6 stormfiends list:(

    1x engineer

    1x Verminlord Deceiver (Dreaded skitterleap for the gnawbomb)

    1x Grey Seer (Skitterleap to make the engineer follow the gnawbomb squad)

    20x3 clanrats

    6x2 Stormfiends

    That is 1960 points:( Need that one extra engineer really.

    OR! You could toss both the 2x stormfiend units underground;p Remover the Deceiver, and make room for the grinder squad +++

  13. 1 hour ago, Gwendar said:

    Nice discussion, would be interested to see some of your more recent lists that have doing well for you. Hearing that you value Gutter Runners so much has me curious. Hell, I've even almost considered running 2x6 Fiends and giving the Gnawbomb trick a go 😅

    I'm all for that 2x6 fiends! Have not had the chance yet, but the temptation is real!

  14. 7 minutes ago, Martin87 said:

    I like this idea. I was toying with s few ideas one being using a clan rat meetshield with plague claws and priest behind to do some damage over the top while a doomwheel and warp fire throwers do front line damage I'm just not sure if the artillery will do enough damage to make this work. Do mortars still fire over friendly units? The only rules I can find on them is old and there is nothing in any of the new battletombes i can see about them

    Mortars got removed:/ Cause GW hates Skaven.

    • Sad 1
  15. 34 minutes ago, Martin87 said:

    I've been away from the hobbies for some time since I was a kid and the rules now really can confuse me at times. And there is a lot of contradicting information for example in the magazine for beginners it says to measure distance from the model yet in the handbook it says the base. Also and hey this might just be my bias but I think skaven have been unfairly nerfed and a tad unfair when it comes to alliances with other chaos factions 

    Totally agree on the unfairly nerfed!

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  16. 5 hours ago, Skreech Verminking said:

    Yeah that is another model that is incredible, with that command trait.

    but personally I prefer the Verminlord, just because both his weapons deal an incredible amount of damage, and the glaive having “3” range, makes it a lot easier to snipe a hero, when that guy is sitting behind his screen

    Edit: in addition The Verminlord, might be one of the last real melee threads left standing, the clans verminus have, considering that FW just discontinued that great looking clawlord model, and since gw well have announced that their rule team will be reworking every rule for aos and 40k Fw models, there might be a possibility that he will be gone for good.

    although I’m hoping that this isn’t the case

    They what? Reworking every rule for aos?
    Do you have a link for this?

     

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  17. 2 hours ago, Skreech Verminking said:

    Well talking from experience, it is one great endless spell, considering that it biffs skaventide units within 13and not wholly within makes it a interesting choice.

    Although ones unbound, your army will feel the loss of the battleshock immunity, luckily for us, is that the enemy is usually more persistent in stopping spells like deathfrenzy and/or warpgale.

    as for the Warbringer and the brutal fury combination, I’ve been using it a lot Lately.

    with the Rune blade or dimension blade realm artefacts, you’ll be easily killing a hero (unless we’re talking about gotrek or morathi) in a single turn.

    if you’re lucky you might even get 3heroes in a single turn.

    Wow! Super cool combo! -3 rend + 3 extra attacks,  smuuud!

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  18. 25 minutes ago, Gwendar said:

    Yeah, the Rogue Idol is pretty deceptively strong honestly.. there's a reason it's in nearly every competitive Orruk list 😅

    If you're running Vermin, I think a Clawlord is absolutely necessary for sure. Some people pick the Brood Horror variant as I believe you can spam it's CA due to it not having the same "only once per phase" limit the normal Clawlord does.. problem is that we are always starving for CP. Not to mention it's likely an oversight since it has the same name? Hard to say since a good amount of CA's can be spammed in other armies.

    As for Acolytes and the Bell... I get it. Acolytes are definitely harder to use and I really miss them being on 25's.. a change I really felt was necessary but so were a few other changes we've had so, oh well. I continually re-integrate the Bell in some lists but it never pays off for me either. If I had 100 leftover points I would take it instead of the foot variant but.. generally we end up 90 or less shy so it never works out.

    Too bad Brood Horror is not sold anymore:/ 
    No idea you could spam it haha! I can see it being a good if we bought a extra CP + a cp from a battalion, not going to happen tho:/

    Been thinking about including the bell endless spell, never tried that one either.
    Also lists looking to test out is the Deceiver gnawbomb combo, and some underground deepstrike shenanigans.

    • Like 2
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  19. 1 hour ago, Skreech Verminking said:

    I’m going out for a guess.

    your opponent got the double turn and killed the unit of very expensive rats in one bloody swipe

    He was trying out the rock golem thingy, and I acutally finished deploying before him. I gave him the first turn, and totally forgot how he can buff that HUGE thing make it fly and all kinda crazy stuff. He tossed it into the vermins from all over hes board side T1, "only" managed to kill 16.
    My turn I put EVERYTHING into the golem, survived with like 2 or 3 wounds, insane saves.
    I got the double turn, finished off golem, and the stormverminds charged 30 savage boys, took out like 16 or something, thats 32 wounds done that did not get saved. 
    He got the double for turn 3, then they got wiped out.

     

    1 hour ago, Gwendar said:

    Nice! Did you feel the Warbringer was worth it? If not, you could drop it and just a Grey Seer with Death Frenzy. You miss the inherent power of a VL and having it hand out RR 1's to hit\wound but you could fit in a bit more. Dropping that would give you an alternate list that incorporates Bridge and 2 WLC's.. of course I'm sure you could find a myriad of other uses for those points as well. I guess what this does is swap some of the SV power for some extra shooting and utility from the Bridge.

    @Skreech Verminking such is the nature of the game.. luckily we could do the same if we get the double. Just wish our battalions weren't so terrible since we can't get down to nearly enough drops to matter when the average is 4-6 compared to our average of 8+. I'm still waiting to see what happens to the double turn, if anything. And no, we aren't bad.. I think we've all laid out plenty of good changes to bump us up some. I like playing the underdog factions anyway usually so I don't mind if we got worse 😉

    I made the list like super fast "tossing in a warbringer", and I thought the command ability was better than rerolling 1s hehehe. Did not get off dreaded deathfrenzy once:(

    He was okay I guess? Worked good for buffing etc. Opponent charged  him with 10 ardboyz, and regretted it;p They pretty much got wiped, and he took 2 wounds.
    The clawlord attack buff ability totally made the stormvermins shine. 25mm with 2" range is superb.

    Been running 30 acolytes, but I find them a bit hard to use, need more testing.

    I'm getting a bit less fan of the Bell, I dunno, but it tends to do "little" every game.

    • Like 1
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