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Darkhan

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Everything posted by Darkhan

  1. Anyone notice that the zombie warscroll does not mention anything about mortal wounds, when rolling for enemies models slain to add new zombies? "for each enemy model slain by wounds inflicted by this unit's attacks"....ups.🤣
  2. But 3rd edition is not out yet;p if we go by todays rules.
  3. Someone mentioned zombie summon can go over the unit cap of 40? How? And source pls;p
  4. True enough, but you can get 20 wolves for 270pts with 42 attacks and 40 wounds😜 and able to resurrect them. Coven is tempting yes, but I just see those points spent better elsewhere:)
  5. Yeah, kinda waste. Coven is only good for that buff. All else is shait. If you include 1x unit of 15 blood knights, it's up for discussion...but would rather use those 310 points for something else tbh.
  6. I'll just leave this LEAK here: https://imgur.com/a/DZzNTTl?fbclid=IwAR3fqDZeD5Nu7s8hAPxw30LW-vE-xJm_2udT64zVQ5drmYWk4HLWNDcNx4o
  7. 12 fiends man! 12 fiends anyday! It's chill, relaxing, fun and hilarious, specially at an event. Doing 12 fiends at the next tourney myself. Played a similar list against Khorne bloodthirster list, his 2x thirsters 1x greater deamon thirster never saw combat😂 I would consider dropping the screaming bell for maybe just a wizard on foot. Toss in more clanrats, and ever consider taking up geminids.
  8. Soooo, anyone tried running a for fun skryre only list with Whyrblade Treshik to give stormfiends +3 to move, charge and pile in?😅 Not sure if people know it, but wording says "move", not any specific, so you can cheek this to movement phase / charge / pile in. Toss in vigordust, and you'll have those fiends charging with +4 lol. Warpcogs: Whyrlblade Threshik Arkhspark Voltik 1x Arch Warlock (vigordust) 1x engineer 1x engineer (Vial of the fulminator) 6x stormfiends 3x stormfiends 5x Acolytes 1x Warp lightning cannon 2x doomwheels 1x Doom-Flayer 1x random 40pts endless spell Let those 2 doomwheels hang back with the fulminator engineer, and roll those 8xd6 movement speed rolls😂 1 drop list.
  9. @Gwendar hmmm..tough nut. Could always toss in a command point instead, for T1 immunity, for 1 unit atleast. Would just need to test both scenarios I guess. Maybe the bell spell.
  10. 2x6 fiends 1x bell 2x engineers 3x20 clan rats bridge sounds about right does it not? Or I could drop the bell and squeeze in more clan rats.
  11. Hahaha! I saw that list on honest wargamer, did you post it?😂 No way i'm a gazillion ratling guns!
  12. Need some rat friend help! 80% of minis is currently at my parents, which is in another city. Anyway! Have any of you tried to fit 12 stormfiends around the bridge? Can they fit? I don't have anything nearby to check, and my computer screen is broken, so I can't test in TTS haha. I have a 2 days, 5 games team tournament coming up in a couple months. And I'm going bonkers list just for the hell of it. Just to have fun, and drink those beers. So either, 12 stormfiends with bridge. Or 3 doomwheels + 9 jezzails.
  13. This is pretty much Dan's list, so should be fine I guess;p
  14. I used 1 grinder with 9 stormfiends, those loving times before the nuke of nerfdom came. I FAILED to skitterleap the engineer (with deranged inventor) ahead to where the I wanted the stormfiends to pop up..so I had to wait to the next round before doing another attempt. Nailed it the second time..but that is the risk with bringing them underground. Even with 9x fiends I noticed the dps loss with them just having the deranged buff.
  15. Made a pretty cool list. Only minus I see is the lack of clanrats. 1x doom warlock (general, deranged inventor, artefact vial of fulminator) 1x bell 1x warlock 2x20 clanrats 1x40 clanrats 9x jezzails 3x doomwheels 20x acolytes.
  16. @Skreech Verminking yeah I read your report against the OBR:) Good job! 2-3 dmg per round is utter hilarious😂
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