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Kasper

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Posts posted by Kasper

  1. On 1/6/2020 at 2:00 PM, Eevika said:

    I really dont see a reason to list all the paints I use I do a lot of mixing and I think that the exact paint doesnt really matter. What you want when painting an army is cohesion and colors that work well together.  I started just painting the skin on Glottkin and just randomly choce purple. At this point I didnt know what other colors I wanted. After finishing the skin I had to choose other colors. Okay opposite of purple on the color wheel is green so my second color is green. what goes with green? Orange. 

    1636117672_ColorWheel.PNG.685427c716837da09b6c2c73d12c41fc.PNG

    This is the color picker from adobe you can see we have a selection of green, purple and orange and they all compliment each other. 

    Army painting is really more a game of picking color than skill with the brush. You mostly look at your army from 2-3 feet away when you play so you mostly want it to look good from 2-3 feet away. What pops most is color no one sees your edge highlights when the model is on the table I literally never edge highlight anything and its working out fine. What you see when you look at my army is a well selected palette of colors.

    That army looks really great! I'll be honest, I've no clue about the color wheel. Is there any youtube you would recommend to watch to get an understanding of how that works out?

  2. 6 minutes ago, Myrdin said:

    One of my local retailers was talking about a pure Gargant army being released. Battletome and everything.

    According to him the Gargants in general will be much much beefier. Think Imperial Knights in 40K beefy. Where you would essentially field an army of few models, that equals in power and points value the army of your opponent.

    I personally didnt really give this much credit but.....

    Asgard Elves...... vs Jotunheim styled Giants suddenly seems much more reasonable than it did before.

    The local retailers where I am all say the same: They are kept in the dark until stuff is officially released. In fact us customers usually know about new stuff in advance of them due to fansites like this where leaks will occasionally happen. 

  3. 2 minutes ago, Caffran101 said:

    I've been doing this in my games too - its such a beautiful move.

    It should be easier to counter as you need to find space 12" away from opponents stuff. But getting a unit of buffed up angry pigs into a back line is great.

    Also adding in the +1 to charges from the Big Waagh buffs means that the charge cant fail. So as long as the spell is cast its pretty much a point and click death star of porkyness!

     

     

    • Haha 2
  4. 4 hours ago, Maddpainting said:

    We are talking about getting 3-4 endless spells, 3-4 horrors and a couple gaunt summoners near it. Its not going to be nerf, remember its only +1 MW for each extra not +D3 more.

    On average in a list like this its going to be 3-5+D3 MW's which isn't to bad.

    I had a similar idea, but i was 3 Gaunt summoners, Be'lakor and a Tzeentch DP, Gemini's + Purple sun + Rift, and the rest as marauders/horses.

    Well the issue is in DoT where you have to get up in their face or you will be overwhelmed by horrors and taken apart by MW/endless spells. It's quite easy for them to throw down multiple endless spells and have loads of casters within 12", especially when Gaunt Summoners basically count as 2. It is beyond me they didn't make a hard cap on the additional MW it will do.

  5. 2 hours ago, SleeperAgent said:

    My big hope  is if they do a 3rd edition of aos they work on a lot of the books first, then release a large portion at one time.  Don't make some "3.0 ready" when they clearly aren't. Like how Nighthaunt and Stormcast are 2.0 tomes but pale in comparison to even the less powerful ones that came later.

    Yeah I don't want them to do an AOS 3.0 already. They have almost updated every faction now bar Seraphon. I hope they use 2020 to focus on some of the less-fortunate armies and especially work on the internal balance on many of the books. 

    GW is obviously a company whos sole purpose is to sell models, but by fixing internal balance in many of the books, they would still sell models (obviously not new ones) that previously were ignored. Many armies are "ok" competitive, but it is really only a few select warscrolls that are being used. Skaven as an example has been proven to be very successful, but their entire Clan Moulder line is pretty much non-exsistent on the tables, even in casual games from my experience. 

    • Like 1
  6. It was obviously completely bonkers before and anyone caught by surprise that they nerfed it.. Well I don't know what to say. I think it is good that they made a swift nerf to secure people don't purchase and plan their army around it. Then take some more time to figure out a proper spot for it to be in a future FAQ.

    It is a nobrainer now to make all your DPs Khorne marked.

    • Thanks 1
  7. Played against Grand Host of Nagash yesterday. First time ever seeing Nagash on the table, so wasn't sure what to expect. He had 30 Reapers, 3x10 Chaindudes and a couple of support characters. The 30 Reapers were deployed as a screen in front of Nagash. The Chaindudes spent most of the game trying to zone out his backline due to teleport, and the last unit he tried to sling forward with a gravesite, so he only had 1 layer of screen for Nagash.

    Spoiler

    Allegiance: Big Waaagh!
     - Mortal Realm: Shyish

    LEADERS
    Megaboss on Maw-Krusha (460)
    - General
    - Command Trait : Brutish Cunning 
    - Boss Gore-hacka and Choppa
    - Artefact :  Ethereal Amulet
    - Mount Trait : Weird 'Un

    Orruk Warboss (140)
    - Great Waaagh Banner

    Orruk Warchanter (110)
    - Warbeat : Get 'Em Beat

    Orruk Warchanter (110)
    - Warbeat : Fixin' Beat

    Orruk Weirdnob Shaman (110)
    - Artefact :  Great Green Visions 
    - Lore of the Weird : Da Great Big Green Hand of Gork

    UNITS
    6 x Orruk Gore-gruntas (320)
    - Pig-iron Choppas

    10 x Orruk Ardboys (180)
    - 1 x  Gorkamorka Banner Bearers
    - 1 x  Gorkamorka Glyph Bearers

    10 x Orruk Ardboys (180)
    - 1 x  Gorkamorka Banner Bearers
    - 1 x  Gorkamorka Glyph Bearers

    10 x Orruk Ardboys (180)
    - 1 x  Gorkamorka Banner Bearers
    - 1 x  Gorkamorka Glyph Bearers

    BATTALIONS
    Ironfist (160)

    ENDLESS SPELLS / TERRAIN / COMMAND POINTS
    Extra Command Point (50)

    We played the mission with 4 objectives where you deploy in a triangle at the short edges of the table. Both held back in turn 1, nobody really moved since I didn't want to get into range of spell portal + hand of dust. He wins prioirty in turn 2 and decides to go first - Big mistake imo since we were very far apart. Nothing was really done beside a couple of MWs being thrown around and he moved everything up.

    With my turn 2 every buff was up and running from Big Waagh and I decided to buff the pigs with warchanter and moved the Orruk Warboss on Boar in position to give them +1 attack and reroll 1s to wound. They charged the Reapers head on and removed every single one of them. My Shaman was outside of 30", so I got a teleport off (sacrificed D6 BW pts for +2 casting and used warchanter buff) with the Ardboyz which killed 10 Chaindudes at his one flank and my Maw Krusha killed another 10 that were slingshotted forward with a gravesite. This left him with 10 Chaindudes that was protecting his other flank, some support characters and of course Nagash himself who now stood around 5" from my hungry piggies. 

    I win priority roll with a solid 2 and decides to take it. We fast forward everything because he's obviously dead. So apparently 73 attacks (37 from riders at rend 1, 36 from pigs with no rend) at 2s/2s (rerolling 1s to wound) at 2 damage a pop is in fact enough to completely remove Nagash from the table. Who would have known. 😄 Games over, he can't summon anything back and 880 pts just crumbled.

    If he hadn't taken prioirty and decided to go first in turn 2, this wouldn't have happened. I think it was a good game that showcased it isn't always worth it to take prioirty in a new turn, since you set yourself up to being double turned in the following turn. By the end of turn 2 he had lost everything but Nagash, 10 chaindudes and 2 support characters though. Question is if he would've been able to come back anyways. He would have to retreat all his stuff to his backline and spend his single CP on returning the 30 Reapers that would unlikely have been able to charge anything, meanwhile abandoning the 3 other objectives for me to take for at least 2 turns in a row. 

     

    It is another example of Great Green Hand of Gork being so damn good - I got it off, but even if I hadn't, he had to use 2 potential layers of screens to block his backend of the table. If I didn't have the teleport, he could have used the Chaindudes as additional layers. If there were 3 layers of screens between me and Nagash, I would have had a much tougher time getting to him. 

     

    Been playing the same list for a couple of games now and really digging it. It generates the needed amount of Big Waagh points if you spend a single CP.  You start with 3 with a 4+ every turn to get another, which is nice for the Waagh Banner. I've been toying with a lot more magic but feel like I'm spread too thin instead of focusing what we're best at - Smashing peoples face in. You also have 2 Mighty Destroyers which is great. You can get anywhere if you see a vulnerable spot, or if you manage to get a teleport off on the pigs or Maw Krusha, you can 100% secure the charge by placing them 12,5" away, then MD them just outside of 3".

     

    • Like 1
    • LOVE IT! 1
  8. On 1/9/2020 at 7:26 PM, Heroflegend21 said:

    In the rules "Excess of Violence" is it assumed you can pile in even though it does not specify like in similar attack again abilities? Ex: Feeding Frenzy, Leave None Alive, Berserk Fury, Martyrs Strength, Call to War. Etc.

    Yes you may pile in and attack when using the Excess of Violence. Whenever you activate a unit that is within 3" of an enemy unit, you may make a pile-in move as per core rules.

  9. 12 minutes ago, Malakree said:

    As I said, Slaughter has banned realm artefacts so no ethereal etc.

    Yeah that's why I said Metalrippers Klaw. ;) Since other people wont be able to pick Ethereal either, his neg 3 will only be stronger vs heroes.

    13 minutes ago, Malakree said:

    Problem with the cabbage in big waaagh! is it just costs to many points imo. The +cast makes the wurrgog prophet a god and you're low on bodies if you don't have the savage orruks available, which I don't.

    He is a lot of points and 6 pigs will do as good of a job if not better at killing stuff. I've been debating going with 2x6 pigs too.

    The thing you pay for is fly and threat range though. It is the same reason I bring a Weirdnob and teleport spell - You really mess with the opponent. He constantly has to be aware of screening his backend or risk having a unit teleported in. I personally don't even count on getting the teleport off, but it means he cant just shove everything forward. If you see an opening you can sacrifice points for a +2 and hope for it to go off, but alas I never build around it. Maw Krusha with MD covers a lot of ground, so he has to be careful of this too.

    18 minutes ago, Malakree said:

    5 drops, still has the double warchanter with the big GG/Ardboy blocks.

    I'd take Ironclad over brutish cunning I think for the 2+ save on the cabbage.

    I think it is a really strong list.

    The Wurrgog looks great on paper, but personally I havent had much luck. His warscroll spell is great and the War Cry BS spell looks awesome too. I've just never had them go off where it mattered, so I would personally rather have a Weirdnob with Great Green Visions and Teleport spell. Having the possibility of teleporting a MK/Pigs 12,5" away from something crucial and then MD is just much more devastating than those Wurrgog spells ever can do imo.

    I would probably fiddle around with the points. Shave off 5 Ardboyz and make it 15/10/10 and then an Ironfist. Mighty Destroyers is just soo good. :)

  10. @Malakree Even though Ethereal Amulet is amazing, I would still consider running a Maw Krusha, maybe with Metalrippers Klaw. In a meta where high armor becomes more common, neg 3 is honestly really crazy. Who cares about rerolling saves if they have to save on a 6, or they simply dont have any armor. Even big boys like Archaon goes to 6+

  11. 3 minutes ago, Dirtnaps said:

    To be fair the man's a god though, one who is very much all about being in control. I think what someone said earlier is probably the route they'll go with vampires and by that I mean the whole they do their own things thinking their in control when really they're being manipulated by Nagash through Manfred and Neferata.

    Yeah I guess it makes sense atm, but alas I dislike that he's such an oppresive front figure of the entire Death faction bar maybe FEC. I find it boring and monotone, and it ruins the Death faction for me. That's why I was hoping for a new Death entity that would be their own, or something/someone would slap him silly and a couple of steps down the power-curve. But hey, each to their own. ;) Maybe it is on purpose to make the Death faction different and stand out compared to the others.

    • Like 1
  12. 6 hours ago, Kyriakin said:

    To even the numbers a bit in the meantime, I would consider moving unaligned (i.e. "brown") Beasts across to Destruction.

    Make it a narrative thing, where they get forsaken by the Chaos gods and go full bestial destruction, rather than a retcon.

    This will make Beasts more relevant as a fish in a smaller pond, and both serve to decrease the Chaos factions and increase the Destruction ones.

    Tzaangor, and any future god-aligned Beasts, would remain in Chaos, of course.

    I think Beasts of Chaos fits very well in the Chaos faction from a lore point of view. There's the whole super anti-Order and also mutation thing going on etc.

    Suddenly changing the faction to Destruction would also mess them up on the table. Atm they are like spice - No good alone, but great when you sprinkle it on food (other chaos factions). Bullgors and stuff isn't too bad in a Khorne based army. Tzaangors etc. are quite strong. Gors, Ungors and Bestigors are quite strong if taken with Slaanesh. 

    They are in dire need of a new book imo and of course it could remove the "need" for the other chaos factions to actually have legs to stand on, but alas I think the lore makes them right at home with the Chaos faction. 

    • Like 1
  13. 6 hours ago, Overread said:

    Plus the other death leaders can't ignore the fact that Nagash can't control the Flesheaters. Even though the might be utterly insane this suggests that there are ways to resist Nagash's will - ample reason to catch a few and experiment on them. See if the effect can be replicated without the madness. 

    My issue is that Nagash is just way too powerful in the lore. This leaves very little room for fun and rebels within the faction. As stated previously, I had hoped that OBR was their own thing and wouldn't care about Nagash, maybe even wanting to punch him in the face. I would love for some kind of necroquakeV2 where he messes up and a certain amount of power is gone. Leaving the other stuff an option.

    That or Gordrakk gets souped up sometime by relics and goes about to slap him silly. (Why GW did you have to mess up your chance with the Orruk Warclans tome? You had the chance of making him great again!)

    Anyways, the point is - If almost all Death factions are the same, I don't see why the way the Destruction faction is built is in any way limiting GW from designing new armies. If they can pull OBR out of nowhere, which is basically just more skellys when we already have plently, surely they can make more brute armies. Gorkamorka isn't a front figure at all unlike Nagash. All the Destruction factions are quite different, even if they worship the same dude(s). Hell, even Bonesplitterz and Ironjawz are thematically very different in nature.  

  14. 6 hours ago, King Under the Mountain said:

    I think this is the problem with tieing the whole Grand Alliance to the Orc god(s) is that it really limits the scope of what can be in a Destruction army imo.  The only army I reasonably think of is the much talked about "Giant" army.  

    Of course GW has surprised me in the past so hopefully they have something good in the works for Destruction.

    How is it different for Death? Every Death army is Nagashs puppets. I was really disapponted that OBR were yet again his toys, and was hoping for something ala Tomb Kings (not exactly them, Im not a TK fan) that were undead, but their own thing and had nothing to do with Nagash. Feels lame imo they are all one big happy family, and for someone not playing Death, they all feel the same.

    • Like 1
  15. How do you guys transport your dudes? I've been using a storage/plast box with a magnetic sheet glued to the bottom of it, but I feel I waste a lot of space. I've been wanting to invest in some magna rack or similar with sliders, but I'm a bit worried a Maw Krusha wont fit in between the layers. 

  16. I didn't make any in 2019.

     

    For 2020 I have rather simple goals:

    1. Paint all of my Ironjawz stuff. I have around 50 Ardboyz, 9 Gore Gruntas and 1 extra Maw Krusha that needs to be painted. 
    2. Sell off my Beast of Chaos army - I have around 30 Tzaangors and 9-12 dudes on discs that I might keep if I fancy Tzeentch. All the other Ungors, Bullgors, Gors etc. needs to be gone. They just collect dust and I have no interest in the army.
    3. I switched to Slaanesh from Beasts of Chaos the moment preorders came up. Oh boy, what a ride. The Keeper of Secrets is such an amazing sculpt, every game my models packed a serious punch, but I started disliking how the army played on the table. Models are super glasscannon, and my games weren't very enjoyable for my opponent due to double pile-ins or Locus of Diversion. You could argue it is just "L2P" issues since there are ways to work around both, but at the end of the day, my goal with the hobby is to throw dice with nice dudes and have a laugh. Result = I need to sell off my Slaanesh too.
    4. If Seraphon turns out to be amazing, I migth pick them up a second army. I've promised myself to finish painting my Ironjawz first though. I've had my eye on KO and Tzeentch too, but I'll wait to see how they play before I start investing.  

     

  17. 1 hour ago, Beastmaster said:

    I have no idea how ready players are to buy new kits for their already serviceable army, just to replace older models.  If they are not, it would be rational for GW to rather create completely new armies.  Whoever started, for example, Skaven last year will by now have found workarounds for the more horribly outdated models I’d think. 

    Yeah I wonder how this affects their decisions. Like most Seraphon players have 100+ skinks. Are they hesitant to recreate a new skink model because of this? Maybe in fear of alienating consumers since many will then think "damn all these models are worthless now" even though you could perfectly play with the old version. On the other hand, they did recreate chaos warriors and knights - Maybe this was one-of-a-kind situation since the chaos warrior is a very unique model, and it is the base for the space marine etc. Very iconic model.

  18. 7 hours ago, Warmill said:

    Pretty much, he was screened but not against this stupidity! 🤣 I run big waaagh and got the double, so i was 2+2+ with mean un and chanter buff, charged in to deal 11 wounds in the combat phase then in my double hero phase he finished the job with brutish cunning.

    Ahh that makes more sense - I thought it was one round of chopping 😉

  19. 4 hours ago, NauticalSoup said:

    I wouldn't spend much money on it, given that greenskinz have gone the way of legends.

    The easiest way would be to see if there were any current/former orc players in your local community willing to sell you one. Tons of those WHFB plastic orc warboss kits have been floating around for years and they include a guy on foot -and- on a boar. Otherwise looks like there are still a lot of the old pewter boar-riding orc warboss floating around on ebay.

    I was holding off doing it too, but after the recent waves of FAQs/changes to tomes they could very easily have changed Big Waagh to only include Ironjawz and Bonesplitterz. The Greenskinz warscrolls also got changed with our book anyways so the CA ability no longer stacks. 

    I asked around in my local community and a guy had an old Orruk boss on a pig. He didn't have the upperbody or banner, so actually just gave it to me for free. I kitbashed an Ardboyz upperbody by cutting a bit at the bottom which fit somewhat. Then used the banner-arm and pole from the Ardboyz and I had a banner lying around from Bestigors when I played Beasts of Chaos, which slotted onto the pole perfectly.

    My kitbashed Orruk Warboss on boar looks somewhat like an Ardboyz model, but on a champion pig holding a unique looking banner. He stands out due the pig and smaller base, but at the same time somewhat fits into the army due to the Ardboyz bits. 

    You could easily make a cool Orruk Warboss by getting a normal Greenskinz pig and kitbash a bit.

    • Like 1
  20. 1 hour ago, Warmill said:

    I played a tournament practice game yesterday and funnily enough got to use this trick and it was huge. Nagash was sitting pretty behind a couple of screens but a single dire wolf was in combat 9" away from one krusha. I explained exactly what I was going to do and one 10" charge later my krusha had hopped the whole army ready to punch nagash in the face. Priority turn 3 to me and the game was over.

    I guess Nagash wasn't souped up with buffs? A Maw Krusha being able to bring him down in one turn seems crazy to me. :D I always saw him as kind of immortal. 

  21. 14 hours ago, madmac said:

    If I had to guess, I'd say probably 3 is closest to the truth, though there's probably some truth in 1, also.

    If Seraphon were coming before Light Aelves, I'd have expected some sort of teaser for them. GW almost never drops a reveal or teaser for a book that isn't the next one out, at least not unless the earlier books are already hinted/announced. We're also largely out of the huge update rush, so monthly Battletome releases are going to go away, like they did for 40k last year.

    My personal hunch, based on no sources mind, is that Seraphon were going to get a normal update with endless spells, ect but a decision was made to revamp them more heavily instead, and so they exist in limbo until the rework has a finishing date.

    But how long in advance did we know about S2D, KO and Tzeentch? I don't think it's unreasonable that they suddenly tease it at the start of february, faction focus etc. mid february and then pre orders end february. Light Aelves were teased now because it's a completely new thing and people have been asking for "proper" Aelves for ages. 

    There are multiple other armies that didn't have all of their finecast/metal models updated to plastic, so I could certainly see a world where Seraphon is suddenly released with a couple of new sculpts, some endless spells and updated rules. 

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