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Kasper

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Posts posted by Kasper

  1. 16 hours ago, sorokyl said:

    Well, we know how many points the list is... 1970. and in addition to 7 Stegadons it has a Bastilladon (which is currently more points than a Stegadon).
    So a Stegadon is probably ~200-240, depending on loadout, with the Chief probably costing more, who knows about EoTG.  

    200 points for $60usd is not terrible. It's not Gotrek or Nagash levels of points/$ value, but it's not as bad as witch aelves!  Plus it's a great kit  that is super intricate. I hope a 1000pt list is viable so I can start on a second Stegadon. 

    I suspect it's no coincidence that between 2 very similar sized/priced kits Stegadon/Bastilladon, ONE was chosen for battleline, and the OTHER was chosen for the start collecting box. 😒

     

    They might have a batallion or something else they don't want to reveal now. But if the warscrolls are updated/upgraded plus additional layers of alligiance abilities ontop etc. it makes sense for the units to increase in cost. 

    The new Seraphon SC box looks VERY good, assuming the current playstyle of Thunderquake + mass Skinks is still a thing. Anyone wanting to get into Seraphon will likely want 2, which seems like a great base. I really dislike SC boxes that are one-of purchases because half of the stuff will be a waste if you buy an extra.

    My only complaint right now is that they teased the "Stegageddon" 😂. Stegs are already sold out everywhere in EU, including UK retailers and GW. So now it will be even harder to "just" get 2 Stegs for the release. 

  2. 3 minutes ago, brattenbergus said:

    Yeah, I noticed that. That is why I was wondering why you would ever build then without the shield. Why 1 normal guy? 

    Because you can only field 2 shields, 1 drummer and 1 glyph or banner per 5 guys. With 1 champion per unit that means in a 10 man you'll have 1 normal guy. In 15, 2 normal guys etc.

  3. 46 minutes ago, brattenbergus said:

    Evening Boyz! 

    I just started with AoS and decided to build me an Ironjawz army! Just got my SCB and was wondering about Ardboys. Is there any downside with giving them all Shields when they have the same rules for all melee weapons? 

    Thanks! 

    The warscrolls in the boxes are outdated - You need to check the app.

    The most optimal way of building 10 Ardboyz is: 1 Champion, 1 Banner, 1 Glyph, 2 Drummers, 1 normal guy, 4 dudes with shields.  

  4. @VonSmall I think it is quite interesting with events removing Malign Sorcery artefacts. I actually really dislike them and think some of them are way too powerful. I personally feel compelled to always take Ethereal Amulet on my Maw Krusha because it is just that good. It is just kinda unfortunate for us that Warchanters and the Orruk Warboss are left in the dirt if this becomes a more common thing.

     

    It is fair about the trait, and it really depends on how you are gonna position him too. I think people who rely on the bridge is gonna place their wizard outside of unbind range turn 1 though. But if your Shaman is gonna hang back, he wont have range to do the Wrath of Gork anyways, so might as well increase the odds of getting a teleport off. If you were planning to slowly move everything forward in a tight ball, I could see Wrath of Gork being really nice. It doesn't matter if you are gonna zap a Terrorgeist, 10 Mortek Guard or a support hero. I would personally value the extra (and a significant amount) ranged MW output vs +1 to cast/unbind/dispell. Would probably help against OBR too. Don't know if it will be significant enough to kill Fyreslayers heroes.

     

    Still a really solid list imo that I'm gonna build towards. :D Still got quite a few Ardboyz to paint..

  5. @MilesBergs Welcome back my man. :) 

    Tbh it is kinda hard to guide you, as it heavily depends on what you want to do, as you have a decent core - I'm just confused as to why you only have 1 Warchanter? :D It looks like you bought 2 SC.

    Ironjawz actually have quite a few different lists, that depend on how you want to play the game. Some people really like Brutes, even though they are generally considered worse than Ardboyz - Tbh they are not THAT bad, they just offer something different. Brutes deal a little more damage, but lack the bravery, body count and charge bonus that Ardboyz get.

    Like you can go for 2x Maw Krusha + 4x3 Pigs.

    You can go for 1 Maw Krusha + 6 Pigs + 2 Warchanters + 1 Weirdnob and then Ardboyz for the remaining points. Maybe even skip out on the Weirdnob for more Ardboyz.

    Some people skip out on pigs and the Maw Krusha and just fields loads of Ardboyz.

     

    Generally Orruks seem to run with 2 big threats, or loads of bodies to simply grind your opponent down.

    • LOVE IT! 1
  6. 4 minutes ago, Bululu said:

    Multiple models is no problem i mean multiple units, as for now stegadons are single model units so that its why i doubt you can get 2 inside, but nothing prevents you from gettin a unit of 20 skinks in. The wound limit would prevent you from getting lets say a unit of 40 saurus warriors in it. But yes i agree that the text hints you for multiple unit as i dont know for now any unit that has a wizard on it on seraphon ( a unit that consists of more than 1 model i mean).

    Woops, I meant units and not models in my previous post. :) But yeah exactly, afaik there's no unit consisting of multiple models with a wizard or priest, so their article describing that "if one of those models is a wizard or a priest" seems kinda redundant. 

    • Like 1
  7. 12 hours ago, Calebexnihilo said:

    Bastiladons can't get the cover bonus from being garrisoned. They are monsters.

    But yes, you could still Garrison them for the -1 to hit and basically turn the pyramid into a pill box turret! Haha

    Yeah that might be true. I'm not 100% familiar with the Garrison rules as I've never actually played with it, but the rules just said "a garrisoning unit counts as being in cover", so I'm not certain if the normal requirements for cover apply to this, or if garrisoning a terrain piece just gives you blanket +1 because "it counts as", no matter if the unit is a monster or not. :) 

    12 hours ago, Bululu said:

    im not really sure, de spelling seems to let you think that with the "if one of them is a wizard..."  but for now core rules state that only one unit can be garrison in a terrain at the same time so i have my doubts.

    Yeah the article seemed to hint at multiple models. Otherwise I'm not sure why there is even a cap of 20 wounds? Even a Dread Saurian has less as is. The KO and garrison of ships allow them to have multiple models inside too.

  8. @VonSmall Think the list is very solid, a couple of pointers:

    1) Wardokk can only buff Bonesplitterz units, so cant help the Weirdnob out.

    2) You are missing an artefact. Ragged cloak on the Ardfist Warchanter could be quite valid in case the opponent tries to snipe him.

    3) Warcry is not really gonna help against most stuff that fights first. Fyreslayers can spend a CP and destroy your unit. The second activation will be delayed though. The spell can help against many other situations though, so I think 80 pts is a very good investment.

    4) I would reconsider the trait on the Weirdnob. With a list like this Burstin’ with Power looks really strong. Not only does it open up the possibility to Green Puke + Teleport a unit of Ardboyz, it also allows you to snipe heroes or deal serious damage to units with Wrath of Gork. Potentially 12D6 with every 2+ being a MW. Thats somewhat comparably to the Wurrgog warscroll spell. 

    • Like 2
  9. The question for me usually comes down to how many points are you gonna spend on support heroes. For IJ, a Warchanter is significantly better utility. You probably also want atleast 1 caster, maybe both a Wurrgog and a Shaman. Before you know it, you have very little points left for bodies.

  10. 4 minutes ago, JPjr said:

    let's be generous and say too much Googling 'Slaves to Darkness'... still you might want to clear your browser's cache and history... 

    🤔

    Haha. This is from my work PC though. ;) The cache is very much clean!

    • Haha 1
  11. 19 minutes ago, Frowny said:

    I'm glad they aren't sticking with the deamon thing. They really feel more like actual creatures rather than deamons anyway. I'm also tired of every army being immune to battleshock at baseline or LD 10. This is an easy one for them to streamline. 

    I'm guessing Saurus go to a 4+ save, but don't get 2 wounds. Temple Guard seem likely to get 2 wounds....

    That oldblood is not very useful. Bad in combat, and the command ability isn't strong enough to save a bad warscroll. at about 80 points he'd be fine, but i'm guessing he'll be more like 100. Still playable in the right battalion though depending.

    That start collecting skinks is huge value. Those are all models you'd want to have a few of, and skinks are currently great. We'll see how it pans out with the new book, but as is, thats already a huge win.

    How can you tell what command ability he has? They tend to update them with a new tome. From what I can tell, he has a passive ability that gives him an extra attack on unmodified 6.

     

    Pretty sure summoning is still around - On the warscrolls it says “1 CCP” and “5 CCP”.

     

    I find it funny they make a brand new start collecting, but choose to include 12 skinks. I know the other boxes are wrong too like getting 8 knights etc., but this is a completely new box. I guess it is due to how the sprues are. Its really annoying to me that you buy a box and it has too many models instead of the correct number for a unit.

  12. So I have a double 1.000 points tournament coming up soon. I dont know my team mate yet (my original guy bailed a couple of days ago). Would really like you guys’ feedback.

    I dont feel like a batallion is worth it at 1.000 points. Im also not sure about the clans and plan to go clan-less.

    I wont have enough CPs to make the Ironsunz CA relevant. My army is also too slow to really benefit from the -1. 

    I thought of Bloodtoofs due to the teleport, but without a Maw Krusha or Ironfist batallion, the trick isnt as deadly. Teleporting 10 buffed Ardboyz with +4 charge could be alright.

    Choppas isnt bad but the +2 Bravery trait feels meh compared to the general ones.


    I thought about downscaling 1 unit to 5 Ardboyz and skip the extra command point for another Warchanter. Just not sure if 2 is overkill in a 2x1.000 pts game. Might need the bodies.

    1120A612-040D-4E8C-887D-A317156142D9.png

  13. I vote for Chunky ladz, Bemmies or just Sons. 

     

    I think it is rather wishful thinking that people will define the acronyms at the start of every post. After all this is a forum for nerds to post a quick comment on some topic, not an scientific paper or essay.

    • Like 1
  14. 5 hours ago, Marcoangelo33 said:

    Also, I am curios, how is it that Big Waagh can take the Banner boss from greenskins?  I do not see them listed as allies in the book, are they just part of the faction?  

    Big Waagh isnt actually made up of Bonesplitterz and Ironjawz, but rather models keyworded with “Orruk”. The Warboss is keyworded as such, hence you can use it. It isnt even an ally.

    • Like 2
  15. So a couple of days late, but Big Waaagh completely smashed it at Summer Smash in Australia, getting #1, #2 and #3! Congrats btw. :)  @PlasticCraic 

    1st spot

    Spoiler

    image.png.eb87f9f3c3c67287aeb4c53650f7b8b4.png

     

    2nd spot

    Spoiler

    image.png.db3e0ebdb7a9f2cd063728a8531f8a8c.png

     

    3rd spot

    Spoiler

    image.png.43cfeb0285ddd3c323fb699fe10d6157.png

     

    The 1st list is largely Ironjawz, yet still got 30 Savage dudes. The other two are alot more mixed. They all have 2 big threats each and a lot of wounds. I'm really surprised that the Ironjawz focused list manages to get to 172 wounds.

    I'm a little sad that the lists don't have their spells selected. I'm curious what the Wardokk had in the 1st list. Cheap access to Gorkamorka's Warcry, or is he there to stack saves on the Savage Orruks so they can tank an objective?

    • Thanks 3
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