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Kasper

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Posts posted by Kasper

  1. 41 minutes ago, Nezzhil said:

    He has the Dankhold skill, and this skill is awesome. He can slain most of the mages of the game with a 4-5+, most of the cavalry with a 3-4+. He does a job that the others are awful. I think he is a bit overcosted, as all the Mega-Gargants, but he has the skills that any other gargants don't have.

    At least the other Mega-Gargants are heroes and can be buffed by artefacts/traits. They also do impact MWs which can be huge against certain models. While the slain effect is great, it will rarely go off against smaller heroes with 4-6 wounds and probably best used against lower wound models to pick out a champion/banner. He doesnt have any unique rules compared to the KE that can kick objectives etc.

    1 Mancrusher is doing 5 damage to a 4+ save and 2 MWs on the charge, but only for 180 pts vs 500 pts.

    I could see the Bonegrinder being great at defending an objective, but ultimately I think the issue is that you have a serious lack of models on the table, so Mancrushers are IMO more interesting. I think I would rather have 3 Mancrushers than 1 Bonegrinder. The damage is significantly better, you have pretty much the same survivability but your model count is also higher. You can cover more ground with 3x1 Mancrushers too. 

     

    Edit: Both the Mega and the Mancrushers can impact hits a 4-5 wound hero to death anyways, which is just as likely as you rolling their wound on a D6 for the Bonegrinder. Their effect is always useful however.

  2. 32 minutes ago, Moogypies said:

    Indeed, not much flavours but 3/3/-2/3 is a dang good profile 

    He is doing 9 damage on average vs 4+ save. That is pretty pitiful damage for 500 pts. honestly. No impact damage to bracket another monster or add to his damage. He has the "pick a single model" which is realistically 1-2 MWs (killing a 1-2 wound model).

  3. 15 minutes ago, RUNCMD said:

    Yeah I get a real kick out of making lists and then seeing them work really well!

    Always happy to help you build a list at whatever points range, that would be fun for you and your cas mates to play if you end up diving into Tzeentch! Also happy to help with the comp lists as well.

    I think when collecting a new army or starting one, if your aim is for competitive games/tournies, you should aim for that and disregard whatever anyone else says. Mate its YOUR hobby after all ;)

    Typically when I start a new army it is because I just love the idea of a certain subfaction or list. Right now I dont really care too much about the mortal/Tzaangor aspect of Tzeentch (I do have Tzaangors and Enlightened/Skyfires from my days playing BoC) and Im not into the Eternal Conflag with mass Flamers. I play Seraphon currently, so if I want to play a heavy shooting game, I will just bring my 80+ Skinks, Kroak etc. The playstyle feels very similar (at least on paper) tbh. The reason I wanted to try Tzeentch was for the more controlling aspect because it is a completely different way than just shooting your opponent off the table or running up to bash their face in. It is very unique way of playing.

    I just fail to see how I can tune down the power of the list without making it crumble all together. I love the idea of Be'lakor. I love the idea of Kairos. I love the combination of Spawn + Palisade + Host Dup. If you start to remove any of those pieces, it isnt really the same is it? :) 

  4. 6 minutes ago, RUNCMD said:

    @Kasper if they're not competitive players that makes sense why they roll their eyes... but I would say it's not contributing to a healthy scene even if they choose to not enter tournies etc.

    Good to hear that you have a balance though of competitive and non-competitive players to play against. If I can offer any advice it would be possibly don't talk comp lists with the players you know are going to not be into it, and reserve that energy/banter for the people who will at least reply constructively, mostly for your own sake so you don't ever get disheartened by someone who just rolls their eyes.

    But also this forum/website has a lot of people to share ideas with :)

    I completely agree. I think it is an art to be able to "downscale" or significantly reduce the power of your army in order to have "fun games" with your non-competitive mates. My issue is that I personally enjoy trying to squeeze out power of my army. If I purposely have to downscale or remove synergies.. A lot of the fun goes out the window for me. Also I think its hard to reduce the power of this "control list" that @Gwendar was playing. I could obviously remove Kairos, switch to another host, not bring the Palisade or place the Spawn in such a way that I lock my opponent down, but are you really playing "control" then? I feel like it is a combination of all those things that makes the list strong (and fun) to play. 

  5. 1 minute ago, RUNCMD said:

    @Kasper eh thats on them then imo. Not to say anything negative, but to auto assume something will be one way because you say "I'm bringing X Army" is a bit poor in my mind, and also doesn't make for a healthy scene.

    Sure there are going to be strong lists and people will always take the latest army etc, but in my mind, if someone says "im bringing KO" im like "****** I need to figure out how to shut them down asap and play against them"... If they keep rolling their eyes at the latest armies to have a good tome, they will be doing that the whole time they play AOS in my mind lol.

    The mates I often play with are not the most competitive guys around, so I think the issue is that they dont want to deal with all the hyper competitive/strong ******. They just want to play some "fun" lists. Im of the same opinion as you - I currently dont mind facing Tzeentch because I will have to do it in tournaments anyways. My odds of doing well are low if I keep skipping out on matches against them. 

    I play against another bunch that are hyper competitive and they want to play against the good ******. All the fun lists are kinda a snore fest for them, since the reason they play in the first place is tournament play.

  6. Just now, RUNCMD said:

    @Kasper just ask them if they want to play against the Stock Standard Changehost lol.

    Did they happen to give more info as to why they rolled their eyes? I'm really interested by this.

    Tzeentch seems to have a certain stigma atm. You are kinda "that guy" if you bring it. At least around here. Not really different to playing KO, LRL with Archers and Seraphon with Starborne. They just know by default that if you turn up with one of those armies, your list is typically really strong. I think a lot of people are tired of fighting Horrors that just "keep on splitting". 

  7. On 10/15/2020 at 5:16 AM, Gwendar said:

    Well, here it is.. had my game vs Fyreslayers tonight, so for anyone looking at a decent representation of how my magic-based HD lists work, here you go 😉

    As always I welcome any feedback\questions\comments.

     

    Question! Do you ever run into issues with people simply not wanting to play against you? I havent started my Tzeentch army yet but I have been really tempted lately. I talked with some of my mates about my ideas with your list (coupled with some changes) and they more or less rolled their eyes and said it doesnt sound like a lot of fun to play against and after some games they would probably just not want to play. 

    I made the arguement that there are tons of matchups that arent exactly super fun to participate in, but at least against many of them they get to roll dice, where as this list kind of seeks out to restrict your opponent from doing too much. Apparently they would rather be shot off the table and at least get to roll a bunch of saves, instead of simply not really doing anything due to the movement shenanigans.

  8. On 10/14/2020 at 8:37 AM, Scurvydog said:

    Well it was the same guy who wrote the Warclans book and I have still not forgiven him for that hot mess, also known as the "Warchanter book". That book suffers from many of the same issues of bland warscrolls, an inability to internally balance as few as a handful of warscrolls and a bare minimum of artifacts and sub factions that does nothing unique or interesting for the overall playstyle. 

    Not to drag it too much off topic but I couldnt disagree more. The Warclans book is amazing. I havent bothered with The Choppas, but both Ironsunz, Bloodtoofs and ultimately Big Waagh each offer something very different depending on what kind of gameplay you enjoy. The army isnt just "push all your ****** forward" unless you enjoy playing that way. The few warscrolls in the army each offer something and there have been tons of very varied lists despite limited warscrolls. Ardboyz have been a bit too strong/Brutes been a bit too weak, but despite that everything else in the book is great. You have quite a few tools to deal with different armies. The combination of Bonesplitterz and Ironjawz in Big Waagh was also neat. Bonesplitterz have great casters and bodies that Ironjawz lacked. Ironjawz have some really heavy punching units which Bonesplitterz lacked. 

    • Like 2
  9. 3 hours ago, Gwendar said:

    I have another scheduled for either tonight or thursday vs a Vostarg FS list. I feel Skyfires work better in Tzeentch for 2 reasons:

    • DD potentially giving you 1-2 6's for the MW's on an important hero
    • Discs getting +1 attack which makes them capable of throwing out ~20 damage vs a 4+ save

    That can absolutely clear a lot of things.. plus they can go first for the RR's and don't have to wait to get hit first like Enlightened (assuming you aren't hiding them behind chaff). Enlightened can do twice as much potentially, but they're harder to use and aren't a big threat vs 5 wound heroes like Skyfires 24" bows are. But yeah, the full magic list has the Sorc Lord and that spell really shines sometimes. I think I did like.. 20-25 MW's to a unit of Stormvermin before and absolutely crippled them, but I was obviously rolling hot 😅.

    Hmm... I hadn't thought of a Palisade but I like the idea. I think my worry is just that the list lacks some direct damage and that Daemonrift can usually net me d3+4-5 MW's when I throw it out there. I think I may give that a shot though as that sounds incredibly frustrating and thus incredibly funny to watch someone deal with.

    The Scribes is there because he get's out important spells on that 2+ which can't be unbound, he's never using Boon. Usually that means he's casting the Spellportal for Kairos so he has 3 spells to blast into things with the 1 spell going through portal usually being Gift or Winds of Chaos. For me, he's the best model to have it other than the Changecaster; Kairos and the Scribes are both named and I would rather a high wound +1 save model have it over a small hero like the Magister. I'll likely change his spell to Glimpse since Kairos is usually casting Winds of Chaos and Bolt of Change which frees those 2 up to do something else.

    Excellent points my good Sir. I see what you mean with Skyfires and DD, I just feel like I would rather use those DD to secure a Gift through the Spellportal to snipe important heroes in turn 1 etc.  Ontop of having the horde clear. I think its ultimately much stronger, at least for the meta Im in locally. 
     

    Yeah I really dont want to give up the Daemonrift, but the Palisade trick just sounds so awesome (read, frustrating as ****** for your opponent) and too good to pass up on. Dont have to kill the enemy unit if he cant use it! 
     

    I thought Blue Scribes main purpose was to give the other boys rerolls, but pretty much securing the Spellportal for big boi Kairos makes alot of sense. How do you keep track of Frantic Scribbling btw? From what I gather he can learn an unlimited amount of spells?

    I thought the purpose of the Manticore was going solo with maybe the Kairics for an objective since hes reasonable tanky with a 3+ and the extra hit and wound makes him somewhat punchy. In that case he wouldnt really give the reroll to the other guys, so figured giving it to the Changecaster or Magister would be more beneficial.

  10. On 10/5/2020 at 8:23 PM, Gwendar said:

    Got a 1 game per week 2k league starting today with the ability to change lists per opponent. Now, I probably won't do that as I want to develop all-comers lists rather than tailor... but I think these are some variants I will be running throughout.

    Duplicitous full-casting:

      Reveal hidden contents

    Allegiance: Tzeentch
    - Change Coven: Hosts Duplicitous

    Leaders
    Chaos Sorcerer Lord on Manticore (260)
    - General
    - Command Trait: Will of the Phantom Lord
    - Artefact: Brand of the Spirit Daemon
    - Lore of Fate: Infusion Arcanum
    Kairos Fateweaver (400)
    - Lore of Change: Fold Reality
    The Blue Scribes (120)
    - Lore of Change: Tzeentch's Firestorm
    Changecaster, Herald of Tzeentch (110)
    - Lore of Change: Bolt of Tzeentch
    Magister on Disc of Tzeentch (140)
    - Lore of Fate: Arcane Suggestion
    Be'Lakor (240)

    Battleline
    10 x Pink Horrors of Tzeentch (220)
    10 x Pink Horrors of Tzeentch (220)
    10 x Kairic Acolytes (100)
    - 7x Cursed Blade & Arcanite Shield
    - 3x Cursed Glaives

    Endless Spells / Terrain / CPs
    Darkfire Daemonrift (80)
    Balewind Vortex (40)
    Umbral Spellportal (70)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 80

    A new iteration on my magic-based Duplicitous builds.. swapping out Skyfires for more bodies and Wizards to generate even more bodies. Not much forward board presence, but interested in trying it out nonetheless. If it doesn't work after a couple games, I'll probably switch back to the Skyfires at the cost of some Pinks and the Sorc Lord or something as that's consistently done better anyway. "Ain't broke don't fix it" kind of thing 😉

    Semi necro but have you had time to get more games in with this build? I dont like the idea of the Skyfires because from my experience with them in BoC they were really lackluster and disappointing. I do get the speed and the long range snipe potential, but still. I feel like the horde clear spell from the Manticore looks much better on paper.

    I thought about swapping out the Darkfire Daemonrift and instead include the Prismatic Palisade, especially since you can create 2 chaos spawns and set them up just within 3" of a unit, then cast the Palisade between the spawn and the enemy unit and really mess up with their pile-in since they likely wouldnt be allowed to do a pile-in due to the requirement of ending closer and due to HD they couldnt retreat either. You could effectively lock down a big blob of HGB (or anything really) in the middle of the map until the Palisade was dispelled. The Palisade also protects the Spawn from being sniped with shooting/magic due to blocking LoS.

    Isnt Blue Scribes a little redundant in HD though? You already have the trait to give casters rerolls. Did you put it on the Manticore because you reckon it is the most tanky model due to the +1 save artefact? Just wondering why he got it over someone else, since he wont benefit from it himself. 

  11. 11 hours ago, RUNCMD said:

    @Asimov then if you're into the shooting and Magic with Daemons and Horrors, I'd say check out the Changehost Battalion coupled with the Eternal Conflagration Coven. This is mostly the most competitive Daemons build at the present, as it's got a lot of Magic, Shooting and if you buff your units correctly, can ht pretty hard in Melee as well. Especially if you're using the Chamon Realm. 

    There's a lot fo lists floating around for the Changehost and Eternal Conflag combo, and  a few that are floating around this Forum a few posts back, but in the spirit of laziness, here is a list that I have written for you as a base* of what it may look like, depending on what you have in your collection:

    image.png.28e324f2979607900afacf6c5b88235b.png 

    *This is just a rough guide though, but leaves you 50 points to play with for the extra CP (recommend taking) or extra endless spell.

    Are Flamers only worthwhile within Eternal Conflag, or are they reasonable in Hosts Duplicitous?

    I thought about this list below. It is built mainly from 2 SC:Tzeentch + LoC + Blue/Brim boxes.

    1st SC building Changecaster + 3 Flamers + 1 Exalted (no disc) + 10 Pinks

    2nd SC building Fluxmaster on the Disc from the first SC + 3 Flamers + 10 Pinks.

    This would leave me with 6 screamers + 1 disc + exalted leftover. Might be able to sell them or keep them for later, dont know yet. Seems reasonably cheap to buy into.

    Spoiler

    Allegiance: Tzeentch
    - Change Coven: Hosts Duplicitous

    Leaders
    Lord of Change (380)
    - General
    - Command Trait: Will of the Phantom Lord
    - Artefact: Brand of the Spirit Daemon
    Changecaster, Herald of Tzeentch (110)
    - Lore of Change: Bolt of Tzeentch
    Fluxmaster, Herald of Tzeentch on Disc (130)
    - Artefact: Aura of Mutability
    - Lore of Change: Fold Reality

    Battleline
    10 x Pink Horrors of Tzeentch (220)
    10 x Pink Horrors of Tzeentch (220)
    10 x Pink Horrors of Tzeentch (220)

    Units
    3 x Flamers of Tzeentch (140)
    3 x Flamers of Tzeentch (140)
    1 x Exalted Flamers of Tzeentch (100)
    10 x Brimstone Horrors of Tzeentch (60)
    10 x Brimstone Horrors of Tzeentch (60)

    Battalions
    Changehost (180)

    Endless Spells / Terrain / CPs
    Balewind Vortex (40)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 90

     

  12. 9 hours ago, Ganigumo said:

    The extra CP and battleshock immunity was very useful though.

    This effectively means you cant use your fate dice of 1s on the Pinks to bring D6 back though? Since they are immune in the first place and hence wont be able to even take the test. 

  13. 3 minutes ago, schwabbele said:

    I only know the artifact from community page, is it worded different in the tome?

    it says same manner as wizard , what is missing that it makes endless spells illegal? 

    In the rules/book for Malign Sorcery it specifices that Wizards (keyword) can cast endless spells if you pay the points for the model. The artefact doesnt mention anything about the Gargant gaining this keyword, only that it casts "in the same manner" as a Wizard.

    image.png.51de8eb61d0f4b0640aabf029344c4f1.png

    • Thanks 1
  14. 10 hours ago, Nezzhil said:

    One point: Ben, the designer, said in Twitter that they can cast endless with the artefact. It is an errata.

    Ben can say whatever he wants to on twitter, facebook, down at the local diner place or anywhere else - This does not make it any more legit. You need to look at the rules/FAQ, that is the only thing which is official and that we can go by. Will it be FAQ'd? Very likely, but until then it is a pretty hard no. 

     

    I listened/watched the HWG show and thought the critique was fair - It is from a purely competitive point of view and I think it is important they talk about all the cons. Does it make SoB a bad hobby army to have a lot of fun with? Hell no, but if you expect to go 5-0 with this army and beat tournaments, I think you are in for a rude awakening. For me it will be a perfect army to have fun games with people where as I will play something like Seraphon for more "competitive" games. 

    • Thanks 1
    • Confused 1
  15. 6 hours ago, Trout said:

    I've actually found that larger models are easier to paint. Painting tiny straps, belts, necklaces, teeth, and other minutiae on regular sized models is what I find most challenging since staying within the lines can be so difficult when you're dealing with tiny things like that. You don't run into that issue as much with larger models; you get a lot more room to move the brush around even if you have shaky hands or sub-par fine motor skills.

    That is maybe true. For smaller models the expectation of the paintjob isnt high, especially for Hordes. Nobody really care how well you painted a Clanrat because there will likely be 40 if not 100 or more side by side. You dont really notice it. On a model like Archaon it is a huge centerpiece model, so I feel like the expectations of the paintjob is much, much bigger. You can cut corners on small chaff models because it is tiny and you wont see it, but you will on Archaon. 

  16. 9 minutes ago, KingBrodd said:

    Battle Ready Warstomper Painting Guide

    I have been semi tempted at jumping at the SoB but one thing that kept me from it was painting such huge models. This seems rather easy and very doable for someone like me. Im sure the paintjob could have been done better, but it looks imo great and I would happily throw that bad boy on the table and stomp some guys.

    • Like 1
  17. 7 minutes ago, novakai said:

    I think outside of competitive game problems, people have the WYSIWYG mentality just to be fair to their opponents and to avoid gotcha moments as much possible.

    It more prevalent in 40k because of war gear and equipments 
     

    I dont play 40k so I dont know about the rules there at all, so it might be different. I just dont see how weapon profiles in AoS are THAT important, especially if you run through your list prior to the game and say "these guys use spears, so they attack in 3 ranks instead of swords where they fight in 2 but with rend 1 attacks" or whatever. It honestly has no impact on my game whatever the loadout on your dudes is, as long as it doesnt give your killer model extra reach, in which case I might place my hero 3" away from my screen instead. 

    It just feels like such a flimsy and weird thing to enforce. I think it is much more broken and impactful to the game to use 3D printet non GW models/proxies/heavy conversions. As an example I absolutely love what Vince V is caple of doing, but the infamous CoS army he posted is so converted I would have zero clue what the different models are supposed to be from just looking at it. Meanwhile that is perfectly OK to bring to a tournament, but your dudes must have the swords equipped, otherwise nobody can tell.. Ooookay.   

  18. 56 minutes ago, JackStreicher said:

    All knowledge I have gathered about GW, the casting, the production etc. over the years and from some famous "tea spillers" makes me rather sure that one box of a giant costs GW 6€ tops to produce incuding wages, materials, machines etc. .  The profit margin was and still is insane. 

    The price of GW products cover a lot of costs though. Salaries to the sculpter, costs for the PC sculting program that is likely licensed, materials (probably the least), costs of the mold, shipping costs of the product, wear and tear on the machines, rent, advertisements, salaries to the dudes doing the articles/advertisements etc. etc. 

    You arent just paying for grey plastic. Even if the gross profit is great, the revenue isnt just meant to cover the cost of sales, but also operating expenses etc. Im sure the shareholders/owners would like some profit too. 

     

    Edit: It is not really a fair comparison by any stretch, but as a consultant about 1/4 of the price we charge clients only goes to cover my salary per hour, the remaining goes to cover all kinds of other costs and my boss would also like to earn just a little bit from having me work for him. 

    • Like 5
  19. 31 minutes ago, Greybeard86 said:

    I think WYSIWYG and no 3rd part sculpts is something that GW has make a wonderful job to put into our subconscious (myself included!). Any deviations from it are often met with a lot of impediments, but I believe some of those are more the result of the subconscious battling against our best interest than anything reasonable.

    Honestly I dont really understand the whole WYSIWYG debate. What does it matter to me if your Mortek Guard models have spears but you want to play them as having swords? Absolutely no difference to me. It has zero impact on my overall strategy. The only interest to me is if your dude suddenly got a 3" reach weapon instead of the 1" reach weapon he has been modelled with.

    • Like 5
  20. 14 hours ago, The Brotherhood of Necros said:

    I’m so hungry for new AoS rumours! What’s next for the core game after the gargants?! Come on, give us a tease!

    Me too man. I have zero interest in Gargants and so far it seems they are kinda worthless to ally in. Their power might be baked into their alligance abilities, but that just means I wont have to bother buying one. 

    • Like 1
  21. 22 hours ago, Grim Beasties said:

    So this is a continuation of the SoB price conversation that was in the rumor thread. I've been in this for most of my life, but these prices are getting to the point where I just can't anymore. If anyone has any ideas on how to help spend less for models please let me know, I don't want to leave this hobby but at this rate I might not have a choice.

    Is the price really that extreme considering each Mega Gargant is 1/4 of your army? If I wanted to buy my current 2.000 pts list for Seraphon that I currently play Im looking at £325 from GW and thats without calculating Geminids and Balewind Vortex (which is OOP, so costs a lot currently). 3 Mega Gargants will £360. You have been able to get the Aleguzzler guys rather cheap off ebay and other local sites/facebook groups for a long time. It might just be me, but an army typically costs around £350.  

  22. 11 minutes ago, Gwendar said:

    Like I said, you can do that, but I think having some forward board presence to contest backfield objectives is pretty valuable in a list that really just wants to sit around on it's own and slowly push into your opponents. Basically, it just allows you to apply pressure somewhere else instead of it all being focused on a singular point.

    Lifeswarm could be valuable if you ran 10-20 Pinks I guess, but I think you need the damage and debuffing more since you can just summon more with the Command Ability if they die or from FP's. I used to run Darkfire Daemonrift as you can use it pretty safely with Kairos' ability to just dispell it right away but I just recently tried Geminids and I enjoyed it for their debuffs. Both are super valid spells so it's your choice.

    Good points. This is where table experience comes into play rather than just paper theorycrafting. :D

    • Like 1
  23. 16 minutes ago, Gwendar said:

    Eh.. I enjoy running the 1 drop, 12 Flamer Conflag lists when people specifically ask for it but I would never dream of doing it to anyone unwilling to do so. It's pretty fun (for you) to just shoot everything off the board sometimes.. especially coming from a different army that you have to try a bit harder with to win 😅

    People will have a more enjoyable time dealing with all the debuffs and magic damage than just straight up being blown off the table by teleporting Flamers. But sure, I'll just put my 2 versions below. The first I actually got from Kaleb Walters and have watched him play it multiple times.. guys a master with it. The 2nd is what I run now and I prefer it but both have their merits.

    Duplicitous Manticore:

      Hide contents

    Allegiance: Tzeentch
    - Change Coven: Hosts Duplicitous

    Leaders
    Chaos Sorcerer Lord on Manticore (260)
    - General
    - Command Trait: Will of the Phantom Lord
    - Artefact: Brand of the Spirit Daemon
    - Lore of Fate: Arcane Suggestion
    Kairos Fateweaver (400)
    - Lore of Change: Treason of Tzeentch
    Changecaster, Herald of Tzeentch (110)
    - Lore of Change: Bolt of Tzeentch
    The Blue Scribes (120)
    - Lore of Change: Tzeentch's Firestorm
    Be'Lakor (240)

    Battleline
    10 x Kairic Acolytes (100)
    10 x Kairic Acolytes (100)
    10 x Kairic Acolytes (100)

    Units
    6 x Tzaangor Skyfires (400)

    Endless Spells / Terrain / CPs
    Balewind Vortex (40)
    Umbral Spellportal (70)
    Geminids of Uhl-Gysh (60)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 98
     


    Duplicitous Magister\Horrors:

      Hide contents

    Allegiance: Tzeentch
    - Change Coven: Hosts Duplicitous

    Leaders
    Changecaster, Herald of Tzeentch (110)
    - General
    - Command Trait: Will of the Phantom Lord
    - Artefact: Brand of the Spirit Daemon
    - Lore of Change: Bolt of Tzeentch
    Kairos Fateweaver (400)
    - Lore of Change: Treason of Tzeentch
    The Blue Scribes (120)
    - Lore of Change: Tzeentch's Firestorm
    Magister on Disc of Tzeentch (140)
    - Lore of Fate: Arcane Suggestion
    Be'Lakor (240)

    Battleline
    10 x Pink Horrors of Tzeentch (220)
    10 x Kairic Acolytes (100)
    10 x Kairic Acolytes (100)

    Units
    6 x Tzaangor Skyfires (400)

    Endless Spells / Terrain / CPs
    Balewind Vortex (40)
    Umbral Spellportal (70)
    Geminids of Uhl-Gysh (60)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 92
     


    Now if you're a normal person, you would probably swap out the Skyfires for 6 Enlightened. I haven't ran it that way yet since the Skyfires work so well for me, but honestly having Kairos + Spellportal and a 24" range Changecaster with two d6 MW spells means you already have a pretty reliable way to kill those 5-6 wound support heroes at long range so the Enlightened would probably make more sense. Both lists can be throwing out 10+ spells a turn (Changecaster and Magister both can potentially cast more spells with their rules) so generally I'm just summoning Blues to steal or hold objectives unless I think I can afford another turn to get Pinks instead. The Manticore is good because it can stick around in combat (again, with nothing being able to retreat from it) for longer than you may think and put out reasonable numbers.. the 2nd list just gives you another Spawn but you're also losing out on the Manticores insane anti-horde spell.. so pick your poison.

    You could also just replace the Skyfires\Enlightened with Pinks or more Kairics if you want to go that route.. the lists can be tough against some armies because you have so few screens to start with. The casting RR's help to clear a couple units a turn but I like having a speedy unit that can clear objectives up the board as this list generally plays pretty cagey and wants to stay out of big fights. With nothing being able to retreat from the Chaos Spawns you create 3" away then it can keep them locked in place even longer... not to mention all the -'s to hit\wound and Be'lakor doing his thing. Kairos can also just tell a unit "no thanks" by using his OPG ability to change a dice roll and just automatically deny a charge.

    Those look great! Thanks a lot man. :D 

    I really like the idea of the Manticore for the horde clear spell, and as you say he is a reasonable threat on his own. Im surprised none of them start with Pinks on the table. I would probably switch Skyfires + Acolytes for Pinks so you have a massive fortress for all your casters, but I can see the long reach from Skyfires being attractive. I would be tempted to switch the Geminids for either Lifeswarm for more Pinks or the S2D endless spell that I currently cant remember the name of..

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