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Cosmicsheep

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Everything posted by Cosmicsheep

  1. @greg19190 that section of the Kragnos book has been removed from the app though. Now I know the app is not the source of truth, but it’s unclear whether we can still do mutations. Hopefully the FAQ will clear things up
  2. I didn't think you could do that anymore. The rogors have the old toughened sinews built into their warscroll now
  3. I am underwhelmed (pun intended) by this command ability. For any real reliability it needs to be done against units of 3 or less, and even then it's a 50/50. Seems like a waste of a CP and overkill for your plan to use it with 3 doom flayers
  4. Apologies, i wasn't trying to teach you how to suck eggs I realise that you probably knew that already, it was more aimed at the OP and anyone else reading <humbly bows and scampers off into the darkness>
  5. @Skreech Verminking agreed. I was just pointing out that rule 1.6.5 stipulates that a unit can shoot or fight no more than twice in a phase. So a unit with DF + DDF, or 2 DDF's should be chosen to fight last. If you've already fought with them and then models are subsequently killed, they can only use 1 of the death frenzy abilities
  6. With our massive range now, we shouldn't even need to pile-in that far to get our attacks off. And since the model is immediately removed from the table, the unit should still be coherent at the end of the turn anyway Also, don't forget a unit can only attack twice max. So DF + DDF is only worthwhile if you don't plan on attacking with that unit until last, by which point any models that didn't die can then pile-in and attack ensuring coherency
  7. I loved being able to take giant rats in units of 40 in 2.0. With a rabid crown they were seriously under-estimated. Glad to hear that they still are
  8. Looks great, thank you for pulling this together. I spotted a couple of small mistakes though: The only shared command trait is Devious Adversary. Malevolent is gone, and Savage Overlord is now Verminus only
  9. There’s been a lot of debate about this over on the FB group. Technically, rules as written, yes you could, assuming you can do enough damage in that turn. Pretty sure this is not what the GW designers intended for the Brass Orb and you might want to consult your TO if taking this to a tournament. Edit: sorry, wrong way round. If you remove the shadow queen and kill Morathi, the shadow queen can still come back. Nothing on their warscrolls says that the shadow queen dies if Morathi does. If you use the brass orb on Morathi, then the 3 wound limit is still valid on the shadow queen
  10. I dunno, on paper they’re better than clanrats for the price. That extra rend is useful. A unit of 12 GR in the Bounty Hunter battalion and a MM with Moulder Supreme are putting out 18 wounds vs a 4+ save
  11. I’m working on a few… just letting the old grey matter process all the changes and find the weak spots. I am going to try 3 ratling guns in the Bounty Hunters battalion with a warp spark for +2 damage
  12. That’s hasn’t always been the case in 3rd. My app only allows Thanquol to take the generic spells despite having the GREY SEER keyword. Don’t trust the app, it doesn’t let the Warpgnaw Verminlord have any of the MASTERCLAN stuff despite having the keyword. Let’s hope it’s a bug in the app, otherwise what is point in Thanquol being able to do +3 casting??
  13. There’s an argument here for running MSU rat ogors. Less need to worry about battleshock with MSU, rat ogors no longer get mutations so no need to have large units, the trait is a range so would cover several units, and the MM is bringing them back on a 3+. Also possible to give MM the artefact for 10 wounds and healing (edit:I see that was already mentioned on a previous post) Sounds like my pure moulder list might still get some play time. I’m just salty that the list i took to a tournament a few weeks ago (and came 3rd) now costs 2500 points!!
  14. So the way I read the new battleline rules, if I have 1 eshin hero I can have 1 unit of night runners AND 1 unit of gutter runners count as battleline? Both have the same wording, 1 unit of that type is battleline if I have 1 hero. Is that intentional do you think? Another oddity, the first hellpit mutation doesn’t actually need a master moulder. If you have 3 MM then it applies to all hellpits. That doesn’t seem to be how the other clans work, again I’m thinking GW missed that unintentionally
  15. No, that’s pretty much all that’s missing AFAIK Oh, and hopefully sub-factions and reinforcement points 😉
  16. Agreed, but with a few master moulders these can become battleline (with a giant target on their back thanks to the new GHB) and you take anything else you want without the “clanrat tax”
  17. Wowsers, there’s a lot to take in. Loads have been leaked on the FB group. As many suspected re-rolls have been replaced with +1’s, but in many cases it’s +1 to Wound meaning that we can still apply All Out Attack. Speaking of which Thanquol can use the same CA twice, meaning double All Out Attacks (on diff units obvs) and he now has a +3 cast. Between him and the bell we have some serious casting. Super excited about being able to take other battle lines, and even more happy that my favoured Clan Moulder seem to have come away unscathed and possibly better (depending on Ogor mutations) Hoping we see some price reductions in the Winter FAQ because some heroes have gone way up for no real reason (looking at you Skritch and Verminlords) Also hoping for something on reinforcements, that seems to be lacking from the leaks 🤔 Cant wait to see how it plays out in the new Meta 😉
  18. The realm rules for Gallet also include two new core battalions. Expert Conquerors are more accomplished at holding objectives than most, while Bounty Hunters specialise in gutting opposing armies – they deal extra Damage in melee when targeting the enemy’s GALLETIAN VETERANS Not loving the idea of enemies having units that output extra damage against our battlelines. Battlelines that we’re almost certain going to have to take in larger units to get any bonuses. Reaaaallly hoping that it’s not a flat +1 damage, and more of a “6 to wound causes an extra damage, or a mortal”
  19. I'll be honest, the more of the new tome rules I see, the more I think GW hates the Skaven. Yes, clanrats look a little better. But the Stormvermin have had a small nerf by losing the Overwhelming Mass, and going up in points. Plague Monks may now be playable in units of 20 though, even if they are still a glass cannon I'm off to my FLGS later to pre-order the book, warscroll cards and GHB anyway, just crossing my fingers there's some love for the rat folk in the book 🤞
  20. I hope they let us bring more than 20 monks. I'd start bringing them again (even though mine are all equipped with staffs)
  21. This is where I was going too. Add in a bell with Emerald Lifeswarm and watch those rats chomp through anything 😁
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