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PrimeElectrid

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Everything posted by PrimeElectrid

  1. There’s a few photos of some pages floating through various WhatsApp groups
  2. I’ve seen some of the SCE changes, Ballista 110 Evocators 220 Sequitors 130 but retain max size discount (440) All Lord Arcanum down 20 (except Tauralon o.o) Castellant 120 Prosecutors 90 NOT battleline Paladins all look 200 or less Havent seen any Vanguard. No changes to anything else (yes including Celestant Prime, Castigators, and Hounds )
  3. Evocator nerfs paladin discounts vanguard discounts
  4. So how do we beat Hedonites? Apply the same principal as FEC? buffer with chaff or big blocks and shoot the big ones then support characters?
  5. Sequitors are 120 points for 5 up to size 15. If you take them at max size (20) then the last 5 only cost 40 points. Assume evocators up by 20 at least.
  6. Good point re: objectives. Would you bother with a Castellant to buff the 10 in that list or not?
  7. My plan has been to use the Sequitor blob exactly as a magnet: it is bait to pull the TG towards where I know it will be and where it can be shot off with ballista and magic. It’s expensive bait, but I feel it needs to be that size to work, as anything smaller is less tempting. If the FEC player instead holds back, I can’t be sure I’ll get him within 18” of the ballista or Arcane Bolt.
  8. I, too, had success at the weekend, winning a small local one day event with this list: Allegiance: Stormcast Eternals - Stormhost: Astral Templars  Leaders Lord-Arcanum on Gryph-Charger - General - Trait: Dauntless Hunters - Artefact: Godbeast Plate - Spell: Azyrite Halo Lord-Ordinator Knight-Incantor - Spell: Lighntning Blast Knight-Heraldor Battleline 20 x Sequitors - Stormsmite Mauls and Soulshields - 9x Stormsmite Greatmaces 5 x Sequitors  - Tempest Blades and Soulshields - 3x Stormsmite Greatmaces 5 x Sequitors - Tempest Blades and Soulshields - 3x Stormsmite Greatmaces Units 10 x Evocators  - 10x Grandstaves - Lore of Invigoration: Speed of Lightning War Machines Celestar Ballista Celestar Ballista Celestar Ballista   Soulsnare Shackles Quicksilver Swords (it’s the same as my SCGT list with the addition of Swords). + Lots is bodies for absorbing charges and scoring + Heraldor grants some mobility, but honestly not sure I need it (enemy usually comes to me). Wacky first turn charges are fun but not consistent. Will swap him for a 4th Ballista or maybe a Castellant. + Swords and shackles are such a fun combo, especially with the AT move meaning you effectively have another 6” range. Really give SCE some options as the lore spells are a bit underwhelming. + While @PJetski made some good points about minimum Libs, I’ve found the big Sequitor unit to be invaluable for absorbing damage, putting bodies on the table, and intimidating opponents. Considering dropping to 10-5-5 or 5-5-5 as they are super efficient objective fighters, but not sure what I’d replace them with (aside from a 4th Ballista). Will be sad to see them lose the max size bonus in the inevitable GHB nerf. Still haven’t been able to cut my teeth against the S tier of FEC/Slaanesh/Skaven but that may have to wait until post GHB now.
  9. @PJetski I found your comments around Sequitors very insightful and challenged some of my preconceptions. I’m curious as to what list you’d write if you didn’t have Longstrikes? Presumably a similar looking ballista battery? If those changes you suggested came to pass, how would you change your list?
  10. Do people think the value of the Celestant Prime is going up? Sure it’s an expensive piece, but it can hide in the sky away from those “can’t fight” units, and drop 3 auto MWs onto them.
  11. Are Skaven and FEC really paying for their terrain? How much PPM is that?
  12. Not sure why everyone has to pay for the scenery when certain armies get it for free ph well, pretty much guarantees I pass on this then.
  13. Anyone missing a core rulebook from the event send me a PM with your name.
  14. Plenty of terrain, just put the hammers in the front rank 👍 half of my opponents took the first turn and charged into the Sequitors with their main unit. That 6” pre game move is very threatening. The other games the heraldor boosted them around but to be honest it wasn’t an issue because they are usually dead by t2. I’d definitely take a Heraldor, Vexillor or Relictor every time though. Allegiance: Stormcast Eternals - Stormhost: Astral Templars Leaders Lord-Arcanum on Gryph-Charger - General - Trait: Dauntless Hunters - Artefact: Godbeast Plate - Spell: Azyrite Halo Lord-Ordinator Knight-Incantor - Spell: Lighntning Blast Knight-Heraldor Battleline 20 x Sequitors - Stormsmite Mauls and Soulshields - 9x Stormsmite Greatmaces 5 x Sequitors - Tempest Blades and Soulshields - 3x Stormsmite Greatmaces 5 x Sequitors - Tempest Blades and Soulshields - 3x Stormsmite Greatmaces Units 10 x Evocators - 10x Grandstaves - Lore of Invigoration: Speed of Lightning War Machines Celestar Ballista Celestar Ballista Celestar Ballista Soulsnare Shackles Total: 1980 / 2000 Forgot the Shackles so never cast them! Also just ordered the Swords to make up the last 20 points as always forget my triumph.
  15. I took Stormcast to SCGT this weekend and went 3-3, solid mid table performance and all the losses were winnable. Managed to dodge the filth except Arkhan and 90 grimghasts (of which I killed 120 at least). Nobody will be surprised to learn that Sequitors are amazing. Unit of 20 was so tanky yet keeps dishing out damage. Died 5/6 games but always went down fighting and achieved something. The 2x5s were perfect objective holders and great fighters in their own right. The rerolls makes them so consistent. Evocators also put in a lot of work, with the 10 accounting for >60 of those grimghasts singly hqndedly. With Astral Templars, realm spells and knight heraldor, I didn’t find myself struggling with mobility. The knight incantor dispels 1 spell and that’s it. Still worthwhile just to stop some lists getting that turn 1 momentum (Sylvaneth trees, Death spell portals, etc), but other than that has little value. The real stars of the show were of course the 3x ballista and Lord Ordinator. While they didn’t one-shot anything (except a poor vampire on foot), the damage output was crucial in every game to weaken key units/models before combat. Their resilience is also massively underrated: on day 1 they probably spent more time in combat than shooting, but in doing so bogged my opponents down much longer than they intended, allowing me to make gains elsewhere.
  16. What do people think of this list? The principle is to use Dauntless Hunters to make an aggressive pregame move with the Sequitors, drop Ballista battery in, and the Evocators as a second wave. The Prosecutors act as a mobile Ballista (without the same damage output of course but better for scoring), however I am considering dropping them to put the Lord Arcanum on a Gryph-Charger (more wounds, mobility, better synergy at the cost of more models and reduced shooting output, also the Prosecutors look cooler). I could then swap one Sequitor unit for 5 Judicators. What is recommended? Allegiance: Stormcast Eternals- Stormhost: Astral TemplarsLeadersLord-Arcanum (180)- General- Trait: Dauntless Hunters - Artefact: Godbeast Plate - Spell: Azyrite HaloLord-Ordinator (140)Knight-Incantor (140)- Spell: Lighntning BlastKnight-Heraldor (100)Battleline20 x Sequitors (400)- Stormsmite Mauls and Soulshields- 9x Stormsmite Greatmaces5 x Sequitors (120)- Tempest Blades and Soulshields- 3x Stormsmite Greatmaces5 x Sequitors (120)- Tempest Blades and Soulshields- 3x Stormsmite GreatmacesUnits10 x Evocators (400)- 10x Grandstaves- Lore of Invigoration: Speed of Lightning3 x Prosecutors with Stormcall Javelins (100)- 1x Stormsurge TridentsWar MachinesCelestar Ballista (100)Celestar Ballista (100)Celestar Ballista (100)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 138
  17. Can anyone on the Stormcast WhatsApp group send me an invite?
  18. I would like to know this also. The list doing well at the moment is something like: Lord arcanum Heraldor or vexillor Castellant Ordinator 10-20 Sequitors 5 Sequitors 5 Sequitors 10 Evocators / 6 Dracolines 3 Ballista How important are the 5 Sequitors? Can they be substituted for 2x 5 Judicators for more shooting power or does that leave the list too light on shooting with only 2 combat units (big Sequitors and Evocators).
  19. Registered to ask this question. I see a lot of talk of Anvils lists with 3x Ballista plus Ordinator, Sequitor Battleline, and 10x Evocators. What makes this list work? Do the ballista go in the sky and deepstrike to get 18” range or start on the table? Where is the synergy with the Command Trait, as it can only be used in the hero phase so Ballista already need to be on the table and you can’t buff all three, and/or Evocators need to be in combat already without Gav deep strike. Wouldnt this list work better as Astral Templars as you get the +1 vs monsters and 6” pre game move to deliver the Evocators? This list has done well in tournaments recently so I’m really missing something.
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