Jump to content

PrimeElectrid

Members
  • Posts

    808
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by PrimeElectrid

  1. This list went 3-0 at an 18 player one day event, beating mannfred and a million zombies, kairos belakor, and SCE bastian/Dracoths/Longstrikes. It didn’t drop a single vp and won all games in an hour. Allegiance: Stormcast Eternals - Stormhost: Hammers of Sigmar - Mortal Realm: Ghur - Grand Strategy: Dominating Presence - Triumphs: Inspired LEADERS Knight-Draconis(300)* - Artefact: Luckstone - Mount Trait: Celestial Instincts Lord-Castellant(155)* - General - Command Trait: Skilled Leader UNITS 5x Liberators (115)* Heavens-wrought Weapon and Shield 5 x Vindictors (130)* 5 x Vindictors (130)* 6x Vanguard-Raptors with Longstrike Crossbows (480)* 4x Stormdrake Guard (680)* Drakerider's Lance CORE BATTALIONS *Battle Regiment ADDITIONAL ENHANCEMENTS Holy Command: Thunderbolt Volley As the SCE player I had no answers to it as the dragons had the advantage of reach over the Fulminators and so could dictate the engagement. Lesson learned: the only good answer to dragons is other dragons
  2. Err sons, legion, lrl, Morathi and the bow snakes are all 4-1 and miserable to play against.
  3. Sure they can. Kragnos bubble has a 22” effective range including his move
  4. To be clear I don’t resent kragnos being awesome. That’s cool. I’m salty that all of destruction now get better charging than sce and many of them have same/similar delivery mechanisms on top which sce once had but now aren’t allowed, and GW casually rolled this out in a balance update, making all the arguments against sce having such mechanisms seem totally superfluous. Translocate and move Fulminators bad Living Cities deep strike Fulminators ok Teleport Goregruntas, hero phase move, normal move, 3d6 charge ok They’re the same picture
  5. That’s some strawman you got there buddy. There is a difference between a 3d6 charge and a teleport and move charge. You can redeploy from one and not the other. You know what else? Ironjawz get to do both.
  6. SCE did very well yes; but also have lost almost all their tools/ delivery mechanisms to get melee units into combat. Both can be true. There is exactly one way of reliably boosting a charge in the Stormcast book: one thunderstrike unit per turn from 7” out of scions under 4w with an imperatant; assuming you aren’t playing Tooth and Nail. That’s it. No other sources of +x to charge exist. That’s a huge number of caveats. SCE start moving after teleport and GW nuked it to rapturous applause. Meanwhile that same GW hand out a 3d6 charge aura with just a 12” clause to every single destruction unit, every turn, in armies that can really abuse it way more, like it’s no big deal. So yeah a little salty. m4 paladins: can you help us get into combat? GW: no, you move or roll a 9+ unaided m4 ardboys: can you help us get into combat? Gw: sure here’s a teleport and a hero phase move and move again and a 3d6 charge and a musician
  7. Yeah 3d6 charge on every unit within 12” in armies that have teleports (OWC), deep strikes (gits) and double moving units (Ironjawz) is way better than one unit being able to teleport 9” away then move (and suffer from redeploy), or one unit running 6” and charging, or Gavriels +3” CA, which were all deleted.
  8. Remember everyone complaining about SCE move after teleport?
  9. Feels strange that Nagash took such a complete hammering, but while Archaon lost his Tzeentch toxicity he’s still pretty strong with all the synergy buffs available within STD.
  10. Kragnos has just turned this meta on it’s head. Hes going to be in every destruction list slingshotting ogors/gargants/goregruntas at you from 18” away on 3d6.
  11. SCE players honestly ought to be over the moon with this one. Longstrikes, Fulminators left untouched. Nagash and Archaon, two hard match ups as they can be effectively immortal, nerfed almost out the meta. Kragnos loses bonuses vs dragons. Megas lose amulet (so all their models are killable now). Single models at risk from heroic recovery changes. Gotrek up.
  12. No FAQ published today, check back next week for another round of mismanaged expectations
  13. There’s a worldwide shortage of FAQs. All the answers are stuck on a boat from china
  14. This image is doing the rounds this morning, no idea as to credibility and no additional context (are there more changes and any warscroll updates?)
  15. The Tau articles will continue until morale improves
  16. Tau had more articles in one day than Nurgle did in the whole release period. WarCom just neglects AoS.
  17. You specifically have to buy them. They are not supported digitally anywhere. Isnt an obsolete print media business model fun?
  18. Seems like this (and other posts along the same line) is backwards. The reason these units are so popular, Longstrikes in particular, is because the game is currently saturated with extraordinarily resilient lists, usually single models. Sons, Nagash, Archaon, horror spam, and soon Nurgle. Then you get all the lists building crazy high damage to beat those lists. The only way to play in this meta is massive resilience or crazy high damage. They need to fix both things, everywhere, all at once. Nerfing long/fulms just kicks SCE out of the meta. Nerfing crazy damage just makes high resilience win. Nerfing resilience just leads to more spiralling one-drop alpha strike lists.
  19. Nagash: Rr1s CA, can’t benefit from allegiance abilities (PE -1 rend) Archaon: can’t benefit from allegiance abilities (Tzeentch and Nurgle in particular). Without this you might be able to actually kill them. Maybe the 4+ Vs MWs goes to a 5+ too.
  20. Rumour of archaon and nagash warscroll rewrites in faq
×
×
  • Create New...