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That Guy

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Posts posted by That Guy

  1. On 12/5/2022 at 10:38 AM, pixieproxy said:

    Right got a whole bunch of nighthaunt along with the xmas box.

    Olynder
    Reikenor
    Spirit Torment
    Coach
    Guardian of Souls

    10 Bladegheist
    4 Myrmourn
    10 Dreadscythe
    5 Hexwraiths
    10 Grimghast Reapers


    Where the hell should I go from here? This is already almost 2k points but is a little all over the place. Probably need some spirit hosts, but unsure what else to do.

    Very nice start. Olynder is already part of the box, so you have a double of her now or...?
    Other than that I'd say look at the different sub faction and start with just one of them that you like most.
    Since you have a bit of everything i'd suggest Emerald Host sub-faction, but you can obviously specialize. Grieving legion rewards using hordes, so going into Reapers and Chainrasps is the way to go there. Quicksilver revolves around Harridans. Scarlet revolves around Bladegheist. I feel this is something you need to decide first before expanding.

  2. Sometimes i just like to run something that works, but is not necessarily a meta winning list. I think of a coach list like that. Nowadays no one expects a coach. I just want to see their faces when i show up with 2-3. Haha. The element of surprise can sometimes lead to interesting results. Concerning Nagash lists, it’s just nice that lists like the one with Cado are possible, since Nagash abilities work on the summonable keywords and abilities to revive. I do anticipate a lot of OBR Nagash lists coming up in the Spring of 2023. No doubt that death tome will be OBR.

  3. I just pre-ordered the Legion of Grief box. Going to get rid of Olynder, since i have her already, but the other units are welcome. I’ve always been low on reapers and harridans. Bladegheist i have about 40 of, but i want to run a 20, 10, 10, 10 list sometime in Scarlet. The coach is welcome too since i only had the old one. Excited to build these.

     

    edit: made a list of course.

    Army Faction: Nighthaunt
        - Army Subfaction: The Scarlet Doom
        - Grand Strategy: Hold the Line
        - Triumphs: Bloodthirsty

    LEADER

    1 x Guardian of Souls (150)*
        - General
        - Command Traits: Master of Magic
        - Chill Blade
        - Spells: Seal of Shyish

    1 x Krulghast Cruciator (150)*
        - Artefacts: Pendant of the Fell Wind

    1 x Spirit Torment (115)*
        - Artefacts: Arcane Tome
        - Spells: Shademist

    BATTLELINE

    6 x Spirit Hosts (250)*

    10 x Bladegheist Revenants (175)**

    5 x Hexwraiths (160)**

    5 x Hexwraiths (160)**

    20 x Bladegheist Revenants (350)***

    10 x Bladegheist Revenants (175)***

    10 x Bladegheist Revenants (175)***

    OTHER

    4 x Myrmourn Banshees (105)*

    CORE BATTALIONS:

    *Warlord

    **Bounty Hunters

    ***Expert Conquerors

    TOTAL POINTS: (1965/2000)

    Created with Warhammer Age of Sigmar: The App
     

    Big BGR ball down the middle. Spirit hosts and banshee covering the blob and protecting the heroes, while the heroes protect the blob. Other BGR units flank and cover with WoT charges. The hexwraiths go to backline objectives and be annoying with their battalion. All wonderful spooky ghost stuff.

    • LOVE IT! 1
  4. *rises from the dead* Nagash called upon my soul. Read some pages back, lovely Nagash lists, sadly the one with the cogs from Lare is now overpriced because it’s more expensive to field cogs. The one with Cado and Fell bats i’d like to try.

    @lare2 Loved your earlier Reikenor list, adjusted it a bit because the sun is more expensive, cut out a banshee unit and put in a terminexus for just absolute damage output. A sun and a terminexus running rampant is just pure destruction.

    Army Faction: Nighthaunt
        - Army Subfaction: The Scarlet Doom
        - Grand Strategy: Pillars of Magic and Belief
        - Triumphs: Bloodthirsty

    LEADER

    1 x Reikenor the Grimhailer (190)**
        - Spells: Shademist

    1 x Guardian of Souls (150)***
        - General
        - Command Traits: Master of Magic
        - Chill Blade
        - Artefacts: Pendant of the Fell Wind
        - Spells: Seal of Shyish

    1 x Krulghast Cruciator (150)***
        - Artefacts: Arcane Tome
        - Spells: Soul Cage

    1 x Spirit Torment (115)***

    BATTLELINE

    20 x Bladegheist Revenants (350)*

    10 x Grimghast Reapers (160)*

    10 x Grimghast Reapers (160)*

    5 x Hexwraiths (160)**

    5 x Hexwraiths (160)**

    3 x Spirit Hosts (125)***

    ENDLESS SPELL

    1 x Purple Sun of Shyish (90)

    1 x Mortalis Terminexus (85)

    OTHER

    4 x Myrmourn Banshees (105)**

    CORE BATTALIONS:

    *Expert Conquerors

    **Battle Regiment

    ***Warlord

    TOTAL POINTS: (2000/2000)

    Created with Warhammer Age of Sigmar: The App

    • LOVE IT! 1
  5. On 6/1/2022 at 2:14 AM, Rors said:

    The match up I'm most concerned with is Kragnos and an incarnate combo. It seems to counter a lot of what Nighthaunt do. They get to be the ones charging since they roll 3d6 a lot of the time and then we can't retreat... Incarnate in particular is a worry to me because we can't kill it in one turn and must grind it down without any WoT to help us.

    If anyone has a battle report about their experiences and how they countered it, it would be good to know what strategy they implemented

    Sure i have an answer since i clapped this combination last week(i will still come with some reports on my other games… sorry guys). The answer is spirit hosts, kurdoss, lord executioner, awlrach. Kurdoss is the Kragnos counter, with spirit hosts around you blink the initial damage on your spirit hosts when you hit back you’ll be hitting with -3 rend + WoT procs. Executioner can -1 to wound them, WoT can fight last them and also -1 to hit them. You could even put a throwaway chainrasp unit in front if you want. Awlrach can pull away anyone, they can refuse you to retreat, they don’t care, you pull them away with awlrach. Kurdoss and Lord Executioner combo have the ability to 1 shot kragnos of the field. Goodluck. The positioning is harder because of the domination aura, but always have something like a hexwraith unit on the flank so that you can have your WoT procs in on your own turn.

    • Like 2
    • Thanks 2
  6. 49 minutes ago, Caesar1802 said:

    Quick question: can nagash benefit from shademist or the +5 ward? I assume not because he doesn't have the keyword but just wanted to make sure.

    Nope, he can’t,  you assumed correctly.

    • Like 1
  7. Caught up reading here and the tome. Sad to say we had to delay our games because of unfortunate situations happening to my friends’ family. Loving the tome. The lore could’ve been a bit thicker, but i think it’s overall okay… i will watch/listen to the warhammer weekly today. Overall i’m sad to see the black coach is unpopular. Interested in the hero hammer builds though, fun how heroes we first disregarded are showing up to be solid options. Love reading all you guys battle reports and the success of the army! Looks like we are doing good. I especially liked reading about the fight against the ironjawz, it seems we can wither the storm. Soon i will see if i can say the same vs Idoneth. I also haven’t seen too many reports on damage check armies although the one vs sons of behemat was a nice one. Soon i can provide one vs nurgle(i feel it might get rough). Also… Any…. news on the Mournghul?

    • Like 4
  8. 53 minutes ago, Rors said:

    @EnixLHQ

     

    I'd suggest changing your grand strat. 3 units of bladegeist that are being used as your main hammer and a single chain ghast unit isn't all the durable. I suppose you could keep the chain ghast off the board for a few turns though. You don't have a heap of wizards so prized sorcerery probably wouldn't be that helpful either but have you considered Fright or Flight. You get 3 VP if none of your objectives are contested at the end of the game.

    Your list doesn't look list the sort of thing that sits on objectives to hold them. Thus, you're freed up to play agro, which I think is what your list wants to do. Just make sure on turn 5 you don't enter a combat on an object you can't clear and if you're on an objective, move off it if there's anything that can contest. It's a lot more reliable way secure the grand strat with the draw back that sometimes you'll hand the oppont one VP by abandoning an objective. Still, I think the reliability of it is better. Your more likely to come ahead on VP with this than loosing all 3 because the battle line got killed while also allowing you to use the battle line without having to worry about them dying.

    Actually…It’s worse than that.

    978E1855-AE61-4AC9-902E-88CFFB4CFADC.jpeg.b5a81abd986f7432bc92aed7abc5dd51.jpeg
    It states within 6” of any Nighthaunt units that are contesting, so they don’t have to be contesting the objectives themselves, just be within 6” any of your contesting units.

  9. 10 hours ago, theophaniel said:

    I'm wondering if people have been able or see how the Krulghast Cruciator can work.

    I mean, I look at the warscroll and see the -1 damage and think it's awsome.

    But then I look about the requirements.

    Within 12 of a terrified unit and wholly within 12 for the -1 dmg debuff.

    => This will only kick for 1 or maybe two units deathstaring, and if we get into combat. I feel like it's 150 points wasted in any heavy shooting match-up or

    when we can be denied  being in combat. I know a lot of things can happen positionally for that to happen, sitting on an objective and getting close to chaff. But in a lot of case, the game being objective driven, I feel a spirit torment is superior in most of cases for 40 points less...

    I'm not convinced. Am I wrong there ?

     

    In addition to what @The_Dudemeister said:

    a Krulghast cruciator is probably a pretty good Vanishing target. Later on when you’re engaged with units preferably characters with 2+ damage and or elites, you pop him up. He can also immediately shoot out of teleporting, meaning he can be a good aid for Dreadscythe Harridan charges. 

  10. An attempt to a hero hammer build. Solid -1 to wound all across the board. A lot of units for WoT charges, so -1, -1 is not a strange occurrence here. Heroes are packed with rend. Solid source of CP from warlords and possibly kurdoss. Hexwraith and Dreadscythe tagteam(hexwraith impact can trigger Dreadscythe ability). Cruciator for additional -1 damage and Guardian for heals, soul cage to overpower units with the hero hammer. Lightshard for the first powerful engage. Spirit hosts will hang around the guardian /kurdoss.

    Army Faction: Nighthaunt
        - Army Subfaction: The Emerald Host
        - Grand Strategy: Dominating Presence
        - Triumphs: Bloodthirsty

    LEADER
    Lord Executioner (140)*
    Lord Executioner (140)*
    Cairn Wraith (115)*
        - Artefacts: Reaper of Sorrows
    Kurdoss Valentian (210)**
    Krulghast Cruciator (150)**
        - Artefacts: Lightshard of the Harvest Moon
    Guardian of Souls (150)**
        - General
        - Command Traits: Master of Magic
        - Artefacts: Arcane Tome
        - Spells: Soul Cage

    BATTLELINE
    Spirit Hosts (125)*
    Hexwraiths (160)**
    Hexwraiths (160)**
    1 x Chainrasps (220)***

    ENDLESS SPELL
    Emerald Lifeswarm (60)

    OTHER
    Dreadscythe Harridans (160)***
    Dreadscythe Harridans (160)***

    CORE BATTALIONS:
    *Warlord
    **Warlord
    ***Hunters of the Heartlands

    TOTAL POINTS: (1950/2000)

    • Like 1
  11. 6 minutes ago, lare2 said:

    You know, I really don't get the app. So it's basically got everything you need on it to run NH... now... even before the book's released. 

    Edit: Scratch that. The rules are locked. You can add things like artefacts but without the book you've no idea what they do. 

    The media it is shared on has just become purely the app. We used to be able to see the warscrolls on the product page of a unit. I guess it was too much of a pain to manage for them. I don’t mind it, but yeah Warscrolls have been free since the beginning of AoS and it will hopefully not change in the future, i prefer our approach more than how it’s done in 40k. There you can only see the datasheets once you bought the codex. For us we need the battletomes for the lore, and all rules that are not warscrolls, but at least you can read warscrolls if you have any interest in an army and get a bit of an idea how it plays. Although…. I must be honest since 3rd edition makes warscrolls more bland and shifts all gameplay to traits and sub-factions, people can get less and less of a grasp on how these armies play. Eventually they might just as well lock it behind a paywall like in 40k.  

  12. 2 hours ago, theophaniel said:

    I feel you forget about pendant of the fell wind, I feel it's one of our best items. Combined on a KoSoEs with say cloaked in shadow I feel it makes any unit a huge pain and even better at spreading that -1 to wound. I deals less damage but it is much trickier, with the free command point for All out Attack. You can clip both side of a unit with the KoSoEs and some chaff  and with the pile in in both direction they wont be able to effectively hit anything.

    Indeed i forgot it for a moment and it probably is by far our most reliable source of -1 to wound. Sadly it also costs an artefact slot and with our strong lore, often an arcane tome is much desired. With the combo of trait and artefact you showed though a KoS or KoSoEs will indeed be crazy durable especially with the option to heal and increase wounds characteristic. I think especially the KoSoEs is the perfect target for the pendant because of its footprint. Doesn’t take away that the Lord Executioner got a counter vs a charging unit built in though.

  13. 18 minutes ago, Rors said:

    @That Guy
    I just tried out a list with 4 dreadblades and even though I lost my general early oh boy are they good. I deep struck Reikenor then teleported 4 of them up on one flank. My general issued charge reroll on himself on the other flank then one harrow handed it to Reikenor and the others used it on themselves. Caught the other player off guard and punched a hole in a flank he thought was safe. Four is overkill but spamming CP is so good. It's not just how effective the extra CP is either, repeating a command breaks core rules in a very powerful way.

    I think a unit that's flying under the radar currently might be the executioner. He's got an okay profile and more importantly, he gives out -1 to wound at the start of the combat phase. Outside our own GoS +1 to wound is a lot harder to find then +1 to hit, it's a great defense tool, especially since it work in every combat phase. Buddy him with another combat character and some spirit host and you'll probably get a lot of milage.

     

    You can have a whole bunch of -1 to wound and some -1 to hit (through WoT). The to wound debuff can originate from Shademist spell, Harridans or the Lord executioner. You can combine them all and get a crazy debuff army. The Lord executioner is probably best against combat heroes / monsters. Its improved ward including the debuff can keep him save. If you would charge say a frostlord on stonehorn, you can combo it with several WoT charges and perhaps reduce save by 1-2 and strike first. Than he will chunk people down. It's too bad his debuff can only target a single unit, it once again implies that it wants to focus down a single target, but for those points, i'd rather have seen something like a harridan deathshriek on him without the charge needed. We already know from the Frostheart Phoenix that a -1 to wound aura can be rather powerful. This would've solidified his position, but as of now...  he has a very niche use. He is right inbetween characters like Reikenor, Awlrach, Even Kurdoss, Guardian of Souls and on the low side KoS and Spirit Torment. In many cases the added value of the utility those other units offer, is just much more desired. BUT! He is probably our lowest point hammer hero with a very solid combat statline, he tries to make sure he survives himself rather well, but the debuff can benefit other units you bring with him. I think he might have surprising value against god tier characters for example. If you can get a petrify off or a Soul cage, you can charge him in together with a unit of bladegheist for example. You fight and can absolutely chunk them down, with your all around 3+ 3+ statline on both those units(which you'll buff further... right?) Meanwhile you absolutely smack through those high save values with your sweet rend and stun results and when they get to hit back... hopefully dropped them the sweet -1 to hit and -1 to wound. This is wishful thinking though. Another thing about his debuff. It's probably the most reliable source of -1 to wound. Dreadscythe Harridans require you to charge( we are good at that but we can get charged first and suffer a cripple), Shademist requires a succesful not unbound spellcast, while with the lord executioner? You need to try to make sure he's within 3" range at the beginning of a combat phase. You can even have him chill next to a screen and make him act like a counter to charges on you. You always get to use his ability with a guaranteed trigger(unless they can shutdown abilities like this) if he can get into combat range. There's some value in that especially vs combat heavy armies/alpha strike armies.

  14. 14 hours ago, EnixLHQ said:

    I do want to see some sweaty IQ9000 plays with the Procession, though.

    And we have so much options to explore to do this too. I feel in the end the Dreadblade Harrows might play a big role into this, although I think they might get FAQ'd. Right now you can just spam dreadblade harrows and get an infinite amount of discorporate, death incarnate, boat teleports, redeploys and all out attacks, etc. For the cost of a dreadblade harrow, who in its own is not half bad in combat and can teleport shenanigan constantly. Being able to echo for no CP is incredibly strong when used correctly. The biggest weakness of this is your general dying, so if you do this, play it with Olynder/Nagash and an unnamed general, so that you have 2 generals to count on. 

    Another interesting one is literally being the most annoying player when it comes to CP control. You can play Olynder, Kurdoss and a Tomb Banshee. This could in turn mean that Kurdoss could steal CP at the start of the turn, Olynder has a chance to shut down command abilities issued, while it states that it will still cost CP, this is where the tomb banshee comes in, basically having a chance to make command abilities cost 2CP. If you also play grieving legion, you can tie down an entire army and there's a good chance they'll get to use limited command abilities, while occassionally you get to use more, because you steal CP. I think it might be one of our most obnoxious builds to play against.

    I still haven't seen many people try to make a burst damage build, I think I might try to after next weekend. We actually have a few options to get a high cast off like with the midnight tome and reikenors candles. Combine it with Olynder and perhaps a scriptor mortis under the emerald host and you might just be able to setup a giant nuke of mortal wounds with the terminatus nexus. Add in a black coach, some hexwraiths. and mortals will flow left and right. 

    I saw the mention of the pallisade, which remembers me of how I once absolutely destroyed a Behemat army once with my ossiarch. We played a scenerio with a bunch of chokepoints, and he wanted to engage me, so I dropped the pallisade about 3" away from me inside the chokepoint. While gargants can manoeuvre over them they can't end their move on them. Same goes for other units of course. We are ghosts can we can flank easily and get to places easily, so doing these things won't hinder us too much. Using Awlrach in this case could then pull your unit away next turn, while you made him waste a potential 2 turns of movements. We have so much movement shenanigans, the bamboozle factor is turned to 11 if you play it well. Combo it with perhaps a KoS and you can redeploy as well, if they find an angle.

    I think this book will be one of the most interesting to solve and I don't know if we'll get that done as fast as most other factions. But the fact we have such a big toolbox means our skill ceiling is a lot higher too. I'm sure for the first couple of tournaments some unga bunga builds will reign supreme, but I think eventually we might see some interesting gimmicky lists show up. The potential.... is crazy. We might not be Beastclaw raiders in terms of straight up damage potential, but boy, we are the main protagonist of a FromSoftware title as a faction. Master it and we can topple any of the top lists I would say:

    All you guys: 

    image.png.e4e7fcd889f1b32b9732eff4ff3fd6c1.png

    There's a reason why we have these hand poses on some of our units: 

    Spoiler

    image.png.4fa6de7cbccd3294ee5bf46bd8b0e37f.png

     

    • Haha 2
  15. 2 hours ago, abmcdonald said:

    First whirl once i get the book, cards and tokens. Based on models i have:

      Reveal hidden contents

    Emerald host

    Olyndar
    Krulghast (arcane tome)
    Guardian of Souls 
    Carn Wraith (General - rerolls)
    Spirit Torment (extra attack item)

    10 Reapers
    10 Reapers
    10 Gheists
    10 Gheists
    6 Spirit Hosts
    4 Myrmourn
    4 Myrmourn

    1 drop + extra artefact (total of 6 drops)



    Another list is 1 less hero and unit but has the coach. Will play with and without to see what is the most fun.

    I have the suggestion of joining together the Grimghast reapers to benefit from their 2" range weapons and also being able to affect the whole bunch with a command ability. And then split up the spirit hosts in 2 MSU groups. The value of them being bigger than 3 models has significantly dropped the moment they lost old frightful touch. It's better to have them as MSU now in order to have 1 additional Wave of Terror charge ready. It won't affect their bodyguard capability either. In fact now you can easier spread them to go with 2 different heroes dedicated. The only downside is that command abilities won't be great for them(you honestly don't want to use those on them anymore anyways) in MSU and I guess their output is split and survivability is less if you get hit super hard on their unit. You are very dependent of stun results of wave of terror charges for them anyways and on top of that, if they shoot or charge your spirit hosts, that's a job well done for the spirit hosts too. Death by a thousand cuts is done better by chainrasps and especially Dreadscythe harridans. You buy them to bodyguard and to be meatbags.

    • Like 2
  16. 1 hour ago, lare2 said:

    You must be on the other side if the pond mate. Just went for the book myself. Times are tough in Blighty.

    Got myself the full circle. Bought 30 bladegheist more, awlrach, some spirit host(didn’t have too much)Book, Dice, Cards. I’m too excited man…  just after all this time finally. The necroquake might be over, but we shall burst forth from the ethereal plane with the force of a thousand moons crashing in the planet. FOR THE GREAT NECROMANCER. We shall collect the soul tax.

    • Like 1
    • LOVE IT! 2
  17. So next week on Sunday I will have my 2k games. The day before we decided to have some 1K games since we are excited to play our newly updated armies. I will actually run 3 separate lists on 1k that day. I already locked them in so no changing, but if you guys have some feedback or comments, go ahead.

    The Emerald Host List:

    Spoiler

    Army Faction: Nighthaunt
        - Army Subfaction: The Emerald Host
        - Grand Strategy: Dismantle the Brave
        - Triumph: Bloodthirsty

    LEADER
    Knight of Shrouds (135)* 
    - General
    - Command Traits: Cloaked in Shadow
    - Artefacts: Shadow's Edge

    Scriptor Mortis (155)*

    BATTLELINE
    Hexwraiths (160)*
    Hexwraiths (160)*

    OTHER
    Dreadscythe Harridans (160) * 
    1x Craventhrone Guard (230)*

    CORE BATTALIONS
    *Battle Regiment

    TOTAL POINTS: (1000/1000)

    The Scarlet Doom List: 

    Spoiler

    Army Faction: Nighthaunt
        - Army Subfaction: The Scarlet Doom 
        - Grand Strategy: Hold the Line
        - Triumph: Bloodthirsty

    LEADER
    Guardian of Souls (150)*
    - General
    - Command Traits: Master of Magic
    - Artefacts: Arcane Tome
    - Spells: Seal of Shyish

    Knight of Shrouds on Ethereal Steed (155)* 

    BATTLELINE
    Bladegheist Revenants (175)*   
    Bladegheist Revenants (175)* 
    Bladegheist Revenants (175)* 
    Spirit Hosts (125)*

    ENDLESS SPELLS
    Chronomantic Cogs (45)

    CORE BATTALIONS
    *Battle Regiment

    TOTAL POINTS: (1000/1000)

    The Grieving Legion List: 

    Spoiler

    Army Faction: Nighthaunt
        - Army Subfaction: The Grieving Legion
        - Grand Strategy: Feed on Terror
        - Triumph: Bloodthirsty

    LEADER
    Spirit Torment (115)*
    - General
    - Command Traits: Master of Magic
    - Artefacts: Arcane Tome
    - Spells: Lifestealer

    Awlrach the Drowner (175)* 

    BATTLELINE
    1x Chainrasps (220)*
    1x Chainrasps (220)*

    OTHER
    Chainghasts (95)*
    Bladegheist Revenants (175)*

    CORE BATTALIONS
    *Battle Regiment

    TOTAL POINTS: (1000/1000)

    The Quicksilver Dead List:

    Spoiler

    image.png.e8abbbfdcb017a1d92e1889b19b9efe8.png

     

    • Like 2
  18. 24 minutes ago, Neil Arthur Hotep said:

    They are in Legends, though. They don't have a warscroll in the newest tome.

    Well my friends don't make much of an issue of me using a single unit of these i assume. They will be fast and able to hold back objectives.. maybe be a slight annoyance while in range with their ability, but i doubt they'll be very game changing. If not i'll ask if it's fine to let them count as Fell bats, which are even faster for 5 points less. The fell bats have a total of 1 wound less, better output in combat and they can retreat and charge, which is funny enough really thematic for our army. They won't be having the wholly within 6" -1 to hit debuff, but the use of that is very limited since not a lot enemy units will fit wholly within 6 without risking the bats and our easiest to get Wave of Terror proc gives us a lot of -1 to hit debuffs to begin with. I just want to use the unit because I just got them in the cursed city box and they do offer a nice quick back objective hold option as a cheap filler unit. I probably will pick me up some Fell bats soonish for if I ever want a fill unit like these in a matched play environment and legends aren't allowed. They are very similar to each other. Hopefully GW will decide to release the swarm units of the box seperately for the soulblight gravelords. Swarm units are pretty rare in the hobby and I think they offer great conversion/kitbash options for armies, plus often fill a pretty unique cheap tank option. The only villain units they haven't released are the 6 Corpse Rats and 6 Bat Swarms, both of which are swarm units. It's a shame.

  19. 1 hour ago, Iksdee said:

    Seeing your Batswarm allies i want to ask u all of any other allies are a great fit for Nighthaunt? Any changes to allies in the new battletome?

     

    Spoiler

    image.png.b3819c64dbab58f74e6958591c4280bb.png

    Our allies mostly offer us monster options. They have a bunch to pick from like the popular Mannfred pick, because he pulls nighthauntish shenanigans and is a monster. Neferata is an option as well. Sadly we can't opt in for the oh so popular Vampire Lord on Zombie dragon, because the points exceed 400p. Normal Zombie Dragon and Terrorgheist are on the board. Especially that Terrorgheist might really hack chomp into your opponent, since it also adds to our mortal wound output. Sadly we can't enjoy the krondspine incarnate too much, because his aura will mess with our Wave of Terror and Ethereal, since he will stop us from retreating. If that wasn't the case... it would've been the most glorious monster to add to our arsenal, but sadly he messes with our core way of play, which obviously is bad. You can avoid it... but it's such a hassle. Keep your eyes open for future incarnates though, if they don't include the "you cannot retreat" debuff, than they're likely great additions to our lineup. Very curious to what the realm of death incarnate will offer or perhaps realm of fire. Other than that I think Cheap units like the bat swarms are great for fill ups. Our cheapest unit is Chainghasts at 95p and you kinda always want to run a spirit torment if you take them. Other than that... I think Vargskyrs might be unsung heroes(not an actual hero unit). They are as fast as most our army. They have the price of craventhrone guard, but come with 8 wounds 5+ save with a 5+ intrinsic ward. 3D6 charge within 18" and their bite attacks are -2 rend. Their combat statline is bonkers too. 1-2 of them to tag team with our ghosts might be really nasty. Our ghost can debuff units -1 to save, force fight last at them and debuff their combat potential, while vargskyrs just keep looking better and better tag teaming with the ghosts. They do not degrade since they are no monster(that's actually a shame), but they are cheap hammer units that can benefit from our battle traits indirectly really well. Vengorian lords can do well on their own as well and they are a monster. We can benefit from some zombies  with a necromancer. They can sort of simulate our old frightful touch... and fight twice. They won't have a ward though, so they'll drop like flies and they are literally the slowest. You can fit in 2 units of Blood Knights. They are really solid on their own and can easily be buffed to a 2+ save.  Once again could benefit from our Wave of Terror attacks indirectly. Corpsecart with the brazier... for aura debuffs. I'm sure i'm missing some, but as you can see our vampire cousins offer us a lot of extra options... And the fact they can all indirectly benefit from our Wave of Terror... is actually very interesting.

    • Thanks 1
  20. I will pre-order Awlrach and I already set up a match with a few buddies of mine.

    1. Matchup 1 Nurgle Daemons:
      I will be playing against Daemon nurgle with 2 very fat greater daemons(1 being Rotigus), some lesser heroes and a lot of plaguebearers. He's taking the subfaction Befouling host and probably plans to summon. 
    2. Matchup 2 Ossiarch Bonereapers: 
      Second matchup will be Ossiarch Bonereapers with Katakros, Mortisan Soulmason, Mortisan Boneshaper, 2 catapults(he's doing it to me), bunch of mortek some deathriders, stalkers or maybe morghast harbingers. He's playing Mortis Praetorians sub faction.
    3. Matchup 3 Idoneth Deepkin: 3rd Matchup will be against Idoneth deepkin. He's bringing a Soulrender, Lotann and a Eidolon of the Sea. He's also bringing a big turtle and Lots of Namarti and he will be playing as Mor'Phann(Trying to act like he's from the death faction). He will be bringing a second boat, trying to Zone me although goodluck with that since my entire army has fly and i'll be bringing some ghosts who shoot straight through those boats! 

    My list:

    Army Faction: Nighthaunt
        - Army Subfaction: Scarlet Doom
        - Grand Strategy: Fright or Flight
        - Triumph: Bloodthirsty

    LEADER
    Guardian of Souls (150)* 
    - General
    - Command Traits: Master of Magic
    - Artefacts: Arcane tome 
    - Spells: Soul Cage, Seal of Shyish

    Awlrach the Drowner (175)*

    Knight of Shrouds on Ethereal Steed (155)*

    BATTLELINE
    Spirit Hosts (125)*
    1x Bladegheist revenants (350)**
    Bladegheist revenants (175)**
    Bladegheist revenants (175)**
    Hexwraiths (160)***
    Hexwraiths (160)***

    OTHER
    1x Craventhrone Guard (230)***

    ALLIES
    Bat swarms (80)*

    ENDLESS SPELLS
    Emerald Lifeswarm (60)

    CORE BATTALIONS
    *Warlord (Magnificent: Extra Spell)
    **Hunters of the Heartlands
    ***Hunters of the Heartlands

    TOTAL POINTS: (1995/2000)

     

    Game Plan:
    So as you can see the matchups i'm against are quite beefy... surprisingly even the Idoneth list, they'll go for the 5+ Ward around boats I assume. This will definitely be a DPS check for me. Although I think this is way better for us to deal with than super fast units. In future matches my Nurgle friend and Idoneth friend told me they'll also throw a Full flyboy nurgle list and a super quick idoneth list against me. Those lists will definitely be rough to deal with, because I think they outspeed us and either cripple us really hard before we get to do anything. I do think we are one of the best armies to deal with flyboy bumrush though, they can't lock us down like they do with other armies, but the fact they can bumrush us is a scary aspect on itself. Funny enough in this matchup Quicksilver Death would've actually been decent, but I don't have enough harridans. Now I think i won't win a straight up fight against these guys. They will either outsustain me or pour a bucketload of mortals on me (nurgle). In case of Ossiarch, i think i need to break those catapults fast, before they cripple me across the field.  and perhaps take out their command. In case of nurgle... it will be hard.

    I think i have to focus on getting those minor heroes and than play a game of hit and run, they will definitely win the war of attrition I think. Idoneth will be hitting hard, but I think I have the best chance here to bring the hurt. Their mor'phann heals will be nasty and I can't easily target their heroes with my shots. I will try to find that angle with my craventhrone though... I have surprised my opponents before with them. They are 1 of the best units to deal with the (you have to shoot the closest target) thing from idoneth, but if he screens well, it will be tough nonetheless. His eidolon is also terrifying with the amount of healing it can give. Although that reduce save magic that he usually uses with him won't do a thing to us! Ha-HAH! Take my Ethereal you evil sea elf! 

    So how will I try to win? With absolute nighthaunt shenanigan bamboozles, that's how. My grand strategy is Fright and Flight. They will overall be slower than me and I can teleport with awlrach and my craventhrone all across the board. I'll try to last minute shenanigan on an objective perhaps pulling back the hexwraiths and run them highspeed. Other than that i will try to tag hit and run target units and systematically flank them constantly. I think i can do it since i'll be the fastest. Hopefully I can out bamboozle them true nighthaunt style let's see.

  21. 13 minutes ago, Rors said:

    I think DOOM wants to go for one maybe two reinforced units that become the core of your list and you build everything around supporting it.

    MSU bladegeist spreads the mortal wounds out and you run the risk that they die too quickly on your opponents turn. By making a block of 30 minus 1 to wound with a 5+ save and bringing back as many as you can you can throw it around and theaten just about anything.

    Technically charging 3 units of 10 does just as many mortal wounds and they can split off to act independently but it's also a lot harder to keep them all at full strength so I think the output of MSU wi drop off way quicker.

    It does seem to be the popular way to play Scarlet Doom now indeed. A solid core of 40-50 bladegheist and the rest of the list focuses around utility or sustain. I do love it. I do think the bigger unit is great for survival with discorporate and healing abilities, but i think If anything 20 in 1 unit is the sweet spot if not just MSU. The thing is… with MSU they indeed crumble faster and discorporate won’t be as affective, but you do get a lot more WoT procs if you do manage to cripple on your first engage. Taking the full force of your opponent in the face will obviously be worse / devastating when running MSU. The other thing with running bigger units is that they have such a large footprint it will be hard keeping them in the aura’s of your support heroes and with their 1” range weapons. You’ll always lose on quite some output. Smaller units also have more flexibility where they go and can spread out better when you play the objective game.

     

    9 hours ago, lare2 said:

    Just packed up the below for my game tomorrow night. Playing a regular opponent with his Soulblight. He's a very good player. Will let you know how I get on. 

    Craven King Ball

    Scarlet Doom, battleline grand strategy, charge triumph

    Kurdoss – 210 (BR)

    GoS: General, MoM; Arcane Tome, Soul Cage – 150 (BR)

    KoSoES – 155 (BR)

    10x Chainrasp – 110 (BR)

    10x Chainrasp – 110 (BR)

    10x Chainrasp – 110 (BR)

    20 x Bladegheists – 350 (BR)

    20 x Bladegheists – 350 (BR)

    3 x Spirit Hosts – 125 (H)

    3 x Spirit Hosts – 125 (H)

    3 x Spirit Hosts – 125 (H)

    Emerald Lifeswarm - 60

    1980

    Looking good buddy! Tell us if the MSU Spirit Hosts will do their job well or crumble too fast. Perhaps you can answer the question if 6 spirit host units will be necessary in the future or not.

    • Like 2
  22. 11 hours ago, Liquidsteel said:

    Picked up some reinforcements today. Mainly Spirit Hosts which I never bothered with before,  along with 10 more Bladegheists taking me to 40.

    Going to run my first list as Scarlet Doom in a 1 drop with Olynder, Krulghast, GoS (or any other hero) and 40 Bladegheists, with some Spirit Hosts, Chainrasps and Emerald Lifeswarm.

    Let us know how it went. Very nice list. Particularly curious how good emerald lifeswarm will be in combo with discorporate. I think you have something going here. GOS en Lady O can pop some surprising good heals, while the Krulghast mitigate dmg. Curious if the Krulghast will pull his weight. Goodluck!

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