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Televiper11

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Posts posted by Televiper11

  1. 43 minutes ago, Lord Krungharr said:

    How many little guys does your Warhost have?  Can't go wrong with another Magma Cannon and a Daemonsmith to get both better hero sniping range.  Seems like you could fit an Artillery Train and Warhost in one 2K army but not much room for other stuff.   An allied potent wizard is recommendable too perhaps with the new boatman or bridge endless spell(s)…..or Gutrot Spume and 5 Blightkings.  Azgorh needs ways to get across the table and those are what can think of.

    You can also run a bunch of K'daai Fireborn -- good mvt and good damage output

  2. 2 minutes ago, Charly2912 said:

    Yeah I was shocked back in the day when i read it. No offense intended - just sayin that the miniature of the destroyer doesnt fit the ruleset of a great taurus. 

     

    I cant see me using him at all, why not using him as https://www.forgeworld.co.uk/en-AU/Skaarac-the-Bloodborn

    I mean its the model FW turned the WIP Kdaai Destroyer into (and I am still sad about it 😅)

    Damn that's way better but doesn't match the Molten Infernoth aesthetic as well as the Great Taurus does. Oh well...

  3.  

    1 hour ago, Blackspine said:

    It's a great model. 
    What rules would we use though?
    I used the Mierce Mino "Krull" as my Kdaai Destroyer back in 8th ed. Complete with rookie airbrush paint-job. 

    The older LoA compendium says to substitute the Great Taurus warscroll

  4. 3 hours ago, Aleister said:

    Hello,

    I am considering starting a 2nd AOS army.  I have recently got in with Flesheater Courts, but I want another army so my son and I can play at home.  I am deciding between Seraphon and Sylvaneth.  What about this for a starter list?  I like all the Seraphon units, just trying to start from SC boxes and my favorite models (Kroak and EOTG).  I will also buy 2 boxes of Skinks for summoning.  I hopefully need a list that can take on my Flesheaters, but I realize FEC is pretty strong right now.  As FEC I have been playing mostly Crypt Horrors and Ghouls, with one ZD or TG, I can go full Gristlegore but I tend to stay away from that so not full-on OP.

    Allegiance: Seraphon
    Mortal Realm: Ghur

    Leaders
    Lord Kroak (450)
    Engine of the Gods (220)
    Saurus Scar-Veteran on Carnosaur (240)
    - Warblade
    Slann Starmaster (260)

    Battleline
    5 x Saurus Knights (90)
    - Blades
    20 x Saurus Warriors (200)
    - Spears
    5 x Saurus Knights (90)
    - Blades
    5 x Saurus Knights (90)
    - Blades

    Battalions
    Firelance Starhost (150)

    Endless Spells / Terrain
    Balewind Vortex (40)
    Chronomantic Cogs (60)

    Total: 1890 / 2000
    Extra Command Points: 3
    Allies: 0 / 400
    Wounds: 89
     

    I like your list. It isn't a top-tier list but it looks fun and easy to learn/master as you are playing with your son. You may want to squeeze in an Astrolith Bearer for extra summoning points.

    • Thanks 1
  5. @Lord Krungharr @Blackspine

    Thanks for the suggestions. I am actively seeking a third Magma Cannon and will drop the Deathshrieker if I get one in time.

    Regarding the Sorcerer Lord, his buff of the K'daai turns them into veritable killing machines. Hard to see me dropping him and losing the buff. 

    Karanak / Flesh Hounds are an intriguing option. I've run Furies previously as a cheap chaff unit (whose ability to fly comes in handy vs Sylvaneth). Hounds cost more but are def better.

    Am tempted to drop the Endless Spells altogether. I dig the Balewind because then DS can cast both Ash Storm & Fireball but having him more mobile is a plus, I think. If he's static, it defeats taking the battalion.

    Can he still drop Blood Of Hashut from atop the Vortex?

  6. Would like some list feedback. Have a round-robin 2K tournament in July vs. Nurgle, Sylvaneth, & Gutbusters. This is my first draft list:


    Bull Centaur Taur'ruk (160)
    - General
    - Trait: Grotesque 
    - Artefact: Armour of Bazherak the Cruel 
    Daemonsmith (100)
    - Darkforged Weapon
    - Artefact: Chalice of Blood and Darkness 
    Chaos Sorcerer Lord (160)
    - Runestaff
    - Allies
    10 x Infernal Guard Ironsworn (90)
    10 x Infernal Guard Ironsworn (90)
    20 x Infernal Guard Fireglaives (200)
    9 x K'Daai Fireborn (420)
    Iron Daemon War Engine (180)
    Deathshrieker Rocket Launcher (120)
    Magma Cannon (140)
    Magma Cannon (140)
    Hashut's Wrath Artillery Train (120)
    Balewind Vortex (40)
    Soulsnare Shackles (20)

    Total: 1980 / 2000
    Extra Command Points: 1
    Allies: 160 / 400
    Wounds: 113

    I have access to another unit of K'daai, more Ironsworn, & Shar'tor but I think this list could work. Bombard the enemy with tons of shooting, buff the K'daai and have them melt through opposing lines. The Ironsworn then trundle towards the objectives with Shackles hopefully slowing my opponent. Taur'ruk wrecks their heroes and maybe I win some games.

  7. 7 hours ago, Entombet said:

    If you plan buffing kdaai with sorc i would take them in one big unit.

    I will when I take my list up to 2K. Right now, I've seen great results with running 3x3 as a triangle of terror.

    Once I go 2K, I plan to take 2x6, I think.

  8. I'm normalizing my list at 1.5K for an informal tournament over Memorial Day weekend:

    • Bull Centaur Taur'ruk (160)
      • General, Grotesque, Armor of Bazherak The Cruel
    • Daemonsmith (100)
      • Darkforged Weapon
    • Chaos Sorcerer Lord (160)
      • Allies
    • Infernal Guard Ironsworn x10 (90)
    • Infernal Guard Ironsworn x10 (90)
    • Infernal Guard Fireglaives x10 (100)
    • Infernal Guard Fireglaives x10 (100)
    • K'daai Fireborn x3 (140)
    • K'daai Fireborn x3 (140)
    • K'daai Fireborn x3 (140)
    • Magma Cannon (140)
    • Magma Cannon (140)

    I feel pretty comfortable with this list versus my projected opponents: Nurgle, Wanderers, & Darkling Covens

    Ditching the Deathshrieker for another Magma is definitely the way to go.

  9. Played two games this past weekend: 1,250 pts vs. Nurgle & 1,600 pts vs. Sylvaneth

    My LoA list wrecked havoc on Nurgle. I ran 3x5 K'daai Fireborn and used them as a flying triangle of molten death: surround one unit, make 45 attacks over three activations, Kiss Of Fire them, and fly on. It worked wonders. I took over half his units off the board between that and Taur'ruk running wild as my General but had to settle for a Minor Victory as I failed to take his defended objective.

    I took a Minor Loss versus Trees as my opponent brilliantly conjured a Wyldwood right in front of my gun line and then teleported his Revenants around, pulling me off my game plan repeatedly. My Magma Cannon took 3 MW off his Treelord Ancient (which he healed) but the next round I took 6 MW off him and now I understand why people take multiple Cannons. I already bought another one. LoA's limited movement really hurt me this game as I could never make it into his half of the board so his objective went entirely uncontested.

    ps. The Deathshrieker sux -- I think I might convert it to a Skullcracker.

    • Like 1
  10. To clarify a misconception about Chaos Dwarfs / Legion of Azgorh -- they do not have free summon or any kind of summon.

    If they are strong in the meta, I'd suggest it is for two reasons: 1) strong MW output with artillery & 2) unfamiliarity with the army due to Forge World status.

    • Like 1
  11. 4 minutes ago, Lord Krungharr said:

    Looked briefly at those new Endless Spells in Forbidden Power today.  I think we short-legged folk might really have great use for the boatman and scary bridge spells!  I was really thinking I wouldn't ever have to buy more Endless Spells, seeing as how I almost never use any.....

    Soulsnare Shackles has proven beneficial, allowing us more time to get up the board and claim objectives.

    The Boatman one could be awesome, for sure!

  12. 41 minutes ago, Blackspine said:

    Why not combine the ironsworn, and split the Fireglaives? 10 would hardly be a speed bump. 

    That way it gives you two zones of 16" control with them.

    The Looncurse hero (Archy?) hits pretty well. I believe he flies, so shoot him down w glaives when he gets into range, otherwise your artillery is toast. 

    My thinking was: Ironsworn, I've had decent success in the past holding multiple objectives with 10 per due to Spiteshields; Fireglaives, making a straight-up firing line that would dish out the hurt while also hampering my opponent's movement.

    I'll think it over based on your recommendation.

  13. So my Sylvaneth opponent on Saturday just texted that he now has 1,600pts playable, including a new Arch-Revenant. I've updated my list accordingly:

    LEADERS 
    Daemonsmith (100) 
    - General
    - Command Trait : Grotesque
    - Darkforged Weapon
    Bull Centaur Taur'ruk (160) 
    - Artefact : Armour of Bazherak the Cruel
    Chaos Sorcerer Lord (160) 
    - Runestaff

    UNITS 
    10 x Infernal Guard Ironsworn (90) 
    10 x Infernal Guard Ironsworn (90) 
    20 x Infernal Guard Fireglaives (200) 
    3 x K'Daai Fireborn (140)  
    3 x K'Daai Fireborn (140)  
    3 x K'Daai Fireborn (140)
    5 x Furies (60) 

    WAR MACHINES 
    Magma Cannon (140) 
    Deathshrieker Rocket Launcher (120) 
    ENDLESS SPELLS
    Balewind Vortex (40)
    Soulsnare Shackles (20)

    Total: 1600 / Wounds: 110

  14. My next game two games are Open Play against Nurgle & Sylvaneth. 

    Both players asked me to build lists at weird point totals (that match what they've managed to paint), hence Open Play.

    Here's list one vs Nurgle:
    Bull Centaur Taur'ruk (160)
    - Artefact: Armour of Bazherak the Cruel 
    Daemonsmith (100)
    - General
    - Darkforged Weapon
    - Trait: Grotesque 
    Chaos Sorcerer Lord (160)
    - Runestaff
    - Allies
    10 x Infernal Guard Ironsworn (90)
    10 x Infernal Guard Ironsworn (90)
    20 x Infernal Guard Fireglaives (200)
    3 x K'Daai Fireborn (140)
    3 x K'Daai Fireborn (140)
    Magma Cannon (140)
    Balewind Vortex (40)
    Soulsnare Shackles (20)
    Total: 1280 
    Wounds: 81

    Here's list two vs. Sylvaneth:
    Chaos Sorcerer Lord (160)
    - Runestaff
    - Allies
    Bull Centaur Taur'ruk (160)
    - Artefact: Armour of Bazherak the Cruel 
    Daemonsmith (100)
    - General
    - Darkforged Weapon
    - Trait: Grotesque 
    20 x Infernal Guard Fireglaives (200)
    10 x Infernal Guard Ironsworn (90)
    10 x Infernal Guard Ironsworn (90)
    3 x K'Daai Fireborn (140)
    3 x K'Daai Fireborn (140)
    3 x K'Daai Fireborn (140)
    Deathshrieker Rocket Launcher (120)
    Magma Cannon (140)
    Balewind Vortex (40)
    Soulsnare Shackles (20)
    Total: 1540
    Wounds: 96
     

    For anyone asking why my Daemonsmith is General? I plan to use the Magewrath Throne as my unique terrain piece to counter both armies unique terrain and I plan to just plant the Smith on the Throne and hope "Grotesque" keeps him alive long enough for me to harvest some extra command points and extend my artillery ranges.

    • Like 1
  15. 32 minutes ago, Blackspine said:

    I had three great games with the Legion this weekend! Fought Ironjawz for all three, with some boing-grots allies. 
    (pics later. )

    We both wanted to push our armies and see what things could do, playing things very aggressively. 

    Here's my first list: (from what I can remember)

      Hide contents

    Allegiance: Legion of Azgorh

    Leaders
    Bull Centaur Taur'ruk (160)
    - General
    - Trait: Grotesque 
    - Artefact: Armour of Bazherak the Cruel 
    Bull Centaur Taur'ruk (160)
    Daemonsmith (100)
    - Darkforged Weapon
    Verminlord Corruptor (260)
    - Allies

    Battleline
    20 x Infernal Guard Ironsworn (180)
    10 x Infernal Guard Fireglaives (100)
    10 x Infernal Guard Fireglaives (100)
    3 x Bull Centaur Renders (180)

    Units
    6 x K'Daai Fireborn (280)

    War Machines
    Magma Cannon (140)
    Magma Cannon (140)
    Skullcracker War Engine (200)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 260 / 400
    Wounds: 127

    His list:

    • Mawcrusha: Ironclad, Ignax scales
    • Wierdnob shaman = cogs
    • fungoid shaman = scuttletide
    • Brutes x5
    • Brutes x5
    • 'ard boyz; (mostly great axes) x20
    • Boinggrots: lances x15
    • Gore gruntaz x3

    We played gift from the heavens.

    Quick summary:

    cogs made the battle just a bloodbath on turn one. 

    Gore gruntas tore down the left flank, teaming up with brutes. Gore gruntaz managed to do a lot of damage to the Taruk (not general)

    Scuttletide kept a flank tied down.  That thing is fantastic! He did 2 mortal wounds to the renders, and five (5!!) to the General. (bad rolling on my part too)

    the ability "smashin' and bashin' " used well is scary. He had 4 activation in a row. ouch. 

    Skull Cracker just annihilated the ard-boyz. He used a command point to keep them there, and they really did some hurt on the skullcracker. It was great to watch. He sent the Mawcrusha in on his turn, and paid dearly for that. Even wounded, the Skullcracka just went to town on the big boy. With help of the Kdaai, the main battle swung my way. His ard boyz and foot of gork killed Kdaai, but the skullcracka couldn't be stopped. The melee ended with the SC at one wound, and everything else dead.

    Verminlord Corruptor charged the boinggrots, denying them their charge and the mortal wounds. Still, they held on. It wasn't my ideal charge to get in there, but if I didn't pin them down, they'd tip too many major battles.

    Renders held the brutes for a surprising amount of time.
    The general got butchered by the brutes. I don't think I rolled one save.

    The whole game, the Ironsworn, two packs of fireglaives, and magma cannons stood back, held the objective and fired. Their mortal wound chipping helped a lot.  They easily repulsed the 5 brutes and 3 pigs tearing down the flank (over the corpse of the taruk) to steal the objective. 

     

    Thoughts:

    Taruks without gear are glass cannons. Ouch. Pigs punched 4 wounds on a naked one. making a fait accompli when the brutes came in.

    Kdaai are just amazing. Ignoring rend negates the punch of hard hitting units with rend 1/2. Their speed is amazing, however I didn't take full advantage of it. 

    Renders performed exactly how i needed them to. Move, hold, block. 

    I can't roll saves for my life.

    Skullcraker: amazing. cheesy to take two, but worth it. I need to remember I can tow artillery.

    Ironsworn did nothing much, but detered him from sending maw crusha to objective. He'd have wiped 2x10 fireglaives in no time. 20 infantry? less so.  

    take aways for next match:

    beef up the taruk(s), use the renders to shield them.

    combo charges.

    use the speed / run+ charge of the kdaai. 

    Game 2 next.

     

    Sounds like a good learning experience. K'Daai are definitely awesome, consider taking 2 units of 3 so you can flank a unit and "Kiss of Fire" them to death. Maybe drop the second Taur'ruk for another unit of K'Daai?

  16. 9 minutes ago, Blackspine said:

    That makes me incredibly happy.
    I face a LOT of storm cast out here. I get sick of my PBK's bouncing off them over and over. 

    If you nail the charge to get the D3 hoof damage and spend the command point for +1 to hit, you should be able to wreck some righteous carnage on SC units given the weapon rend. And they'll have a devil-of-a-time hurting you btwn Grotesque and the Armor.

  17. 1 minute ago, Blackspine said:

    Fully convinced the Taruk is one of hardest hitters Chaos has. (characters)
    point for point, possibly the best.

    Cheap enough to toss out out and watch them do loads of damage and shrug when opponent sends 3-5 times his cost to kill him. 
    (or spends a lot of shooting. either way.)

    I agree. Make Taur'ruk general with Grotesque and the Armor of Bazherak and watch him mow their lines down. My last 1K match, he scythed through two units of Sequitors like so much wheat.

  18. 9 minutes ago, Blackspine said:

    They're pretty cheap considering a lot of battalions.
    Artillery train is most of the things you'd want to bring anyway.
     

    120 for command point, and an item, and the range on the smith is a good deal to me.

    The others...less so. 

    I don't think bull centaurs prove enough of a threat to make it viable. They're good blockers/ grabbers, but they hit as hard as a ten pound bag of wafers. 

    Yeah, BCR kinda suck. Even Shar'tor isn't that great. I only ever use Taur'ruk -- he actually hits like a tank!

    I'm going with the Artillery Train and dropping the Blackshard Warhost.

    • Like 1
  19. Battalion question: I am building out my list for a 2K tourney and have the models necessary to build both the BSW & HWAT but not enough points to carry both. I'm leaning towards the War Train as that Infernal Engineer buff is pretty sweet and would allow to bring a ton of artillery.  BSW feels slightly redundant to me as my battleline units already carry the +1 Bravery Icon. I also don't really want to carry the Castellan or Standard Bearer when those points could go to more K'daai or more shooting.

    Thoughts?

     

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