The Wildwoods need to go away. The need to buy at least 6 citadel woods is keeping new people away. And the transportation is a real issue. Furthermore they are a bad play experience to play with and against, fiddly and annoying. The rules for the woods are a mess.
I hope they make one big tree like the nurgle tree, just taller, but about the same base size. They could buff sylvaneth and hurt enemies within a certain area. You could get one for free and spells could summon new ones, but about three trees would be more than enough, for normal games.
The alpha bunkering is extremely boring and frustrating non- fun play experience, but if you don’t go that direction the army is quite weak, so many things are dependent on the woods. One can hardly deploy sylvaneth models outside of the allegiance, as they are so dependant on those woods.
The they need to fix the warscrolls accordingly. Revenents need a complete overhaul. They are the martial class, the soldiers of the army. They don’t play like that at all. A tax for dreadwood or household, or just lurking, to teleport to empty objective. Elite aelf spirits? Not really.
Treelords need to follow other monster boosts, like the ghorgon, 14 wounds and a less crippling damage table. Kurnoths need to be split into ranged and melee warscrolls, call the Kurnoth Stalkers and Hunters or something.
A kurnoth leader and a revenant leader, with actual command abilities wound be a welcome addition. Revenants with bows would be cool.
But fix the woods, thats the most important change...
Grimbok