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Arnied3

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Posts posted by Arnied3

  1. Just now, Sputnik said:

    So the Arch-Revenant is going on pre-order next week. I'm curious how this will shake up peoples lists now that there's no scarcity issue. Is anyone thinking of running 2? I like the idea of sticking one next to Kurnoths, and another next to a big block of dryads. They are just so damn cost-effective with those buffs and decent melee. 

    I also just saw that. Honestly i have struggled to bring her in my recent games. But having said that having a second one to buff a large dyrad unit does seem appealing. 

  2. 18 hours ago, Naem said:

    Thank you! Indeed basing in The Fang seems to be a good idea. Someone on reddit suggested to base mechanicus standard grey, then wash with Nightshade, layer with Ulthuan and drybrush with Praxeti White (plus optional fine highlights with White Scar). But your way seems to be a lot quicker.

    Did you use no Shade at all? And what would you guess was his approach for the brown parts (the "skin" under the bark)?

    I think the GW way will look similar to the staff on the first picture, which would actually work pretty good with warm leave colors.

    Sorry totally forgot about shades. I based coated the fang and shaded with nightshade. the pale bark i shaded with thinned down nurn oil

  3. @Trevelyan @Landohammer thank you both for the excellent points! You two are always worth watching 😄

    I am rolling a list with Lords of the Clan and Drycha for a tournament this weekend - and having Drycha in reserve has been very much on my mind. Its was a way of protecting her and using her to counter turn 1/2 movements - since as in my local meta she is dead turn 1 most games (everyone hates her) but i am sure its also me playing waaay to aggressively with her. The plan being that between the TLA tree summons will ensure i have a good option for when she drops. 

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  4. @Naem Howdy! I have painted something similar for my army. the first pic is prob based coated the fang with celestra grey and ultuan grey for the light bark. (which is what i did). Its actually pretty easy to paint quickly (but i still manage to take weeks)

  5. 2 hours ago, Warheadsbylink said:

    I seem to recall in a designer's commentary at some point they put a rule in to say that if a model isn't in the table it's rules don't take effect.

    Yup this is in the back of my mind as well. 

     

    And I agree with Trevelyan above - i would rather have an alive unbuffed Drycha turn 3 than dead Drycha!!

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  6. On 1/17/2020 at 6:50 AM, Kaime said:

    Hello everybody, what kind of sylvaneth wildwoods are you using (new or old kits)?

     

    How are you transporting them? seems like a lot of space to transport 3-4 forests, especially the new ones?

    I currently only have the old ones and only use the bases. I never actually transport the trees. 

     

    2 hours ago, Warheadsbylink said:

    Hey guys, looking forward to finally getting some games in with the 'new' battle tome but I have a quick rules question. If I deploy Drycha off the table in the realm roots at the start of the game then does that mean that I don't get to enhance one of her attack profiles at the start of the first battle round?

    Actually never thought about this. In the cases where I have dropped her in mid game, I have always declared what she was when deployed. But the RAW might actually mean you can't do that.

    Is there anything preventing us from just saying that she is angry or sad at the beginning of the round even if she isn't on the board? 

  7. Was planning on running a very similar list as @Trevelyan detailed at my next tournament (26th Jan). But I also had a winterleaf list and was thinking about this combo but wanted to check here first:

    If i buff a unit with Arch Rev's Call to Battle and then pop the Kernel can that unit use the buff for an extra attack on both rounds of fighting? 

  8. 17 hours ago, richyp said:

    Cheers, its just paint and varnish, What I did was paint the whole base in Wyldwood, then where I wanted water I added a very watery layer of Incubi Darkness and dotted in some green in various patches so it'd bleed into the watery incubi for some variation. Once that's dried I brushed 'Ard Coat over it to give it the wet look.

    I wrote an article on Goonhammer where I used the same process for slime bases on my Nurgle guys: https://www.goonhammer.com/how-to-base-everything-pools-of-slime/

     

    Awesome man - thanks for that. Have the link saved for later ;) 

  9. On 1/7/2020 at 1:06 PM, IndigoGirls said:

    Has anyone found success running the vengeful skullroot? It seems unwieldy but potentially powerful. Its casting value is reasonable, I like that it can't hurt Sylvaneth, and I like the potential near Wyldwoods. It's reasonably pointed, I'm just concerned about moving it around.

    This is next on my list to find out! Its currently in pieces on my table so i hope to start using it in my next few games. 

     

    3 hours ago, Trevelyan said:

    Remember that you don’t have to move it past the enemy unit, you can shuffle an inch forward over the target then move back to a clear space in front. I managed to hit three units with a single Skullroot last night by casting directly in front and sweeping the line. 

    For added value, the chunky base is good for blocking movement. 

    Having two hands kinda sucks because I only use one to write with. 😛

    Seriously, there is so much more to a TLA than that one ability. You still get another robust caster with monster stats and a useful spell. 

    Excellent point about the movement. I never thought to move it like that. 

  10. As i have finally managed to complete a 3rd treelord variant i am looking forward to trying it out - most of our battalions don't really interest me beyond the additional artifact/CP

     

    How are people finding it on the table? Do you split up the TLA's and run the TL with one of them? Or do you keep the battalion together for a larger potential are for the ability? 

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