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Luzgurbel

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Everything posted by Luzgurbel

  1. Today we will see a sneak peek of the new battletomes, no?
  2. Ogor Tyrant. 1st Ogre model in 7 years deserve my love.
  3. Maybe before, but now we the new Archaon, I don't believe so.
  4. I personally expect nothing, specially when we are release at the same than a Chaos army, and all we know the love they have in AoS...
  5. I have BCR, IJ and KO. I'm totally disappointed about IJ, no new models at all, neither terrain/endless spells. More or less the same with BCR, though the Mawpot is great I'd love plastic yethees/cats/hunters/mages. My hope with KO is that they have better treatment than my 2 other armies. Otherwise, I'd start to thinking that I'm jinxed...
  6. What else did you face against? The FLoSH with Amulet is a good counter of that shooting, isn't it? A 3+ unrendable paired with a 5++ with 14 wounds (that you can heal through Slaughtermaster) is something that can attract almost all the shooting of the enemy. Anyways, yes, I think that swap the Gluttons to Leadbelchers can be viable if needed. @Zorki I have to look more careful through the spells. I liked Blood Feast because it converts the Gluttons into an unstoppable force.
  7. I'm thinking on this list to play in future tournaments. What all of you think of this? Allegiance: Ogor Mawtribes- Mawtribe: BoulderheadMortal Realm: ShyishLeadersFrostlord on Stonehorn (400)- General- Trait: Lord of Beasts- Artefact: Ethereal Amulet- Mount Trait: Black ClatterhornHuskard on Stonehorn (320)- Blood Vulture- Artefact: Brand of the Svard- Mount Trait: MetalcruncherSlaughtermaster (140)- Lore of Gutmagic: Blood FeastBattleline2 x Mournfang Pack (140)- Culling Clubs or Prey Hackers with Iron Fists2 x Mournfang Pack (140)- Culling Clubs or Prey Hackers with Iron Fists12 x Ogor Gluttons (400)- Clubs or Blades with Iron FistsStonehorn Beastriders (300)BattalionsEurlbad (140)Total: 1980 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 116 I'm absolutely in love with the Boulderhead tribe + Eurlbad combination. Even the "humble" Huskard become a beast with the Brand and the Metalcruncher. Slaughtermaster to buff the Gluttons and a healing over the FLoSH. 3 drops I think it's really good to get 1st turn or to give it to the opponent if the situation needs it.
  8. Something like this @Reuben Parker Allegiance: Ogor Mawtribes- Mawtribe: BoulderheadMortal Realm: ShyishLeadersFrostlord on Stonehorn (400)- General- Trait: Lord of Beasts- Artefact: Ethereal Amulet- Mount Trait: Black ClatterhornFrostlord on Stonehorn (400)- Artefact: Brand of the Svard- Mount Trait: Old GranitetoothHuskard on Stonehorn (320)- Blood Vulture- Mount Trait: MetalcruncherBattleline2 x Mournfang Pack (140)- Culling Clubs or Prey Hackers with Iron Fists2 x Mournfang Pack (140)- Culling Clubs or Prey Hackers with Iron Fists2 x Mournfang Pack (140)- Culling Clubs or Prey Hackers with Iron FistsStonehorn Beastriders (300)BattalionsEurlbad (140)Total: 1980 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 86
  9. I have talked about a list based on Eurlabd+Boulderhead a couple of pages ago. My list has 2 FLoSH (1 with Ethereal Amulet) +2 Stonehorns battleline and 2x2 Mourfangs. Little but with insane damage output.
  10. Dad ******? Boulderhead Stonehorns move 12+2+1 from Trait. That's 15" And you have +1 to charge from the mount trait. I don't believe that they are slow...
  11. Allegiance: Ogor Mawtribes- Mawtribe: BoulderheadMortal Realm: ShyishLeadersFrostlord on Stonehorn (400)- General- Trait: Lord of Beasts- Artefact: Ethereal Amulet- Mount Trait: Black ClatterhornFrostlord on Stonehorn (400)- Artefact: Brand of the Svard- Mount Trait: Old GranitetoothHuskard on Stonehorn (320)- Blood Vulture- Mount Trait: MetalcruncherBattleline2 x Mournfang Pack (140)- Culling Clubs or Prey Hackers with Iron Fists2 x Mournfang Pack (140)- Culling Clubs or Prey Hackers with Iron Fists2 x Mournfang Pack (140)- Culling Clubs or Prey Hackers with Iron FistsStonehorn Beastriders (300)BattalionsEurlbad (140)Total: 1980 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 86 An update to my monster mash BCR list. Mammoths were the reason I started BCR years ago, and now I see them really good. I love the Stone skeleton rule more than it was before. I expect to test this against a heavy shooting KO list asap.
  12. You can unite 2 units of 4 Leadbelchers into 1 of 8, delete the other unit and add the 4th Ironblaster and use the insane combo you say. INSANE COMBO hahahaha.
  13. It's me the only one who wants to try something like this? Quickly done, not refined. Allegiance: Ogor Mawtribes- Mawtribe: UndergutsTyrant (160)- General- Trait: Mass of Scars- Artefact: Sky-Titan Scatter PistolsSlaughtermaster (140)- Artefact: Gnoblar Blast Keg- Lore of Gutmagic: Blood Feast4 x Leadbelchers (160)4 x Leadbelchers (160)4 x Leadbelchers (160)12 x Ogor Gluttons (400)- Clubs or Blades with Iron Fists4 x Ironguts (220)1 x Ironblaster (120)1 x Ironblaster (120)1 x Ironblaster (120)20 x Gnoblars (100)Goremand (140)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 174 BOOOOM HAHHAHA. I wonder the Ogres in this way.
  14. You are right mate. I will change that.
  15. I've just played a game against an Ironjawz army. The plan was Gift from heavens and we've played 1000 points (no ME). The lists was: Allegiance: Ogor Mawtribes- Mawtribe: BoulderheadLeadersFrostlord on Stonehorn (400)- General- Trait: Lord of Beasts- Artefact: Brand of the Svard- Mount Trait: Black ClatterhornHuskard on Stonehorn (320)- Blood Vulture- Mount Trait: Old GranitetoothBattleline2 x Mournfang Pack (140)- Culling Clubs or Prey Hackers with Iron Fists2 x Mournfang Pack (140)- Culling Clubs or Prey Hackers with Iron FistsTotal: 1000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 49 And the Ironjawz was: Allegiance: Ironjawz- Warclan: BloodtoofsMortal Realm: HyshLeadersOrruk Megaboss (150)- General- Trait: Get Da Realmgate- Artefact: Quickduff AmuletOrruk Warchanter (110)- Artefact: Aetherquartz Brooch- Warbeat: Get 'Em BeatBattleline10 x Orruk Ardboys (180)- 1x Gorkamorka Banner Bearers- 1x Gorkamorka Glyph Bearers5 x Orruk Brutes (140)- Pair of Brute Choppas- 1x Gore Choppas3 x Orruk Gore-gruntas (160)- Jagged Gore-hackasUnits5 x Orruk Ardboys (90)- 1x Gorkamorka Banner BearersBattalionsIronfist (160)Total: 990 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 73 The Ironjawz deployed first and started the battle. As they deployed almost all before I could start, I put all my models (6 haha) in the opposite corner of the GGs, so I was face to face with the Megaboss and the 10 Ardboys. The Megaboss declared Waaagh! and the Warchanter gave 1+ damage to the Brutes, who used MD on the 5 Ardboys to move them forward. Then, he used his artifact to teleport the Brutes face to face with the Huskard, and move the rest. He declared charge with the Brutes, but failed, so he used 1 CP (the last, which was recovered) to make them reroll the charge, and they did! After all the Brutes attacks (15 from 3 Brutes at 2+/3+/-1/2 and 9 from the Boss and the Gore choppa at 3+/3+/-1/3), the Huskard survived with 1 wound left (Boulderhead ftw!). As the Brutes were also 3" within the FLoSH, he piled in and destroyed the unit with a bit of help of the Huskard. On my 1 st turn, I've moved 1 pack and the 2 characters in front of the 10 Ardboys and the Megaboss, and the other pack to the left side in order to block the rest of the Ironjawz army. I used 1 cp on the FLoSH ability and declared charge with the 2 characters and the pack, getting 8 from the pack, 6 from the FLoSH and 10 from the Huskard (rerolled). 16 MW at 4+... 4 Ardboys dead, insane. The FLoSH activated first and attacked with all (except the Punchs) to the Megaboss, and he was wiped out easily (so easily that I lost the Roch horns attacks :/). Then, becaue od the MW and the pile in of the Ardboys, the Huskard and the Pack were with no enemies within 3". The Ardboys caused 2 wounds on the FLoSH. After that, the game was obviously won for me, but we continued playing, and the FLoSH almost erased the rest of the Ironjawz alone. After the GGs eliminated the 2 Pack, the FLoSH move and charged into the Warchanter and the 5 Ardboys, killing both units. Although the GGs charged and inflicted 5 wounds more, they were killed by the King of the Beasts. It was a casual game, but the FLoSH showed his raw power. I'm thinking in 2000 points lists, and what I most like is the following: Allegiance: Ogor Mawtribes- Mawtribe: BoulderheadMortal Realm: ShyishLeadersFrostlord on Stonehorn (400)- General- Artefact: Brand of the Svard- Mount Trait: Black ClatterhornHuskard on Stonehorn (320)- Blood Vulture- Artefact: Ethereal Amulet- Mount Trait: Old GranitetoothHuskard on Thundertusk (340)- Blood Vulture- Mount Trait: Alvagr AncientBattleline4 x Mournfang Pack (280)- Culling Clubs or Prey Hackers with Iron Fists2 x Mournfang Pack (140)- Culling Clubs or Prey Hackers with Iron FistsStonehorn Beastriders (300)Units2 x Frost Sabres (40)2 x Frost Sabres (40)BattalionsEurlbad (140)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 93
  16. FLoSH with Etheral Amulet+new Stonehorn skin rule appears incredibly amazing to me. 3+/5++ and the insane damage output from this beast...
  17. Just buff a unit of Brutes with +1 damage and they can't wipe away even a KoS. Dunno, but I see them amazing.
  18. For any reason, GW doesnt want endless spells for Destruction armis bar from Gloomspite
  19. With Bloodtoofs I won't ignore the Footboss anymore. You can teleport him anywhere you want, and for its cost can dish out a huge amount of damage, and can support troops that were launched by MD or Green Hand. At first, I disliked at all Bloodtoofs, but now... I see them with other eyes.
  20. I would be extremely happy if they release some new plastic Yethees and/or cats.
  21. Why Ironclad and Ethereal Amulet doesnt work together?
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