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Dammaz

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Posts posted by Dammaz

  1. It's been a while since a dawi has posted here.

    I keep an eye on this topic, but I have been off the hobby since CoS launch.

    I think many of us leaved AOS or moved on another army, sadly.

    I gave a look to your article, but I can't give a honest opinion. I don't find CoS to my taste and even consider it frankly weak when playing Dispossessed compared to other armies. The only viable option to me is Hammerhall and I don't like playing it.

    I've started to work on an homemade BT as I said sometimes ago. It needs a lot of testing and some tinkering, but it's on its way.

    Maybe I'll post it here once I consider it done.

    And I don't think their will be any Valaya centered update, or perhaps I don't want to believe in it anymore.

    That being said, nice reading anyway, I hope it will help some newcomers to get it right ! ;)

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  2. Oï mate !
    I made some testing with Gyrobombers*3 and Tempest Eye allegiance, and I must say, that's pretty neat !

    With the bonus movement turn 1, bombing get scary, especially if you manage to get 2 or more units in a carpet-bombing. Nothing broken, but interesting.

    Just keep on running with those gyro-flapflap.

     

    On Gyrocopters, I'm eager to test it against big units with Greywater allegiance. I think there is something to do on it and +3" range. ;)

     

     

     

  3. Back from testing !

    My feelings are :

    Gotrek is INSANE ! 2 units of Gors and Bestigors disappeared as soon as his axe was drawn. Seriously, I almost felt bad for using him. 

    Hammerers are OP too. Once buffed by WK and Longbeards, they're really impressive. Nothing can stop them.

    And while shieldwall is no more, our dawis are still quite tanky. The Warden King with plate mail is a massive wall agains't small rend attacks.

    That's a lot of options and a lot of change, I must admit... Really more melee offensive oriented as I reckon.

     

    On the other hand, that's a MEH for what I thought as the main damage of this list, the artillery.

    My Irondrakes got decimated turn I because of some bad positionning, but the Launchers...

    With battalions, buff and double shot turn one, I managed to deal around only 30 wound in two shooting phase against small save targets.

    I'm a bit disappointed. They do the job, but nothing sky-level. Thing I'll try some Tempest Eye list or Tank division in replacement.

    Maybe it was my cast, or some luck, but I need some more testing.

     

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  4. Forgot to say, I'll be against BoC.

    Hellblaster Volleygun is a big meh IMHO. Lack of range, poor-1 Rend (we already got Irondrakes or Handgunner on the job), VERY poor ability...

    I really miss the Organ Gun and Cannon here.

    But the Rocket Launcher, once buffed if Greywater, Cogsmith, Battalion ect... gets really frightening "en masse" theoretically.

    You get a HUGE 40" -2 Rend threat. In 2v2 it's almost the entire board, at least in our gaming group.

    You just need to relax, sit tight, and watch things going Bang from the back of the board. Still need some testing though.

     

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  5. @Grunaldi Sorry mate, nothing here... :/

     

    Okay, I'm going full 2k5pts tomorrow.

    Take the previous list and just add a tiny weeny Gotrek, and we're all set (2520pts). :D

    On artefacts, that'll be :

    Warden King - General - trait :Drillmaster - artefact : Steam-piston plate mail

    Cogsmith - artefact : Maestro Vivetti macroscope

     

    I don't know yet if it will be efficient, but I fear it's going to be murder... An explosive one.

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  6. Aha ! A dwarf never forget, eyh ?

    Still somme grudges to set, but I have some scheduled play this week end in 2K - 2K5pts.

    I'm not set yet, still thinking, but here is the core of the thingy :

    Allegiance : Cities of Sigmar - Greywater

    Heroes :

    Cogsmith

    Runelords *2

    Warden King

     

    Units :

    Ironbreakers *20 - BATTLELINE

    Hammerers *30 - BATTLELINE

    Irondrakes *10 - BATTLELINE

    Irondrakes *10 - BATTLELINE

    Longbeards *10 -BATTELINE

    Longbeards *10 - BATTLELINE

     

    Warmachine :

    Helstorm Rocket Battery *3

     

    Battalion:

    Greywater Artillery Company

     

    That's 2000 points flat of pure gunline. Maybe we'll set to 2.5k, and I'll probably improve it a bit. Dunno yet.

    And their will be some proxy too.

     

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  7. *mumble and grumbling*

    Okay, I'm getting CoS this evening to look closely what it has to give.

    MAYBE, I said MAYBE, there is something to do do with our dawis, and I may enjoy it... A bit.

    I'll tell you later what comes to my mind.

    *rants in the distance* Or maybe I'll get disappointed... Again...

     

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  8. 27 minutes ago, Gecktron said:

    Shields now give +1 to their save (which is better than ignoring -1 rend). Re-rolling one has been removed from most units since thats a generic command ability now. 

    But you loose reroll of failed save AND ignore Rend -1. Sure they got 3+ Save now, but to me 4+ / 4+ ignore -1 is more efficient.

     

    13 minutes ago, Furuzzolo said:

    I think you're overlooking the changes with some wishlisty madness in mind.

    (...)

    And number 1 change: we're out of the wheelchair. No more "no run or you die in combat" mindset. I played A LOT of games and I found the shieldwall rule to be our worst enemy in every scenario. That's gone. 

    That's where I strongly disagree and as I said, that's what made me play Dispossessed.

    Sure we're slow, but sturdy, and that's what I loved. Put a massive shieldwall facing my opponent, and tear him apart from afar with Irondrakes, artillery or Quarrelers while my ironbreakers were holding the line. If my opponent sit on an objective, rip it with heavy gunline and swipe the remains with axe-work from IB or Hammerers.

    Quarrelers and dorf artillery are gone, Shieldwalls are gone and Ironbreakers resilience are gone, Irondrakes needs to be statics to be efficient (so no repositionning on the go), Runic Icons are gone...

    That's my opinion as I said, and why I take it so "personnaly". I'm not saying there's nothing left and Dispossessed are gone, I'm saying that's not what got me in the game and how I love to play it. Ergo, I'll probably go my own way.

    That doesn't mean I won't try CoS and the new rules, just... That's not my beloved army any more, and how I like to play it.

    Greywater Fastness seems fun for big guns afficionados. I'll maybe give it a try.

    But my core army, I'll create it on my own. With Blackjack and hookers  grumbling and grudges.

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  9. That's... A huge blow.

    First axed units, now THIS !

    Okay, we get some minors cool stuff, but heck ! No shieldwall and ignore Rend -1 on ironbreakers ?!

    That's all my army composition that's gone. Irondrakes need to stand still once more ? How ?!

    Warden King grudge now give +1A in melee, no more +1 to wound for all my gunline...

    Generally we'll probably hit harder, especially with Hammerers (nice perk by the way...), but we loose our resilience with Shieldwall accross the board.

    I can't remember how many time I heard from my friends how sturdy they were.

    Everything that made me choose and play Dispossessed just... gone.

    It's been two years and half of waiting, patiently, to get this. Frankly, I'll probably set my own way...

     

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  10. Don't worry, I have not forgotten, and I think we're quite a few, seeing how the Dispossessed section has been deserted since the axe-session.

    I personnaly have stopped to buy, paint and even play my short-legged tincan since, waiting to see what will happen to them and if I'll set my way away from GW for them.

    It's not anger (not anymore), just common sense as to see if GW can satisfy my dwarven needs or not and what their lack of communications means.

    And I'm probably not the only one thinking that way.

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  11. I too try to be optimistic.

    Warriors and Quarellers/Thunderers probably needed to be squatted, they were pretty old kits.

    On the other hand, if there is nothing to fill the gap... 

    And Cannon, Unforged and Gunmaster were a really nasty surprise.

    What hurt me most is the lack of communication and how quickly things got done.

    I'm still waiting for CoS Battletome, maybe something good will come from it, and some sacrifice were to be made.

    But I'm no fool, we'll probably be blended to CoS soup, and Dispossessed and "Duardins of old" may disappear to just be "Duardins of free cities" without grudges, grumbling, lore and so on...

    That being said, it's just what I'm thinking with the recent events. Who knows ? We'll probably get something to shine upon... Or maybe not.

  12. 6 hours ago, Cataphract said:

    Or you can wait to see what Cities has to offer. Or you can proxy them as Free Guard and Handgunners.

    I would say go bang a tree, but you'll probably find it offensive and mods too...

    Back on subject, when they announced the CoS battletome, I had the feeling something like that might happen. But by Grungni dongliz, not that much !

    3/4 of my army and synergies with Ironweld and Freeguild, POF, gone !

     

    As you said @Furuzzolo, wait a little bit, see if something new might be announced, but hell, it's getting grim for us everyday by.

    In the meantime, I'll make my own Dispossessed Battletome, with everything we love in it (Blackjack and Hookers)...

     

    And GW, be careful... My book is ready.

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  13. Well, I'll try to make it quick and easy...

    What first got me into AOS was both aesthetic and gameplay. I choose Dispossessed because of the defensive, artillery and shooting play. Then came the dwarf lore, unique and rich in itself.

    With some times, I grew an army, knowing I won't get any battletome shortly, but I thought Dwarfs would get a battletome by itself, because they are too huge lorewise. With the hypothetical return of Grungni, Chamon and the new Karaks, we could even have the return of Valaya to justify the Dispossessed presence !

    Gameplay-wise, Dispossessed are unique, with the strongly defensive tactics, the grudge and runic-lore, the Bravery-shenaningans. How do you fit humans, or aelfs in it without altering the essence of its tactics ans it's lore ?

    Don't get me wrong, with my Dispossessed I got some Ironweld and a few Freeguild with it. But in no way does it fill an important role in it.

    I didn't make any Free-City army, I made a Dispossessed army coming from a freaking Kazad, with no Humans nor Aelves. I choose it for its lore, for its gameplay, and its look.

    I'll be waiting as I said what's actually in the book, maybe there is still hope. Wait and See.

    But if it appears that the only way of playing them is by "Free-cities" or sticking with a GHB copy/paste, then pardon me by advance if I get bitter, and for the sour taste I get in my throat.

     

    I don't know what's better, getting souped, or getting squatted (the latter won't be the first time for dwarves) ?

     

     

     

     

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  14. Following at some point (or not ?) what you just said @Kramer, while browsing and having some hard time finding sleep, I came across a really wild guess.

    WHAT IF the last rumour engine was a Dispossessed one ?

    Ok, I know, that doesn't seems so, but... Subterran ? Mechanical ? Some mining equipement ?

    I saw that somewhere...

    https://www.forgeworld.co.uk/en-FR/Terrax-Pattern-Termite-Assault-Drill-2018

     

    What if this was some Dispo mining-transport ? :D

    Or should I get some sleep ?

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