Jump to content

DocKeule

Members
  • Posts

    507
  • Joined

  • Last visited

Everything posted by DocKeule

  1. Well I don't see that happening frankly. With the last few updates of existing factions GW mostly streamlined the warscrolls a little but the power level hasn't changed that much most of the time. I would expect more subtle changes. Luckily I also don't see that happening. The Orruks never really were one united faction in AoS. They just threw two battletomes together and added a third faction with little to no connections to the others. I don't see GW going for Mono-Clan-lists. Skryre and maybe Moulder are the only clans that could halfway successfully do that. The main risk I see is losing (some of) the metal and resin models. As for new models I could see ta facelift for the Eshin designs but I don't expect many new units. A hero (on foot probably) and maybe anothe unit is the most anybody got lately. Same with named characters. A lot of newer armies only have one to begin with.
  2. Not as much as I would have hoped. If I had kept one unit of Aetherwings until the second round in game 3 that might have made a difference. I am going to try a similar list tomorrow against Lumineth taking three Aetherwings out and switching from Thralls to Reavers.
  3. Not sure if the battlepack for pitched battles overwrites this rule saying you can have up to 400 points in a 2000 point game. Edit: But I hadn't noticed and apparently neither have the organizers.
  4. I was pretty stunned about how the third match went myself. Well I had chosen the worst possible moment to attack those two dragons. Had I known I would have waited another turn or would have given the priority away. We used the new rules. But I think the only time it came into play for me was when I killed Nagash. The Gladiatrix is a good support hero. She did not provide the main buffs that got my King killed but the added some momentum.
  5. Well back from a smaller tournament with 16 players in the North-West of Germany today. I had met guys from this club at other events in the past and this was their first AoS tournament. It was very well organised and a great location in a local youth club that is normally used for concerts. This is the list I was playing today: The idea was to screen my units with the Aetherwings (which I used the fishes from the boats for) instead of using my Thralls as Screens and maybe charge them to catch the bullets from unleash hell. I was hoping my Namarti would at least survive long enough to get one attack in. First Match: Battleplan "Tooth And Nail" against Nighthaunt (with Nagash) My opponent's list: Second Match: Battleplan "Marking Territory" against DoK My opponent's list: Third Match: Battleplan "First Blood" against SCE My opponent's list:
  6. Just had my last TTS league game in this season and had my opponent (Skaven) tabled in round three. Getting a double turn in round two and winning the initiative round three helped a lot.
  7. Last time I played KO at a tournament I tabled my opponent. So yes I would also think this match is in favour of IDK. I had two units of 10 Thralls who (with cover in turn 1 and allout defense) took almost all the bullets in the first two turns. But still - deciding the fist initiative won't get you that much in this pairing. He can deploy far enough back that you won't get into contact turn 1 but with fly high he would still be able to get in 9" of your army wherever he wanted. A garrisoned Frigate has a decent chance to take out a shark per shooting phase especiially of he manages to stay away from you a while. Good for you: He cannot use his retreat ability because all your units fly. As for the turtle spam...I have not seen it played yet so it might be better that it looks to me. But without anything to support I don't see the Leviadon redeeming 500 points. You can only use the Nautilar monstrous rampage on one turtle at the time and only supercharge 1/3. On objectives you whole army only counts as 18 models and I would imagine scoring would often be a struggle.
  8. Against KO you really want something cheap or extremely sturdy to absorb the shooting. They are even more mobile than we are especially using the "fligh high" ability sot to get something out of "forgotten nightmares" you still need good screening and the turn one ritual will do next to nothing here. Also "unleash hell" could be an issue ind addition to the ships dropping bombs.
  9. Because it isn't even close to being balanced and would diminish their chance of winning. Just as the warscroll battalions this stuff is not made for matched play but for narrative play with points.
  10. In my case that would be more out of necessity to not have an additional drop. But 20 Thralls increase the chance to get some attacks in. Lotann is great now, not only for Namarti. (Problem with Akhelians is to keep up though.). Thrallmaster does very little for Reavers. Not sure if 30 Thralls are enough to redeem the 110 points. The Soulrender has the same problem. There needs to be a Namarti unit that is hurt but at the same time there is enough left at the end of the battleshock phase to bring back models to.
  11. With a fast army it could still work I think. New tournament comin up the weekend after Easter and I am going to try something with fake Aetherwings I am going to build with the creatures from the ships. The deadline for the list is tomorrow and I am still debating two options. The basic idea is the same: The Aetherwings are there to shield the Thralls instead of the Thralls shielding everybody else and die before they make it into melee or maybe charge in first to take unleash hell from units like dragons etc. In short: They are there do die. This is the one I am favouring at the moment. I would like to bring a turtle again because I love the model and there is the potencial for extra points. Everyone in the army (exept for the Aetherwings) benefits from the void drum. This list would be mobile, include a decent amount of shooting and I would hope the Thralls would get at least one charge in each. Also not sure if I should got with the Arcane Tome or rather give the King the Amulet for at least a 6+ ward. The alternative would be a little less shooty switching the Leviadon for six Morrsarr and 10 reinforcing one of the Thrall units. So here I would have some more bodies on the table and finally have 2000 points on the nose.
  12. Pointswise I think it will be worth the cost. You get a lot of high rend and high damage attacks. It is pretty sturdy and can take a lot of wounds and even if all wounds are gone you might only be demoted one bracket. Put an 8-12" +1 to hit bubble on top of that at the potential extra victory points in battle tactics while a lot of regular monster units cost more points... The money side however is a different story. The set is expensive even if you want the terrain (which is to few to fill a regular table). If you're not that keen on the terrain the price is just silly.
  13. Yes but every unit around them would get both buffs.
  14. Still if anything I would combine him with an Eidolon of the Storm and get a +1 to hit and +1 to wound combo.
  15. On the other hand that would mean more than a third of your points in two models and only one of them is a fighter.
  16. This is my list for the league: Just had another loss against IDK. This could have gone either way. He had a one-drop and took the first turn exposing his turtle. I did OK with my shooting and charged the Morrsarr and two sharks in, the King close by for support. I retrospect the eels more than got the job done on their own with eight MW and the spear attacks (also wasted "lord of tides" in this). Problem was that now I was the sitting duck with a lot of my most important units. So the initiative was deciding the game. Whoever went first would win the game. Well I lost.
  17. Same here. I will pass on this one but I expect to see it a lot at tournaments at least until the next season starts. They have already hinted that there will be similar spells/models for other realms. As far as how long the season will go on...we already had Gur-season since summer so no idea when they will shake things up. But the trend to extreme short term monetization worries me. Any way: Just had another loss against Fyreslayers in my TTS league. The invocation's MW and the MW from sixes to hit and to wound just melted my army. In the end I had Lotann and a Tidecaster left and lost 16 : 19 because I had no tactic left to do in the last two round (my opponent also failed two) and we both did not get out strategy.
  18. This Krondspine Incarnate thing is pretty crazy. The price is hefty as well. The whole terrain kit plus the books costs as much as about 600-1000 points of models. But I am pretty sure this will turn up in a lot of cheese lists in the near future. But I am also still pretty sure the next season will take place in another realm with a different focus. And it will either come with a new GHB in June/July or in about six months with a new season book.
  19. Please give us some reports how it went, Problems I would anticipate with this list: - You often won't get your Thralls into the engagements (or at times objectives) you want and will be caught up in your opponents screens. - The more you (have to) spread out the harder it will become to keep multiple Thrall units in the buff-bubbles - Also the more you spread out the more different units will be eligible for shooting, spells and other effects and the Thralls will crumble quickly. We pretty much have to include some Namarti into our lists to get bodies on the table but I don't think going that heavy in infantry isn't the way to go. I tried it once and hat no fun at all.
  20. First game in the TTS League against SCE yesterday. My opponent's list: My list: Battleplan was "Survival of the fittest". It didn't went all bad but I was still coming up short in the end. His wards saved him a couple of times. I got to kill all his predator units with my predators but despite a double turn in round three I endet up with just one shark in my 5th turn with no battle tactic to do. (If I had gotten the initiative and one more unit survived I could have done "savage spearhead".) Also by having more units scattered across the board he did also holt more terrain pieces and I did not get my strategy. The game was close up to the last round and therefore fun. But this was by no means an elide SCE list. (Pretty sturdy for sure). Again the Tidecaster didn't do too much other than providing the second ritual (which I forgot about in round 4). Apart from a mystic shield in round one I ether whiffed als casts or got dispelled. First unit of Thralls screened in the second round an got deleted. The other one had few good targets since most units hat two wounds per model. The rest did OK. I the future I will probably give the Amulet of Destiny to the king. He died very quickly (mostly to mortal wound from exploding Stormcasts). I still have four more games with this list in the next couple of weeks.
  21. I think I will be trying this some time soon. Though not as a tournament list at least yet. I am not sure how viable the Aetherwings are as a screen. I think it very much depends on the amount of shooting you face. One big unit of Sentinels for example would have to shoot all they attacks one this one unit, obliterate it of course but waste all their potential on 65 points. An army like KO on the other hand might burn through two Atherwing Trios in one shooting phase and still be able to shoot on the units behind. Having no save is tough. Putting them on a terrain we would be at 6+. Mystic shield we'd be at 5+. So the moment we face any rend...meh. I would have loved to garrison them in the boat but they would need the IDK keyword. Still might be worth a try.
  22. I had one unit of six Morrsarr in my list. The way I see it, being able to retreat and charge again with them in round two and three is the main use for the Ionrach heroic action. (Maybe a run and charge in the first round if there is a good target.) Probably if they survive long enough that is because they will be screening most of the time. In my TTS league-list I have 3 x 10 Thralls. We will see if that works better. Also running the same list and just replacing the Reavers with Thralls and getting two units of Aetherwings for the spare points might be an idea worth trying. Thanks. Problem with the Bloodthirsty Shiver is that is is a formation and not a unit of three single sharks. So you cannot activate the all together. That is why I think you get more of units of two or (if you play Fuethan) maybe even a trio. I can't see a spot for Ishlaen right now (which makes me sad because they have been my MVPs during most of 2nd edition). With allout defense and cover and/or probably mystic shield and or garrison Thralls are just as tanky (if not more) for much fewer points. But yes, I don't think Reavers (at least that many) are the way to go for competitive lists. More than one unit of Morrsarr brings the problem that you can only retreat and charge one in all round but the 4th. And without the charge sharks give you a better bang for your buck.
  23. My tournament yesterday had very mixed results. My list again: Mistake on my part: I thought the Tidecaster could use "Flaming Weapon" on the King but I read up a few days prior it has to be one of the caster's weapons. So this would only work giving the king the Arcane Tome. First game was "Marking Territory" against SCE Dragons and the player is ranked 4th in Germany and 19th in Europe so I did not expect much of a chance. (Nice guy though. We live not too far from each other so we meet kind of regularly at tournaments.) Match two was against Lumineth with two foxes and 30 bows. Battleplan was "Survival of the Fittest" Third match was against KO and the battleplan was Savage Gains. In the end I made 7th/12. @Sonnenspeer finished 11/12 and a third guy playing the old book (because he submitted hist list prior to the release) went 3rd. At the risk of repeating myself: I still cannot see where we suppedly got that much stronger with the new book. There a a few neat mechanics for sure but I still think with all the lost re-rolls and buffs on shooting and mounts and the point increases this is a wash at best. That being said: - The King is pretty much an auto include now. The fight first ability can be a nice boost. In the KO-Match when I was charging his big ship (with three units in it and another standing next) I was at 13 (!) attacks with his melee profiles. That was kind of crazy. - Not sure about the Tidecaster. I brought her mostly for a second ritual but that barely ever had any effect. - Same goes for the Reavers. In theory they could shoot several times but they would need a screen to protect them. In this case they WERE the screen most of the time and crumbled quickly. - Sharks will probably become a staple in my lists for a while and I am going to paint up the fifth Allopex I still have laying around. But I would want a mobile screen to be able to move them up earlier so I don't have to decide between shooting or charging when they finally go forward. - My Morrsarr did OK but as expected they are very dependent on the charge and they don't like to be hit back. - I also entertain the idea of using some (self built) Aetherwings just to stall and catch the bullets.
  24. This is pretty clearly a win for the Thralls at least raw. 60 Clanrats (if the all get into combat) get 61 attacks, 3+ 3+ (for the unit size) not rend. 30 Thralls would get 91 attacks 3+ 3+ -1. With buffs it gets a little mushy. Thralls could have +1 to hit with the turtle, +1 to wound with Eidolon or Lotann, re-rolling ones and exploding sixes with Thrallmasters. That is vicious. Clanrats could get an extra attack each by a Clawlord, another one using Skaven Brew (once per game), could fight after being slain with a spell. So (in both cases probably) it would come down to who could attack first.
×
×
  • Create New...