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Rachmani

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Posts posted by Rachmani

  1. I‘m baffled, that the thunderer rifles are still on 4+ wound >.<

    Also, I agree on both the Arkanauts & some sort of Defense on the balloners. Although I think I‘d prefer 3+ to 3 wounds, from a lore perspective. They aren‘t paladin size.

    • Like 1
  2. I‘d have no problem losing to certain armies, if a hybrid build was „good enough“. 
    My vision is that of an all flying KO force that doesn’t just shoot but raid and board stuff, too. 
    So something like an Ironclad, a Frigate, a Gunhauler and some dudes. I have high hopes for the new and improved Skywardens and would love for Riggers to be small utility units. 
    Admiral. 
    Another Char or two. 
    Thunderers. 
    1-2x Arkanauts. 
    3 Rigger. 
    6 Wardens. 
    ironclad. 
    frigate. 
    gunhauler.

    Everything fits into or on a ship, hopefully enough dudes to actually play AoS, and all in all a colourful range of models. 

  3. Oh-kay! That was good! Really good even.

    Never thought I‘d consider playing Seraphon, but here we are. Really well done!

    Warcry Box is a winner, too. They really don’t hold back there. 
     
    Somewhat liked the Killteam stuff, too.

    Rest was okay, but who cares with such a show of AoS force.

  4. 1 hour ago, KarrWolves said:

    I think the curent meta is the healthiest we have ever had, thanks to bounty hunters (no horror spam, no zombie spam etc...).

    But it's not an infantry meta at all, that's for sure.

    So the current GHB is a failure as far as flavor and theme, but it's a success in terms of balance and pleasure at the table.

    I think my gripes with it come down to their inability to just make „normal“ units work.

    The meta works to reign in the biggest tarpits and such, but the quasi removal of the simple infantry is an overwhelming main- or side effect.

    • Like 4
  5. On 8/24/2022 at 5:11 PM, Gaz Taylor said:

    That’s the direction I’m heading in. I love AOS but getting older I’d rather have smaller games. The core Warcry rules getting published is ace as that’s something to play with as I love the IP.

    I’m pretty sure it’s a tweaked version as they mentioned that last year. That could be very different now with where the world is now and how they think people will get it. It’s possible they will try something new but I’m doubtful. Ideal scenario in my head is them doing a range of models at a slightly smaller scale and doing them as blocks rather than individual models (I used to hate the “wound” markers after the fighting ranks 🤣). That could be cool and different enough for people to pick it up. 

    I‘ve become a big fan of 1000 point games for the same reason. Smaller, faster, just as much fun. Especially if all players are of the same spirit - in our case, we want to have fun, tell stories through our games and be mildly competitive while doing so.

    So. What I would love, is something akin to the feeling I had with my first orcs & goblins or empire army. 
    Small battle bands, that just looked awesome - even though the game definitely had its problem.

     

    • Like 1
  6. Kruleboys will need some point drops, but that will be band aids.

    As of now they just throw too many dice to maybe get some effects. A lot of streamlining is needed. Maybe even a 3.1. battle tome.

    But all in all they’re quite fixable, although they might need a second wave for that.

  7. 13 hours ago, Gothmaug said:

    Destruction has an identity problem, as its a very narrow focus, and tends to pigeonhole armies into Orruk clones (ie brutish rampaging forces of destruction). That's an issue that's been discussed here in depth before. The only easy design space I see left for destruction that gives a portrayal vastly different than brutish, smashy humanoids is a devouring swarm type army ala-tyrranids. Something like a horde of mindless locusts that devour everything around them, with no thought of morality. 

    With the rumored 40K 10th edition starter box supposedly being Tyrranids vs. Blood Angels, I would love to see a tyrranid line revamp that crossed the 40K/AoS barrier, similar to how chaos demons work.  Hordes of the "Silent ones" awaken, answering some primordial urge (like cicadas) and swarm up from below ground, devouring all that's in their path. New Hormagaunts and Carnifexes, and a pile of other new bugs to terrify the mortal realms. Doesn't even have to be tyrranid related, but if I was GW, I'd link the two lines and promote my unique IP for increased exposure and sales. 

     

    How's that for a Rumor? 🤪

     

    To be fair, they designed themselves into a corner, when the made ogors and SoB Orc clones (in charakter).

    Nothing would have stopped them to put emphasis on let’s say, how clever and reasonable ogors actually were if they wouldn’t be overwhelmed by streaks of intense hunger. There was room for nuance. 
    Somewhat civilised brutes with streaks of ravaging hunger.

    • Like 4
  8. I think "classic monsters" from vampire adjacent lore & stories are a good, almost perfect way to give the soul blight their own twist while keeping the classical vibes. Gives GW a possible way of expanding the army without much hassle. 

    Only the Grave Guard and Black Knights need new models (if I'm not mistaken), so any form of possible expansion (apart from character models ;) ) could be a good way forward. Ofc vampire infantry is still on the table.

    • Like 2
  9. 47 minutes ago, Baron Klatz said:

    @Pariah7echo @Public Universal Duardin

    Well this is might be bigger news than even the Mega-Gargant.

    (The Blackened Earth supplement pdf just came out)

    That’s a bloody aelf!

    unknown.png
     

    “> You have a wry smile and expression, and like to see the best of the city and its people, despite your social position. You keep the points of your ears hidden away beneath your hair, as you know from experience that your Aelven ancestry colours some people’s opinion of you, and as a Greycap corporal, you know that first impressions matter.”

     

    Also small retcon on the Council of the Forge which used to be an only-Duardin Disposessed city is now a joint human/duardin ruled city. So it does seem they’re upping the race mixes in the Cities of Sigmar.(thank the God-king)

    Also Greywater not only has train stations to get around the massive city it’s so large but they have giant Steam Tank rail guns so large you can battle on the cannon barrels.

    unknown.png

    That is amazing news.

    That is what I want to sew from CoS. Many races (the main three plus some rare exotics) under one banner. Some light animosities, but also common goals and beliefs.

    So cool! Thanks for sharing.

    • Thanks 1
  10. 1 minute ago, Nezzhil said:

    There is a rumour that the Destro books are gonna arrive before Lumineth.

    There is always the possibility, that the firsr print run got lost or has problems with the cut outs. The latter would be super rare, but not impossible.

    Where do they print atm?

  11. I just had an epiphany.

    Let‘s say, and I strongly assume that’s right, the dawnbringer stuff will be humans for CoS.

    Whar stops GW from doing the same - but separate (and smaller in size) to dwarfs & elves? Creating a somewhat unified look without just souping them (visually). 
    So, as the whole dawnbringer crusades go on, over the next couple of years we‘ll get a cities update every year, each year with a different race. 
    What, if Grungi never meant for the dwarfs to break away from Sigmars vision, but to see themselves as a true and equal part of it. No longer Dispossessed but as, let’s say Reclaimers.

    Following the same logic, the Wanderers become Menders or something like that, no longer uprooted but mending what was destroyed by Chaos (and regaining Alarielle‘s Blessing by doing so).

    • Like 6
  12. 1 hour ago, Ganigumo said:

    Negative Play Experience has a pretty subjective definition. Some people can have a blast getting smashed on the table, and other people are salty that their 70 point chaff unit dies when they ran it into a hammer.

    I used to play Empire in WhFB back in the day, among other armies. And, being a big fan of Mortheim, I mean the game that shall not be named, I had two units that got the special treatment. Swordsmen & Irregulars (no idea how they‘re called in english) to be precise and I was very proud of them, back then.

    But boy, was the NPE through the roof when some 30 of my beautifully painted & converted (by late 90s early 2000s standards) guys got killed or ran after getting charged by some nameless, storyless, soulless (often grey) goons on horseback (or anything else with a punch).

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