Just one more wishlist.
1) Heroes
- Endrinmaster can heal and buff ships
- Aether chemist can use aether alchemy "lore" abilities
- Admiral have command ability in a form of orders (target unit shoot in the hero phase if target have embarked models, they can shoot too, for example)
- All embarked heroes can target unit emarked on the same ship with theirs abilities.
2) Ships
- Increased capacity. 20 (+5) for frigate, 30(+5) for Ironclade
- 4+ save for gunhawlers and frigates, 3+ for Ironclade
- bombing run ability
- +1 tohit if not moving
- d3 mw after charge
- carbines 3 attack for each 18 inches 4+/3+/-1/1
- Skycannon 3/4+/2+/-2/d6 (with damage reroll if target unit have 10 or more models)
- drillcannon 3/4+/3+/-3/d3 (roll a dice after each hit. On 4+ deal d3 mw to another enemy unit within X inches)
- Great skyhook 3/4+/3+/-2/3
- great volleycanon 18/4+/3+/-1/1
3) Units
- Riggers repair ability scales with unit size (3 models - 1 wound, 6-9 models - d3 wounds, 12 models - 3 wounds)
- Wardens mines shoud be changed: "For each model that was killed roll two dice for each enemy unit within 1 inch (add 2 to the roll if target unit have fly ability), on a roll of 4+ target unit suffer 1 mw.
- Once per turn unit of thumderers with drillbill can shoot at the enemy unit who end it's charge move within X (I think 3 would be appropriate) inches.
I'm curious... can we expect more info about out BT on new year open day?