Jump to content

ShaneHobbes

Members
  • Posts

    165
  • Joined

  • Last visited

Everything posted by ShaneHobbes

  1. No idea yet at the moment as I'm debating between a Maw Krusha with him or two foot bosses to go up the board with an honor guard of 10 Brutes each for them. I'm not convinced Kragnos is better than a Maw Krusha especially for his price but its a wicked cool model and I wanna have him on the table.
  2. I think for me my Maw Krusha will always run Ironclad + Amulet. A permanent +1 save really helps with the choice of putting AOD on another unit unless something has -2/-3 Rend going into him. If I can fit an emerald lifestream... This Friday my Kragnos will be ready and I'm going to substitute him for my second cabbage for a game.
  3. I was legit thinking the same about emerald lifeswarm, especially because of jacking up a Maw Krusha whose total wounds could be 20+ by the third round
  4. I've been in your camp for Brutes for a long time and still am for the most part. Granted it was only 1 game but it felt like night and day from 2nd to 3rd for Brutes. It was so much easier getting them into combat and +1 save is huge, especially when they have their own unit champion. I'm honestly tempted to try a list with one MBMK and two Foot bosses with Brutes.
  5. Played my first 3.0 with Ironjawz this weekend and also my first with them in nearly a year. Been riding the (almost) pure Troggoth train since then. Faced off against a DoK list that was mostly snakes. No Morathi though. Ironscale Medusa Bloodwrack Medusa Bloodwrack Shrine 3x5 Shooty Snakes (stalkers?) 2x10 Stabby Snakes (sisters?) 1x5 Stabby Snake Endless spell that he never got off, Bladewind I think Allegiance: Ironjawz- Grand Strategy: Beast Master- Triumphs: IndomitableLeadersMegaboss on Maw-Krusha (495) in Warlord- General- Boss Gore-hacka and Choppa- Command Trait: Live to Fight- Artefact: Metalrippa's Klaw- Mount Trait: Mean 'UnMegaboss on Maw-Krusha (495)- Boss Choppa and Rip-tooth fist- Artefact: Amulet of Destiny (Universal Artefact)Orruk Warchanter (120) in Warlord- Warbeat: Fixin' BeatOrruk Warchanter (120) in Warlord- Warbeat: Killa BeatBattleline10 x Orruk Brutes (300) in Hunters of the Heartlands- Jagged Gore-hackas- 2x Gore Choppas- Reinforced x 15 x Orruk Brutes (150) in Hunters of the Heartlands- Pair of Brute Choppas- 1x Gore Choppas5 x Orruk Brutes (150) in Hunters of the Heartlands- Pair of Brute Choppas- 1x Gore Choppas5 x Orruk Brutes (150) in Warlord- Pair of Brute Choppas- 1x Gore ChoppasCore BattalionsWarlordHunters of the HeartlandsAdditional EnhancementsArtefactTotal: 1980 / 2000Reinforced Units: 1 / 4Allies: 0 / 400Wounds: 117 I brought Brutes because I like Brutes and also own 40 of them compared to only 30 Ardboyz. Didn't choose a warclan because I wanted to try a pure beatstick MBMK with Live to Fight. Spoiler: With Mean Un and Warchanter buff he deleted 10 spear snakes without breaking a sweat. Played the Veins of Ghur Battleplan aka Starstrike. I was granted first turn and played cautiously as there are no objectives till turn 2. Focused on scoring my secondary with Ferocious Advance. Easy. Kept my maw krushas back behind brutes, warchanters hidden from shooty snakes and mindful of deepstriking khinari. Uneventful turn. Opponent pings some wounds off some brutes, killing one brute out of the 25 I brought. Drops both khinari behind me in my deployment to get the battle tactic for that. But then makes the mistake of charging one khinari into my general and failing second khinaris charge. Unleash Hell + Stomp only kills 3 out of 5 (he rolled a ton of 6s for his ward) but I'll take it as the khinari are 2 damage each when they charge. He only gets 2 damage through and more importantly fails the roll to let them move away after fighting. MBMK demolishes them and denies opponent his battle tactic as he now only has 1 unit in my deployment instead of the required I win next turn and between Mighty Destroyer and good charge rolls get the majority of my brutes and maw krushas into his front lines. 10 Brutes demolish 10 Snakes, MBMK with Live to Fight reroll did 44 wounds with no save for snakes. Game ended up being close despite all this after round 3 as the last two objectives dropped where his units were but I pretty much talked him turn 4 while securing all 3 objectives by then. Takeaway: My opponent struggled to focus on a priority target between two MBMK, one with a 5+ ward, and 10 man brute squad. All Out Defense was MVP for me. Didnt use All Out Attack that much but when I did it was nice being able to get it on two different units in a way since every Megaboss can do it on another unit with their warscroll CA. Monstrous Rampage is great, especially Roar. I dont think my friend will charge my maw krushas with something like Khinari again with Unleash Hell + Stomp combo ready to punish him. I could really feel the impact of a smaller board size especially with Mad as Hell helping close the distance. By the end of game my MBMK with amulet had only suffered 4 wounds despite a couple turns of shooting at him and a 5 man snake unit stabbing him for another turn. I dont see how I could ever not take the 5+ ward Amulet. 3+ save vs -1 Rend then 5+ ward was disgusting. I want to try to get a Fungoid Cave Shaman in there just to by my CP battery and do nothing but cast Mystic Shield.
  6. Is it clear how Smashing and Bashing works with a unit made to Strike Last from something like a spell or beginning of combat phase ability with the new Strikes First/Last chart?
  7. Glad to help and even more glad to hear someone is smashing those damn eel lovers lol
  8. Modifiers cancel each other out so yes, +2 to your save would cancel out -2 Rend to give a megaboss a 3+ save and against a -1 Rend you would reach that cap of +1 save for a 2+ roll on a megaboss
  9. Warlord gives you an extra enhancement which can be one of: artifact, mount trait, spell, prayer
  10. I'm working on a list to try out that involves a Maw Krusha and two megaboss on foot. I'm hoping the smaller board size and changes to pile in will help the footbosses get stuck in better with a group of boyz to back them up.
  11. FAQ is up. Not much changed beside the Loonshrone can now garrison models and can't bring back the Troggoth Hag if she dies.
  12. If I recall correctly you dont get extra artifacts/mount traits per battalion anymore but instead get to spend Enhancement points on additional upgrades if any core battalions grant you Enhancement points. Feel free to correct me if I'm wrong.
  13. Have we talked about a Megaboss on Maw Krusha with Arcane Tome, casting Flaming Weapon on himself, and receiving the Warchanter +1 damage buff?
  14. Not gonna lie I want to try running a unit of 6 (maybe 9 for lolz) felwaters and move them up toward an enemy, vomit, and then sit there so I can then Unleash Hell on them when they charge me
  15. How's everyone feeling about the points that got released specifically for Troggoths? I'm pretty relieved Rockguts and Felwaters only went up 5. I still think Dankholds, Trogboss and regular, are too much even at the old price but it could have been a lot worse.
  16. I'm hoping Warchanters get the priest keyword just to access all the nifty stuff they're adding but yeah if anything is going to be a CA I hope your version is the way they go.. Unfortunately I can see GW making FoV a one time use with a cost along with a lot of other "free" abilities that are in the game. Looking at you Skink priests.
  17. Are we taking bets on Frenzy of Violence being turned into a CA in the future?
  18. Oh I read that part wrong, thank you! I was thinking you couldn't deploy a unit into a ship at all during deployment unless they were in a battalion.
  19. Question as I am still recently new to playing g KO: in the case of Ziflin and There's Always a Breeze, if I wanted to move an Ironclad with thunderers in the first hero phase they would both need to be in the Escort Wing Battalion due to the rules of battalion and garrison rules for ships?
  20. I wonder if it will be a new battalion focused 100% on Skyriggers. Theres a good chance thats all we get ala FEC/OBR in BR Teclis
  21. Speaking of Bloodtoofs.. is it possible to use the teleport on a maw krusha, teleport just outside 12 inches away from an enemy, then use a CP for mighty destroyer to move within 3"?
  22. As someone still collecting Troggoths for an ever growing Megamob and just starting to collect Squigs for Jaws of Mork this box is perfect.
  23. Fun is subjective but I run dankholds in a unit of 3 and its hilariously fun sometimes. Are they a liability because of their bravery/price? Yep. But the carnage...
×
×
  • Create New...