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SorryLizard

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Everything posted by SorryLizard

  1. Oh, that's handy. Wouldn't be able to use their 'move in the enemy charge phase' ability without bringing a unit of longstrikes/hurricanes but as cheap suicide units to trigger the army ability they could work. The timing is in the opponent's hands though.
  2. I still think I'd want the core of the army to be warriors (the models are pretty free of tentacles and such) but you're right the Warcry warbands would be a good option to mix in the 'local flavour' of the mortals living in the realms.
  3. Isn't Ravagers a horde build mostly? Though I suppose I could just run a handful of Marauder/equivalents for the summoning to avoid a huge painting queue.
  4. Does the special ability that triggers on dying have to be a cities unit? Could I ally in some Stormcast to get Aetherwings and forcibly throw those into the enemy to fight and die for 40pts? Sounds kind of perfect there. Easy piloting, resilient to curb stomping but probabl wont take me to high pressure zones in upper tables
  5. Wizards raising them from the dead. Is that via the Lifeswarm? From the sounds of it I'd want 2 units of 20 Phoenix Guard as the core (might try and hunt down some of the old White Lions models for one unit to add some variety). Are handgunners a common support unit? Or is it more of a 'pick something with shooting' choice and any of the units would do the job?
  6. Hi! I'm on the hunt for a second AoS army (first: Stormcast 'cos they were in the AoS2 starter) as a project for next year and was wondering if you could share your insight and experience with the Phoenix Temple City. I've narrowed my choices down to Phoenix Temple, Fyreslayers and warrior focused Slaves to Darkness. The main things I am looking for are survivable models - I don't like taking swathes of my models off the table in one go after spending all that time painting them - and a fairly low-medium model count so it's an approachable project to buy, build and paint. The Phoenix Temple seem to fit the bill with survivable models, a few fun monsters and the option to add one or two units from other Cities for a bit of visual variety. What does a 'standard' Phoenix Temple army look like? What are the wackier builds that are still functional? What are the stand out units or combos or features and what should I be avoiding?
  7. Hello! I'm looking for some advice for starting a second AoS army (first: Stormcast, they came in the starter box being the main reason) and I have whittled down the options to Slaves to Darkness, Fyreslayers and Phoenix Temple Cities of Sigmar. Of those three I listed Slaves is one where I am most on the fence. I'm not super into the different god markings but was enticed by the tidbits of narrative for the groups of mortals who were left behind when Sigmar closed the gates to Azyr and had to hold out and assimilate on their own in a new world overrun by chaos. Where they grew and changed and evolved their cultural traditions to survive and give them hope when they watched their old gods literally bar their gates in their faces as the apocalypse came for them. For me narratively that has a strong hook. But I don't think the game itself supports playing that way much. The vision in my head has none of the daemons, none of the mutants, none of the body warping and blessings of the gods. Just warriors, mortal tribes, knights, sorcerors/shaman and champions. And the marauder models are too awful for me to buy and I don't want a horde army anyway. The Darkoath though look nice, give the marauders a refresh to a similar quality and I might bite. So uhh...wise masters of forbidden knowledge, how does one collect a Slaves to Darkness army that rejects the chaos gods and rejects these colonizers from Azyr! Aka: make a chaos army...sans the chaos.
  8. Hi, I've been considering my options for a second AoS army and Fyreslayers is one of the main contenders for me, alongside Phoenix Temple Cities of Sigmar and warrior heavy Slaves to Darkness. My first army is Stormcast, mostly because they came in the starter box and were, theoretically, tough, simple to play and satisfying on the table. Instead they're a massive sprawling range of underperformers and shooting. Which is a shame. Can you lot try and sell me on the army? What's cool? What works and what doesn't? What's the wackier out there builds and what's the dependable workhorses, etc. I play some games competitively (Epic, Warmaster, Firestorm Armada) but haven't done so with AoS and don't really follow any of that side of the hobby for it. Mostly I just put models down and push them around the table until someone points out that I cannot possibly overcome the victory point discrepancy and I lost two turns ago... I don't mind much either way but I'd like to have my expectations in the right place. If I play Fyreslayers am I likely to be an underdog in match ups or soaring at the heights of power? Just skimming the warscrolls and the Magmadroths seem kinda...pillowfisted? Is that an incorrect impression? They almost seem more useful as a way of getting more wounds and a bigger base for increased buff auras and surviving than they do for fighting stuff. For me the main draw that got me to pay attention to them was just how tough and survivable they were. I want my models to survive, to be on the table for a while, to have a chance to show off their stuff throughout the game. Something like Slaaneshi suicide charges or Skaven disposable blow self up lolz is anti-fun for me. Similarly that's what has me looking at the Phoenix Temple, high durability, revives, etc. Another plus is the small range of units. I have a collector streak with a kind of 'one of everything!' going on which makes a much smaller range of kits a nice thing as it helps reduce that urge and keeps the painting queue manageable. I also like how these dwarves are not the beer drinking, stoneworking stereotype that I am so so sick of. I picked up a box to test out paint schemes (see below, I will need to find a faster way of getting the skin done as that's too many layers and glazes for an army) and like the end result. Realm of light > lots of sun > dark skin. Then yellow and white as contrasting colours and gold as a warm tone to tie yellow and brown together while having a distinct finish to the other colours on the model.
  9. To me they look crazy good. Their basic attacks deal the damage to horde units and their special ability means they can do tons of moral wounds to things like Treemen or other big monsters. A unit of 10 - half with grandstaves - deals 20 4+ rolls to mortal wound plus their normal attacks. Plus they cast and dispel.
  10. Hello. New to AoS (though I play a lot of 6mm wargames and historicals), got the shiny starter box and the Stormcast book. Can someone confirm I am understanding the Anvils of the Heldenhammer command ability combined with Evocator Lightning Arcs correctly? The Evocators deal their mortal wounds '...each time this unit attacks, after all of its attacks have been resolved...' and the Anvils of the Heldenhammer ability says '...make a pile-in move and attack with all of the melee weapons it is armed with.' Would the Anvils of the Heldenhammer ability also trigger the Lightning Arcs after each time that unit attacks? I'm looking at the three Evocators I have and really liking the idea of having them deal out loads of additional wounds multiple times. Edit: Also. If I have two Lords Arcanum can they use their revive ability on each other?
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