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Mark Williams

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Posts posted by Mark Williams

  1. 11 minutes ago, OIF4IDVET said:

    I’m really really loving my Stormcast models, love their storyline and everything. I’m getting back into tabletop gaming after a few years away from the 40k tournament scene and old world Warhammer. 

     

    Here’s my question after much research, to you professionals of bringing the pain, 

     

    Am I pretty much stuck with one or two builds to be competitive like longstrikes and Vandus etc or is even that suffering from the over costed units and sub par stats of a lot of their current Battletome units? How often do the poster boys of fantasy get a codex update if so ? Thanks everyone I know it’s a huge vague hard to answer question. Why I came here to the professionals lol.

    I don’t think this forum is united on the opinion, but personally I feel the longstrike list is probably the most competitive and removes the most luck factor from the equation.

    After that there’s probably 4-5 semi competitive builds that can go 3/5 , occasionally 4/5, if you are really lucky or an amazing player (usually both).

    SCE on the average imo is a 3/5 army. That’s pretty much my win rate with them, if I play my best and don’t make any mistakes and I know my opponents army well.

  2. 20 minutes ago, tom_gore said:

    Azyrite Halo is pretty situational and rarely useful in my opinion, especially as the Liberators don't have an option to reroll all failed saves.. I would replace with Chain Lightning, Lightning Blast or another direct damage spell to capitalize on your ranged damage. 

     

    I think it depends on how many casters you have. The problem I’ve had is taking endless spells and only having one caster. You spend the first half of the game trying to get your endless spells out and by late game it just doesn’t really matter anymore. Either the unit died or they are never going to get attacked anyway.

     I think once I get some more casters it will be more valuable.

  3. 12 hours ago, xking said:

    I think you all are misunderstanding the question. I asked why do you "LIKE" stormcast. Not necessarily why you initially got into the army.

    Meaning do you like the aesthetic? The lore? Or just the way the Army plays? And why did you like these things?

     

    I do like the lore of the stormcast, but I think almost every AoS army has cool lore, so I feel like that's a cop-out. 

    I like armies that deep strike. It's a key part of my army's tactics, and I try to use it as much as I can. So in a nutshell it's that - dropping from the heavens and getting in people's faces quickly is a lot of fun to me.

     

    • Like 1
  4. 35 minutes ago, xking said:

     Anyone who wants to answer. It's a general question for this thread.

    People ask me this at tournaments some times, but I don't have a profound answer to the question. I picked stormcast and the hammers of sigmar color scheme because it was economical for me. At the time I got into Age of Sigmar, I didn't have a job, and I was trying to figure a way to start the hobby for as cheap as I possibly could. The starter set had a lot of models for a relatively good price, and I was able to get a starter paint set with all of the colors needed to paint Hammers of Sigmar colors for a lot less than buying the paints individually, and it came with a brush and a set of clippers too. I painted almost the entire box of starter models with just one set of starter paints.

    Two years down the road, and I'm up to about 3500 points of stormcast and constantly climbing. I've started 3 other armies, but none of them are to a point where I can play a full game with them yet.

    I have a lot of issues with the army. I think the army is deceptively complex, and I do not actually think it's a good army for new people to play. I spent a year losing with the army constantly before I started to get a few wins under my belt. My win record is quite low with it, and when I do win, I generally feel like it was pretty nail-biting and I couldn't make any mistakes, and I had to think several turns ahead in the game. My army at least, is extremely unforgiving, and I can be doing quite well, but then lose in a heartbeat with just a few bad combats on the board. I think the army has some serious flaws, and I'd hoped the new books would address some of it, but they really don't seem to have done that.

    My army is a good solid 3/5 win tournament army, and I have no room left to optimize it. It's playing about as well as it can at this point. I have a few ideas to try to make it do better, but it's all just sorta give and take at this point. I suspect I could do better with an Anvils army, but I'm a stickler for paint schemes and  sticking with chambers over just using certain rules just because they are better. I really like the rule that brings a unit of redeemers back, and I'd like to work towards a list that might take advantage of or even abuse that in the future. I think this might end up taking the form of "sequitor spam" in the near future. I was thinking about using a cleansing phalanx, but meh.... like I said, it's all just give and take at this point.

    I'm sort of holding  out hope that we get a new book soon and maybe the'll rebalance some things and make the book more cohesive, but bottom line is I don't expect to win any tournaments any time soon with my army. I can put up a good mid-table competition though, and that's fine.

     

  5. I'm kind of curious how this army would do. I realize it has a few crippling lose conditions, but I can't help but think that with morathi's ability to make the stalker's shoot in the hero phase, it might be able to do some pretty crippling damage to enemies that don't expect it. The khailbron temple would add some protection from shooting and make it tougher to snipe out Morathi early in the game. Deployment would be key, but the range on the ability is pretty far, and you could keep morathi pretty far out of harms way with careful deployment. The witches would just be shields around the front lines to ward off any initial assaults.

    Edit: I know the blood stalkers don't get mortal wounds in the hero phase, but I'm thinking in the grand scheme that wouldn't matter.

    Also, the withering spell would be the goal to debuff whatever unit you want to shoot at, making the shots wound on 2s instead of 3s.

    Allegiance: Daughters of Khaine
    - Temple: Khailebron
    Mortal Realm: Ulgu
    Morathi High Oracle of Khaine (480)
    - General
    - Lore of Shadows: The Withering
    10 x Witch Aelves (120)
    - Pairs of Sacrificial Knives
    10 x Witch Aelves (120)
    - Pairs of Sacrificial Knives
    10 x Witch Aelves (120)
    - Pairs of Sacrificial Knives
    20 x Blood Stalkers (560)
    20 x Blood Stalkers (560)
    Balewind Vortex (40)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 116
     

  6. 2 hours ago, jhamslam said:

    Yeah thats sort of my experience too. Most of the Primes wins comes from it becoming a "Distraction Carnifex" as the term from 40k goes. Hes not that scary or tough at all. If they bumped him to 12 or 14 wounds hed be worth it

    I feel that I haven't made a good case for the Prime if you walk away from the discussion just simply saying he isn't worth it. My point of view is that he's worth it, except when fighting better armies, but that the book simply offers nothing significantly better. The Prime does something unique that isn't intrinsically covered by anything else in the book, and against 60% of the armies out there, he's outstanding. The problem is that making that call that he's not worth it, comes with an unspoken implication that you're going to replace his points with something much better. The problem therein lies that there's not much else in the SCE book to choose from that is actually better. There's basically just different shades of grey to take in his place. I'm happy with the prime and what he does, and I'll continue to consider him a must-take in my army. This doesn't mean I don't think he should be better. This doesn't mean I don't understand his flaws or why people don't like him. My problem is that I can't get anything else that does exactly what he does, but more efficiently. I agree that it's sad and not fair, but that won't stop me from taking him anyway.

    • Like 1
  7. 2 hours ago, jhamslam said:

    Nice writeup Mark

     

    How did you find the Celestant Prime, and what do you think is the best way to use him in the current meta

    In terms of damage done and points countered, he almost never pays for himself. 7/10 games he's basically a points sink, and I couldn't tell you how many times he'****** the board, charged in, and then whiffed everything and died instantly.

    However... the prime has a few things going for him.

    1. Some people have never seen him, and they have no idea how dangerous he is. Some people completely expose a unit that they thing is untouchable or unkillable to the rest of my army, and the prime basically "takes them to school" for it. Against newer players, it's not uncommon for the prime to just sort run around the back of the board slaying back-line units because people had no idea that he could do that.

    2. Some people WAY overprotect themselves from him. They are scared of him, and they end up either playing far too conservatively, or they invest far too many resources into trying to kill him. He ends up being some kind of psychological tool against these sorts of people.

    3. If someone is running small 100 point buffing heroes, I just drop him in my own lines and start dropping comets each turn. I will combine this with the everblaze comet for a 1-2 punch that will often 1-shot a hero if not multiple heroes. Every now and then someone accidentally clumps up all their heroes into a small pile, and I've ended up comboing him off the comet to kill 3-4 heros in a single turn. It doesn't happen often and you need good judement about it, but when it does, it completely guts the enemy.

    In general, I basically use the prime to assassinate targets that I otherwise would have a lot of difficult dealing with. He's a very expensive assassin character, but he also seems to affect people pyschologically too.

    In today's meta, he's nowhere near as good as he used to be. Ever since armies that can play around with activations came about, I'm finding him less and less resilient and useful. But having said that, there's still a significant number of armies that basically have no answer for him in tournaments, enough so that I feel forced to take him, even if he might not work well against some opponents. I've taken the stance that you simply can't win them all, but you can try to win more than half, and the prime is an important tool towards achieving that goal. If I didn't have him, I'm not really sure what I'd replace him with, as I need something like that in my army that's capable of extending my reach around the board and providing some sort of pressure on people to not just abandon their objectives.

     

    • Like 1
  8. 3 hours ago, Naem said:

    Great Battlereport, was fun to read. Would you change anything in your setup or are you satisfied with how your list played? 

    Azyrite Halo is cool but it’s super niche and rarely comes into play. I think I chose poorly there. Lightning blast is probably a better choice. 

    Same with terrifying aspect on the evocators. I should have gone with the spell that can reroll charges.

    Otherwise I’m really happy with how the list is playing and I wouldn’t change anything. I feel it’s playing about as good as it can.

    If I play smart and make good choices, I generally feel like most games I at least had a fair chance of winning. That’s fine.

    Quote

    A question I am dealing with atm is which Paladins to play in my List. I usually go for Sequitors/10 Evocators and am thinking about some Decimators to support against horde. Or would you generally prefer the Retributors as they are better generalists? 

    I like the idea of using the spear guys to hunt monsters, just because, personally.

    But I suppose retributors would probably be the most well rounded.

  9. Went to New Zealand Call to Arms tournament in Wellington this weekend. Review follows...

    This is the army that I went with:

    Spoiler

    Allegiance: Stormcast Eternals
    - Stormhost: Hammers of Sigmar
    Mortal Realm: Aqshy

    Leaders
    Lord-Castellant (120)
    -
     General
    - Trait: We Cannot Fail 
    - Artefact: God-forged Blade 
    Gavriel Sureheart (120)
    Knight-Incantor (140)
    -
     Spell: Azyrite Halo
    Celestant-Prime (340)

    Battleline
    5 x Liberators (100)
    -
     Warhammer & Shield
    - 1x Grandhammers
    5 x Judicators (160)
    -
     Boltstorm Crossbows
    - 1x Thunderbolt Crossbows
    10 x Liberators (200)
    -
     Warhammer & Shield
    - 2x Grandhammers

    Units
    3 x Aetherwings (50)
    3 x Vanguard-Raptors with Hurricane Crossbows (140)
    10 x Evocators (440)
    -
     Lore of Invigoration: Terrifying Aspect
    - 10x Grandstaves

    Endless Spells / Terrain
    Celestian Vortex (40)
    Everblaze Comet (100)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 106

    Game 1: vs Hedonites of Slaanesh, Star Strike

    I set up two small pockets of units in the far corners of the board, with the intention of waiting for the stars to fall before striking.

    IMG_1088.JPG.037e145391d4ab5eb6bf70ae602a1345.JPG

    He gave me first turn with the intention of trying to double turn him. I tried to cast a spell, failed, then ended my turn. He moved forward a little bit then ended his turn. We rolled for turn 2. I won and gave it to him so that I wouldn't get double turned later in the battle. The star fell on top of his army on the left side of the board. I dropped 10 liberators, 10 evocators, gavriel, and a lord castellant in front of 30 daemonettes and a keeper of secrets, and charged in.

    IMG_1089.JPG.18874971b8a8654e52b5a089666d9d4b.JPG

    The Keeper of secrets killed all the evocators  except 2 before they got to attack.

    IMG_1090.JPG.c8156760f3cf3d725ceaf7591a1c8b44.JPG

    We ran out of time on turn 3 and didn't finish the game (opponent was very slow player), but I was on the way to getting tabled. I brought my celestant prime out on turn 3 and assaulted the lyricist in the back, whiffed all my attacks with him and then died in the following counter assault before getting to attack again.

    We sort of "speed played/talked" through turn 4 just to get a feel for how things would go, but skipped a bunch of stuff and really didn't play it out properly.

    I scored 120 KPs (the liberators on the left killed some small hero) and lost my hidden objective which was to kill the opponent's most expensive model.

    Game 2: vs Gloomspite Gitz Squiggalance, Duality of Death

    The battle was on the 2nd to last table. Very cool army though - a squigg-based gitz army. I lost deployment, but he gave me first turn. There was an objective inside one of the buildings on my left side, so I ran straight for it and tagged the objective first turn. I buffed the unit with my castellant.

    IMG_1091.JPG.84d949c923e33298a341a7d5829f24d9.JPG

    On turn 1 I got assaulted with the monster squigg and lost almost half the unit of liberators in a single assault. I spent a command point to keep them from fleeing the table. I removed casualties from outside the building until the unit was finally on a 2+ RR save. After that, 4 liberators tanked the objective for the remaining 4 turns and bounced back and for between taking 1 damage and then healing it (in a later combat) via the castellant buff. My ranged units slowly whittled down everything on that side of the board, until there was no more melee.

    IMG_1095.JPG.1e1e1303f135e8eaa993397618ce8abd.JPG

    I brought my Celestant prime out in turn 3 to try to kill the monster squigg. He whiffed all his attacks and then died in the return combat... But the liberators lived until the end of the game and I got max points for that objective.

    On the other side of the board, he surrounded the objective and castled up.

    IMG_1094.JPG.c117abb9787e9263c6f12af0f7bef353.JPG

    I Gav-bombed the Evocators into it and managed to kill the Battleline unit that was holding the objective, after 2 turns of combat.

    IMG_1097.JPG.acf10b01f36027f5e766f353b8959c59.JPG

    Gavriel died to the monster squigg on the right side on the charge in. :( I ended up with 4 evocators remaining by the end of the game, but they managed to kill everything on that side of the board in the end.

    After he lost the objective, I won the game due to victory points.

    We played the game out and I managed to table him (2000 kill points), but I lost my hidden objective, which was to recapture an objective.

    Game 3: vs Order Draconis, Shifting Objectives

    Very cool looking army to face.

    46A62CED-9B02-431E-ADB4-66B66E90DD8B.png.72e6a18ad5fcf7ae5683eb074aa21525.png

    My pictures aren't great for this. I split my army into 2 forces, a small group on the left and a large group on the right.

    On the left side, he had a very strong line up. He took first turn and moved forward a little bit, preparing to crush that side of the board.

    IMG_1099.JPG.0b7371cdd5b004be085a52ae7d605b57.JPG

    At the top of turn 1, I dropped Gavriel and the evocators on the left side and charged in with everything. I got very lucky on the lightning zaps and basically 1 shotted the black dragon on that side.  After that, his left right flank crumbled and I just swept towards the middle...

    IMG_1101.JPG.2fda3bbdc81236effab5a39a6c49a190.JPG

    On the right side of the board, I brought my Celestant Prime out and attacked a black dragon. He whiffed all his attacks and then died to the return assault. (I swear, I am not making this up.)

    However, my right flank held firm and he couldn't budge me off of the objective there, due to stacking armor buffs.

    IMG_1102.JPG.a2b71415b2b8a62707e30d9d339b6e62.JPG

    The evocators continued to sweep across the board, and I eventually caught up to the dragon and killed it to win the game and table. (2000 points). I finally got my secondary objective, which was to make a charge greater than 9".

    Game 4: vs Stormcast, Knife to the Heart

    Very short game, but nice and good-hearted opponent.

    IMG_1111.JPG.7501d681a51376b7be89b0704c23f847.JPG

    He took first turn, but didn't drop things from the sky. I castled up on my objective and buffed everything up.

    IMG_1110.JPG.1fc52d30a0c538a1938141df00d5f318.JPG

    I then dropped my shooting and started whittling away at his objective holders. He countered with a dragon.

    IMG_1108.JPG.479966588e90c1997cc619a0b1b0b28c.JPG

    Turn 2, I gav bombed and rushed his objective and pushed through.

    IMG_1109.JPG.49b5152e12f127ca6c5679beab79baaf.JPG

    Turn 3 ticked over and the game ended because I held both objectives. Extremely low scoring game - I had 260 KP from this - but I did get my hidden objective which was to capture 2 objectives.

    Game 5: vs Fyreslayers, Focal Points

    Ug... what a game. I knew this was a tough matchup, so I was not so much trying to win as just harrass him and give him a hard time. 

    I set up strong on one of the objectives.

    IMG_1116.JPG.3d3aa3d7a6a7ea8848681feb7dd14467.JPG

    On the other side, I set up weak, and dropped the Celestant Prime down on turn 1 in order to use him as artillary for the rest of the game. He did great and killed all but 1 of the foot heroes in this role.

    IMG_1113.JPG.c95de5aab4bab53c7f638d6d3d2a7af0.JPG

    He tunneled a unit of Hearthguard berserkers in front of me, but failed his charge.

    In the back, I dropped gavriel and the shooters into his back line, shot a hero off the board and charged into his magmadroth. I killed the Magmadroth but lost the evocators and Gavriel on the counter.

    IMG_1115.JPG.882c827088ab7da2680e9e33baf02216.JPG

    The hearthguard finally got over to my side of the board and he eventually captured 4 objectives.

    IMG_1117.JPG.c5e6114bc5e1bfb3304b6366d3ed1488.JPG

    I felt I gave him a good game in the end, as he only had 1 hero left with 1 wound. I lost the game 17 points to 35, but did a good job with KP 540 (I think), considering.

    **** I found out after this game that my opponent screwed his rules up completely almost everywhere.

    1. He was using his command ability to let his magmadroth attack first in combat (this only applies to infantry units).

    2. He was giving his Runesmiter a 4+ damage save (this only applies to the hearthguard and not the hero).

    3. He was activating fight first with his hearthguard even though they were not wholly within 12" of his hero.

    4. He gave all of his vulkites a 6+ damage save (the rule for the hearthguard, but spread across the entire army), as well as his general and his priest for some reason....

    5. He gave his magmic invocation +1 to mortal wound and said that it was because he was targetting a hero (this is false, it only works if targeting horde units).

    6. He was piling in 6" with his hearthguard instead of 3".

    I wasn't familiar with Fyreslayers, so I didn't know what the heck was going on. So every time he did something, I just thought, "******, that seems way too good...." but I couldn't say anything because I didn't know if it was true or not.

    However, if we'd have played a fair game, I would have completely collapsed his back field and wiped all his heroes out by turn 3, and possibly could have won. So I'm really bummed out about this last game. :( I did speak to the TO and apparently other players in the tournament had similar issues.

    In any case, I took home my usual 3/5 wins with Stormcast, which is par for the course for me. Placed 15/32 in the tournament, and had the best showing of the Stormcast players there. Great weekend and supercharged my energy to keep playing AoS.

    Thanks for reading.

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  10. 21 minutes ago, Lucur said:

    That's the typical issue of casual vs pro-gameplay though. In a non optimized list with not overly competitive generals, Sequitors seem very strong. Once you take them to a more competitive environment, they become far weaker. I don't mean to come down on anyone here, please don't take offense ;) (I'm not a real tournamemt player due to lack of time myself, just take a lot of interest in the scene)

    It's similar to many a video game, say LoL, where a champ can have an overall average winrate of 40% but is a 100% pick and ban in pro games because coordination and deep understanding of mechanics are at work. Casual players would call for buffs, pros for nerfs.

    It's the same with Stormcast, in an average beer and brezel game, they seem inherently strong. In a GT they are overcosted annoyances.

    This is my opinion as well. Good solid 3/5 tier army, with occasional edge cases.

  11. 11 minutes ago, jhamslam said:

    Thats actually not a bad idea. Opsec for the SCE Redeemer / Prosecutor line would be amazing. Problem is itd be incredibly broken with Deepstriking. 20 Sequitors are not that good rn but to kick them off an objective entirely (the whole unit) is a nightmare and would be too OP.

    Would it really though? Most armies always out drop SCE armies, and exposing a unit, even a good one to getting attacked by everything in your opponent's list is risky enough that it wouldn't be an automatic win. And keep in mind you have stuff like Morathi in the game who can go sit on an objective and tank it for 3+ turns. Also, it's not the end of the world if we have an actually strong combination that makes opponents actually have to work for a win.

  12. I think a good way to make liberators (and sequitors) more relevant is to give them a rule similar to space marines allegiance, which allows them to hold an objective even if they are outnumbered. That one simple change to "redeemer" units would give stormcast a little bit more chops in games, and people couldn't just throw a useless chaff unit like skinks at them and capture objectives. They would have to actually commit some resources to a unit in order to kick them off an objective.

    • Like 1
  13. @PJetski Have you seen this Khurnoth hunter shooting stuff yet? I just saw them last night and their damage output is pretty insane, and they can teleport around the board with a 30" reach.... they have an artefact that allows them to reroll hits, and grove ability to re-roll 1s to wound. Seems like basically a better version of Anvilstrike honestly......

  14. 3 hours ago, RickFlair said:

    So if I understand you correctly, you would charge with the Blood Sisters or WE, then with the SoS, attack with the SoS in the hopes to mitigate damage to the Snakes or WE? 
     

    I need to ask because I am a terrible DoK player that loses the majority of my games since I moved to a 2k list. Granted, its a terrible list. 

    May I ask what kind of list you are using?

    • Like 1
  15. 5 minutes ago, Lucur said:

    Regarding your second game, note that the Umbral Spellportal can only be used once each phase to either transport and endless spell or use for range of a cast. It sounds to me like he flung his entire arsenal through, which is a common mistake, but still illegal. If he did use it properly, let's pretend i never said a thing :P

    Yeah that seems really weird to lose all the heroes on one turn against death. Be curious what happened.

  16. @JaffaBones

    None if your statements directly refutes my assertion that Stormcast in a “common” setting is a poor army, with a very few notable exceptional lists.

    It’s true that people can always play better or bring a better list, and do something internally to get better results. However, if I must play a “perfect” game, with a “perfect” list in order to get better results, while others are not held to the same standard in order to get better results, I’m sorry but to me that is the very definition of a base-weak army.

    I just played a game against Slaanesh last night against a person who played their first game with them and watched my army crumple like paper. I had to explain to them how basic game rules worked, and remind them to use their abilities. I wasn’t fighting Napoleon. Yeah, there’s things I could have done better, but I basically got tabled before the game was over and he ended the game with more models than he started with. I’m sorry but this isn’t just a player issue, and I don’t agree with your point of view. Some armies just have a better base set of rules to work with, and I shouldn’t have my competence questioned in order to make such an obvious statement.

    • Like 3
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  17. 2 hours ago, whispersofblood said:

    This is true of any faction really. The drop off from a 4-1 build and a 3-2 build in power is titanic. What you are mostly pointing out is that lack of variety in 4-1 build strategy potential, which I would agree a legit concern. 

    I would argue that desolators are quality in ghb19 and are probably a 4-1 strategy piece. Almost no faction operates in a multi discipline space like SCE with competitive shooting and combat builds. 

    Even an admission of how vast of a difference between the handful of "good builds" and "normal builds" is farther than I usually get with this conversation. So thanks for that.

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