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Posts posted by JackStreicher
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1 minute ago, Neil Arthur Hotep said:
Must be that kind of freedom where you allow some kind of shadowy entity to dominate your entire life, but at least you don't have to pay taxes.
Or worship Sigmar - WE BARBARIANS DO NOT LIKE barbarian THUNDER GODS
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1 hour ago, Ogregut said:
Haha, I'm the opposite, give me new stuff to paint, I've already painted 2 armies this year and almost finished my 3rd lol
and I don't have children. Kudos to everyone managing to stay in this hobby while having children
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TOW will be slow and I love it. I hate the release hamster-wheel the main systems are in IT STRESSES ME OUT.
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4 hours ago, Neil Arthur Hotep said:
I got some value out of it once or twice, but I feel it fails a lot more than it succeeds. The timing is just kinda tricky: Since you only roll to consecrate an objective in your own movement phase, it does nothing for you if you get alpha'd. And when I don't get alpha'd, I usually have the Zenestra ward up instead.
I wish the rule was just "6+ ward on objectives you control while Steelhelm warpriests contest them".
that's what it should have been. Currently it adds even more mental load and an uneccessary dice roll.
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Bre tt onia is just the German version
(in fact, it is not)
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Btw. That smith Darkoath looks heavily inspired by the mandalorian smith
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Consolidate all the Warcry Warbands into Darkoath Cultists.
Remove the Slaughter Brute and the Mutalith Vortex Beast, Marauders (infantry & Cavalry)Add the Darkoath to S2D.
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15 minutes ago, Ragest said:
Darkoath book has been rumored for years
Oh no, just add them to S2D please!
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When exactly does the event start today?
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On 2/22/2024 at 1:31 PM, Neil Arthur Hotep said:
with their 6+ ward self buff
15 CoS games in I haven’t succeeded A SINGLE ROLL FOR THAT ABILITY. I brought Steelhelms in every single game and had them on objectives for several turns each.
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Imo in this case A souldestroyer gun equals a setting destroyer gun since not even demons are safe - it’s also a level of power not even gods can achieve.
I‘d rather them to not go down that rabbit hole
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5 minutes ago, Wnerva said:
Varghulf
speaking of Varghulfs. My Varghulf never does anything, it doesn't even have stomps X_x
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30 minutes ago, Wnerva said:
They are the best, because You can take them in core. They are also great vs T3/T4 units. But T5 and monsters...they are lacking here very hard. I charged 16 of them with a single varghulf. and they all died. for real. But a great unit overall.
Mine shredd monsters due to poison + Har Garneth Banner (-1 Rend). So I'd even argue they excell vs T4+ due to poison
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31 minutes ago, Ogregut said:
Good to know a khaine list is still viable, it was my go to list in the last days of 8th Ed.
Imo Wyches are the best unit in the entire book. They’re also the only non-monster melee unit that packs a punch, the whole rest has too little attacks to do anything (including Black Guards)
idk about Sisters of Slaughter - they don’t have poison and they have less attacks while being absurdly expensive. I‘d argue they’re just bad. Executioners are plainly overcosted imo.
The Hydra and the Kharibdyss are solid.
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Tabled the Lizardmen after getting all my Executioners and my Sorceress shredded by arcane missles. So I won’t know if Executioners are worth it
He had his Slann left who he ket flee off the board on purpose
the Kharabdyss was solid, witches were brutal the (basically 3) bolt throwers (2 reapers + chariot) killed 2 krixigors, 4 Cold one Knights, a Stegadon with Skink and dealt 3 wounds to a bastiladon - super solid when one can place them on a wood!
Lizardmen really struggle against the high initiative of Elves.
Cauldron: This thing is just weird, in the last turn it basically couldn’t move due to only being 6 Wyches left. It’s just odd and clunky. The bound spell is bad (since everyone brings a lv 4 wizard). Idk if I‘ll add it again or if I‘ll just add another 10 Wyches/Executioners.
after this image I killed the Temple Guard, reformed. he charged his monsters, killed my wyches. I charged and killed the Dkinks + Bastilladon. His monsters were shot.
he had killed 787 points of mine. 570 of them in shooting (spells and Javelins)
All magical Vortexs in the game did nothing and either stayed on the spot or scattered away from enemies. (They never seem to do anything in every game xD)
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I am testing a very experimental list today vs Seraphon
++ Characters [585 pts] ++
Death Hag [290 pts]
(Two hand weapons, Cauldron of Blood, Rune of Khaine, Enchanted Shield, Dragon Slaying Sword)Supreme Sorceress [150 pts]
(Hand weapon, On foot, Battle Magic)Death Hag [145 pts]
(Two hand weapons, On foot, Rune of Khaine, Sword Of Ruin)++ Core Units [500 pts] ++
24 Witch Elves [310 pts]
(Two hand weapons, Hag (champion), Standard bearer [Banner Of Har Ganeth], Musician)5 Dark Riders [95 pts]
(Hand weapons, cavalry spears, and repeater crossbows, Light armour, Fire & Flee)5 Dark Riders [95 pts]
(Hand weapons, cavalry spears, and repeater crossbows, Light armour, Fire & Flee)++ Special Units [472 pts] ++
16 Har Ganeth Executioners [277 pts]
(Hand weapons and Har Ganeth greatswords, Heavy armour, Draich Master (champion), Standard bearer [The Blazing Banner])10 Witch Elves [110 pts]
(Two hand weapons)1 Scourgerunner Chariots [85 pts]
(Ravager harpoon, Hand weapons, Cavalry spears, Repeater crossbows, 5+)++ Rare Units [440 pts] ++
Reaper Bolt Throwers [80 pts]
(Repeater bolt thrower and hand weapons, Light armour)Reaper Bolt Throwers [80 pts]
(Repeater bolt thrower and hand weapons, Light armour)Kharibdyss [195 pts]
(Cavernous maw, writhing tentacles, and hand weapons and whips, 5+)1 Bloodwrack Medusas [85 pts]
(Hand weapon and petrifying gaze, Light armour)---
Created with "Old World Builder"[https://old-world-builder.com]
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7 hours ago, Ogregut said:
You do strike first and all you need is one 6 on the to wound roll with the dragon slaying sword.
He has a 4+ ward so a 50% chance to survive.
I‘ve had (summed up) 16 wound rolls with monster slayer and didn’t score a dingle 6 🥲 (when I first fought that thing with two Bretonnian Blender-Lords)
Speaking of cheese: he places a cheap hero right behind one of his fighting units (block of skeletons) which stops them from giving ground and creates an endless grind in his favor.
There‘re some abusive builds with Khemri (already) which are incredibly hard to deal with.
@KingKull works against me as he will overkill that champ and my units will give ground and be prone to counter charges with big skeleton blocks which will bind them for the entire game.
His army is by no means invincible it’s just dripping with cheese
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@Ogregut sadly the list would not work. Due to the rules for issuing a challenge he‘d pick off the dragons one by one.
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Was a hard matchup. I would have lost easily.
The lack of monster slayer makes life hard for Dark Elves.
I faced a Tomb King on Dragon (4+, 4+, 5+) -> completely immortal
a Necrosphinx, two Scorpions, a Giant, 2 Blocks of Skeletons, each with a Necrotect, one mage Lv4 (hieropant), one mage lv 1, and a tomb prince
I can’t deal enough damage to deal with the skeletons, my DE dragon has no chance to kill his, even after killing the Hierophant nothing crumbles due to the King‘s LD 10 bubble.
Every skeleton unit is an elite unit with hatred and +1 attack. And he heals on top of it all while 3 units have both killing blows. It’s not easy to get rid of the Necrotects as well.
It’s savage honestly no clue what to do about it as DE except for spamming Witch Elves and prayAny ideas?
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I always satin varnish to make the color more resistant to friction.
Edit: Yet the red of my Chaos Warrior‘s cloak tips rubs off all the time x_X
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Having another game this evening:
2K Dark Elves VS 2K Tomb Kings VS 0.5K Dwarves
We‘ll have a new player piloting some of my dwarves this game to het go know the mechanics and as a fun little „NPC“ encounter
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8 hours ago, 01rtb01 said:
I used to run my infantry 6 wide and units of 18. Not sure whether that still works now or not?
Actually 6-8 wide seems to the new go-to.
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5 hours ago, Luperci said:
https://www.warhammer-community.com/2024/02/22/total-war-warhammer-3-reinforcements-arrive-en-masse/
Disappointing, hopefully after all the launch factions get their day in the sun we'll see some kislev and Cathay
Pretty sure that’s the opposite of what they’ve claimed at the beginning (at least for Kislev)
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4 hours ago, Twisted Firaun said:
Credit where credit is due @JackStreicher, that's a good use of both models. Out of curiosity, how does her face look in person?
Thx, It‘s fine!
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The Rumour Thread
in Age of Sigmar Discussions
Posted
Still imo such a weapons nullifies the entire setting by defacto being more powerful than the gods and even being able to permanently kill Deamons, Gods and just everything.