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JackStreicher

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Posts posted by JackStreicher

  1. 1 hour ago, IronVIke said:

    So what if the skaven have created weapons that also destroy a stormcasts soul when killing them. So Sigmars answer to this is pragmatic. Why have soldiers with multiple reforgings left get their soul disintegrated, when you can crack open the ruination chamber and use a bunch of stormcast who are on their last reforging. effective spending of resources will be the reason

    Still imo such a weapons nullifies the entire setting by defacto being more powerful than the gods and even being able to permanently kill Deamons, Gods and just everything.

    • Like 5
  2. 1 minute ago, Neil Arthur Hotep said:

    Must be that kind of freedom where you allow some kind of shadowy entity to dominate your entire life, but at least you don't have to pay taxes.

    Or worship Sigmar - WE BARBARIANS DO NOT LIKE barbarian THUNDER GODS

  3. 1 hour ago, Ogregut said:

    Haha, I'm the opposite, give me new stuff to paint, I've already painted 2 armies this year and almost finished my 3rd lol

    image.png.aa2ca96cae71ea38f9e82082b191eb04.png

     

    and I don't have children. Kudos to everyone managing to stay in this hobby while having children :D

  4. 4 hours ago, Neil Arthur Hotep said:

    I got some value out of it once or twice, but I feel it fails a lot more than it succeeds. The timing is just kinda tricky: Since you only roll to consecrate an objective in your own movement phase, it does nothing for you if you get alpha'd. And when I don't get alpha'd, I usually have the Zenestra ward up instead.

    I wish the rule was just "6+ ward on objectives you control while Steelhelm warpriests contest them".

    that's what it should have been. Currently it adds even more mental load and an uneccessary dice roll.

  5. Imo in this case A souldestroyer gun equals a setting destroyer gun since not even demons are safe - it’s also a level of power not even gods can achieve. 

     

    I‘d rather them to not go down that rabbit hole

  6. 30 minutes ago, Wnerva said:

    They are the best, because You can take them in core. They are also great vs T3/T4 units. But T5 and monsters...they are lacking here very hard. I charged 16 of them with a single varghulf. and they all died. for real. But a great unit overall.

    Mine shredd monsters due to poison + Har Garneth Banner (-1 Rend). So I'd even argue they excell vs T4+ due to poison :)

  7. 31 minutes ago, Ogregut said:

    Good to know a khaine list is still viable, it was my go to list in the last days of 8th Ed. 

    Imo Wyches are the best unit in the entire book. They’re also the only non-monster melee unit that packs a punch, the whole rest has too little attacks to do anything (including Black Guards)

    idk about Sisters of Slaughter - they don’t have poison and they have less attacks while being absurdly expensive. I‘d argue they’re just bad. Executioners are plainly overcosted imo.

    The Hydra and the Kharibdyss are solid.

  8. Tabled the Lizardmen after getting all my Executioners and my Sorceress shredded by arcane missles. So I won’t know if Executioners are worth it xD

    He had his Slann left who he ket flee off the board on purpose

    the Kharabdyss was solid, witches were brutal the (basically 3) bolt throwers (2 reapers + chariot) killed 2 krixigors, 4 Cold one Knights, a Stegadon with Skink and dealt 3 wounds to a bastiladon - super solid when one can place them on a wood!

    Lizardmen really struggle against the high initiative of Elves.

     

    Cauldron: This thing is just weird, in the last turn it basically couldn’t move due to only being 6 Wyches left. It’s just odd and clunky. The bound spell is bad (since everyone brings a lv 4 wizard). Idk if I‘ll add it again or if I‘ll just add another 10 Wyches/Executioners.

    0C05BC4B-BE78-4DE9-A8A2-A8264DC126EE.jpeg

    6461B6AC-C1E4-47CB-88F5-1384DD2D084B.jpeg

    9AF5F5B8-3A44-40B8-8DD5-65A48F6F103A.jpeg

    D54C30BB-DDE3-4F69-BE2E-000A9E9C50D2.jpeg

    73B61F52-9212-4F94-9E44-F4D0FB16060E.jpeg

    D6EAC013-6635-4E5D-AFC3-B31A929C8237.jpeg

    0ED64C7C-AD1B-490E-BA32-FEA395C21F39.jpeg

    5713F608-F243-4C1E-8DE7-9AD191B21751.jpeg

    70C3328C-A975-40DA-A84E-3B17F61CD4ED.jpeg
     

    after this image I killed the Temple Guard, reformed. he charged his monsters, killed my wyches. I charged and killed the Dkinks + Bastilladon. His monsters were shot.

    he had killed 787 points of mine. 570 of them in shooting (spells and Javelins)

    All magical Vortexs in the game did nothing and either stayed on the spot or scattered away from enemies. (They never seem to do anything in every game xD)

    • Like 5
    • Haha 1
  9. I am testing a very experimental list today vs Seraphon

     

    ++ Characters [585 pts] ++
    Death Hag [290 pts]
    (Two hand weapons, Cauldron of Blood, Rune of Khaine, Enchanted Shield, Dragon Slaying Sword)

    Supreme Sorceress [150 pts]
    (Hand weapon, On foot, Battle Magic)

    Death Hag [145 pts]
    (Two hand weapons, On foot, Rune of Khaine, Sword Of Ruin)

    ++ Core Units [500 pts] ++
    24 Witch Elves [310 pts]
    (Two hand weapons, Hag (champion), Standard bearer [Banner Of Har Ganeth], Musician)

    5 Dark Riders [95 pts]
    (Hand weapons, cavalry spears, and repeater crossbows, Light armour, Fire & Flee)

    5 Dark Riders [95 pts]
    (Hand weapons, cavalry spears, and repeater crossbows, Light armour, Fire & Flee)

    ++ Special Units [472 pts] ++
    16 Har Ganeth Executioners [277 pts]
    (Hand weapons and Har Ganeth greatswords, Heavy armour, Draich Master (champion), Standard bearer [The Blazing Banner])

    10 Witch Elves [110 pts]
    (Two hand weapons)

    1 Scourgerunner Chariots [85 pts]
    (Ravager harpoon, Hand weapons, Cavalry spears, Repeater crossbows, 5+)

    ++ Rare Units [440 pts] ++
    Reaper Bolt Throwers [80 pts]
    (Repeater bolt thrower and hand weapons, Light armour)

    Reaper Bolt Throwers [80 pts]
    (Repeater bolt thrower and hand weapons, Light armour)

    Kharibdyss [195 pts]
    (Cavernous maw, writhing tentacles, and hand weapons and whips, 5+)

    1 Bloodwrack Medusas [85 pts]
    (Hand weapon and petrifying gaze, Light armour)

    ---
    Created with "Old World Builder"

    [https://old-world-builder.com]

    • Like 5
  10. 7 hours ago, Ogregut said:

    You do strike first and all you need is one 6 on the to wound roll with the dragon slaying sword.

    He has a 4+ ward so a 50% chance to survive.

    I‘ve had (summed up) 16 wound rolls with monster slayer and didn’t score a dingle 6 🥲 (when I first fought that thing with two Bretonnian Blender-Lords)

    Speaking of cheese: he places a cheap hero right behind one of his fighting units  (block of skeletons) which stops them from giving ground and creates an endless grind in his favor. 
     

    There‘re some abusive builds with Khemri (already) which are incredibly hard to deal with.

     

    @KingKull works against me as he will overkill that champ and my units will give ground and be prone to counter charges with big skeleton blocks which will bind them for the entire game.

     

    His army is by no means invincible it’s just dripping with cheese

  11. Was a hard matchup. I would have lost easily.

    The lack of monster slayer makes life hard for Dark Elves.

    I faced a Tomb King on Dragon (4+, 4+, 5+) -> completely immortal 

    a Necrosphinx, two Scorpions, a Giant, 2 Blocks of Skeletons, each with a Necrotect,  one mage Lv4 (hieropant), one mage lv 1, and a tomb prince

    I can’t deal enough damage to deal with the skeletons, my DE dragon has no chance to kill his, even after killing the Hierophant nothing crumbles due to the King‘s LD 10 bubble. 
    Every skeleton unit is an elite unit with hatred and +1 attack. And he heals on top of it all while 3 units have both killing blows. It’s not easy to get rid of the Necrotects as well.
    It’s savage honestly no clue what to do about it as DE except for spamming Witch Elves and pray xD

    Any ideas?

    • Like 1
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