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JackStreicher

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Posts posted by JackStreicher

  1. 7 hours ago, MitGas said:

    Well, I think people should teach their kids that creative work is cool but a proper amount of money is just as -if not more- important after a certain age. There are a thousand reasons why and very few artists earn decent incomes overall… It‘s sad to see amazingly talented artists struggle financially and many never managing to earn a decent income. Many companies basically suck more artistically inclined people dry and then, if they realize their selfworth just turn to a fresh batch. I work in advertising for many years now and the biggest names/companies are usually the worst ones. Afaik the situation is very similar in the game industry…

    Indeed, though that's not the way it should be.
    I for once could have worked in a Pixar-like company, doing 3D Modelling and Animation all day long. Yet the pay would be horrific, though you need an incredible amount of know-how, invested time and skill. That's why I went into informatics (Mostly Games) and I only freelance in 3D modelling besides my main job.

    Imo the whole concept of Managers and company owners getting absurdly rich at the cost of their employees is where the society failed.
     

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  2. This is common for anything considered „art“. And the issue is manifold:

    -The situation of taking good „art“ for granted.

    - The fact that a few (Jeff besos as example) receive all the money people below them achieve through THEIR work, not his. In this case it‘s The upper GW Management 

    - The absurdity that companies that could pay good wages simply don‘t due to profit optimization 

    etc. 


    That‘s also what I mean by when I rant about GW: I don‘t rant about the designers, the social media team and the other awesome people. I rant about the people setting the prices and showing once again what kind of a conservative, hyper-capitalist and anti-social company GW is.

     

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  3. 15 minutes ago, yukishiro1 said:

    and has a command ability that gives a d6 heal to a unit that killed another unit in the combat phase. It's just a crazy amount of abilities that stack together to make the model virtually unkillable

    Scrap that. If the Vengo goes nuts, he can’t issue Commands. Imo Vengorians are a little overpriced due to being mostly blocked from the command ability game.

  4. 2 hours ago, Neil Arthur Hotep said:

    You are getting the math wrong on this one. A 5+ ward blocks incoming damage in 1/3 of cases, so 2/3 of damage goes through. You divide damage suffered by 2/3, which means multiplying base wounds by 3/2, which is x1.5.

    Ah different way of looking at this! Interesting, thx for the infos @Kadeton. Makes a hell lot of sense :)
    To put it into a more visual format: 
    Damage * reduction = Wounds * ((6/6 - reduction)-1)  

    Redution of 1/6
    Damage * 1/6 = Wounds * 6/5

    Redution of 2/6
    Damage * 2/6 = Wounds * 6/4

    .
    .
    .
    Redution of 5/6
    Damage * 5/6 = Wounds * 6/1
     

     

    Makes sense. Thx for the input again. It's funny that this was neither part of my bachelor nor masters degree, maybe I simply didn't attend the reading. (Or the Professors were too stuck on fourier and incidence relations)

    • Like 1
  5. 1 hour ago, Boar said:

    And hence ward 5+ can be tought of as additional 50% wounds as @NinthMusketeer wrote.

    If you have 12 wound hero you need to deal 12 wounds to kill it. But if it is equipped with amulet of destiny it goes to 18 wounds as it will resist 33% of those. Ward 5+ does not increase wounds by 33%, it reduces incoming damage by 33% and this reduction is important thing in how it maths out.

    12 * 1,3 = 15,96, just saying :P

     

  6. 6 hours ago, NinthMusketeer said:

    A 5+ ward can be thought of as 50% extra wounds

    Skewed math: It's 33% more wounds. It's only 50% in your example which deosn't even refer to wounds, but damage :D

    a 14 wound model would have 2/6 more wounds -> 1/3 more wounds.

    But agreed. Big Models should be prohibited from taking the amulet it makes scary monster utterly stupid.

     

    6 hours ago, NinthMusketeer said:

    healing 6 wounds a round.

    Absolutely not. I usually fail my HR rolls even with my Vampire Lords. you still have a ~8% chance to fail and a 8,33% chance that you only heal 1 wound due to rolling a 10. Which sums up to ~16,33% ~ 1 out of 6 times not receiving much of anything. And this does not include rolling a 1 for the D3 healed.
    Which would add another 27,89% of rolling 1s for the heal.
    To sum up: Each Player Turn you have a chance of ~ 44% of not receiving much of anything.

     

    6 hours ago, NinthMusketeer said:

    Vlord doesn't even need the amulet thanks to his 6+ native ward and healing d3 in the combat phase. It's a 3+/6+++ model that has no trouble healing ~8 wounds a round. Save stacking is just icing on the cake at that point.

    ... the 6+ save is utter garbage. You ignore 1 out of 6 wounds, it's neither op nor really good. It's just a "meh, whatever". Getting the amulet hurts somewhat since you pay double for a ward that's only better by 1/6.
    You only heal D3 if you didn't whiff since you need to kill a model, so pick your targets wisely. The VLoZ however is a trap sometimes since it's hungry for CP to do anything with all of its 4+ to hits attacks and the low volume of lance attacks, which are swingy. However I am the Overlord of rolling bad, so I might be biased.


    I love the stand and shoot for the breath though :D

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  7. I agree with a lot of points raised here.

    To me it feels like GW has never changed at its core, it just managed to put up a facade for a few years. However it starts to show its true form again - A hyper capitalist company from the 80s that couldn’t give much of a damn about its fanbase.

    And around in circles we go.

     

    Anyways I am sure they‘ll move as much rules as they can behind a paywall, it’s GW afterall. Why become a modern company when the old ways taste so much better?


    image.jpeg.d90799d74ab3cbf5984291d81a7b7edf.jpeg


    Will the new Drake(s) be revealed today (Mon) or tomorrow (Thue)?

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  8. 5 hours ago, Kadeton said:

    I played a game the other day, more of a casual "learn a new army" type game than a serious competitive one. I wanted to get my Cursed City vampires on the table, so it was a real bitzer army (I couldn't even run them as Vrykos since I didn't have enough Battleline unless I chose another faction for a conditional).

    That aside, I played against Sons of Behemat (Taker Tribe) and we rolled up Power In Numbers as the battleplan, and boy... I can't really see how the Sons are much short of unbeatable in that mission. Even the mega-gargants count as Battleline (and count as, like, 40 models?) so taking objectives off them is all but impossible, especially since you have to hold them off for two turns to score, and they can kick objectives across the board to continue advancing and killing while still holding them. A mega-gargant with the 5+ ward artefact is just incredibly hard to bring down.

    I feel like my Beastclaws could probably have beaten them, but that's mainly because they work in a very similar way and also hit hard enough to kill giants. The Vampires... it feels like they're always really going to struggle in that matchup.

    I can agree as I played against the taker tribe as well. We lack the damage. You either nuke them with buffed up Grave Guards or you try to slow them down with cheap bodies. A vampire on dragon can tank one for 1-3 battle rounds as well.

     

    Edit: At the end of turn 5 I was still chewing through the second mega with the rest of my army and I didn’t kill him (1 wound left)CC29275B-DACC-4C98-8669-37DDDA85C140.jpeg.ad86e794906d0d7dd30fd6b5059f4c52.jpeg

    they‘re incredibly though and the fact that they simply hold any objective they‘re close to is problematic imo

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  9. 27 minutes ago, Sleboda said:

    I tell you what I find stunning about Mawkrushas now. 2+ save and 5+ ward on one. Ouch! I really think the Amulet of Everyonetakesit will be FAQ'd out, or maybe limited to models with fewer than 10 wounds.

    Agreed. Yet don‘t forget: The cabbage base size can really block opponents from getting on objectives :)

  10. 26 minutes ago, Sleboda said:

    I got in another game last night.

    2K Ironjawz vs. Gitz. The scenario was the one where battleline trump non-battleline and you can destroy objectives.

    It was over fast. In my Ironjawz army, it's four heroes and four battleline, with the wizard teleporting units. By my turn two I was up 10 VP's and only two objectives remained. Plus, the Gitz had no battleline left and their colossal squig was dead.

    It appears it's by design, but we are firmly back in the days of Herohammer now. One of my mawkrushas didn't even end up having to fight.

    Also, a single redeploy likely won me the game, or at the very least made the quick win possible. I think that's going to be the sneaky power move winner for this edition. I am very sad that the "tactical genius" army, Bonereapers, is the only one that can't use this new and exciting part of the game. Ironjawz, though, are in good shape.

    20210714_195052.jpg

    I also don‘t see what the Gitz could do against 2x cabbages. Due to the new edition those guys are broken as hell 😅 - though, heals itself, flies and gets stronger with every kill while being super Killy. And that is before allegiance abilities ^^

  11. 7 minutes ago, Neil Arthur Hotep said:
    • Sever the Head (kill all enemy heroes)
      We have no shooting so this is very hard to do
    • Vendetta (kill the enemy general while yours remains alive)
      We could, yet we lack to rend to actually pull it off in this edition
    • Hold the Line (at least one battleline survives)
      This should work well with some skellies/wolves at the back
    • Dominating Presence (have more units from your starting army alive at the end than your opponent)
      Managable since we can heal (we die too fast though)
    • Beast Master (have a monster alive at the end of the battle)
      Rather hard to pull of unless that monster is also a hero 
    • Prized Sorcery (have a wizard alive at the end of the battle)
      Should work most of the time
    • Pillars of Belief (have a priest alive at the end of the battle)
      Impossible, we don't have a single priest
    • Predator’s Domain (control more terrain at the end of the battle than your opponent)
      Likely due to grave sites and re-summoning

     

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  12. 30 minutes ago, Beliman said:

    Maybe I'm wrong, but I have the feeling that it's not that SCE are better without their characterístic helmet, it's just that there is a missing theme in AoS of normal dudes with heavy armors...

    agreed.... I want (Demigryph-) Knight of the blazing sun ;(

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  13. 21 minutes ago, Lich King said:

    You can use the benefits of a command  ability without it ever being issues ( and therefore not received). It’s a freebie. Similar to Command Bubbles - only the hero issues and receives , nearby units simply benefit from that ability. 

    They do receive it. So it‘s not a freeby in the sense that it blocks the same Command ability from being used again.

    7ACB296E-570E-4EE2-8961-61663FA78B69.jpeg

    107ECC48-782E-46A7-A4B4-A87E7777D713.jpeg

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  14. it only says hasn't been issued, not that it hasn't been used.

    The whole not issued and not received is worded in a way that :
    a.) It does not block the use of other Command Abilities
    b.) You can even use those if you were roared at (though no batallion grants any bonus that could be used in the combat phase anyway).

    Yet I believe this needs an FAQ since it might clash with the inbuild stand and shoot of certain units?

    ---

     

    Edit Edit: 
    At least the german core rules state that a Ability can only be used  if one spends a command point, and one needs one issuer and one receiver. So technically the Warscroll Command Ability would not count as being used.

    English version: To use a command ability you must spent 1 cp, need an issuer and a receiver.

    ---> This is pretty clear tbh. The command ability is not used if you even one of those 3 does not apply. This also works with a Vyrkos Ability that let's a general  USE the CA without a CP beign spent


    As a result the Warscroll CA is not used only received. (this is still kidn of bad for Sisters of the watch and freeguild guard...)

    Still this feels like it needs clarification in a FAQ

  15. 8 minutes ago, whispersofblood said:

    Do you think the output on unridden Terrorghists is suffecient for the points spend?

    tricky. I tested one in my SBGL. It was fine? It killed off 2 small giants. Yet it was not worth it's 300+ points. 280 seems more reasonable.

    For FeC: Perhaps, yet the hero version is just so much better.

  16. 2 hours ago, LeonBox said:

    So I could use a little advice. My opponent, hyper-competitive killjoy that he is, is going LRL again (I'm pretty damn tired of facing them at this point, it's basically every battle) and I could use some advice on a decent list to counter their shenanigans. I have to assume magic is basically a write-off, so I may go light on wizards and put the points elsewhere. I think Glutos is still a good choice because of his tankiness and debuff abilities, but I'm unsure about anything else. 

    With Slaanesh? I don't think you actually have a chance... 😕

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