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JackStreicher

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Posts posted by JackStreicher

  1. 49 minutes ago, ManlyMuppet88 said:

    I agree there needs to be more characters but I believe the Old World characters should remain dead unless they return as Gods or Demi-Gods so no Skarsnik for me please.

    I disagree. It‘s fine if some return with a plausible lore-friendly explanation. A little nostalgia is great.

    • Like 6
  2. 14 minutes ago, christophe said:

    My man complain with ID : 1 king, 2x3 saber eels, a shark and a turtle = 1040... Pity, it would have been such a sexy and fluffy 1000 pts army... I hope the shark or the turtle will get a points reduction at some point. (or a cheaper see-creature battleline in a couple of years... beside some crazy hermit crabs, lantern fish,  urchin, wales, octopus stuff...)

    Sharks currently suck. I guess they‘ll drop 20-40pts

  3. On 10/17/2018 at 4:17 PM, MirageFive said:

    Are Deepkin really considered that bad outside of the High Tide round? I'm building an Akhelian list and only play casually. It still seems to me like Kings, Eels, and Eidolons will do work on any turn they charge., even without the luxury of everything going first.

    ID are strong, absurdly so in turn 3 =}

  4. 19 hours ago, Hankster said:

    I think the FAQ is likely to come out before that. ...but you never know.

     

    I lately wrote to GW with Feedback and they replied that AoS FAQ is due in January.

    hopefully they make it an internal balance FAQ which fixes ID, SCE, DC, OS, SP, Disspos etc.

    • Thanks 1
  5. 22 hours ago, novakai said:

    yeah I think the 9 logo represent each of the nine faction shown on the cover.

    Of course this is just a boardgame (like 40k monopoly), there no models or anything special for AoS except that it look like a nice side game set in the same setting.

    I am curious abou the hammerhaal and Anvilguard symbols. 

    Still hoping for more mixed Order Allegiance Abilities

  6. 18 minutes ago, Oath Stoned said:

    @JackStreicher

    Theres an airbrush tutorial on youtube with a turquiose armor for longbeards. Might be that one that you seen.

    I wanna know how to maintain the grooves of ironbreakers armor the way the artist did in the pic you linked.

    i have a bunch of Second Hand ironbreakers. They have a foundation and one coat of silver on and you can still  see the grooves clearly :)

     

    do you have a Link to the Tutorial?

  7. I am looking for a color scheme I found about two weeks ago on Google. Then I lost it couldn't find it evert since ... -.-

    It's basically Longbeards with turquiose armour (it looked awesome)

    It looked much like this:
    Picture

     

    does anybody have the pictures I mean? (I need to know the colors used)

  8. So The new Bladegheist Model (500th store) is a simple Infantry Model.

    i can attach a video of it as proof ^^

    My brother is currently in Japan and bought me the mini (pretty steep price there ~~ 40€)

    her Warscroll:

     

    B7629E5C-5527-486B-902F-C0190F098EC0.jpeg

    • Sad 2
  9. 1 hour ago, flamingwalnut said:

    Well, since Anvilguard doesn't give you KO or Fyreslayers, so no Ships or Runesmiter Tunneling for speed, which Anvilguard does like. BUT, the classic duardin (Dispossessed) give you is a nice anvil. So, I would take a big block or three of Duardin (Warriors for cheap, Ironbreakers for tough, or Hammerers for hitting power) and just have them hold the back end/slowly advance forward. Then use your Dark Elves to advance quickly up the flanks and pincer the enemy against your anvil, allowing you to abuse Implacable March. So, units like Drakespawn Knights/Chariot, Dreadlord on Black Dragon, Dark Riders, or Executioners. Stormcast can fill in literally any roll, so season to taste with whatever; ranged would be the best thing they can offer, really, or magic if you don't like Sorceresses. Some Longstrike Crossbows, Judicators, Celestar Balistas and Knight Incantors are really solid.

    The biggest issue is the battleline section. The Darkling Coven Units (Dreadspears, Bleakswords and Darkshards) are incredibly bad and overcoats especially if you take the minimum size. Stormcasts only offer Liberators which suck as well. The best choice I found so far were longbeards with greatweapons and shield (I only have 20 models of them which is an issue).

    Also my Model Range is limited since I refuse to buy the old fuckly dwarf warriors, so I have:

    20 ironbreakers, 20 Longbeards, 10 Irondrakes, 10 Longbeards with shields which could prox ironbreakers. Also pretty much all former Darkelf units except the Dragon (which is also fuckly imo) and only 5 Drakespawn Knights. + I have a lot of Stormcasts, mostly Sacrosanct and Retributors.

     

    about the units:

    most old units are plainly too expensive:

    Drakespawn Knights are also overcosted  by a lot while having zero punch. 

    Sorceresses are pretty bad in this combo as well: They have a good Warscroll Spell but no command ability and no Defence or damage for 100 pts that‘s pretty bad (+40 pts and you get a Knight Incantor....).

    I would have loved to take a Wardenking (and I did in the first few matches) but that guy is 20 pts too expensive (though he works well with ironbreakers).

    irondrakes are the only unit that ever does anything which is why I like to field them.

    overall the whole Battleline Section is a useless mess that eats points you‘d need for ironbreakers etc. which poses by far the largest issue.

    the Dark elf elite units are nice but absurdly expensive so you mostly can only fit in either 10 Black Guard or 10 Executioners since I usually tend to bring 10+ Irondrakes to shoot whatever my ironbreakers bound in combat.

    .... and if you want this army to work youwould need the Soulsnare Shackles and/or the Prismatic Palisade with 2+ mages.

     

    sadly the campaign we‘re playing requires 4 Battleline Units at 2k points.. -_-

    In the attachment are two lists I came up with:

     

    Anvilguard%20%32k.pdf

    or

     

    Allegiance: Anvilgard
    Sorceress (100)
    Warden King (120)
    - General
    Knight-Incantor (140)
    30 x Bleakswords (300)
    30 x Darkshards (300)
    10 x Longbeards (100)
    - Axes or Hammers
    10 x Longbeards (100)
    - Axes or Hammers
    10 x Executioners (160)
    10 x Black Guard (140)
    20 x Irondrakes (360)
    5 x Drakespawn Knights (140)
    Prismatic Palisade (30)

    Total: 1990 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 145
     

    [\Spoiler]

  10. 9 hours ago, Orsino said:

    So of the Darkling Coven's universal battleline which is the best? Darkshards? Dreadspears? Bleakswords? 

    For context I'm specifically looking for a small chaff unit to take in a mixed Order force. I'm not expecting much from a unit of 10 but which one is gonna survive longest and maybe do a bit of damage? Or are units of 10 just a big mistake?

    Dreadspears, if you are looking for s.o to stand still, takes a beating and gets Bonusses for not moving.

    • Thanks 1
  11. @ledha „Khinerai are cheaper than equivalent units like prosecutors and way better,“

    yup the 1 dmg 1 attack spears are way better than the Prosecutor‘s Trident + Javelin for 2 dmg a throw plus rerolling 1s of all saves while having a 4+ save and 2 wounds a model. Are you serious?

    potential 5 dmg for 80pts vs potential 8 dmg for 100 points while being tanky.

     

    the hag buffs a different army than the others you mentioned and she is fine though often rather lackluster

     

  12. Where do you guys get Leaves ? for your bases?

    I ordered two boxes from migjimenez and I am incredibly disappointed. It‘s about 100 super tiny leaves per box (less than even half a Gramm) and it did cost 5€. (The box they come in is 99% empty)

     

    • Like 1
  13. Okay. I had 2 games at 1k points so far.

     

    Game 1, 1k points VS Beasts of Chaos

    First one was VS the new Beastmen and we played the "open war cards" scenario where you have to capture the flag from the middle.
    Deployment was outside and middle. Since my opponent said it would be boring if he took the middle since he could just take the flag and run (without me ever having a chance to catch him due to beastmen are way faster than me) he gave me the middle. The middle turned out to be perfect for my ironbreakers which tanked his whole army for 4 turns while only losing 5 models. I won and the Implacable March killed off his last Ungore Raiders which I managed to trap with the wall (my lord dwarf stood alone and they had to flee from him...it's kind of strange to imagine that... XD).
    It was still a nice game and I only won due to the scenario was much in my favour.

     

    Game 2, 1k points VS Stormcast Eternals (my brother) Celestial Vindicators.-

    We played the "Battle for the pass". I went into lead quite early. He shocked in his troops behind me and failed all charges. He shot one irondrake off a building which made the entire units utterly useless... starting with turn 3 his 10 Sequitors started stomping my entire army. They easily slaughtered 20 Ironbreakers with shieldwall. They overkilled my Warden King after the first charge (though he was pretty well  screened by bleakswords, but he managed an 11" charge an surrounded me). My last dreadspears were shot into pieces by the ballista which they bound in combat near the 4 Vicotry point objective inside his deployment zone. The Chariot (as in game one) did absolutely nothing, utter waste of points.
    I wasn't able to do anything after all once the sequitors startet to wreak havoc. And he won 34 to 23 Points.
    We had a long talk afterwards to think about what I could have done differently and came to the conclusion that there was nothing I could have done.
    Conclusions: Sequitors are 20 points too cheap. All Darkling Covens and Dispossessed units should get a plain 20 points cost reduction (while not getting an additional reduction for max size) against all Armies with a battletome just to even things out.

     

    After all Implacable march is okay as a bonus ability, though it's utterly useless if you can't block the enemy and it is even hurtful to yourself if Units that get a charge bonus are affected (or Nighthaunt), though the City's Races really restrict you too much. Anvilguard would need access to the Ironweld Arsenal and or Shadowbladesto be fine. Also there really should be an update for Drakespawn Knights, both Chariots and Darklings really need more Heroes than a Sorceress or a super bad Sorceress on retarded flying Dog. Same goes for Order Serpentis (having a Lord on foot and on Drakespawn would be just nice.)

    • Like 1
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